2019-11-09 03:17:21 +00:00
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#include "rgb.h"
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// TODO gate this debugging header
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#include <print.h>
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// Wired up in layer_state_set_user in keymap.c
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layer_state_t layer_state_set_rgb(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _QWERTY:
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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rgblight_sethsv_noeeprom(RGB_CLEAR);
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break;
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case _SYMB:
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rgblight_sethsv_noeeprom_red();
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break;
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case _NUMP:
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rgblight_sethsv_noeeprom_green();
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break;
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case _OVERWATCH:
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rgblight_sethsv_noeeprom_blue();
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// TODO set up animated rainbow swirl with overwatch colors.
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// rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
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// rgblight_effect_breathing(&animation_status);
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// rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _NAVI:
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rgblight_sethsv_noeeprom(HSV_AZURE);
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break;
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default: // for any other layers, or the default layer
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break;
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}
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return state;
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}
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void keyboard_post_init_rgb(void) {
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rgblight_enable();
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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rgblight_setrgb(RGB_CLEAR);
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uprintf("Reset RGB colors");
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}
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void matrix_scan_rgb(void) {
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set_rgb_indicators(get_mods(), get_oneshot_mods());
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}
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void set_rgb_indicators(uint8_t this_mod, uint8_t this_osm) {
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2022-06-18 21:37:51 +00:00
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if (get_highest_layer(layer_state) == _QWERTY) {
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2019-11-09 03:17:21 +00:00
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if ((this_mod | this_osm) & MOD_MASK_SHIFT) {
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rgblight_setrgb_gold_at(SHFT_LED1);
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} else {
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rgblight_setrgb_at(RGB_CLEAR, SHFT_LED1);
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}
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if ((this_mod | this_osm) & MOD_MASK_GUI) {
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rgblight_setrgb_purple_at(GUI_LED1);
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} else {
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rgblight_setrgb_at(RGB_CLEAR, GUI_LED1);
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}
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}
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}
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