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/* Copyright 2016-2017 Jack Humbert
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 2 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
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# ifndef QUANTUM_KEYCODES_H
# define QUANTUM_KEYCODES_H
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# ifndef MIDI_ENABLE_STRICT
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# define MIDI_ENABLE_STRICT 0
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# endif
# if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
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# ifndef MIDI_TONE_KEYCODE_OCTAVES
# define MIDI_TONE_KEYCODE_OCTAVES 3
# endif
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# endif
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// Fillers to make layering more clear
# define _______ KC_TRNS
# define XXXXXXX KC_NO
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enum quantum_keycodes {
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// Ranges used in shortcuts - not to be used directly
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QK_BASIC = 0x0000 ,
QK_BASIC_MAX = 0x00FF ,
QK_MODS = 0x0100 ,
QK_LCTL = 0x0100 ,
QK_LSFT = 0x0200 ,
QK_LALT = 0x0400 ,
QK_LGUI = 0x0800 ,
QK_RMODS_MIN = 0x1000 ,
QK_RCTL = 0x1100 ,
QK_RSFT = 0x1200 ,
QK_RALT = 0x1400 ,
QK_RGUI = 0x1800 ,
QK_MODS_MAX = 0x1FFF ,
QK_FUNCTION = 0x2000 ,
QK_FUNCTION_MAX = 0x2FFF ,
QK_MACRO = 0x3000 ,
QK_MACRO_MAX = 0x3FFF ,
QK_LAYER_TAP = 0x4000 ,
QK_LAYER_TAP_MAX = 0x4FFF ,
QK_TO = 0x5000 ,
QK_TO_MAX = 0x50FF ,
QK_MOMENTARY = 0x5100 ,
QK_MOMENTARY_MAX = 0x51FF ,
QK_DEF_LAYER = 0x5200 ,
QK_DEF_LAYER_MAX = 0x52FF ,
QK_TOGGLE_LAYER = 0x5300 ,
QK_TOGGLE_LAYER_MAX = 0x53FF ,
QK_ONE_SHOT_LAYER = 0x5400 ,
QK_ONE_SHOT_LAYER_MAX = 0x54FF ,
QK_ONE_SHOT_MOD = 0x5500 ,
QK_ONE_SHOT_MOD_MAX = 0x55FF ,
QK_TAP_DANCE = 0x5700 ,
QK_TAP_DANCE_MAX = 0x57FF ,
QK_LAYER_TAP_TOGGLE = 0x5800 ,
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QK_LAYER_TAP_TOGGLE_MAX = 0x58FF ,
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QK_LAYER_MOD = 0x5900 ,
QK_LAYER_MOD_MAX = 0x59FF ,
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# ifdef STENO_ENABLE
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QK_STENO = 0x5A00 ,
QK_STENO_BOLT = 0x5A30 ,
QK_STENO_GEMINI = 0x5A31 ,
QK_STENO_MAX = 0x5A3F ,
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# endif
# ifdef SWAP_HANDS_ENABLE
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QK_SWAP_HANDS = 0x5B00 ,
QK_SWAP_HANDS_MAX = 0x5BFF ,
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# endif
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QK_MOD_TAP = 0x6000 ,
QK_MOD_TAP_MAX = 0x7FFF ,
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# ifdef UNICODE_ENABLE
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QK_UNICODE = 0x8000 ,
QK_UNICODE_MAX = 0xFFFF ,
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# endif
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# ifdef UNICODEMAP_ENABLE
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QK_UNICODEMAP = 0x8000 ,
QK_UNICODEMAP_MAX = 0xBFFF ,
QK_UNICODEMAP_PAIR = 0xC000 ,
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QK_UNICODEMAP_PAIR_MAX = 0xFFFF ,
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# endif
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// Loose keycodes - to be used directly
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RESET = 0x5C00 ,
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DEBUG ,
MAGIC_SWAP_CONTROL_CAPSLOCK ,
MAGIC_CAPSLOCK_TO_CONTROL ,
MAGIC_SWAP_LALT_LGUI ,
MAGIC_SWAP_RALT_RGUI ,
MAGIC_NO_GUI ,
MAGIC_SWAP_GRAVE_ESC ,
MAGIC_SWAP_BACKSLASH_BACKSPACE ,
MAGIC_HOST_NKRO ,
MAGIC_SWAP_ALT_GUI ,
MAGIC_UNSWAP_CONTROL_CAPSLOCK ,
MAGIC_UNCAPSLOCK_TO_CONTROL ,
MAGIC_UNSWAP_LALT_LGUI ,
MAGIC_UNSWAP_RALT_RGUI ,
MAGIC_UNNO_GUI ,
MAGIC_UNSWAP_GRAVE_ESC ,
MAGIC_UNSWAP_BACKSLASH_BACKSPACE ,
MAGIC_UNHOST_NKRO ,
MAGIC_UNSWAP_ALT_GUI ,
MAGIC_TOGGLE_NKRO ,
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MAGIC_TOGGLE_ALT_GUI ,
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GRAVE_ESC ,
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// Leader key
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# ifdef LEADER_ENABLE
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KC_LEAD ,
# endif
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// Auto Shift setup
# ifndef AUTO_SHIFT_NO_SETUP
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KC_ASUP ,
KC_ASDN ,
KC_ASRP ,
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# endif
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KC_ASTG ,
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KC_ASON ,
KC_ASOFF ,
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// Audio on/off/toggle
AU_ON ,
AU_OFF ,
AU_TOG ,
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// Faux clicky as part of main audio feature
CLICKY_TOGGLE ,
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CLICKY_ENABLE ,
CLICKY_DISABLE ,
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CLICKY_UP ,
CLICKY_DOWN ,
CLICKY_RESET ,
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# ifdef FAUXCLICKY_ENABLE
// Faux clicky
FC_ON ,
FC_OFF ,
FC_TOG ,
# endif
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// Music mode on/off/toggle
MU_ON ,
MU_OFF ,
MU_TOG ,
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// Music mode cycle
MU_MOD ,
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// Music voice iterate
MUV_IN ,
MUV_DE ,
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// Midi
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# if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
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MI_ON ,
MI_OFF ,
MI_TOG ,
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# endif
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# if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
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MIDI_TONE_MIN ,
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 0
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MI_C = MIDI_TONE_MIN ,
MI_Cs ,
MI_Db = MI_Cs ,
MI_D ,
MI_Ds ,
MI_Eb = MI_Ds ,
MI_E ,
MI_F ,
MI_Fs ,
MI_Gb = MI_Fs ,
MI_G ,
MI_Gs ,
MI_Ab = MI_Gs ,
MI_A ,
MI_As ,
MI_Bb = MI_As ,
MI_B ,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 1
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MI_C_1 ,
MI_Cs_1 ,
MI_Db_1 = MI_Cs_1 ,
MI_D_1 ,
MI_Ds_1 ,
MI_Eb_1 = MI_Ds_1 ,
MI_E_1 ,
MI_F_1 ,
MI_Fs_1 ,
MI_Gb_1 = MI_Fs_1 ,
MI_G_1 ,
MI_Gs_1 ,
MI_Ab_1 = MI_Gs_1 ,
MI_A_1 ,
MI_As_1 ,
MI_Bb_1 = MI_As_1 ,
MI_B_1 ,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 2
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MI_C_2 ,
MI_Cs_2 ,
MI_Db_2 = MI_Cs_2 ,
MI_D_2 ,
MI_Ds_2 ,
MI_Eb_2 = MI_Ds_2 ,
MI_E_2 ,
MI_F_2 ,
MI_Fs_2 ,
MI_Gb_2 = MI_Fs_2 ,
MI_G_2 ,
MI_Gs_2 ,
MI_Ab_2 = MI_Gs_2 ,
MI_A_2 ,
MI_As_2 ,
MI_Bb_2 = MI_As_2 ,
MI_B_2 ,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 3
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MI_C_3 ,
MI_Cs_3 ,
MI_Db_3 = MI_Cs_3 ,
MI_D_3 ,
MI_Ds_3 ,
MI_Eb_3 = MI_Ds_3 ,
MI_E_3 ,
MI_F_3 ,
MI_Fs_3 ,
MI_Gb_3 = MI_Fs_3 ,
MI_G_3 ,
MI_Gs_3 ,
MI_Ab_3 = MI_Gs_3 ,
MI_A_3 ,
MI_As_3 ,
MI_Bb_3 = MI_As_3 ,
MI_B_3 ,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 4
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MI_C_4 ,
MI_Cs_4 ,
MI_Db_4 = MI_Cs_4 ,
MI_D_4 ,
MI_Ds_4 ,
MI_Eb_4 = MI_Ds_4 ,
MI_E_4 ,
MI_F_4 ,
MI_Fs_4 ,
MI_Gb_4 = MI_Fs_4 ,
MI_G_4 ,
MI_Gs_4 ,
MI_Ab_4 = MI_Gs_4 ,
MI_A_4 ,
MI_As_4 ,
MI_Bb_4 = MI_As_4 ,
MI_B_4 ,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
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MI_C_5 ,
MI_Cs_5 ,
MI_Db_5 = MI_Cs_5 ,
MI_D_5 ,
MI_Ds_5 ,
MI_Eb_5 = MI_Ds_5 ,
MI_E_5 ,
MI_F_5 ,
MI_Fs_5 ,
MI_Gb_5 = MI_Fs_5 ,
MI_G_5 ,
MI_Gs_5 ,
MI_Ab_5 = MI_Gs_5 ,
MI_A_5 ,
MI_As_5 ,
MI_Bb_5 = MI_As_5 ,
MI_B_5 ,
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# endif
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# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
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MIDI_TONE_MAX = MI_B_5 ,
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# elif MIDI_TONE_KEYCODE_OCTAVES > 4
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MIDI_TONE_MAX = MI_B_4 ,
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# elif MIDI_TONE_KEYCODE_OCTAVES > 3
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MIDI_TONE_MAX = MI_B_3 ,
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# elif MIDI_TONE_KEYCODE_OCTAVES > 2
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MIDI_TONE_MAX = MI_B_2 ,
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# elif MIDI_TONE_KEYCODE_OCTAVES > 1
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MIDI_TONE_MAX = MI_B_1 ,
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# elif MIDI_TONE_KEYCODE_OCTAVES > 0
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MIDI_TONE_MAX = MI_B ,
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# endif
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MIDI_OCTAVE_MIN ,
MI_OCT_N2 = MIDI_OCTAVE_MIN ,
MI_OCT_N1 ,
MI_OCT_0 ,
MI_OCT_1 ,
MI_OCT_2 ,
MI_OCT_3 ,
MI_OCT_4 ,
MI_OCT_5 ,
MI_OCT_6 ,
MI_OCT_7 ,
MIDI_OCTAVE_MAX = MI_OCT_7 ,
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MI_OCTD , // octave down
MI_OCTU , // octave up
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MIDI_TRANSPOSE_MIN ,
MI_TRNS_N6 = MIDI_TRANSPOSE_MIN ,
MI_TRNS_N5 ,
MI_TRNS_N4 ,
MI_TRNS_N3 ,
MI_TRNS_N2 ,
MI_TRNS_N1 ,
MI_TRNS_0 ,
MI_TRNS_1 ,
MI_TRNS_2 ,
MI_TRNS_3 ,
MI_TRNS_4 ,
MI_TRNS_5 ,
MI_TRNS_6 ,
MIDI_TRANSPOSE_MAX = MI_TRNS_6 ,
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MI_TRNSD , // transpose down
MI_TRNSU , // transpose up
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MIDI_VELOCITY_MIN ,
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MI_VEL_0 = MIDI_VELOCITY_MIN ,
MI_VEL_1 ,
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MI_VEL_2 ,
MI_VEL_3 ,
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MI_VEL_4 ,
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MI_VEL_5 ,
MI_VEL_6 ,
MI_VEL_7 ,
MI_VEL_8 ,
MI_VEL_9 ,
MI_VEL_10 ,
MIDI_VELOCITY_MAX = MI_VEL_10 ,
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MI_VELD , // velocity down
MI_VELU , // velocity up
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MIDI_CHANNEL_MIN ,
MI_CH1 = MIDI_CHANNEL_MIN ,
MI_CH2 ,
MI_CH3 ,
MI_CH4 ,
MI_CH5 ,
MI_CH6 ,
MI_CH7 ,
MI_CH8 ,
MI_CH9 ,
MI_CH10 ,
MI_CH11 ,
MI_CH12 ,
MI_CH13 ,
MI_CH14 ,
MI_CH15 ,
MI_CH16 ,
MIDI_CHANNEL_MAX = MI_CH16 ,
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MI_CHD , // previous channel
MI_CHU , // next channel
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MI_ALLOFF , // all notes off
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MI_SUS , // sustain
MI_PORT , // portamento
MI_SOST , // sostenuto
MI_SOFT , // soft pedal
MI_LEG , // legato
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MI_MOD , // modulation
MI_MODSD , // decrease modulation speed
MI_MODSU , // increase modulation speed
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MI_BENDD , // Bend down
MI_BENDU , // Bend up
# endif // MIDI_ADVANCED
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// Backlight functionality
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BL_ON ,
BL_OFF ,
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BL_DEC ,
BL_INC ,
BL_TOGG ,
BL_STEP ,
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BL_BRTG ,
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// RGB functionality
RGB_TOG ,
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RGB_MODE_FORWARD ,
RGB_MODE_REVERSE ,
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RGB_HUI ,
RGB_HUD ,
RGB_SAI ,
RGB_SAD ,
RGB_VAI ,
RGB_VAD ,
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RGB_SPI ,
RGB_SPD ,
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RGB_MODE_PLAIN ,
RGB_MODE_BREATHE ,
RGB_MODE_RAINBOW ,
RGB_MODE_SWIRL ,
RGB_MODE_SNAKE ,
RGB_MODE_KNIGHT ,
RGB_MODE_XMAS ,
RGB_MODE_GRADIENT ,
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RGB_MODE_RGBTEST ,
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// Momentum matching toggle
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VLK_TOG ,
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// Left shift, open paren
KC_LSPO ,
// Right shift, close paren
KC_RSPC ,
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// Shift, Enter
KC_SFTENT ,
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// Printing
PRINT_ON ,
PRINT_OFF ,
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// output selection
OUT_AUTO ,
OUT_USB ,
# ifdef BLUETOOTH_ENABLE
OUT_BT ,
# endif
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# ifdef KEY_LOCK_ENABLE
KC_LOCK ,
# endif
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# ifdef TERMINAL_ENABLE
TERM_ON ,
TERM_OFF ,
# endif
EEPROM_RESET ,
UNICODE_MODE_FORWARD ,
UNICODE_MODE_REVERSE ,
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UNICODE_MODE_MAC ,
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UNICODE_MODE_LNX ,
UNICODE_MODE_WIN ,
UNICODE_MODE_BSD ,
UNICODE_MODE_WINC ,
HPT_ON ,
HPT_OFF ,
HPT_TOG ,
HPT_RST ,
HPT_FBK ,
HPT_BUZ ,
HPT_MODI ,
HPT_MODD ,
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HPT_CONT ,
HPT_CONI ,
HPT_COND ,
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HPT_DWLI ,
HPT_DWLD ,
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// Left control, open paren
KC_LCPO ,
// Right control, close paren
KC_RCPC ,
// Left control, open paren
KC_LAPO ,
// Right control, close paren
KC_RAPC ,
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CMB_ON ,
CMB_OFF ,
CMB_TOG ,
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MAGIC_SWAP_LCTL_LGUI ,
MAGIC_SWAP_RCTL_RGUI ,
MAGIC_UNSWAP_LCTL_LGUI ,
MAGIC_UNSWAP_RCTL_RGUI ,
MAGIC_SWAP_CTL_GUI ,
MAGIC_UNSWAP_CTL_GUI ,
MAGIC_TOGGLE_CTL_GUI ,
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MAGIC_EE_HANDS_LEFT ,
MAGIC_EE_HANDS_RIGHT ,
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// Dynamic Macros
DYN_REC_START1 ,
DYN_REC_START2 ,
DYN_REC_STOP ,
DYN_MACRO_PLAY1 ,
DYN_MACRO_PLAY2 ,
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JS_BUTTON0 ,
JS_BUTTON_MIN = JS_BUTTON0 ,
JS_BUTTON1 ,
JS_BUTTON2 ,
JS_BUTTON3 ,
JS_BUTTON4 ,
JS_BUTTON5 ,
JS_BUTTON6 ,
JS_BUTTON7 ,
JS_BUTTON8 ,
JS_BUTTON9 ,
JS_BUTTON10 ,
JS_BUTTON11 ,
JS_BUTTON12 ,
JS_BUTTON13 ,
JS_BUTTON14 ,
JS_BUTTON15 ,
JS_BUTTON16 ,
JS_BUTTON17 ,
JS_BUTTON18 ,
JS_BUTTON19 ,
JS_BUTTON20 ,
JS_BUTTON21 ,
JS_BUTTON22 ,
JS_BUTTON23 ,
JS_BUTTON24 ,
JS_BUTTON25 ,
JS_BUTTON26 ,
JS_BUTTON27 ,
JS_BUTTON28 ,
JS_BUTTON29 ,
JS_BUTTON30 ,
JS_BUTTON31 ,
JS_BUTTON_MAX = JS_BUTTON31 ,
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// always leave at the end
SAFE_RANGE
} ;
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// Ability to use mods in layouts
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# define LCTL(kc) (QK_LCTL | (kc))
# define LSFT(kc) (QK_LSFT | (kc))
# define LALT(kc) (QK_LALT | (kc))
# define LGUI(kc) (QK_LGUI | (kc))
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# define LOPT(kc) LALT(kc)
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# define LCMD(kc) LGUI(kc)
# define LWIN(kc) LGUI(kc)
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# define RCTL(kc) (QK_RCTL | (kc))
# define RSFT(kc) (QK_RSFT | (kc))
# define RALT(kc) (QK_RALT | (kc))
# define RGUI(kc) (QK_RGUI | (kc))
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# define ALGR(kc) RALT(kc)
# define ROPT(kc) RALT(kc)
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# define RCMD(kc) RGUI(kc)
# define RWIN(kc) RGUI(kc)
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# define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc))
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# define MEH(kc) (QK_LCTL | QK_LSFT | QK_LALT | (kc))
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# define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc))
# define SGUI(kc) (QK_LGUI | QK_LSFT | (kc))
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# define SCMD(kc) SGUI(kc)
# define SWIN(kc) SGUI(kc)
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# define LCA(kc) (QK_LCTL | QK_LALT | (kc))
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# define LSA(kc) (QK_LSFT | QK_LALT | (kc))
# define RSA(kc) (QK_RSFT | QK_RALT | (kc))
# define RCS(kc) (QK_RCTL | QK_RSFT | (kc))
# define SAGR(kc) RSA(kc)
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# define MOD_HYPR 0xF
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# define MOD_MEH 0x7
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// Aliases for shifted symbols
// Each key has a 4-letter code, and some have longer aliases too.
// While the long aliases are descriptive, the 4-letter codes
// make for nicer grid layouts (everything lines up), and are
// the preferred style for Quantum.
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# define KC_TILD LSFT(KC_GRV) // ~
# define KC_TILDE KC_TILD
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# define KC_EXLM LSFT(KC_1) // !
# define KC_EXCLAIM KC_EXLM
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# define KC_AT LSFT(KC_2) // @
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# define KC_HASH LSFT(KC_3) // #
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# define KC_DLR LSFT(KC_4) // $
# define KC_DOLLAR KC_DLR
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# define KC_PERC LSFT(KC_5) // %
# define KC_PERCENT KC_PERC
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# define KC_CIRC LSFT(KC_6) // ^
# define KC_CIRCUMFLEX KC_CIRC
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# define KC_AMPR LSFT(KC_7) // &
# define KC_AMPERSAND KC_AMPR
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# define KC_ASTR LSFT(KC_8) // *
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# define KC_ASTERISK KC_ASTR
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# define KC_LPRN LSFT(KC_9) // (
# define KC_LEFT_PAREN KC_LPRN
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# define KC_RPRN LSFT(KC_0) // )
# define KC_RIGHT_PAREN KC_RPRN
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# define KC_UNDS LSFT(KC_MINS) // _
# define KC_UNDERSCORE KC_UNDS
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# define KC_PLUS LSFT(KC_EQL) // +
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# define KC_LCBR LSFT(KC_LBRC) // {
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# define KC_LEFT_CURLY_BRACE KC_LCBR
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# define KC_RCBR LSFT(KC_RBRC) // }
# define KC_RIGHT_CURLY_BRACE KC_RCBR
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# define KC_LABK LSFT(KC_COMM) // <
# define KC_LEFT_ANGLE_BRACKET KC_LABK
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# define KC_RABK LSFT(KC_DOT) // >
# define KC_RIGHT_ANGLE_BRACKET KC_RABK
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# define KC_COLN LSFT(KC_SCLN) // :
# define KC_COLON KC_COLN
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# define KC_PIPE LSFT(KC_BSLS) // |
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# define KC_LT LSFT(KC_COMM) // <
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# define KC_GT LSFT(KC_DOT) // >
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# define KC_QUES LSFT(KC_SLSH) // ?
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# define KC_QUESTION KC_QUES
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# define KC_DQT LSFT(KC_QUOT) // "
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# define KC_DOUBLE_QUOTE KC_DQT
# define KC_DQUO KC_DQT
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# define KC_DELT KC_DELETE // Del key (four letter code)
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// Alias for function layers than expand past FN31
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# define FUNC(kc) (QK_FUNCTION | (kc))
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// Aliases
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# define C(kc) LCTL(kc)
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# define S(kc) LSFT(kc)
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# define A(kc) LALT(kc)
# define G(kc) LGUI(kc)
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# define F(kc) FUNC(kc)
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# define M(kc) (QK_MACRO | (kc))
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# define MACROTAP(kc) (QK_MACRO | (FUNC_TAP << 8) | (kc))
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# define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
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# define KC_GESC GRAVE_ESC
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# define EEP_RST EEPROM_RESET
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# define CK_TOGG CLICKY_TOGGLE
# define CK_RST CLICKY_RESET
# define CK_UP CLICKY_UP
# define CK_DOWN CLICKY_DOWN
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# define CK_ON CLICKY_ENABLE
# define CK_OFF CLICKY_DISABLE
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# define RGB_MOD RGB_MODE_FORWARD
# define RGB_RMOD RGB_MODE_REVERSE
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# define RGB_M_P RGB_MODE_PLAIN
# define RGB_M_B RGB_MODE_BREATHE
# define RGB_M_R RGB_MODE_RAINBOW
# define RGB_M_SW RGB_MODE_SWIRL
# define RGB_M_SN RGB_MODE_SNAKE
# define RGB_M_K RGB_MODE_KNIGHT
# define RGB_M_X RGB_MODE_XMAS
# define RGB_M_G RGB_MODE_GRADIENT
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# define RGB_M_T RGB_MODE_RGBTEST
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// L-ayer, T-ap - 256 keycode max, 16 layer max
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# define LT(layer, kc) (QK_LAYER_TAP | (((layer)&0xF) << 8) | ((kc)&0xFF))
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# define CL_SWAP MAGIC_SWAP_CONTROL_CAPSLOCK
# define CL_NORM MAGIC_UNSWAP_CONTROL_CAPSLOCK
# define CL_CTRL MAGIC_CAPSLOCK_TO_CONTROL
# define CL_CAPS MAGIC_UNCAPSLOCK_TO_CONTROL
# define LCG_SWP MAGIC_SWAP_LCTL_LGUI
# define LCG_NRM MAGIC_UNSWAP_LCTL_LGUI
# define RCG_SWP MAGIC_SWAP_RCTL_RGUI
# define RCG_NRM MAGIC_UNSWAP_RCTL_RGUI
# define CG_SWAP MAGIC_SWAP_CTL_GUI
# define CG_NORM MAGIC_UNSWAP_CTL_GUI
# define CG_TOGG MAGIC_TOGGLE_CTL_GUI
# define LAG_SWP MAGIC_SWAP_LALT_LGUI
# define LAG_NRM MAGIC_UNSWAP_LALT_LGUI
# define RAG_SWP MAGIC_SWAP_RALT_RGUI
# define RAG_NRM MAGIC_UNSWAP_RALT_RGUI
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# define AG_SWAP MAGIC_SWAP_ALT_GUI
# define AG_NORM MAGIC_UNSWAP_ALT_GUI
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# define AG_TOGG MAGIC_TOGGLE_ALT_GUI
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# define GUI_OFF MAGIC_NO_GUI
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# define GUI_ON MAGIC_UNNO_GUI
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# define GE_SWAP MAGIC_SWAP_GRAVE_ESC
# define GE_NORM MAGIC_UNSWAP_GRAVE_ESC
# define BS_SWAP MAGIC_SWAP_BACKSLASH_BACKSPACE
# define BS_NORM MAGIC_UNSWAP_BACKSLASH_BACKSPACE
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# define NK_ON MAGIC_HOST_NKRO
# define NK_OFF MAGIC_UNHOST_NKRO
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# define NK_TOGG MAGIC_TOGGLE_NKRO
# define EH_LEFT MAGIC_EE_HANDS_LEFT
# define EH_RGHT MAGIC_EE_HANDS_RIGHT
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// GOTO layer - 16 layers max
// when:
// ON_PRESS = 1
// ON_RELEASE = 2
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
// keycode modeled after the old version, kept below for this.
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/* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */
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# define TO(layer) (QK_TO | (ON_PRESS << 0x4) | ((layer)&0xFF))
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// Momentary switch layer - 256 layer max
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# define MO(layer) (QK_MOMENTARY | ((layer)&0xFF))
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// Set default layer - 256 layer max
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# define DF(layer) (QK_DEF_LAYER | ((layer)&0xFF))
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// Toggle to layer - 256 layer max
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# define TG(layer) (QK_TOGGLE_LAYER | ((layer)&0xFF))
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// One-shot layer - 256 layer max
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# define OSL(layer) (QK_ONE_SHOT_LAYER | ((layer)&0xFF))
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// L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only
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# define LM(layer, mod) (QK_LAYER_MOD | (((layer)&0xF) << 4) | ((mod)&0xF))
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// One-shot mod
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# define OSM(mod) (QK_ONE_SHOT_MOD | ((mod)&0xFF))
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// Layer tap-toggle
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# define TT(layer) (QK_LAYER_TAP_TOGGLE | ((layer)&0xFF))
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// M-od, T-ap - 256 keycode max
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# define MT(mod, kc) (QK_MOD_TAP | (((mod)&0x1F) << 8) | ((kc)&0xFF))
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# define LCTL_T(kc) MT(MOD_LCTL, kc)
# define RCTL_T(kc) MT(MOD_RCTL, kc)
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# define CTL_T(kc) LCTL_T(kc)
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# define LSFT_T(kc) MT(MOD_LSFT, kc)
# define RSFT_T(kc) MT(MOD_RSFT, kc)
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# define SFT_T(kc) LSFT_T(kc)
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# define LALT_T(kc) MT(MOD_LALT, kc)
# define RALT_T(kc) MT(MOD_RALT, kc)
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# define LOPT_T(kc) LALT_T(kc)
# define ROPT_T(kc) RALT_T(kc)
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# define ALGR_T(kc) RALT_T(kc)
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# define ALT_T(kc) LALT_T(kc)
# define OPT_T(kc) LOPT_T(kc)
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# define LGUI_T(kc) MT(MOD_LGUI, kc)
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# define RGUI_T(kc) MT(MOD_RGUI, kc)
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# define LCMD_T(kc) LGUI_T(kc)
# define LWIN_T(kc) LGUI_T(kc)
# define RCMD_T(kc) RGUI_T(kc)
# define RWIN_T(kc) RGUI_T(kc)
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# define GUI_T(kc) LGUI_T(kc)
# define CMD_T(kc) LCMD_T(kc)
# define WIN_T(kc) LWIN_T(kc)
# define C_S_T(kc) MT(MOD_LCTL | MOD_LSFT, kc) // Left Control + Shift e.g. for gnome-terminal
# define MEH_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include GUI, so just Left Control + Shift + Alt
# define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left Control + Alt + GUI
# define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right Control + Alt + GUI
# define HYPR_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
# define SGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc) // Left Shift + GUI
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# define SCMD_T(kc) SGUI_T(kc)
# define SWIN_T(kc) SGUI_T(kc)
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# define LCA_T(kc) MT(MOD_LCTL | MOD_LALT, kc) // Left Control + Alt
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# define LSA_T(kc) MT(MOD_LSFT | MOD_LALT, kc) // Left Shift + Alt
# define RSA_T(kc) MT(MOD_RSFT | MOD_RALT, kc) // Right Shift + Alt
# define RCS_T(kc) MT(MOD_RCTL | MOD_RSFT, kc) // Right Control + Shift
# define SAGR_T(kc) RSA_T(kc)
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# define ALL_T(kc) HYPR_T(kc)
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// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
# define KC_HYPR HYPR(KC_NO)
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# define KC_MEH MEH(KC_NO)
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# ifdef UNICODE_ENABLE
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// Allows Unicode input up to 0x7FFF
# define UC(c) (QK_UNICODE | (c))
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# endif
# ifdef UNICODEMAP_ENABLE
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// Allows Unicode input up to 0x10FFFF, requires unicode_map
# define X(i) (QK_UNICODEMAP | (i))
# define XP(i, j) (QK_UNICODEMAP_PAIR | ((i)&0x7F) | (((j)&0x7F) << 7)) // 127 max i and j
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# endif
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# define UC_MOD UNICODE_MODE_FORWARD
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# define UC_RMOD UNICODE_MODE_REVERSE
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# define UC_M_MA UNICODE_MODE_MAC
# define UNICODE_MODE_OSX UNICODE_MODE_MAC // Deprecated alias
# define UC_M_OS UNICODE_MODE_MAC // Deprecated alias
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# define UC_M_LN UNICODE_MODE_LNX
# define UC_M_WI UNICODE_MODE_WIN
# define UC_M_BS UNICODE_MODE_BSD
# define UC_M_WC UNICODE_MODE_WINC
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# ifdef SWAP_HANDS_ENABLE
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# define SH_T(kc) (QK_SWAP_HANDS | (kc))
# define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE)
# define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
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# define SH_OS (QK_SWAP_HANDS | OP_SH_ONESHOT)
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# define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF)
# define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON)
# define SH_ON (QK_SWAP_HANDS | OP_SH_ON)
# define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF)
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# endif
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// Dynamic Macros aliases
# define DM_REC1 DYN_REC_START1
# define DM_REC2 DYN_REC_START2
# define DM_RSTP DYN_REC_STOP
# define DM_PLY1 DYN_MACRO_PLAY1
# define DM_PLY2 DYN_MACRO_PLAY2
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# endif // QUANTUM_KEYCODES_H