qmk_firmware/keyboards/numatreus/keymaps/like_jis/keymap.c

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[Keyboard] numatreus (#7929) * Add files via upload * Delete NumAtreus * 20190405 * 20190405 * Delete keymap.c * Delete config.h * Delete keymap.c * Delete rules.mk * Delete rules_default.mk * Delete readme.md * Delete NumAtreus.c * Delete NumAtreus.h * Delete config.h * Delete info.json * 20190404 * Add files via upload * Add files via upload * 20190405 * Delete NumAtreus * 20190406 * 20190407 * 20190408 * 20190408 * 20190410 * Update readme.md * Update readme.md * Add files via upload 大文字小文字の修正をしました。 * Update readme.md * Update readme.md * Update readme.md * Delete NumAtreus.c * Delete NumAtreus.h * Add files via upload * 20200118 * 20200118_default * update * readme * Delete rules.mk * Delete readme.md * Delete numatreus.h * Delete config.h * Delete info.json * Delete info.json_txt * Delete numatreus.c * Delete config.h * Delete keymap.c * Delete rules.mk * Delete keymap.c * Delete keymap.c * del * update * update * Update keyboards/numatreus/config.h * Update keyboards/numatreus/config.h * Update keyboards/numatreus/config.h * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/keymaps/like_jis/config.h * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * 20190119_Modified * 20200119_Modified * 20200119_uranuma * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/keymaps/default/keymap.c * Update keyboards/numatreus/keymaps/default/keymap.c * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Delete info.json_txt * 20200121_Modified * 20200121_Modified * 20200121_Modified * 20200121_Modified * 20200122 * Update keyboards/numatreus/config.h * 20200122_Modified * Update keyboards/uranuma/rules.mk * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/uranuma/config.h * Update keyboards/uranuma/readme.md * Update keyboards/uranuma/readme.md * Update keyboards/uranuma/readme.md * 20200122 * Delete config.h * Delete uranuma.h * Delete uranuma.c * Delete rules.mk * Delete readme.md * Delete keymap.c * Delete info.json * Update keyboards/numatreus/rules.mk
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#include QMK_KEYBOARD_H
#include "keymap_japanese.h"
[Keyboard] numatreus (#7929) * Add files via upload * Delete NumAtreus * 20190405 * 20190405 * Delete keymap.c * Delete config.h * Delete keymap.c * Delete rules.mk * Delete rules_default.mk * Delete readme.md * Delete NumAtreus.c * Delete NumAtreus.h * Delete config.h * Delete info.json * 20190404 * Add files via upload * Add files via upload * 20190405 * Delete NumAtreus * 20190406 * 20190407 * 20190408 * 20190408 * 20190410 * Update readme.md * Update readme.md * Add files via upload 大文字小文字の修正をしました。 * Update readme.md * Update readme.md * Update readme.md * Delete NumAtreus.c * Delete NumAtreus.h * Add files via upload * 20200118 * 20200118_default * update * readme * Delete rules.mk * Delete readme.md * Delete numatreus.h * Delete config.h * Delete info.json * Delete info.json_txt * Delete numatreus.c * Delete config.h * Delete keymap.c * Delete rules.mk * Delete keymap.c * Delete keymap.c * del * update * update * Update keyboards/numatreus/config.h * Update keyboards/numatreus/config.h * Update keyboards/numatreus/config.h * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/keymaps/like_jis/config.h * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * 20190119_Modified * 20200119_Modified * 20200119_uranuma * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/keymaps/default/keymap.c * Update keyboards/numatreus/keymaps/default/keymap.c * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Delete info.json_txt * 20200121_Modified * 20200121_Modified * 20200121_Modified * 20200121_Modified * 20200122 * Update keyboards/numatreus/config.h * 20200122_Modified * Update keyboards/uranuma/rules.mk * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/uranuma/config.h * Update keyboards/uranuma/readme.md * Update keyboards/uranuma/readme.md * Update keyboards/uranuma/readme.md * 20200122 * Delete config.h * Delete uranuma.h * Delete uranuma.c * Delete rules.mk * Delete readme.md * Delete keymap.c * Delete info.json * Update keyboards/numatreus/rules.mk
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#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_NUMPAD,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
BASE = SAFE_RANGE,
NUMPAD,
KANJI,
LOWER,
RAISE,
ADJUST,
RGBRST
};
enum tapdances{
TD_CODO = 0,
// TD_MNUB,
};
// Layer Mode aliases
#define KC_LOWER LOWER
#define KC_RAISE RAISE
#define KC_ADJST ADJUST
#define KC_DLNP NUMPAD //DF(_NUMPAD)
#define KC_DLBS BASE //DF(_BASE)
#define KC_ZSFT LSFT_T(KC_Z)
#define KC_MNSF LSFT_T(KC_MINS)
#define KC_ESCT LCTL_T(KC_ESC)
#define KC_TBAL LALT_T(KC_TAB)
#define KC_11SF LSFT_T(KC_F11)
#define KC_ALAP LALT_T(KC_APP)
#define KC_JEQL LSFT(KC_MINS)
#define KC_WLCK LALT(KC_L)
#define KC_SFEQ LSFT(KC_MINS)
#define KC_SFPL LSFT(KC_SCLN)
#define KC_SFAS LSFT(KC_QUOT)
#define KC_CODO TD(TD_CODO)
// #define KC_MNUB TD(TD_MNUB)
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
// [TD_MNUB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, LSFT(KC_RO)),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//,----------------------------------. ,----------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
//|------+------+------+------+------| |------+------+------+------+------|
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
//|------+------+------+------+------| |------+------+------+------+------|
KC_ZSFT, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_CODO, KC_UP, KC_MNSF,
//|------+------+------+------+------|------+------+------+------+------+------+------|
KC_ESCT, KC_TBAL, KC_LGUI, KC_LOWER, KC_BSPC, KC_BSPC, KC_SPC, KC_SPC, KC_RAISE, KC_LEFT, KC_DOWN, KC_RGHT
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_NUMPAD] = LAYOUT(
//,----------------------------------. ,----------------------------------.
KC_P7, KC_P8, KC_P9, KC_PAST, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PAST, KC_NLCK,
//|------+------+------+------+------| |------+------+------+------+------|
KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS,
//|------+------+------+------+------| |------+------+------+------+------|
KC_P1, KC_P2, KC_P3, KC_PPLS, KC_QUOT, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_QUOT,
//|------+------+------+------+------|------+------+------+------+------+------+------|
KC_DLBS, KC_P0, KC_PDOT, KC_SFEQ, KC_SPC, KC_DEL, KC_SPC, KC_DLBS, KC_P0, KC_PDOT, KC_SFEQ, KC_BSPC
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_LOWER] = LAYOUT(
//,----------------------------------. ,----------------------------------.
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
//|------+------+------+------+------| |------+------+------+------+------|
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSLS,
//|------+------+------+------+------| |------+------+------+------+------|
KC_11SF, KC_F12, KC_DLNP, KANJI, KC_ENT, XXXXXXX, KC_COMM, KC_DOT, KC_SLSH, KC_RO,
//|------+------+------+------+------|------+------+------+------+------+------+------|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_RAISE] = LAYOUT(
//,----------------------------------. ,----------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
//|------+------+------+------+------| |------+------+------+------+------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_QUOT, KC_4, KC_5, KC_6, KC_MINS,
//|------+------+------+------+------| |------+------+------+------+------|
KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_1, KC_2, KC_3, KC_PPLS,
//|------+------+------+------+------|------+------+------+------+------+------+------|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WLCK, KC_TRNS, KC_0, KC_DOT, KC_JEQL
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_ADJUST] = LAYOUT(
//,----------------------------------. ,----------------------------------.
RESET, RGBRST, AG_NORM, AG_SWAP, KC_CAPS, XXXXXXX, KC_WH_L, KC_WH_U, KC_HOME, KC_PGUP,
//|------+------+------+------+------| |------+------+------+------+------|
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_SLCK, XXXXXXX, KC_WH_R, KC_WH_D, KC_END, KC_PGDN,
//|------+------+------+------+------| |------+------+------+------+------|
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_NLCK, XXXXXXX, KC_BTN1, KC_BTN2, KC_MS_U, XXXXXXX,
//|------+------+------+------+------|------+------+------+------+------+------+------|
KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R
//|------+------+------+------+-------------+------+------+------+------+------+------|
)
};
#define L_BASE _BASE
#define L_NUMPAD (1<<_NUMPAD)
static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
pressed ? layer_on(layer1) : layer_off(layer1);
IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool result = false;
switch (keycode) {
case BASE:
if (record->event.pressed) {
default_layer_set(L_BASE);
}
break;
case NUMPAD:
if (record->event.pressed) {
default_layer_set(L_NUMPAD);
}
break;
case LOWER:
update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
break;
case RAISE:
update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
break;
case KANJI:
if (record->event.pressed) {
if (keymap_config.swap_lalt_lgui == false) {
register_code(KC_LANG2);
} else {
tap_code16(A(KC_GRV));
}
} else {
unregister_code(KC_LANG2);
}
break;
#ifdef RGBLIGHT_ENABLE
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGBRST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
return result;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}