qmk_firmware/keyboards/kbdfans/kbd75/keymaps/iso/keymap.c

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KBDfans KBD75 Refactor - 2022 Edition (#17052) * add license headers * tidy-up revision rules.mk files - convert tabs to spaces - align inline comments - update rule ordering * touch-up readme.md * touch-up rev1/rev1.h - convert tabs to spaces - convert to QMK 3-character notation for matrix positions * rev1/rev1.h: add matrix diagram * touch-up rev2/rev2.h - convert tabs to spaces - convert to QMK 3-character notation for matrix positions * rev2/rev2.h: add matrix diagrams * rev1/info.json: apply friendly formatting * rev2/info.json: apply friendly formatting * refactor layout macros - switch `LAYOUT_ansi_1u` with `LAYOUT_75_ansi` - makes `LAYOUT_75_ansi` the canonical macro name, with `LAYOUT_ansi_1u` as an alias for backwards compatibility - move `LAYOUT_ansi_1u` alias to `info.json` files from revision headers - remove `LAYOUT_iso_1u` (was unused) - rename `LAYOUT_ansi` to `LAYOUT_75_ansi_rwkl` - rename `LAYOUT_iso` to `LAYOUT_75_iso_rwkl` * refactor default keymap - use four-space indent - update grid alignment * refactor iso keymap - refactor to use `LAYOUT_75_iso` macro - change from Split to 2u Backspace - change from Split to Standard Spacebar - change `KC_BSLS` keycode to `KC_NUHS`, and place on home row - use four-space indent - update grid alignment * refactor via keymap - use four-space indent - update grid alignment * touch-up readme.md again Fix a broken link. * update section comments in revision header files * add Full Winkeyless layouts - add `LAYOUT_75_ansi_wkl` and `LAYOUT_75_iso_wkl` layout macros
2022-05-11 19:51:39 +00:00
// Copyright 2018-2022 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KBDfans KBD75 Refactor - 2022 Edition (#17052) * add license headers * tidy-up revision rules.mk files - convert tabs to spaces - align inline comments - update rule ordering * touch-up readme.md * touch-up rev1/rev1.h - convert tabs to spaces - convert to QMK 3-character notation for matrix positions * rev1/rev1.h: add matrix diagram * touch-up rev2/rev2.h - convert tabs to spaces - convert to QMK 3-character notation for matrix positions * rev2/rev2.h: add matrix diagrams * rev1/info.json: apply friendly formatting * rev2/info.json: apply friendly formatting * refactor layout macros - switch `LAYOUT_ansi_1u` with `LAYOUT_75_ansi` - makes `LAYOUT_75_ansi` the canonical macro name, with `LAYOUT_ansi_1u` as an alias for backwards compatibility - move `LAYOUT_ansi_1u` alias to `info.json` files from revision headers - remove `LAYOUT_iso_1u` (was unused) - rename `LAYOUT_ansi` to `LAYOUT_75_ansi_rwkl` - rename `LAYOUT_iso` to `LAYOUT_75_iso_rwkl` * refactor default keymap - use four-space indent - update grid alignment * refactor iso keymap - refactor to use `LAYOUT_75_iso` macro - change from Split to 2u Backspace - change from Split to Standard Spacebar - change `KC_BSLS` keycode to `KC_NUHS`, and place on home row - use four-space indent - update grid alignment * refactor via keymap - use four-space indent - update grid alignment * touch-up readme.md again Fix a broken link. * update section comments in revision header files * add Full Winkeyless layouts - add `LAYOUT_75_ansi_wkl` and `LAYOUT_75_iso_wkl` layout macros
2022-05-11 19:51:39 +00:00
[0] = LAYOUT_75_iso(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, MO(1), KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_75_iso(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};