qmk_firmware/layouts/community/ortho_3x10/bbaserdem/keymap.c

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/*
Copyright 2019 Batuhan Başerdem <baserdem.batuhan@gmail.com> @bbaserdem
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "bbaserdem.h"
#ifdef KEYBOARD_40percentclub_gherkin
// Flip it
#undef LAYOUT_ortho_3x10
#define LAYOUT_ortho_3x10( \
K00, K01, K02, K03, K04, K05, K10, K11, K12, K13 , \
K14, K15, K20, K21, K22, K23, K24, K25, K30, K31 , \
K32, K33, K34, K35, K40, K41, K42, K43, K44, K45 \
) { \
{ K45, K44, K43, K42, K41, K40 }, \
{ K35, K34, K33, K32, K31, K30 }, \
{ K25, K24, K23, K22, K21, K20 }, \
{ K15, K14, K13, K12, K11, K10 }, \
{ K05, K04, K03, K02, K01, K00 } \
}
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Game pad
* ,-----------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | F1 | F2 | F3 |
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* |AdjsL| Q | W | E | R | Ent | Tab | Ctr | |^| | Alt |
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* |Music| A | S | D | F | Spc |Shift| <-- | |v| | --> |
* `-----------------------------------------------------------'
*/
[_BASE] = LAYOUT_ortho_3x10(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_F1, KC_F2, KC_F3,
MO(_MEDI), KC_Q, KC_W, KC_E, KC_R, KC_ENT, KC_TAB, KC_LCTL,KC_UP, KC_LALT,
MU_TOG, KC_A, KC_S, KC_D, KC_F, KC_SPC, KC_LSFT,KC_LEFT,KC_DOWN,KC_RGHT
),
/* Adjust
* ,-----------------------------------------------------------.
* | Esc |RGBTg|HueUp|HueDn|SatUp|SatDn|ValUp|ValDn|ModNx|ModPr|
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* | |BltTg|Breth|BriUp|BriDn| | |Veloc|SpdUp|SpdDn|
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* |Music| | | | | | | |EEprm|Reset|
* `-----------------------------------------------------------'
*/
[_MEDI] = LAYOUT_ortho_3x10(
CK_TOGG,RGB_TOG,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,RGB_MOD,RGB_RMOD,
_______,BL_TOGG,BL_BRTG,BL_INC, BL_DEC, XXXXXXX,XXXXXXX,VLK_TOG,RGB_SPI,RGB_SPD,
AU_TOG, XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,EEP_RST,RESET
),
[_MUSI] = LAYOUT_ortho_3x10_wrapper(
MU_FAST,_MU_08_,MU_REC,
MU_SLOW,_MU_08_,MU_STOP,
MU_TOG, _MU_08_,MU_PLAY
),
};
// Music map, guitar like.
#ifdef AUDIO_ENABLE
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_ortho_3x10(
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9
);
#endif
// RGB matrix code
#ifdef RGB_MATRIX_ENABLE
// Gherkin
#if defined(KEYBOARD_40percentclub_gherkin)
led_config_t g_led_config = {
{ // Key Matrix to LED Index
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED}
}, { // LED Index to Physical Position
{224, 0}, {168, 0}, {112, 0}, { 56, 0}, { 0, 0},
{ 0, 64}, { 56, 64}, {112, 64}, {168, 64}, {224, 64},
}, { // LED Index to Flag
2,2,2,2,2,2,2,2,2,2
}};
// Disable layer switching
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {return true;}
#endif // Gherkin
#endif // RGB Matrix