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/*
Copyright 2020 marksard
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 2 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
# pragma once
# ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_LED_COUNT 40
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
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// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #undef ENABLE_RGB_MATRIX_BREATHING
// #undef ENABLE_RGB_MATRIX_BAND_SAT
// #undef ENABLE_RGB_MATRIX_BAND_VAL
// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #undef ENABLE_RGB_MATRIX_CYCLE_ALL
// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #undef ENABLE_RGB_MATRIX_DUAL_BEACON
// #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #undef ENABLE_RGB_MATRIX_RAINDROPS
// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #undef ENABLE_RGB_MATRIX_SPLASH
// #undef ENABLE_RGB_MATRIX_MULTISPLASH
// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH
// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_TYPING_HEATMAP
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# endif