252 lines
5.1 KiB
C++
252 lines
5.1 KiB
C++
#pragma once
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#include <inttypes.h>
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#include <stddef.h>
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#include <initializer_list>
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#if defined(CIRCUIT_OS)
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#include "kstdlib.h"
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#include "new.hpp"
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#else
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#include <stdlib.h>
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#include <string.h>
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#include <new>
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#endif
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namespace ker
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{
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template<typename T>
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class Vector
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{
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public:
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static const size_t initialCap = 32;
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private:
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T *mData;
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size_t mLength;
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size_t mReserved;
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public:
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Vector() :
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mData(nullptr),
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mLength(0),
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mReserved(0)
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{
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this->reserve(Vector<T>::initialCap);
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}
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Vector(const Vector &other) :
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mData(nullptr),
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mLength(0),
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mReserved(0)
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{
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this->mLength = other.mLength;
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if(this->mLength > 0) {
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this->reserve(this->mLength);
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for(size_t i = 0; i < this->mLength; i++) {
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new (&this->mData[i]) T(other.mData[i]);
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}
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}
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}
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Vector(Vector &&other) :
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mData(other.mData),
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mLength(other.mLength),
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mReserved(other.mReserved)
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{
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other.mData = nullptr;
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other.mLength = 0;
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other.mReserved = 0;
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}
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Vector(const std::initializer_list<T> &init) :
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Vector()
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{
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this->reserve(init.size());
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for(auto & value : init) {
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this->append(value);
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}
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}
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Vector & operator = (const Vector &other)
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{
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this->resize(other.mLength);
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for(size_t i = 0; i < this->mLength; i++)
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{
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this->mData[i] = other.mData[i];
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}
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return *this;
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}
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explicit Vector(size_t initialReserve) :
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Vector()
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{
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this->reserve(initialReserve);
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}
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~Vector()
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{
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if(this->mData != nullptr) {
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for(size_t i = 0; i < this->mLength; i++) {
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this->mData[i].~T();
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}
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free(this->mData);
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}
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}
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size_t length() const
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{
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return this->mLength;
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}
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T &at(size_t index)
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{
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return this->mData[index];
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}
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const T &at(size_t index) const
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{
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return this->mData[index];
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}
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T& append(const T &value)
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{
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this->reserve(this->mLength + 1);
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new (&this->mData[this->mLength]) T(value);
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this->mLength += 1;
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return this->mData[this->mLength - 1];
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}
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/**
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* @brief Removes the last element.
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*/
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void pop()
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{
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if(this->length() > 0) {
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this->resize(this->length() - 1);
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}
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}
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void clear()
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{
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this->resize(0);
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}
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T& insert(size_t index, const T& value)
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{
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this->resize(this->mLength + 1);
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for(int32_t i = this->mLength - 2; i >= static_cast<int32_t>(index); i--) {
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// Move every item backwards
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this->mData[i+1] = this->mData[i];
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}
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// then override
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this->mData[index] = value;
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return this->mData[index];
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}
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void remove(size_t index)
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{
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for(uint32_t i = index; i < this->mLength; i++) {
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// Move every item backwards
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this->mData[i] = this->mData[i+1];
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}
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// then override
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this->mData[this->mLength - 1].~T();
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this->mLength -= 1;
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}
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void resize(size_t size)
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{
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size_t current = this->mLength;
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this->reserve(size);
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if(current > size) {
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// "Downgrade"
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for(int32_t i = static_cast<int32_t>(this->mLength) - 1; i >= static_cast<int32_t>(size); i--) {
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this->mData[i].~T();
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}
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} else {
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// "Upgrade"
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for(size_t i = this->mLength; i < size; i++) {
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new (&this->mData[i]) T ();
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}
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}
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this->mLength = size;
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}
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void reserve(size_t space)
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{
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if(this->mReserved >= space) {
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return;
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}
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if((this->mReserved + initialCap) > space) {
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space = this->mReserved + initialCap;
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}
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const size_t newSize = sizeof(T) * space;
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T *newData = (T*)malloc(newSize);
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if(this->mData != nullptr) {
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// Ermahgerd, what a leak. Not obvious but it leaks.
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// memcpy(newData, this->mData, newSize);
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// Fix: copy construct all objects into the new memory, then destroy the original data.
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for(size_t i = 0; i < this->mLength; i++) {
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new (&newData[i]) T (this->mData[i]);
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this->mData[i].~T();
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}
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free(this->mData);
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}
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this->mData = newData;
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this->mReserved = space;
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}
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T& operator [](size_t idx)
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{
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return this->at(idx);
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}
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const T& operator [](size_t idx) const
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{
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return this->at(idx);
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}
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const T &front() const {
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return this->mData[0];
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}
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const T &back() const {
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return this->mData[this->mLength - 1];
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}
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T &front() {
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return this->mData[0];
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}
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T &back() {
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return this->mData[this->mLength - 1];
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}
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T* begin()
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{
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return &this->mData[0];
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}
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T* end()
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{
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return &this->mData[this->mLength];
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}
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const T* begin() const
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{
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return &this->mData[0];
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}
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const T* end() const
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{
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return &this->mData[this->mLength];
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}
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const T *data() const
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{
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return &this->mData[0];
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}
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};
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}
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