#if defined(PLATFORM_MACOSX) #include #include #else #include #include #endif struct AudioOpenAL : Audio { ~AudioOpenAL() { term(); } struct { ALCdevice* handle = nullptr; ALCcontext* context = nullptr; ALuint source = 0; ALenum format = AL_FORMAT_STEREO16; unsigned latency = 0; unsigned queueLength = 0; } device; struct { uint32_t* data = nullptr; unsigned length = 0; unsigned size = 0; } buffer; struct { bool synchronize = true; unsigned frequency = 22050; unsigned latency = 40; } settings; auto cap(const string& name) -> bool { if(name == Audio::Synchronize) return true; if(name == Audio::Frequency) return true; if(name == Audio::Latency) return true; return false; } auto get(const string& name) -> any { if(name == Audio::Synchronize) return settings.synchronize; if(name == Audio::Frequency) return settings.frequency; if(name == Audio::Latency) return settings.latency; return {}; } auto set(const string& name, const any& value) -> bool { if(name == Audio::Synchronize && value.is()) { settings.synchronize = value.get(); return true; } if(name == Audio::Frequency && value.is()) { settings.frequency = value.get(); return true; } if(name == Audio::Latency && value.is()) { if(settings.latency != value.get()) { settings.latency = value.get(); updateLatency(); } return true; } return false; } auto sample(uint16_t left, uint16_t right) -> void { buffer.data[buffer.length++] = left << 0 | right << 16; if(buffer.length < buffer.size) return; ALuint albuffer = 0; int processed = 0; while(true) { alGetSourcei(device.source, AL_BUFFERS_PROCESSED, &processed); while(processed--) { alSourceUnqueueBuffers(device.source, 1, &albuffer); alDeleteBuffers(1, &albuffer); device.queueLength--; } //wait for buffer playback to catch up to sample generation if not synchronizing if(settings.synchronize == false || device.queueLength < 3) break; } if(device.queueLength < 3) { alGenBuffers(1, &albuffer); alBufferData(albuffer, device.format, buffer.data, buffer.size * 4, settings.frequency); alSourceQueueBuffers(device.source, 1, &albuffer); device.queueLength++; } ALint playing; alGetSourcei(device.source, AL_SOURCE_STATE, &playing); if(playing != AL_PLAYING) alSourcePlay(device.source); buffer.length = 0; } auto clear() -> void { } auto init() -> bool { updateLatency(); device.queueLength = 0; bool success = false; if(device.handle = alcOpenDevice(nullptr)) { if(device.context = alcCreateContext(device.handle, nullptr)) { alcMakeContextCurrent(device.context); alGenSources(1, &device.source); //alSourcef (device.source, AL_PITCH, 1.0); //alSourcef (device.source, AL_GAIN, 1.0); //alSource3f(device.source, AL_POSITION, 0.0, 0.0, 0.0); //alSource3f(device.source, AL_VELOCITY, 0.0, 0.0, 0.0); //alSource3f(device.source, AL_DIRECTION, 0.0, 0.0, 0.0); //alSourcef (device.source, AL_ROLLOFF_FACTOR, 0.0); //alSourcei (device.source, AL_SOURCE_RELATIVE, AL_TRUE); alListener3f(AL_POSITION, 0.0, 0.0, 0.0); alListener3f(AL_VELOCITY, 0.0, 0.0, 0.0); ALfloat listener_orientation[] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; alListenerfv(AL_ORIENTATION, listener_orientation); success = true; } } if(success == false) { term(); return false; } return true; } auto term() -> void { if(alIsSource(device.source) == AL_TRUE) { int playing = 0; alGetSourcei(device.source, AL_SOURCE_STATE, &playing); if(playing == AL_PLAYING) { alSourceStop(device.source); int queued = 0; alGetSourcei(device.source, AL_BUFFERS_QUEUED, &queued); while(queued--) { ALuint albuffer = 0; alSourceUnqueueBuffers(device.source, 1, &albuffer); alDeleteBuffers(1, &albuffer); device.queueLength--; } } alDeleteSources(1, &device.source); device.source = 0; } if(device.context) { alcMakeContextCurrent(nullptr); alcDestroyContext(device.context); device.context = 0; } if(device.handle) { alcCloseDevice(device.handle); device.handle = 0; } if(buffer.data) { delete[] buffer.data; buffer.data = 0; } } private: auto queryDevices() -> lstring { lstring result; const char* buffer = alcGetString(nullptr, ALC_DEVICE_SPECIFIER); if(!buffer) return result; while(buffer[0] || buffer[1]) { result.append(buffer); while(buffer[0]) buffer++; } return result; } auto updateLatency() -> void { if(buffer.data) delete[] buffer.data; buffer.size = settings.frequency * settings.latency / 1000.0 + 0.5; buffer.data = new uint32_t[buffer.size](); } };