Update to v099r13 release
This commit is contained in:
parent
08337e38f5
commit
0dd66ec634
16 changed files with 350 additions and 407 deletions
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@ -19,7 +19,7 @@ struct AudioALSA : Audio {
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struct {
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bool synchronize = false;
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unsigned frequency = 22050;
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unsigned frequency = 48000;
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unsigned latency = 60;
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} settings;
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@ -65,10 +65,10 @@ struct AudioALSA : Audio {
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return false;
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}
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auto sample(uint16_t left, uint16_t right) -> void {
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auto sample(int16_t left, int16_t right) -> void {
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if(!device.handle) return;
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buffer.data[buffer.length++] = left + (right << 16);
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buffer.data[buffer.length++] = (uint16_t)left << 0 | (uint16_t)right << 16;
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if(buffer.length < device.period_size) return;
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snd_pcm_sframes_t avail;
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@ -8,7 +8,7 @@ struct AudioAO : Audio {
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ao_device* audio_device = nullptr;
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struct {
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unsigned frequency = 22050;
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unsigned frequency = 48000;
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} settings;
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auto cap(const string& name) -> bool {
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@ -31,8 +31,8 @@ struct AudioAO : Audio {
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return false;
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}
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auto sample(uint16_t l_sample, uint16_t r_sample) -> void {
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uint32_t samp = (l_sample << 0) + (r_sample << 16);
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auto sample(int16_t left, int16_t right) -> void {
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uint32_t samp = (uint16_t)left << 0 | (uint16_t)right << 0;
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ao_play(audio_device, (char*)&samp, 4); //This may need to be byte swapped for Big Endian
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}
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@ -24,7 +24,7 @@ struct AudioDS : Audio {
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struct {
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HWND handle = nullptr;
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bool synchronize = false;
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uint frequency = 22050;
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uint frequency = 48000;
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uint latency = 120;
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} settings;
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@ -72,8 +72,8 @@ struct AudioDS : Audio {
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return false;
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}
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auto sample(uint16_t left, uint16_t right) -> void {
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device.buffer[device.bufferoffset++] = left + (right << 16);
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auto sample(int16_t left, int16_t right) -> void {
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device.buffer[device.bufferoffset++] = (uint16_t)left << 0 | (uint16_t)right << 16;
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if(device.bufferoffset < device.latency) return;
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device.bufferoffset = 0;
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@ -26,7 +26,7 @@ struct AudioOpenAL : Audio {
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struct {
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bool synchronize = true;
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unsigned frequency = 22050;
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unsigned frequency = 48000;
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unsigned latency = 40;
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} settings;
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@ -66,8 +66,8 @@ struct AudioOpenAL : Audio {
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return false;
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}
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auto sample(uint16_t left, uint16_t right) -> void {
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buffer.data[buffer.length++] = left << 0 | right << 16;
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auto sample(int16_t left, int16_t right) -> void {
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buffer.data[buffer.length++] = (uint16_t)left << 0 | (uint16_t)right << 16;
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if(buffer.length < buffer.size) return;
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ALuint albuffer = 0;
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@ -11,26 +11,26 @@
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//Failing that, one can disable OSS4 ioctl calls inside init() and remove the below defines
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#ifndef SNDCTL_DSP_COOKEDMODE
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#define SNDCTL_DSP_COOKEDMODE _IOW('P', 30, signed)
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#define SNDCTL_DSP_COOKEDMODE _IOW('P', 30, int)
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#endif
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#ifndef SNDCTL_DSP_POLICY
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#define SNDCTL_DSP_POLICY _IOW('P', 45, signed)
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#define SNDCTL_DSP_POLICY _IOW('P', 45, int)
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#endif
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struct AudioOSS : Audio {
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~AudioOSS() { term(); }
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struct {
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signed fd = -1;
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signed format = AFMT_S16_LE;
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signed channels = 2;
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int fd = -1;
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int format = AFMT_S16_LE;
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int channels = 2;
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} device;
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struct {
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string device = "/dev/dsp";
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bool synchronize = true;
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unsigned frequency = 22050;
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uint frequency = 48000;
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} settings;
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auto cap(const string& name) -> bool {
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@ -60,8 +60,8 @@ struct AudioOSS : Audio {
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return true;
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}
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if(name == Audio::Frequency && value.is<unsigned>()) {
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settings.frequency = value.get<unsigned>();
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if(name == Audio::Frequency && value.is<uint>()) {
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settings.frequency = value.get<uint>();
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if(device.fd >= 0) init();
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return true;
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}
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@ -69,8 +69,8 @@ struct AudioOSS : Audio {
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return false;
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}
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auto sample(uint16_t left, uint16_t right) -> void {
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uint32_t sample = left << 0 | right << 16;
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auto sample(int16_t left, int16_t right) -> void {
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uint32_t sample = (uint16_t)left << 0 | (uint16_t)right << 16;
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auto unused = write(device.fd, &sample, 4);
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}
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@ -84,14 +84,14 @@ struct AudioOSS : Audio {
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#if 1 //SOUND_VERSION >= 0x040000
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//attempt to enable OSS4-specific features regardless of version
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//OSS3 ioctl calls will silently fail, but sound will still work
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signed cooked = 1, policy = 4; //policy should be 0 - 10, lower = less latency, more CPU usage
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int cooked = 1, policy = 4; //policy should be 0 - 10, lower = less latency, more CPU usage
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ioctl(device.fd, SNDCTL_DSP_COOKEDMODE, &cooked);
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ioctl(device.fd, SNDCTL_DSP_POLICY, &policy);
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#endif
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signed freq = settings.frequency;
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int frequency = settings.frequency;
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ioctl(device.fd, SNDCTL_DSP_CHANNELS, &device.channels);
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ioctl(device.fd, SNDCTL_DSP_SETFMT, &device.format);
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ioctl(device.fd, SNDCTL_DSP_SPEED, &freq);
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ioctl(device.fd, SNDCTL_DSP_SPEED, &frequency);
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updateSynchronization();
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return true;
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@ -20,7 +20,7 @@ struct AudioPulseAudio : Audio {
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struct {
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bool synchronize = false;
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unsigned frequency = 22050;
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unsigned frequency = 48000;
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unsigned latency = 60;
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} settings;
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@ -64,9 +64,9 @@ struct AudioPulseAudio : Audio {
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return false;
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}
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auto sample(uint16_t left, uint16_t right) -> void {
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auto sample(int16_t left, int16_t right) -> void {
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pa_stream_begin_write(device.stream, (void**)&buffer.data, &buffer.size);
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buffer.data[buffer.offset++] = left + (right << 16);
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buffer.data[buffer.offset++] = (uint16_t)left << 0 | (uint16_t)right << 16;
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if((buffer.offset + 1) * pa_frame_size(&device.spec) <= buffer.size) return;
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while(true) {
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@ -15,7 +15,7 @@ struct AudioPulseAudioSimple : Audio {
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} buffer;
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struct {
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unsigned frequency = 22050;
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unsigned frequency = 48000;
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} settings;
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auto cap(const string& name) -> bool {
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@ -38,10 +38,10 @@ struct AudioPulseAudioSimple : Audio {
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return false;
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}
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auto sample(uint16_t left, uint16_t right) -> void {
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auto sample(int16_t left, int16_t right) -> void {
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if(!device.handle) return;
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buffer.data[buffer.offset++] = left + (right << 16);
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buffer.data[buffer.offset++] = (uint16_t)left << 0 | (uint16_t)right << 16;
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if(buffer.offset >= 64) {
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int error;
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pa_simple_write(device.handle, (const void*)buffer.data, buffer.offset * sizeof(uint32_t), &error);
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147
audio/wasapi.cpp
147
audio/wasapi.cpp
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@ -5,19 +5,25 @@
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#include <devicetopology.h>
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#include <endpointvolume.h>
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#include <nall/dsp.hpp>
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struct AudioWASAPI : Audio {
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~AudioWASAPI() { term(); }
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struct {
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bool exclusive = false;
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bool synchronize = false;
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uint frequency = 44100;
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uint latency = 80;
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bool synchronize = true;
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} settings;
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struct {
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uint channels = 0;
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uint frequency = 0;
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uint mode = 0;
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uint precision = 0;
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} device;
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auto cap(const string& name) -> bool {
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if(name == Audio::Exclusive) return true;
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if(name == Audio::Latency) return true;
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if(name == Audio::Synchronize) return true;
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if(name == Audio::Frequency) return true;
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return false;
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@ -25,145 +31,132 @@ struct AudioWASAPI : Audio {
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auto get(const string& name) -> any {
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if(name == Audio::Exclusive) return settings.exclusive;
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if(name == Audio::Latency) return settings.latency;
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if(name == Audio::Synchronize) return settings.synchronize;
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if(name == Audio::Frequency) return settings.frequency;
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if(name == Audio::Frequency) return device.frequency;
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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if(name == Audio::Exclusive && value.get<bool>()) {
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if(audioDevice) term(), init();
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settings.exclusive = value.get<bool>();
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return true;
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}
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if(name == Audio::Latency && value.get<uint>()) {
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if(audioDevice) term(), init();
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settings.latency = value.get<uint>();
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return true;
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}
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if(name == Audio::Synchronize && value.is<bool>()) {
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settings.synchronize = value.get<bool>();
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return true;
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}
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if(name == Audio::Frequency && value.is<uint>()) {
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settings.frequency = value.get<uint>();
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dsp.setFrequency(settings.frequency);
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return true;
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}
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return false;
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}
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auto sample(uint16 left, uint16 right) -> void {
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int samples[] = {(int16)left, (int16)right};
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dsp.sample(samples);
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while(dsp.pending()) {
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dsp.read(samples);
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write(samples);
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auto sample(int16_t left, int16_t right) -> void {
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queuedFrames.append((uint16_t)left << 0 | (uint16_t)right << 16);
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if(!available() && queuedFrames.size() >= bufferSize) {
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if(settings.synchronize) while(!available()); //wait for free sample slot
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else queuedFrames.takeLeft(); //drop sample (run ahead)
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}
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uint32_t cachedFrame = 0;
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for(auto n : range(available())) {
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if(queuedFrames) cachedFrame = queuedFrames.takeLeft();
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write(cachedFrame >> 0, cachedFrame >> 16);
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}
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}
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auto clear() -> void {
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audioClient->Stop();
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renderClient->GetBuffer(bufferFrameCount, &bufferData);
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renderClient->ReleaseBuffer(bufferFrameCount, 0);
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audioClient->Reset();
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for(auto n : range(available())) write(0, 0);
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audioClient->Start();
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}
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auto init() -> bool {
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if(CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&enumerator) != S_OK) return false;
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if(enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device) != S_OK) return false;
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if(device->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void**)&audioClient) != S_OK) return false;
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if(enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &audioDevice) != S_OK) return false;
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if(audioDevice->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void**)&audioClient) != S_OK) return false;
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if(settings.exclusive) {
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if(device->OpenPropertyStore(STGM_READ, &propertyStore) != S_OK) return false;
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if(audioDevice->OpenPropertyStore(STGM_READ, &propertyStore) != S_OK) return false;
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if(propertyStore->GetValue(PKEY_AudioEngine_DeviceFormat, &propVariant) != S_OK) return false;
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waveFormat = (WAVEFORMATEX*)propVariant.blob.pBlobData;
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if(audioClient->GetDevicePeriod(nullptr, &devicePeriod) != S_OK) return false;
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if(audioClient->Initialize(AUDCLNT_SHAREMODE_EXCLUSIVE, 0, devicePeriod, devicePeriod, waveFormat, nullptr) != S_OK) return false;
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auto latency = max(devicePeriod, (REFERENCE_TIME)settings.latency * 10'000); //1ms to 100ns units
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if(audioClient->Initialize(AUDCLNT_SHAREMODE_EXCLUSIVE, 0, latency, latency, waveFormat, nullptr) != S_OK) return false;
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DWORD taskIndex = 0;
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taskHandle = AvSetMmThreadCharacteristics(L"Pro Audio", &taskIndex);
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} else {
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if(audioClient->GetMixFormat(&waveFormat) != S_OK) return false;
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if(audioClient->GetDevicePeriod(&devicePeriod, nullptr)) return false;
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if(audioClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, devicePeriod, 0, waveFormat, nullptr) != S_OK) return false;
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auto latency = max(devicePeriod, (REFERENCE_TIME)settings.latency * 10'000); //1ms to 100ns units
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if(audioClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, latency, 0, waveFormat, nullptr) != S_OK) return false;
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}
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if(audioClient->GetService(IID_IAudioRenderClient, (void**)&renderClient) != S_OK) return false;
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if(audioClient->GetBufferSize(&bufferFrameCount) != S_OK) return false;
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if(audioClient->GetBufferSize(&bufferSize) != S_OK) return false;
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switch(((WAVEFORMATEXTENSIBLE*)waveFormat)->SubFormat.Data1) {
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case 1: ieee = false; break; //fixed point
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case 3: ieee = true; break; //floating point
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default: return false; //unknown format; abort
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}
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dsp.setChannels(2);
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dsp.setPrecision(16);
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dsp.setFrequency(settings.frequency);
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dsp.setResampler(DSP::ResampleEngine::Linear);
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dsp.setResamplerFrequency(waveFormat->nSamplesPerSec);
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dsp.setChannels(waveFormat->nChannels);
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dsp.setPrecision(waveFormat->wBitsPerSample);
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print("[WASAPI]\n");
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print("Channels: ", waveFormat->nChannels, "\n");
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print("Precision: ", waveFormat->wBitsPerSample, "\n");
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print("Frequency: ", waveFormat->nSamplesPerSec, "\n");
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print("IEEE-754: ", ieee, "\n");
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print("Exclusive: ", settings.exclusive, "\n\n");
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device.channels = waveFormat->nChannels;
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device.frequency = waveFormat->nSamplesPerSec;
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device.mode = ((WAVEFORMATEXTENSIBLE*)waveFormat)->SubFormat.Data1;
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device.precision = waveFormat->wBitsPerSample;
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audioClient->Start();
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return true;
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}
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auto term() -> void {
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if(audioClient) {
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audioClient->Stop();
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}
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if(taskHandle) {
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AvRevertMmThreadCharacteristics(taskHandle);
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taskHandle = nullptr;
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}
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if(audioClient) audioClient->Stop();
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if(renderClient) renderClient->Release(), renderClient = nullptr;
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if(waveFormat) CoTaskMemFree(waveFormat), waveFormat = nullptr;
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if(audioClient) audioClient->Release(), audioClient = nullptr;
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if(audioDevice) audioDevice->Release(), audioDevice = nullptr;
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if(taskHandle) AvRevertMmThreadCharacteristics(taskHandle), taskHandle = nullptr;
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}
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private:
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auto write(int samples[]) -> void {
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while(true) {
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uint32 padding = 0;
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auto available() -> uint {
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uint32_t padding = 0;
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audioClient->GetCurrentPadding(&padding);
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if(bufferFrameCount - padding < 1) {
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if(!settings.synchronize) return;
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continue;
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}
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break;
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return bufferSize - padding;
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}
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renderClient->GetBuffer(1, &bufferData);
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auto write(int16_t left, int16_t right) -> void {
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if(renderClient->GetBuffer(1, &bufferData) != S_OK) return;
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if(ieee) {
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if(device.channels >= 2 && device.mode == 1 && device.precision == 16) {
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auto buffer = (int16_t*)bufferData;
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buffer[0] = left;
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buffer[1] = right;
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}
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if(device.channels >= 2 && device.mode == 3 && device.precision == 32) {
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auto buffer = (float*)bufferData;
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buffer[0] = (int16)samples[0] / 32768.0;
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buffer[1] = (int16)samples[1] / 32768.0;
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} else {
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auto buffer = (int16*)bufferData;
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buffer[0] = (int16)samples[0];
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buffer[1] = (int16)samples[1];
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buffer[0] = left / 32768.0;
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buffer[1] = right / 32768.0;
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}
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renderClient->ReleaseBuffer(1, 0);
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}
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DSP dsp;
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IMMDeviceEnumerator* enumerator = nullptr;
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IMMDevice* device = nullptr;
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IMMDevice* audioDevice = nullptr;
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IPropertyStore* propertyStore = nullptr;
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IAudioClient* audioClient = nullptr;
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IAudioRenderClient* renderClient = nullptr;
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WAVEFORMATEX* waveFormat = nullptr;
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PROPVARIANT propVariant;
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HANDLE taskHandle = nullptr;
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DWORD taskIndex = 0;
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REFERENCE_TIME devicePeriod = 0;
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uint32 bufferFrameCount = 0;
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uint8* bufferData = nullptr;
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bool ieee = false;
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uint32_t bufferSize = 0; //in frames
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uint8_t* bufferData = nullptr;
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vector<uint32_t> queuedFrames;
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};
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@ -29,7 +29,7 @@ struct AudioXAudio2 : Audio, public IXAudio2VoiceCallback {
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struct {
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bool synchronize = false;
|
||||
unsigned frequency = 22050;
|
||||
unsigned frequency = 48000;
|
||||
unsigned latency = 120;
|
||||
} settings;
|
||||
|
||||
|
@ -78,8 +78,8 @@ struct AudioXAudio2 : Audio, public IXAudio2VoiceCallback {
|
|||
pSourceVoice->SubmitSourceBuffer(&xa2buffer);
|
||||
}
|
||||
|
||||
auto sample(uint16_t left, uint16_t right) -> void {
|
||||
device.buffer[device.writebuffer * device.latency + device.bufferoffset++] = left + (right << 16);
|
||||
auto sample(int16_t left, int16_t right) -> void {
|
||||
device.buffer[device.writebuffer * device.latency + device.bufferoffset++] = (uint16_t)left << 0 | (uint16_t)right << 16;
|
||||
if(device.bufferoffset < device.latency) return;
|
||||
device.bufferoffset = 0;
|
||||
|
||||
|
|
|
@ -1,18 +1,13 @@
|
|||
/*
|
||||
xaudio2.hpp (2010-08-14)
|
||||
author: OV2
|
||||
#pragma once
|
||||
|
||||
ruby-specific header to provide mingw-friendly xaudio2 interfaces
|
||||
*/
|
||||
|
||||
#ifndef XAUDIO2_RUBY_H
|
||||
#define XAUDIO2_RUBY_H
|
||||
//ruby-specific header to provide mingw-friendly xaudio2 interfaces
|
||||
|
||||
//64-bit GCC fix
|
||||
#define GUID_EXT EXTERN_C
|
||||
#define GUID_SECT
|
||||
|
||||
#include <BaseTyps.h>
|
||||
#include <audioclient.h>
|
||||
#include <basetyps.h>
|
||||
|
||||
#define DEFINE_GUID_X(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) GUID_EXT const GUID n GUID_SECT = {l, w1, w2, {b1, b2, b3, b4, b5, b6, b7, b8}}
|
||||
#define DEFINE_CLSID_X(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
|
@ -34,48 +29,30 @@ DECLARE_INTERFACE(IXAudio2Voice);
|
|||
#define XAUDIO2_DEBUG_ENGINE 0x0001
|
||||
#define XAUDIO2_VOICE_NOSRC 0x0004
|
||||
|
||||
typedef struct
|
||||
{
|
||||
WAVEFORMATEX Format;
|
||||
union
|
||||
{
|
||||
WORD wValidBitsPerSample;
|
||||
WORD wSamplesPerBlock;
|
||||
WORD wReserved;
|
||||
} Samples;
|
||||
DWORD dwChannelMask;
|
||||
GUID SubFormat;
|
||||
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE, *LPPWAVEFORMATEXTENSIBLE;
|
||||
typedef const WAVEFORMATEXTENSIBLE* LPCWAVEFORMATEXTENSIBLE;
|
||||
|
||||
typedef enum XAUDIO2_DEVICE_ROLE
|
||||
{
|
||||
typedef enum XAUDIO2_DEVICE_ROLE {
|
||||
NotDefaultDevice = 0x0,
|
||||
DefaultConsoleDevice = 0x1,
|
||||
DefaultMultimediaDevice = 0x2,
|
||||
DefaultCommunicationsDevice = 0x4,
|
||||
DefaultGameDevice = 0x8,
|
||||
GlobalDefaultDevice = 0xf,
|
||||
InvalidDeviceRole = ~GlobalDefaultDevice
|
||||
InvalidDeviceRole = ~GlobalDefaultDevice,
|
||||
} XAUDIO2_DEVICE_ROLE;
|
||||
|
||||
typedef struct XAUDIO2_DEVICE_DETAILS
|
||||
{
|
||||
typedef struct XAUDIO2_DEVICE_DETAILS {
|
||||
WCHAR DeviceID[256];
|
||||
WCHAR DisplayName[256];
|
||||
XAUDIO2_DEVICE_ROLE Role;
|
||||
WAVEFORMATEXTENSIBLE OutputFormat;
|
||||
} XAUDIO2_DEVICE_DETAILS;
|
||||
|
||||
typedef struct XAUDIO2_VOICE_DETAILS
|
||||
{
|
||||
typedef struct XAUDIO2_VOICE_DETAILS {
|
||||
UINT32 CreationFlags;
|
||||
UINT32 InputChannels;
|
||||
UINT32 InputSampleRate;
|
||||
} XAUDIO2_VOICE_DETAILS;
|
||||
|
||||
typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER
|
||||
{
|
||||
typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER {
|
||||
Processor1 = 0x00000001,
|
||||
Processor2 = 0x00000002,
|
||||
Processor3 = 0x00000004,
|
||||
|
@ -109,45 +86,38 @@ typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER
|
|||
Processor31 = 0x40000000,
|
||||
Processor32 = 0x80000000,
|
||||
XAUDIO2_ANY_PROCESSOR = 0xffffffff,
|
||||
XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR
|
||||
XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR,
|
||||
} XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER, XAUDIO2_PROCESSOR;
|
||||
|
||||
typedef struct XAUDIO2_VOICE_SENDS
|
||||
{
|
||||
typedef struct XAUDIO2_VOICE_SENDS {
|
||||
UINT32 OutputCount;
|
||||
IXAudio2Voice** pOutputVoices;
|
||||
} XAUDIO2_VOICE_SENDS;
|
||||
|
||||
typedef struct XAUDIO2_EFFECT_DESCRIPTOR
|
||||
{
|
||||
typedef struct XAUDIO2_EFFECT_DESCRIPTOR {
|
||||
IUnknown* pEffect;
|
||||
BOOL InitialState;
|
||||
UINT32 OutputChannels;
|
||||
} XAUDIO2_EFFECT_DESCRIPTOR;
|
||||
|
||||
typedef struct XAUDIO2_EFFECT_CHAIN
|
||||
{
|
||||
typedef struct XAUDIO2_EFFECT_CHAIN {
|
||||
UINT32 EffectCount;
|
||||
const XAUDIO2_EFFECT_DESCRIPTOR* pEffectDescriptors;
|
||||
} XAUDIO2_EFFECT_CHAIN;
|
||||
|
||||
typedef enum XAUDIO2_FILTER_TYPE
|
||||
{
|
||||
typedef enum XAUDIO2_FILTER_TYPE {
|
||||
LowPassFilter,
|
||||
BandPassFilter,
|
||||
HighPassFilter
|
||||
HighPassFilter,
|
||||
} XAUDIO2_FILTER_TYPE;
|
||||
|
||||
typedef struct XAUDIO2_FILTER_PARAMETERS
|
||||
{
|
||||
typedef struct XAUDIO2_FILTER_PARAMETERS {
|
||||
XAUDIO2_FILTER_TYPE Type;
|
||||
float Frequency;
|
||||
float OneOverQ;
|
||||
|
||||
} XAUDIO2_FILTER_PARAMETERS;
|
||||
|
||||
typedef struct XAUDIO2_BUFFER
|
||||
{
|
||||
typedef struct XAUDIO2_BUFFER {
|
||||
UINT32 Flags;
|
||||
UINT32 AudioBytes;
|
||||
const BYTE* pAudioData;
|
||||
|
@ -159,21 +129,18 @@ typedef struct XAUDIO2_BUFFER
|
|||
void* pContext;
|
||||
} XAUDIO2_BUFFER;
|
||||
|
||||
typedef struct XAUDIO2_BUFFER_WMA
|
||||
{
|
||||
typedef struct XAUDIO2_BUFFER_WMA {
|
||||
const UINT32* pDecodedPacketCumulativeBytes;
|
||||
UINT32 PacketCount;
|
||||
} XAUDIO2_BUFFER_WMA;
|
||||
|
||||
typedef struct XAUDIO2_VOICE_STATE
|
||||
{
|
||||
typedef struct XAUDIO2_VOICE_STATE {
|
||||
void* pCurrentBufferContext;
|
||||
UINT32 BuffersQueued;
|
||||
UINT64 SamplesPlayed;
|
||||
} XAUDIO2_VOICE_STATE;
|
||||
|
||||
typedef struct XAUDIO2_PERFORMANCE_DATA
|
||||
{
|
||||
typedef struct XAUDIO2_PERFORMANCE_DATA {
|
||||
UINT64 AudioCyclesSinceLastQuery;
|
||||
UINT64 TotalCyclesSinceLastQuery;
|
||||
UINT32 MinimumCyclesPerQuantum;
|
||||
|
@ -189,8 +156,7 @@ typedef struct XAUDIO2_PERFORMANCE_DATA
|
|||
UINT32 ActiveXmaStreams;
|
||||
} XAUDIO2_PERFORMANCE_DATA;
|
||||
|
||||
typedef struct XAUDIO2_DEBUG_CONFIGURATION
|
||||
{
|
||||
typedef struct XAUDIO2_DEBUG_CONFIGURATION {
|
||||
UINT32 TraceMask;
|
||||
UINT32 BreakMask;
|
||||
BOOL LogThreadID;
|
||||
|
@ -199,15 +165,13 @@ typedef struct XAUDIO2_DEBUG_CONFIGURATION
|
|||
BOOL LogTiming;
|
||||
} XAUDIO2_DEBUG_CONFIGURATION;
|
||||
|
||||
DECLARE_INTERFACE(IXAudio2EngineCallback)
|
||||
{
|
||||
DECLARE_INTERFACE(IXAudio2EngineCallback) {
|
||||
STDMETHOD_(void, OnProcessingPassStart) (THIS) PURE;
|
||||
STDMETHOD_(void, OnProcessingPassEnd) (THIS) PURE;
|
||||
STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT Error) PURE;
|
||||
};
|
||||
|
||||
DECLARE_INTERFACE(IXAudio2VoiceCallback)
|
||||
{
|
||||
DECLARE_INTERFACE(IXAudio2VoiceCallback) {
|
||||
STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE;
|
||||
STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE;
|
||||
STDMETHOD_(void, OnStreamEnd) (THIS) PURE;
|
||||
|
@ -217,8 +181,7 @@ DECLARE_INTERFACE(IXAudio2VoiceCallback)
|
|||
STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) PURE;
|
||||
};
|
||||
|
||||
DECLARE_INTERFACE(IXAudio2Voice)
|
||||
{
|
||||
DECLARE_INTERFACE(IXAudio2Voice) {
|
||||
#define Declare_IXAudio2Voice_Methods() \
|
||||
STDMETHOD_(void, GetVoiceDetails) (THIS_ XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \
|
||||
STDMETHOD(SetOutputVoices) (THIS_ const XAUDIO2_VOICE_SENDS* pSendList) PURE; \
|
||||
|
@ -255,19 +218,15 @@ DECLARE_INTERFACE(IXAudio2Voice)
|
|||
Declare_IXAudio2Voice_Methods();
|
||||
};
|
||||
|
||||
|
||||
DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice)
|
||||
{
|
||||
DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice) {
|
||||
Declare_IXAudio2Voice_Methods();
|
||||
};
|
||||
|
||||
DECLARE_INTERFACE_(IXAudio2SubmixVoice, IXAudio2Voice)
|
||||
{
|
||||
DECLARE_INTERFACE_(IXAudio2SubmixVoice, IXAudio2Voice) {
|
||||
Declare_IXAudio2Voice_Methods();
|
||||
};
|
||||
|
||||
DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice)
|
||||
{
|
||||
DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice) {
|
||||
Declare_IXAudio2Voice_Methods();
|
||||
STDMETHOD(Start) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
|
||||
STDMETHOD(Stop) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
|
||||
|
@ -281,8 +240,7 @@ DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice)
|
|||
STDMETHOD_(void, GetFrequencyRatio) (THIS_ float* pRatio) PURE;
|
||||
};
|
||||
|
||||
DECLARE_INTERFACE_(IXAudio2, IUnknown)
|
||||
{
|
||||
DECLARE_INTERFACE_(IXAudio2, IUnknown) {
|
||||
STDMETHOD(QueryInterface) (THIS_ REFIID riid, void** ppvInterface) PURE;
|
||||
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
||||
|
@ -318,23 +276,17 @@ DECLARE_INTERFACE_(IXAudio2, IUnknown)
|
|||
};
|
||||
|
||||
__inline HRESULT XAudio2Create(IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
|
||||
XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR))
|
||||
{
|
||||
XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)) {
|
||||
IXAudio2* pXAudio2;
|
||||
HRESULT hr = CoCreateInstance((Flags & XAUDIO2_DEBUG_ENGINE) ? CLSID_XAudio2_Debug : CLSID_XAudio2,
|
||||
NULL, CLSCTX_INPROC_SERVER, IID_IXAudio2, (void**)&pXAudio2);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
if(SUCCEEDED(hr)) {
|
||||
hr = pXAudio2->Initialize(Flags, XAudio2Processor);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
if(SUCCEEDED(hr)) {
|
||||
*ppXAudio2 = pXAudio2;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
pXAudio2->Release();
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
#endif
|
||||
|
|
8
ruby.hpp
8
ruby.hpp
|
@ -3,10 +3,10 @@
|
|||
/* ruby
|
||||
* author: byuu
|
||||
* license: ISC
|
||||
* version: 0.14 (2015-11-19)
|
||||
* version: 0.15 (2016-04-18)
|
||||
*
|
||||
* ruby is a cross-platform hardware abstraction layer
|
||||
* it provides a common interface to video, audio and input devices
|
||||
* ruby is a cross-platform hardware abstraction layer.
|
||||
* it provides a common interface to video, audio and input devices.
|
||||
*/
|
||||
|
||||
#include <nall/nall.hpp>
|
||||
|
@ -62,7 +62,7 @@ struct Audio {
|
|||
virtual auto get(const nall::string& name) -> nall::any { return false; }
|
||||
virtual auto set(const nall::string& name, const nall::any& value) -> bool { return false; }
|
||||
|
||||
virtual auto sample(uint16_t left, uint16_t right) -> void {}
|
||||
virtual auto sample(int16_t left, int16_t right) -> void {}
|
||||
virtual auto clear() -> void {}
|
||||
|
||||
virtual auto init() -> bool { return true; }
|
||||
|
|
|
@ -82,14 +82,14 @@ struct VideoGLX : Video, OpenGL {
|
|||
|
||||
if(name == Video::Filter && value.is<unsigned>()) {
|
||||
settings.filter = value.get<unsigned>();
|
||||
if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
|
||||
if(!settings.shader) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
|
||||
return true;
|
||||
}
|
||||
|
||||
if(name == Video::Shader && value.is<string>()) {
|
||||
settings.shader = value.get<string>();
|
||||
OpenGL::shader(settings.shader);
|
||||
if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
|
||||
if(!settings.shader) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -182,7 +182,6 @@ struct VideoGLX : Video, OpenGL {
|
|||
|
||||
//glXSwapInterval is used to toggle Vsync
|
||||
//note that the ordering is very important! MESA declares SGI, but the SGI function does nothing
|
||||
glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalEXT");
|
||||
if(!glXSwapInterval) glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalMESA");
|
||||
if(!glXSwapInterval) glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalSGI");
|
||||
|
||||
|
|
|
@ -163,7 +163,6 @@ struct VideoGLX2 : Video {
|
|||
glxcontext = glXCreateContext(display, vi, 0, GL_TRUE);
|
||||
glXMakeCurrent(display, glxwindow = xwindow, glxcontext);
|
||||
|
||||
glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalEXT");
|
||||
if(!glXSwapInterval) glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalMESA");
|
||||
if(!glXSwapInterval) glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalSGI");
|
||||
|
||||
|
|
|
@ -28,11 +28,11 @@ auto OpenGL::shader(const string& pathname) -> void {
|
|||
for(auto node : document["output"]) {
|
||||
string text = node.text();
|
||||
if(node.name() == "width") {
|
||||
if(text.endsWith("%")) relativeWidth = real(text.rtrim("%", 1L)) / 100.0;
|
||||
if(text.endsWith("%")) relativeWidth = real(text.trimRight("%", 1L)) / 100.0;
|
||||
else absoluteWidth = text.natural();
|
||||
}
|
||||
if(node.name() == "height") {
|
||||
if(text.endsWith("%")) relativeHeight = real(text.rtrim("%", 1L)) / 100.0;
|
||||
if(text.endsWith("%")) relativeHeight = real(text.trimRight("%", 1L)) / 100.0;
|
||||
else absoluteHeight = text.natural();
|
||||
}
|
||||
}
|
||||
|
@ -167,7 +167,7 @@ auto OpenGL::refresh() -> void {
|
|||
render(sources[0].width, sources[0].height, outputWidth, outputHeight);
|
||||
|
||||
if(history.size() > 0) {
|
||||
OpenGLTexture frame = history.takeLast();
|
||||
OpenGLTexture frame = history.takeRight();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, frame.texture);
|
||||
if(width == frame.width && height == frame.height) {
|
||||
|
|
|
@ -4,9 +4,9 @@ auto OpenGLProgram::bind(OpenGL* instance, const Markup::Node& node, const strin
|
|||
modulo = glrModulo(node["modulo"].integer());
|
||||
|
||||
string w = node["width"].text(), h = node["height"].text();
|
||||
if(w.endsWith("%")) relativeWidth = real(w.rtrim("%", 1L)) / 100.0;
|
||||
if(w.endsWith("%")) relativeWidth = real(w.trimRight("%", 1L)) / 100.0;
|
||||
else absoluteWidth = w.natural();
|
||||
if(h.endsWith("%")) relativeHeight = real(h.rtrim("%", 1L)) / 100.0;
|
||||
if(h.endsWith("%")) relativeHeight = real(h.trimRight("%", 1L)) / 100.0;
|
||||
else absoluteHeight = h.natural();
|
||||
|
||||
format = glrFormat(node["format"].text());
|
||||
|
@ -41,8 +41,8 @@ auto OpenGLProgram::bind(OpenGL* instance, const Markup::Node& node, const strin
|
|||
|
||||
for(auto& leaf : node.find("pixmap")) {
|
||||
nall::image image({pathname, leaf.text()});
|
||||
if(!image) continue;
|
||||
image.transform();
|
||||
if(image.empty()) continue;
|
||||
|
||||
GLuint texture;
|
||||
glGenTextures(1, &texture);
|
||||
|
@ -78,7 +78,7 @@ auto OpenGLProgram::parse(OpenGL* instance, string& source) -> void {
|
|||
if(auto position = s.find("//")) s.resize(position()); //strip comments
|
||||
s.strip(); //remove extraneous whitespace
|
||||
if(s.match("#in ?*")) {
|
||||
s.ltrim("#in ", 1L).strip();
|
||||
s.trimLeft("#in ", 1L).strip();
|
||||
if(auto setting = instance->settings.find({s})) {
|
||||
line = {"#define ", setting().name, " ", setting().value};
|
||||
} else {
|
||||
|
|
|
@ -48,7 +48,7 @@ struct VideoWGL : Video, OpenGL {
|
|||
if(wglcontext) {
|
||||
init();
|
||||
OpenGL::shader(settings.shader);
|
||||
if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
|
||||
if(!settings.shader) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue