2016-05-15 10:48:16 +00:00
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#include <dsound.h>
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struct AudioDS : Audio {
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~AudioDS() { term(); }
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LPDIRECTSOUND ds = nullptr;
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LPDIRECTSOUNDBUFFER dsb_p = nullptr;
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LPDIRECTSOUNDBUFFER dsb_b = nullptr;
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DSBUFFERDESC dsbd;
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WAVEFORMATEX wfx;
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struct {
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uint rings = 0;
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uint latency = 0;
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uint32_t* buffer = nullptr;
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uint bufferoffset = 0;
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uint readring = 0;
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uint writering = 0;
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int distance = 0;
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} device;
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struct {
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HWND handle = nullptr;
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bool synchronize = false;
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2016-07-03 11:37:37 +00:00
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uint frequency = 48000;
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2016-05-15 10:48:16 +00:00
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uint latency = 120;
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} settings;
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auto cap(const string& name) -> bool {
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if(name == Audio::Handle) return true;
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if(name == Audio::Synchronize) return true;
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if(name == Audio::Frequency) return true;
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if(name == Audio::Latency) return true;
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return false;
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}
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auto get(const string& name) -> any {
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if(name == Audio::Handle) return (uintptr_t)settings.handle;
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if(name == Audio::Synchronize) return settings.synchronize;
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if(name == Audio::Frequency) return settings.frequency;
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if(name == Audio::Latency) return settings.latency;
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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if(name == Audio::Handle && value.is<uintptr_t>()) {
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settings.handle = (HWND)value.get<uintptr_t>();
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return true;
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}
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if(name == Audio::Synchronize && value.is<bool>()) {
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settings.synchronize = value.get<bool>();
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if(ds) clear();
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return true;
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}
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if(name == Audio::Frequency && value.is<uint>()) {
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settings.frequency = value.get<uint>();
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if(ds) init();
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return true;
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}
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if(name == Audio::Latency && value.is<uint>()) {
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//latency settings below 40ms causes DirectSound to hang
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settings.latency = max(40u, value.get<uint>());
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if(ds) init();
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return true;
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}
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return false;
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}
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2016-07-03 11:37:37 +00:00
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auto sample(int16_t left, int16_t right) -> void {
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device.buffer[device.bufferoffset++] = (uint16_t)left << 0 | (uint16_t)right << 16;
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2016-05-15 10:48:16 +00:00
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if(device.bufferoffset < device.latency) return;
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device.bufferoffset = 0;
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DWORD pos, size;
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void* output;
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if(settings.synchronize) {
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//wait until playback buffer has an empty ring to write new audio data to
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while(device.distance >= device.rings - 1) {
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dsb_b->GetCurrentPosition(&pos, 0);
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uint activering = pos / (device.latency * 4);
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if(activering == device.readring) continue;
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//subtract number of played rings from ring distance counter
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device.distance -= (device.rings + activering - device.readring) % device.rings;
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device.readring = activering;
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if(device.distance < 2) {
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//buffer underflow; set max distance to recover quickly
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device.distance = device.rings - 1;
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device.writering = (device.rings + device.readring - 1) % device.rings;
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break;
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}
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}
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}
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device.writering = (device.writering + 1) % device.rings;
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device.distance = (device.distance + 1) % device.rings;
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if(dsb_b->Lock(device.writering * device.latency * 4, device.latency * 4, &output, &size, 0, 0, 0) == DS_OK) {
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memcpy(output, device.buffer, device.latency * 4);
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dsb_b->Unlock(output, size, 0, 0);
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}
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}
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auto clear() -> void {
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device.readring = 0;
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device.writering = device.rings - 1;
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device.distance = device.rings - 1;
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device.bufferoffset = 0;
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if(device.buffer) memset(device.buffer, 0, device.latency * device.rings * 4);
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if(!dsb_b) return;
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dsb_b->Stop();
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dsb_b->SetCurrentPosition(0);
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DWORD size;
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void* output;
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dsb_b->Lock(0, device.latency * device.rings * 4, &output, &size, 0, 0, 0);
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memset(output, 0, size);
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dsb_b->Unlock(output, size, 0, 0);
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dsb_b->Play(0, 0, DSBPLAY_LOOPING);
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}
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auto init() -> bool {
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settings.handle = GetDesktopWindow();
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device.rings = 8;
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device.latency = settings.frequency * settings.latency / device.rings / 1000.0 + 0.5;
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device.buffer = new uint32_t[device.latency * device.rings];
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device.bufferoffset = 0;
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if(DirectSoundCreate(0, &ds, 0) != DS_OK) return term(), false;
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ds->SetCooperativeLevel((HWND)settings.handle, DSSCL_PRIORITY);
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memory::fill(&dsbd, sizeof(dsbd));
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dsbd.dwSize = sizeof(dsbd);
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dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
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dsbd.dwBufferBytes = 0;
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dsbd.lpwfxFormat = 0;
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ds->CreateSoundBuffer(&dsbd, &dsb_p, 0);
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memory::fill(&wfx, sizeof(wfx));
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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wfx.nChannels = 2;
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wfx.nSamplesPerSec = settings.frequency;
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wfx.wBitsPerSample = 16;
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wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels;
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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dsb_p->SetFormat(&wfx);
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memory::fill(&dsbd, sizeof(dsbd));
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dsbd.dwSize = sizeof(dsbd);
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dsbd.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS | DSBCAPS_LOCSOFTWARE;
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dsbd.dwBufferBytes = device.latency * device.rings * sizeof(uint32_t);
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dsbd.guid3DAlgorithm = GUID_NULL;
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dsbd.lpwfxFormat = &wfx;
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ds->CreateSoundBuffer(&dsbd, &dsb_b, 0);
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dsb_b->SetFrequency(settings.frequency);
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dsb_b->SetCurrentPosition(0);
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clear();
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return true;
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}
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auto term() -> void {
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if(device.buffer) {
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delete[] device.buffer;
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device.buffer = nullptr;
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}
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if(dsb_b) { dsb_b->Stop(); dsb_b->Release(); dsb_b = nullptr; }
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if(dsb_p) { dsb_p->Stop(); dsb_p->Release(); dsb_p = nullptr; }
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if(ds) { ds->Release(); ds = nullptr; }
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}
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};
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