old-nall/memory.hpp
2016-07-03 13:35:22 +02:00

133 lines
3.9 KiB
C++

#pragma once
#include <nall/algorithm.hpp>
#include <nall/stdint.hpp>
namespace nall { namespace memory {
inline auto allocate(uint size) -> void*;
inline auto allocate(uint size, uint8_t data) -> void*;
inline auto resize(void* target, uint size) -> void*;
inline auto free(void* target) -> void;
inline auto compare(const void* target, uint capacity, const void* source, uint size) -> int;
inline auto compare(const void* target, const void* source, uint size) -> int;
inline auto icompare(const void* target, uint capacity, const void* source, uint size) -> int;
inline auto icompare(const void* target, const void* source, uint size) -> int;
inline auto copy(void* target, uint capacity, const void* source, uint size) -> void*;
inline auto copy(void* target, const void* source, uint size) -> void*;
inline auto move(void* target, uint capacity, const void* source, uint size) -> void*;
inline auto move(void* target, const void* source, uint size) -> void*;
inline auto fill(void* target, uint capacity, uint8_t data = 0x00) -> void*;
template<typename T> inline auto assign(T* target) -> void {}
template<typename T, typename U, typename... P> inline auto assign(T* target, const U& value, P&&... p) -> void;
}}
namespace nall {
//implementation notes:
//memcmp, memcpy, memmove have terrible performance on small block sizes (FreeBSD 10.0-amd64)
//as this library is used extensively by nall/string, and most strings tend to be small,
//this library hand-codes these functions instead. surprisingly, it's a substantial speedup
auto memory::allocate(uint size) -> void* {
return malloc(size);
}
auto memory::allocate(uint size, uint8_t data) -> void* {
auto result = malloc(size);
if(result) fill(result, size, data);
return result;
}
auto memory::resize(void* target, uint size) -> void* {
return realloc(target, size);
}
auto memory::free(void* target) -> void {
::free(target);
}
auto memory::compare(const void* target, uint capacity, const void* source, uint size) -> int {
auto t = (int8_t*)target;
auto s = (int8_t*)source;
auto l = min(capacity, size);
while(l--) {
auto x = *t++;
auto y = *s++;
if(x != y) return x - y;
}
return 0;
}
auto memory::compare(const void* target, const void* source, uint size) -> int {
return compare(target, size, source, size);
}
auto memory::icompare(const void* target, uint capacity, const void* source, uint size) -> int {
auto t = (int8_t*)target;
auto s = (int8_t*)source;
auto l = min(capacity, size);
while(l--) {
auto x = *t++;
auto y = *s++;
if(x - 'A' < 26) x += 32;
if(y - 'A' < 26) y += 32;
if(x != y) return x - y;
}
return 0;
}
auto memory::icompare(const void* target, const void* source, uint size) -> int {
return icompare(target, size, source, size);
}
auto memory::copy(void* target, uint capacity, const void* source, uint size) -> void* {
auto t = (uint8_t*)target;
auto s = (uint8_t*)source;
auto l = min(capacity, size);
while(l--) *t++ = *s++;
return target;
}
auto memory::copy(void* target, const void* source, uint size) -> void* {
return copy(target, size, source, size);
}
auto memory::move(void* target, uint capacity, const void* source, uint size) -> void* {
auto t = (uint8_t*)target;
auto s = (uint8_t*)source;
auto l = min(capacity, size);
if(t < s) {
while(l--) *t++ = *s++;
} else {
t += l;
s += l;
while(l--) *--t = *--s;
}
return target;
}
auto memory::move(void* target, const void* source, uint size) -> void* {
return move(target, size, source, size);
}
auto memory::fill(void* target, uint capacity, uint8_t data) -> void* {
auto t = (uint8_t*)target;
while(capacity--) *t++ = data;
return target;
}
template<typename T, typename U, typename... P>
auto memory::assign(T* target, const U& value, P&&... p) -> void {
*target++ = value;
assign(target, forward<P>(p)...);
}
}