diff --git a/README.md b/README.md index f77f361..eebbdf7 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,6 @@ # exhal / inhal -**HAL Laboratory NES/SNES/GB (de)compression tools** +**HAL Laboratory NES/SNES/GB (de)compression tools** +**(version 1.10)** by Devin Acker (Revenant), 2013 These programs are released under the terms of the MIT license. See copying.txt for legal info. @@ -8,6 +9,8 @@ exhal and inhal are tools designed to decompress and recompress/insert data used Due to the design of the original decompression algorithm (and hardware limitations), the size of a file to be compressed is limited to 64 kilobytes (65,536 bytes). Please note that depending on which system you are working with, the actual useful limit may be much smaller. +Files compressed using exhal can often be smaller than their original compressed forms in the source ROMs, likely due to some shortcuts taken by the original development tools. In addition, version 1.10 nicely optimizes the compression process and is about 4x faster than before. + **To use exhal (the decompressor):** exhal romfile offset outfile diff --git a/README.txt b/README.txt index 3ea045e..b458969 100644 --- a/README.txt +++ b/README.txt @@ -1,5 +1,6 @@ exhal / inhal -HAL Laboratory NES/SNES/GB (de)compression tools +HAL Laboratory NES/SNES/GB (de)compression tools +(version 1.10) by Devin Acker (Revenant), 2013 These programs are released under the terms of the MIT license. See copying.txt for legal info. @@ -11,6 +12,10 @@ Due to the design of the original decompression algorithm (and hardware limitati a file to be compressed is limited to 64 kilobytes (65,536 bytes). Please note that depending on which system you are working with, the actual useful limit may be much smaller. +Files compressed using exhal can often be smaller than their original compressed forms in the +source ROMs, likely due to some shortcuts taken by the original development tools. In addition, +version 1.10 nicely optimizes the compression process and is about 4x faster than before. + To use exhal (the decompressor): exhal romfile offset outfile @@ -23,8 +28,7 @@ inhal [-fast] -n infile outfile Offsets can be specified in either hexadecimal (recommended) or decimal. Using the -fast switch results in compression which is about 3 to 4 times faster, but with -slightly larger output data. Use this if you don't care about data sizes being 100% identical -to the original compressed data. +slightly larger output data. Use this if you don't care about data sizes being 100% optimal. This is a list of games which are known to use the supported compression method, or are assumed to, based on a binary search of the games' ROMs: