This directory contains two very different simulators:
o gencode (old)
Gencode.c outputs a single monolithic file that is
#included by interp.c
o igen (new)
The *.igen files are used as inputs to ../igen/igen.
A number of separate, fairly modula files, are created.
The new simulator has a number of advantages:
o builtin support for multi-simming (single simulator
image supporting a number of different instruction
set architectures).
o Easier maintenance. The input files are not confused
by an intermixing with the generator code.
gencode continues to exist so that old architectures can be emulated.
*.igen should be used when adding new architectures or adding
instructions to an existing ISA.
Known bugs?
A mips16 simulator cannot be built using igen. A custom mips16
engine.c needs to be written.
In mips.igen, the semantics for many of the instructions were created
using code generated by gencode. Those semantic segments could be
greatly simplified.
----
Old README.Cygnus ...
> README.Cygnus
-------------------------------------------------------------------------------
The following are the main reasons for constructing the simulator as a
generator:
1) Avoid large fixed decode source file, with lots of #ifs controlling
the compilation. i.e. keep the source cleaner, smaller and easier
to parse.
2) Allow optimum code to be created, without run-time checks on
instruction types. Ensure that the simulator engine only includes
code for the architecture being targetted. e.g. This avoids
run-time checks on ISA conformance, aswell as increasing
throughput.
3) Allow updates to the instruction sets to be added quickly. Having a
table means that the information is together, and is easier to
manipulate. Having the table generate the engine, rather than the
run-time parse the table gives higher performance at simulation
time.
4) Keep all the similar simulation code together. i.e. have a single
place where, for example, the addition code is held. This ensures that
updates to the simulation are not spread over a large flat source
file maintained by the developer.
-------------------------------------------------------------------------------
To keep the simulator simple (and to avoid the slight chance of
mis-matched files) the manifests describing an engine, and the
simulator engine itself, are held in the same source file.
This means that the engine must be included twice, with the first pass
controlled by the SIM_MANIFESTS definition.
-------------------------------------------------------------------------------
> EOF README.Cygnus