bd3bab1eed
structures. * gdb.base/structs.c: C source for test. Sanitized away until we've got a valid copyright assignment from Michael Snyder. Only tested on the PA. I assume other ports will needs some xfails and other possible testsuite tweakage.
207 lines
4.2 KiB
C
207 lines
4.2 KiB
C
/* Copyright (C) 1996 Free Software Foundation, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Please email any bugs, comments, and/or additions to this file to:
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bug-gdb@prep.ai.mit.edu */
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struct struct1 { char a;};
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struct struct2 { char a, b;};
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struct struct3 { char a, b, c; };
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struct struct4 { char a, b, c, d; };
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struct struct5 { char a, b, c, d, e; };
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struct struct6 { char a, b, c, d, e, f; };
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struct struct7 { char a, b, c, d, e, f, g; };
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struct struct8 { char a, b, c, d, e, f, g, h; };
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struct struct9 { char a, b, c, d, e, f, g, h, i; };
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struct struct10 { char a, b, c, d, e, f, g, h, i, j; };
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struct struct11 { char a, b, c, d, e, f, g, h, i, j, k; };
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struct struct12 { char a, b, c, d, e, f, g, h, i, j, k, l; };
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struct struct16 { char a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p; };
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struct struct1 foo1 = {'1'}, L1;
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struct struct2 foo2 = { 'a', 'b'}, L2;
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struct struct3 foo3 = { 'A', 'B', 'C'}, L3;
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struct struct4 foo4 = {'1', '2', '3', '4'}, L4;
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struct struct5 foo5 = {'a', 'b', 'c', 'd', 'e'}, L5;
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struct struct6 foo6 = {'A', 'B', 'C', 'D', 'E', 'F'}, L6;
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struct struct7 foo7 = {'1', '2', '3', '4', '5', '6', '7'}, L7;
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struct struct8 foo8 = {'1', '2', '3', '4', '5', '6', '7', '8'}, L8;
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struct struct9 foo9 = {'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i'}, L9;
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struct struct10 foo10 = {
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J'}, L10;
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struct struct11 foo11 = {
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'1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B'}, L11;
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struct struct12 foo12 = {
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L'}, L12;
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struct struct16 foo16 = {
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'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p'}, L16;
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struct struct1 fun1()
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{
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return foo1;
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}
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struct struct2 fun2()
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{
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return foo2;
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}
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struct struct3 fun3()
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{
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return foo3;
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}
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struct struct4 fun4()
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{
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return foo4;
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}
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struct struct5 fun5()
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{
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return foo5;
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}
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struct struct6 fun6()
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{
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return foo6;
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}
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struct struct7 fun7()
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{
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return foo7;
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}
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struct struct8 fun8()
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{
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return foo8;
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}
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struct struct9 fun9()
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{
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return foo9;
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}
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struct struct10 fun10()
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{
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return foo10;
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}
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struct struct11 fun11()
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{
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return foo11;
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}
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struct struct12 fun12()
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{
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return foo12;
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}
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struct struct16 fun16()
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{
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return foo16;
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}
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void Fun1(foo1)
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struct struct1 foo1;
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{
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L1 = foo1;
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}
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void Fun2(foo2)
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struct struct2 foo2;
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{
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L2 = foo2;
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}
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void Fun3(foo3)
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struct struct3 foo3;
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{
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L3 = foo3;
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}
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void Fun4(foo4)
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struct struct4 foo4;
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{
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L4 = foo4;
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}
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void Fun5(foo5)
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struct struct5 foo5;
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{
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L5 = foo5;
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}
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void Fun6(foo6)
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struct struct6 foo6;
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{
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L6 = foo6;
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}
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void Fun7(foo7)
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struct struct7 foo7;
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{
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L7 = foo7;
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}
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void Fun8(foo8)
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struct struct8 foo8;
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{
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L8 = foo8;
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}
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void Fun9(foo9)
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struct struct9 foo9;
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{
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L9 = foo9;
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}
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void Fun10(foo10)
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struct struct10 foo10;
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{
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L10 = foo10;
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}
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void Fun11(foo11)
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struct struct11 foo11;
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{
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L11 = foo11;
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}
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void Fun12(foo12)
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struct struct12 foo12;
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{
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L12 = foo12;
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}
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void Fun16(foo16)
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struct struct16 foo16;
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{
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L16 = foo16;
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}
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int main()
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{
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/* TEST C FUNCTIONS */
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L1 = fun1();
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L2 = fun2();
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L3 = fun3();
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L4 = fun4();
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L5 = fun5();
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L6 = fun6();
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L7 = fun7();
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L8 = fun8();
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L9 = fun9();
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L10 = fun10();
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L11 = fun11();
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L12 = fun12();
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L16 = fun16();
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foo1.a = foo2.a = foo3.a = foo4.a = foo5.a = foo6.a = foo7.a = foo8.a =
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foo9.a = foo10.a = foo11.a = foo12.a = foo16.a = '$';
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Fun1(foo1);
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Fun2(foo2);
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Fun3(foo3);
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Fun4(foo4);
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Fun5(foo5);
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Fun6(foo6);
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Fun7(foo7);
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Fun8(foo8);
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Fun9(foo9);
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Fun10(foo10);
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Fun11(foo11);
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Fun12(foo12);
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Fun16(foo16);
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return 0;
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}
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