old-cross-binutils/sim/mips
Stu Grossman 4fa14cf71c * gencode.c (process_instructions): Generate word64 and uword64
instead of `long long' and `unsigned long long' data types.
	* interp.c:  #include sysdep.h to get signals, and define default
	for SIGBUS.
	* (Convert):  Work around for Visual-C++ compiler bug with type
	conversion.
	* support.h:  Make things compile under Visual-C++ by using
	__int64 instead of `long long'.  Change many refs to long long
	into word64/uword64 typedefs.
1996-07-18 01:21:16 +00:00
..
.Sanitize Added. 1996-06-26 10:08:42 +00:00
ChangeLog * Makefile.in (bindir, libdir, datadir, mandir, infodir, includedir, 1996-06-26 03:26:09 +00:00
configure * configure.in: Add calls to AC_CONFIG_HEADER, AC_CHECK_HEADERS, 1996-06-03 15:58:45 +00:00
configure.in * Makefile.in (bindir, libdir, datadir, mandir, infodir, includedir, 1996-06-26 03:26:09 +00:00
gencode.c * gencode.c (process_instructions): Generate word64 and uword64 1996-07-18 01:21:16 +00:00
interp.c * configure.in: Add calls to AC_CONFIG_HEADER, AC_CHECK_HEADERS, 1996-06-03 15:58:45 +00:00
Makefile.in * configure.in: Add calls to AC_CONFIG_HEADER, AC_CHECK_HEADERS, 1996-06-03 15:58:45 +00:00
README.Cygnus Initial check-in of the MIPS simulator. Work still needs to be done on 1995-11-08 15:44:38 +00:00
support.h * gencode.c (process_instructions): Generate word64 and uword64 1996-07-18 01:21:16 +00:00

> README.Cygnus
-------------------------------------------------------------------------------

The following are the main reasons for constructing the simulator as a
generator:

1) Avoid large fixed decode source file, with lots of #ifs controlling
   the compilation. i.e. keep the source cleaner, smaller and easier
   to parse.

2) Allow optimum code to be created, without run-time checks on
   instruction types. Ensure that the simulator engine only includes
   code for the architecture being targetted. e.g. This avoids
   run-time checks on ISA conformance, aswell as increasing
   throughput.

3) Allow updates to the instruction sets to be added quickly. Having a
   table means that the information is together, and is easier to
   manipulate. Having the table generate the engine, rather than the
   run-time parse the table gives higher performance at simulation
   time.

4) Keep all the similar simulation code together. i.e. have a single
   place where, for example, the addition code is held. This ensures that
   updates to the simulation are not spread over a large flat source
   file maintained by the developer.

-------------------------------------------------------------------------------

To keep the simulator simple (and to avoid the slight chance of
mis-matched files) the manifests describing an engine, and the
simulator engine itself, are held in the same source file.

This means that the engine must be included twice, with the first pass
controlled by the SIM_MANIFESTS definition.

-------------------------------------------------------------------------------
> EOF README.Cygnus