50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
/*
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* This file is obj-bfd-sunos.h.
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*/
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/* define an obj specific macro off which target cpu back ends may key. */
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#define OBJ_BFD
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#define OBJ_BFD_SUNOS
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#include "bfd.h"
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/* include whatever target cpu is appropriate. */
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#include "targ-cpu.h"
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/*
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* SYMBOLS
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*/
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/*
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* If your object format needs to reorder symbols, define this. When
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* defined, symbols are kept on a doubly linked list and functions are
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* made available for push, insert, append, and delete. If not defined,
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* symbols are kept on a singly linked list, only the append and clear
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* facilities are available, and they are macros.
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*/
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/* #define SYMBOLS_NEED_PACKPOINTERS */
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typedef asymbol obj_symbol_type;
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typedef void *object_headers;
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#define S_SET_NAME(s, v) ((s)->sy_symbol.name = (v))
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#define S_GET_NAME(s) ((s)->sy_symbol.name)
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#define S_SET_SEGMENT(s,v) ((s)->sy_symbol.udata = (v))
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#define S_GET_SEGMENT(s) ((s)->sy_symbol.udata)
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#define S_SET_EXTERNAL(s) ((s)->sy_symbol.flags |= BSF_GLOBAL)
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#define S_SET_VALUE(s,v) ((s)->sy_symbol.value = (v))
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#define S_GET_VALUE(s) ((s)->sy_symbol.value)
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#define S_IS_DEFINED(s) (!((s)->sy_symbol.flags & BSF_UNDEFINED))
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#define DEFAULT_MAGIC_NUMBER_FOR_OBJECT_FILE (0) /* your magic number */
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#define OBJ_EMIT_LINENO(a,b,c) /* must be *something*. This no-op's it out. */
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/*
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* Local Variables:
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* comment-column: 0
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* fill-column: 131
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* End:
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*/
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/* end of obj-bfd-sunos.h */
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