363 lines
12 KiB
C
363 lines
12 KiB
C
/* obstack.c - subroutines used implicitly by object stack macros
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Copyright (C) 1988 Free Software Foundation, Inc.
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NO WARRANTY
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BECAUSE THIS PROGRAM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY
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NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW. EXCEPT
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WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC,
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RICHARD M. STALLMAN AND/OR OTHER PARTIES PROVIDE THIS PROGRAM "AS IS"
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WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY
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AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
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DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
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CORRECTION.
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL RICHARD M.
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STALLMAN, THE FREE SOFTWARE FOUNDATION, INC., AND/OR ANY OTHER PARTY
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WHO MAY MODIFY AND REDISTRIBUTE THIS PROGRAM AS PERMITTED BELOW, BE
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LIABLE TO YOU FOR DAMAGES, INCLUDING ANY LOST PROFITS, LOST MONIES, OR
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OTHER SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
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USE OR INABILITY TO USE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR
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DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR
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A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS) THIS
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PROGRAM, EVEN IF YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.
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GENERAL PUBLIC LICENSE TO COPY
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1. You may copy and distribute verbatim copies of this source file
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as you receive it, in any medium, provided that you conspicuously and
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appropriately publish on each copy a valid copyright notice "Copyright
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(C) 1988 Free Software Foundation, Inc."; and include following the
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copyright notice a verbatim copy of the above disclaimer of warranty
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and of this License. You may charge a distribution fee for the
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physical act of transferring a copy.
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2. You may modify your copy or copies of this source file or
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any portion of it, and copy and distribute such modifications under
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the terms of Paragraph 1 above, provided that you also do the following:
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a) cause the modified files to carry prominent notices stating
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that you changed the files and the date of any change; and
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b) cause the whole of any work that you distribute or publish,
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that in whole or in part contains or is a derivative of this
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program or any part thereof, to be licensed at no charge to all
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third parties on terms identical to those contained in this
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License Agreement (except that you may choose to grant more extensive
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warranty protection to some or all third parties, at your option).
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c) You may charge a distribution fee for the physical act of
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transferring a copy, and you may at your option offer warranty
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protection in exchange for a fee.
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Mere aggregation of another unrelated program with this program (or its
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derivative) on a volume of a storage or distribution medium does not bring
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the other program under the scope of these terms.
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3. You may copy and distribute this program or any portion of it in
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compiled, executable or object code form under the terms of Paragraphs
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1 and 2 above provided that you do the following:
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a) accompany it with the complete corresponding machine-readable
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source code, which must be distributed under the terms of
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Paragraphs 1 and 2 above; or,
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b) accompany it with a written offer, valid for at least three
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years, to give any third party free (except for a nominal
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shipping charge) a complete machine-readable copy of the
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corresponding source code, to be distributed under the terms of
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Paragraphs 1 and 2 above; or,
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c) accompany it with the information you received as to where the
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corresponding source code may be obtained. (This alternative is
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allowed only for noncommercial distribution and only if you
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received the program in object code or executable form alone.)
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For an executable file, complete source code means all the source code for
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all modules it contains; but, as a special exception, it need not include
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source code for modules which are standard libraries that accompany the
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operating system on which the executable file runs.
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4. You may not copy, sublicense, distribute or transfer this program
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except as expressly provided under this License Agreement. Any attempt
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otherwise to copy, sublicense, distribute or transfer this program is void and
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your rights to use the program under this License agreement shall be
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automatically terminated. However, parties who have received computer
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software programs from you with this License Agreement will not have
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their licenses terminated so long as such parties remain in full compliance.
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5. If you wish to incorporate parts of this program into other free
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programs whose distribution conditions are different, write to the Free
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Software Foundation at 675 Mass Ave, Cambridge, MA 02139. We have not yet
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worked out a simple rule that can be stated here, but we will often permit
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this. We will be guided by the two goals of preserving the free status of
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all derivatives our free software and of promoting the sharing and reuse of
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software.
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In other words, you are welcome to use, share and improve this program.
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You are forbidden to forbid anyone else to use, share and improve
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what you give them. Help stamp out software-hoarding! */
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#include "obstack.h"
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#ifdef __STDC__
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#define POINTER void *
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#else
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#define POINTER char *
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#endif
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/* Determine default alignment. */
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struct fooalign {char x; double d;};
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#define DEFAULT_ALIGNMENT ((char *)&((struct fooalign *) 0)->d - (char *)0)
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/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
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But in fact it might be less smart and round addresses to as much as
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DEFAULT_ROUNDING. So we prepare for it to do that. */
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union fooround {long x; double d;};
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#define DEFAULT_ROUNDING (sizeof (union fooround))
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/* When we copy a long block of data, this is the unit to do it with.
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On some machines, copying successive ints does not work;
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in such a case, redefine COPYING_UNIT to `long' (if that works)
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or `char' as a last resort. */
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#ifndef COPYING_UNIT
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#define COPYING_UNIT int
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#endif
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/* The non-GNU-C macros copy the obstack into this global variable
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to avoid multiple evaluation. */
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struct obstack *_obstack;
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/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
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Objects start on multiples of ALIGNMENT (0 means use default).
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CHUNKFUN is the function to use to allocate chunks,
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and FREEFUN the function to free them. */
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void
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_obstack_begin (h, size, alignment, chunkfun, freefun)
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struct obstack *h;
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int size;
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int alignment;
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POINTER (*chunkfun) ();
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void (*freefun) ();
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{
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register struct _obstack_chunk* chunk; /* points to new chunk */
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if (alignment == 0)
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alignment = DEFAULT_ALIGNMENT;
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if (size == 0)
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/* Default size is what GNU malloc can fit in a 4096-byte block.
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Pick a number small enough that when rounded up to DEFAULT_ROUNDING
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it is still smaller than 4096 - 4. */
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{
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int extra = 4;
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if (extra < DEFAULT_ROUNDING)
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extra = DEFAULT_ROUNDING;
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size = 4096 - extra;
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}
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h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
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h->freefun = freefun;
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h->chunk_size = size;
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h->alignment_mask = alignment - 1;
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chunk = h->chunk = (*h->chunkfun) (h->chunk_size);
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h->next_free = h->object_base = chunk->contents;
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h->chunk_limit = chunk->limit
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= (char *) chunk + h->chunk_size;
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chunk->prev = 0;
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}
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/* Allocate a new current chunk for the obstack *H
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on the assumption that LENGTH bytes need to be added
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to the current object, or a new object of length LENGTH allocated.
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Copies any partial object from the end of the old chunk
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to the beginning of the new one. */
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void
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_obstack_newchunk (h, length)
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struct obstack *h;
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int length;
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{
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register struct _obstack_chunk* old_chunk = h->chunk;
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register struct _obstack_chunk* new_chunk;
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register long new_size;
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register int obj_size = h->next_free - h->object_base;
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register int i;
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/* Compute size for new chunk. */
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new_size = (obj_size + length) << 1;
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if (new_size < h->chunk_size)
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new_size = h->chunk_size;
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/* Allocate and initialize the new chunk. */
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new_chunk = h->chunk = (*h->chunkfun) (new_size);
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new_chunk->prev = old_chunk;
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new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
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/* Move the existing object to the new chunk.
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Word at a time is fast and is safe because these
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structures are aligned at least that much. */
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for (i = (obj_size + sizeof (COPYING_UNIT) - 1) / sizeof (COPYING_UNIT) - 1;
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i >= 0; i--)
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((COPYING_UNIT *)new_chunk->contents)[i]
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= ((COPYING_UNIT *)h->object_base)[i];
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h->object_base = new_chunk->contents;
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h->next_free = h->object_base + obj_size;
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}
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/* Free objects in obstack H, including OBJ and everything allocate
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more recently than OBJ. If OBJ is zero, free everything in H. */
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void
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#ifdef __STDC__
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#undef obstack_free
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obstack_free (h, obj)
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#else
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_obstack_free (h, obj)
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#endif
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struct obstack *h;
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POINTER obj;
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{
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register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
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register struct _obstack_chunk* plp; /* point to previous chunk if any */
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lp = (h)->chunk;
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while (lp != 0 && ((POINTER)lp > obj || (POINTER)(lp)->limit < obj))
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{
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plp = lp -> prev;
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(*h->freefun) (lp);
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lp = plp;
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}
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if (lp)
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{
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(h)->object_base = (h)->next_free = (char *)(obj);
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(h)->chunk_limit = lp->limit;
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(h)->chunk = lp;
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}
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else if (obj != 0)
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/* obj is not in any of the chunks! */
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abort ();
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}
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#if 0
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/* These are now turned off because the applications do not use it
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and it uses bcopy via obstack_grow, which causes trouble on sysV. */
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/* Now define the functional versions of the obstack macros.
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Define them to simply use the corresponding macros to do the job. */
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#ifdef __STDC__
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/* These function definitions do not work with non-ANSI preprocessors;
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they won't pass through the macro names in parentheses. */
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/* The function names appear in parentheses in order to prevent
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the macro-definitions of the names from being expanded there. */
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POINTER (obstack_base) (obstack)
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struct obstack *obstack;
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{
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return obstack_base (obstack);
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}
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POINTER (obstack_next_free) (obstack)
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struct obstack *obstack;
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{
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return obstack_next_free (obstack);
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}
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int (obstack_object_size) (obstack)
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struct obstack *obstack;
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{
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return obstack_object_size (obstack);
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}
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int (obstack_room) (obstack)
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struct obstack *obstack;
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{
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return obstack_room (obstack);
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}
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void (obstack_grow) (obstack, pointer, length)
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struct obstack *obstack;
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POINTER pointer;
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int length;
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{
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obstack_grow (obstack, pointer, length);
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}
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void (obstack_grow0) (obstack, pointer, length)
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struct obstack *obstack;
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POINTER pointer;
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int length;
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{
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obstack_grow0 (obstack, pointer, length);
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}
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void (obstack_1grow) (obstack, character)
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struct obstack *obstack;
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int character;
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{
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obstack_1grow (obstack, character);
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}
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void (obstack_blank) (obstack, length)
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struct obstack *obstack;
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int length;
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{
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obstack_blank (obstack, length);
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}
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void (obstack_1grow_fast) (obstack, character)
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struct obstack *obstack;
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int character;
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{
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obstack_1grow_fast (obstack, character);
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}
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void (obstack_blank_fast) (obstack, length)
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struct obstack *obstack;
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int length;
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{
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obstack_blank_fast (obstack, length);
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}
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POINTER (obstack_finish) (obstack)
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struct obstack *obstack;
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{
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return obstack_finish (obstack);
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}
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POINTER (obstack_alloc) (obstack, length)
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struct obstack *obstack;
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int length;
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{
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return obstack_alloc (obstack, length);
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}
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POINTER (obstack_copy) (obstack, pointer, length)
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struct obstack *obstack;
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POINTER pointer;
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int length;
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{
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return obstack_copy (obstack, pointer, length);
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}
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POINTER (obstack_copy0) (obstack, pointer, length)
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struct obstack *obstack;
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POINTER pointer;
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int length;
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{
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return obstack_copy0 (obstack, pointer, length);
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}
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#endif /* __STDC__ */
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#endif /* 0 */
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