old-cross-binutils/gold/workqueue.h
2007-10-17 06:24:50 +00:00

443 lines
10 KiB
C++

// workqueue.h -- the work queue for gold -*- C++ -*-
// Copyright 2006, 2007 Free Software Foundation, Inc.
// Written by Ian Lance Taylor <iant@google.com>.
// This file is part of gold.
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
// MA 02110-1301, USA.
// After processing the command line, everything the linker does is
// driven from a work queue. This permits us to parallelize the
// linker where possible.
// Task_token
// A simple locking implementation to ensure proper task ordering.
// Task_read_token, Task_write_token
// Lock a Task_token for read or write.
// Task_locker
// Task locking using RAII.
// Task
// An abstract class for jobs to run.
#ifndef GOLD_WORKQUEUE_H
#define GOLD_WORKQUEUE_H
#include "gold-threads.h"
#include "fileread.h"
namespace gold
{
class General_options;
class Task;
class Workqueue;
// Some tasks require access to shared data structures, such as the
// symbol table. Some tasks must be executed in a particular order,
// such as reading input file symbol tables--if we see foo.o -llib, we
// have to read the symbols for foo.o before we read the ones for
// -llib. To implement this safely and efficiently, we use tokens.
// Task_tokens support shared read/exclusive write access to some
// resource. Alternatively, they support blockers: blockers implement
// the requirement that some set of tasks must complete before another
// set of tasks can start. In such a case we increment the block
// count when we create the task, and decrement it when the task
// completes. Task_tokens are only manipulated by the main thread, so
// they do not themselves require any locking.
class Task_token
{
public:
Task_token();
~Task_token();
// A read/write token uses these methods.
bool
is_readable() const;
void
add_reader();
void
remove_reader();
bool
is_writable() const;
void
add_writer(const Task*);
void
remove_writer(const Task*);
bool
has_write_lock(const Task*);
// A blocker token uses these methods.
void
add_blocker();
// Returns true if block count drops to zero.
bool
remove_blocker();
bool
is_blocked() const;
private:
// It makes no sense to copy these.
Task_token(const Task_token&);
Task_token& operator=(const Task_token&);
bool is_blocker_;
int readers_;
const Task* writer_;
};
// In order to support tokens more reliably, we provide objects which
// handle them using RAII.
class Task_read_token
{
public:
Task_read_token(Task_token& token)
: token_(token)
{ this->token_.add_reader(); }
~Task_read_token()
{ this->token_.remove_reader(); }
private:
Task_read_token(const Task_read_token&);
Task_read_token& operator=(const Task_read_token&);
Task_token& token_;
};
class Task_write_token
{
public:
Task_write_token(Task_token& token, const Task* task)
: token_(token), task_(task)
{ this->token_.add_writer(this->task_); }
~Task_write_token()
{ this->token_.remove_writer(this->task_); }
private:
Task_write_token(const Task_write_token&);
Task_write_token& operator=(const Task_write_token&);
Task_token& token_;
const Task* task_;
};
class Task_block_token
{
public:
// The blocker count must be incremented when the task is created.
// This object is created when the task is run. When we unblock the
// last task, we notify the workqueue.
Task_block_token(Task_token& token, Workqueue* workqueue);
~Task_block_token();
private:
Task_block_token(const Task_block_token&);
Task_block_token& operator=(const Task_block_token&);
Task_token& token_;
Workqueue* workqueue_;
};
// An object which implements an RAII lock for any object which
// supports lock and unlock methods.
template<typename Obj>
class Task_lock_obj
{
public:
Task_lock_obj(Obj& obj)
: obj_(obj)
{ this->obj_.lock(); }
~Task_lock_obj()
{ this->obj_.unlock(); }
private:
Task_lock_obj(const Task_lock_obj&);
Task_lock_obj& operator=(const Task_lock_obj&);
Obj& obj_;
};
// An abstract class used to lock Task_tokens using RAII. A typical
// implementation would simply have a set of members of type
// Task_read_token, Task_write_token, and Task_block_token.
class Task_locker
{
public:
Task_locker()
{ }
virtual ~Task_locker()
{ }
};
// A version of Task_locker which may be used for a single read lock.
class Task_locker_read : public Task_locker
{
public:
Task_locker_read(Task_token& token)
: read_token_(token)
{ }
private:
Task_locker_read(const Task_locker_read&);
Task_locker_read& operator=(const Task_locker_read&);
Task_read_token read_token_;
};
// A version of Task_locker which may be used for a single write lock.
class Task_locker_write : public Task_locker
{
public:
Task_locker_write(Task_token& token, const Task* task)
: write_token_(token, task)
{ }
private:
Task_locker_write(const Task_locker_write&);
Task_locker_write& operator=(const Task_locker_write&);
Task_write_token write_token_;
};
// A version of Task_locker which may be used for a single blocker
// lock.
class Task_locker_block : public Task_locker
{
public:
Task_locker_block(Task_token& token, Workqueue* workqueue)
: block_token_(token, workqueue)
{ }
private:
Task_locker_block(const Task_locker_block&);
Task_locker_block& operator=(const Task_locker_block&);
Task_block_token block_token_;
};
// A version of Task_locker which may be used to hold a lock on any
// object which supports lock() and unlock() methods.
template<typename Obj>
class Task_locker_obj : public Task_locker
{
public:
Task_locker_obj(Obj& obj)
: obj_lock_(obj)
{ }
private:
Task_locker_obj(const Task_locker_obj&);
Task_locker_obj& operator=(const Task_locker_obj&);
Task_lock_obj<Obj> obj_lock_;
};
// The superclass for tasks to be placed on the workqueue. Each
// specific task class will inherit from this one.
class Task
{
public:
Task()
{ }
virtual ~Task()
{ }
// Type returned by Is_runnable.
enum Is_runnable_type
{
// Task is runnable.
IS_RUNNABLE,
// Task is waiting for a block to clear.
IS_BLOCKED,
// Task is not waiting for a block, but is not runnable--i.e., is
// waiting for a lock.
IS_LOCKED
};
// Return whether the task can be run now. This method is only
// called from the main thread.
virtual Is_runnable_type
is_runnable(Workqueue*) = 0;
// Return a pointer to a Task_locker which locks all the resources
// required by the task. We delete the pointer when the task is
// complete. This method can return NULL if no locks are required.
// This method is only called from the main thread.
virtual Task_locker*
locks(Workqueue*) = 0;
// Run the task.
virtual void
run(Workqueue*) = 0;
private:
Task(const Task&);
Task& operator=(const Task&);
};
// A simple task which waits for a blocker and then runs a function.
class Task_function_runner
{
public:
virtual ~Task_function_runner()
{ }
virtual void
run(Workqueue*) = 0;
};
class Task_function : public Task
{
public:
// Both points should be allocated using new, and will be deleted
// after the task runs.
Task_function(Task_function_runner* runner, Task_token* blocker)
: runner_(runner), blocker_(blocker)
{ }
~Task_function()
{
delete this->runner_;
delete this->blocker_;
}
// The standard task methods.
// Wait until the task is unblocked.
Is_runnable_type
is_runnable(Workqueue*)
{ return this->blocker_->is_blocked() ? IS_BLOCKED : IS_RUNNABLE; }
// This type of task does not normally hold any locks.
virtual Task_locker*
locks(Workqueue*)
{ return NULL; }
// Run the action.
void
run(Workqueue* workqueue)
{ this->runner_->run(workqueue); }
private:
Task_function(const Task_function&);
Task_function& operator=(const Task_function&);
Task_function_runner* runner_;
Task_token* blocker_;
};
// The workqueue
class Workqueue_runner;
class Workqueue
{
public:
Workqueue(const General_options&);
~Workqueue();
// Add a new task to the work queue.
void
queue(Task*);
// Add a new task to the front of the work queue. It will be the
// next task to run if it is ready.
void
queue_front(Task*);
// Process all the tasks on the work queue.
void
process();
// A complete set of blocking tasks has completed.
void
cleared_blocker();
// Set the thread count.
void
set_thread_count(int);
private:
// This class can not be copied.
Workqueue(const Workqueue&);
Workqueue& operator=(const Workqueue&);
typedef std::list<Task*> Task_list;
// Run a task.
void run(Task*);
friend class Workqueue_runner;
// Find a runnable task.
Task* find_runnable(Task_list&, bool*);
// Add a lock to the completed queue.
void completed(Task*, Task_locker*);
// Clear the completed queue.
bool clear_completed();
// How to run a task. Only accessed from main thread.
Workqueue_runner* runner_;
// Lock for access to tasks_ members.
Lock tasks_lock_;
// List of tasks to execute at each link level.
Task_list tasks_;
// Lock for access to completed_ and running_ members.
Lock completed_lock_;
// List of Task_locker objects for main thread to free.
std::list<Task_locker*> completed_;
// Number of tasks currently running.
int running_;
// Condition variable signalled when a new entry is added to completed_.
Condvar completed_condvar_;
// Number of blocker tokens which were fully cleared. Only accessed
// from main thread.
int cleared_blockers_;
};
} // End namespace gold.
#endif // !defined(GOLD_WORKQUEUE_H)