93201743fe
gdb.c++/userdef.cc: Place comments on the lines to which the marker function might return. * gdb.c++/derivation.exp, gdb.c++/overload.exp, gdb.c++/userdef.exp: Look for those comments to check that we've returned to the right place, instead of checking line numbers.
341 lines
5 KiB
C++
341 lines
5 KiB
C++
#include <iostream>
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using namespace std;
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void marker1()
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{
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return;
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}
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class A1 {
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int x;
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int y;
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friend ostream& operator<<(ostream& outs, A1 one);
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public:
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A1(int a, int b)
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{
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x=a;
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y=b;
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}
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A1 operator+=(int value);
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A1 operator+(const A1&);
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A1 operator-(const A1&);
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A1 operator%(const A1&);
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int operator==(const A1&);
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int operator!=(const A1&);
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int operator&&(const A1&);
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int operator||(const A1&);
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A1 operator<<(int);
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A1 operator>>(int);
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A1 operator|(const A1&);
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A1 operator^(const A1&);
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A1 operator&(const A1&);
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int operator<(const A1&);
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int operator<=(const A1&);
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int operator>=(const A1&);
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int operator>(const A1&);
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A1 operator*(const A1&);
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A1 operator/(const A1&);
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A1 operator=(const A1&);
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A1 operator~();
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A1 operator-();
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int operator!();
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A1 operator++();
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A1 operator++(int);
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A1 operator--();
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A1 operator--(int);
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};
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A1 A1::operator+(const A1& second)
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{
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A1 sum(0,0);
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sum.x = x + second.x;
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sum.y = y + second.y;
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return (sum);
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}
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A1 A1::operator*(const A1& second)
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{
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A1 product(0,0);
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product.x = this->x * second.x;
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product.y = this->y * second.y;
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return product;
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}
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A1 A1::operator-(const A1& second)
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{
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A1 diff(0,0);
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diff.x = x - second.x;
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diff.y = y - second.y;
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return diff;
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}
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A1 A1::operator/(const A1& second)
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{
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A1 div(0,0);
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div.x = x / second.x;
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div.y = y / second.y;
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return div;
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}
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A1 A1::operator%(const A1& second)
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{
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A1 rem(0,0);
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rem.x = x % second.x;
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rem.y = y % second.y;
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return rem;
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}
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int A1::operator==(const A1& second)
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{
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int a = (x == second.x);
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int b = (y == second.y);
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return (a && b);
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}
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int A1::operator!=(const A1& second)
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{
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int a = (x != second.x);
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int b = (y != second.y);
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return (a || b);
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}
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int A1::operator&&(const A1& second)
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{
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return ( x && second.x);
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}
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int A1::operator||(const A1& second)
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{
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return ( x || second.x);
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}
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A1 A1::operator<<(int value)
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{
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A1 lshft(0,0);
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lshft.x = x << value;
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lshft.y = y << value;
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return lshft;
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}
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A1 A1::operator>>(int value)
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{
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A1 rshft(0,0);
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rshft.x = x >> value;
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rshft.y = y >> value;
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return rshft;
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}
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A1 A1::operator|(const A1& second)
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{
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A1 abitor(0,0);
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abitor.x = x | second.x;
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abitor.y = y | second.y;
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return abitor;
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}
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A1 A1::operator^(const A1& second)
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{
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A1 axor(0,0);
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axor.x = x ^ second.x;
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axor.y = y ^ second.y;
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return axor;
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}
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A1 A1::operator&(const A1& second)
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{
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A1 abitand(0,0);
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abitand.x = x & second.x;
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abitand.y = y & second.y;
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return abitand;
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}
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int A1::operator<(const A1& second)
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{
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A1 b(0,0);
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b.x = 3;
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return (x < second.x);
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}
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int A1::operator<=(const A1& second)
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{
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return (x <= second.x);
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}
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int A1::operator>=(const A1& second)
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{
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return (x >= second.x);
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}
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int A1::operator>(const A1& second)
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{
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return (x > second.x);
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}
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int A1::operator!(void)
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{
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return (!x);
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}
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A1 A1::operator-(void)
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{
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A1 neg(0,0);
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neg.x = -x;
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neg.y = -y;
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return (neg);
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}
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A1 A1::operator~(void)
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{
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A1 acompl(0,0);
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acompl.x = ~x;
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acompl.y = ~y;
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return (acompl);
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}
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A1 A1::operator++() // pre increment
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{
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x = x +1;
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return (*this);
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}
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A1 A1::operator++(int) // post increment
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{
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y = y +1;
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return (*this);
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}
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A1 A1::operator--() // pre decrement
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{
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x = x -1;
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return (*this);
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}
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A1 A1::operator--(int) // post decrement
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{
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y = y -1;
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return (*this);
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}
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A1 A1::operator=(const A1& second)
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{
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x = second.x;
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y = second.y;
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return (*this);
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}
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A1 A1::operator+=(int value)
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{
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x += value;
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y += value;
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return (*this);
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}
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ostream& operator<<(ostream& outs, A1 one)
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{
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return (outs << endl << "x = " << one.x << endl << "y = " << one.y << endl << "-------" << endl);
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}
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int main (void)
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{
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A1 one(2,3);
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A1 two(4,5);
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A1 three(0,0);
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int val;
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marker1(); // marker1-returns-here
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cout << one; // marker1-returns-here
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cout << two;
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three = one + two;
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cout << "+ " << three;
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three = one - two;
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cout << "- " << three;
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three = one * two;
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cout <<"* " << three;
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three = one / two;
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cout << "/ " << three;
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three = one % two;
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cout << "% " << three;
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three = one | two;
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cout << "| " <<three;
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three = one ^ two;
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cout << "^ " <<three;
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three = one & two;
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cout << "& "<< three;
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val = one && two;
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cout << "&& " << val << endl << "-----"<<endl;
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val = one || two;
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cout << "|| " << val << endl << "-----"<<endl;
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val = one == two;
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cout << " == " << val << endl << "-----"<<endl;
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val = one != two;
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cout << "!= " << val << endl << "-----"<<endl;
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val = one >= two;
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cout << ">= " << val << endl << "-----"<<endl;
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val = one <= two;
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cout << "<= " << val << endl << "-----"<<endl;
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val = one < two;
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cout << "< " << val << endl << "-----"<<endl;
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val = one > two;
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cout << "> " << val << endl << "-----"<<endl;
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three = one << 2;
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cout << "lsh " << three;
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three = one >> 2;
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cout << "rsh " << three;
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three = one;
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cout << " = "<< three;
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three += 5;
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cout << " += "<< three;
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val = (!one);
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cout << "! " << val << endl << "-----"<<endl;
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three = (-one);
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cout << "- " << three;
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three = (~one);
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cout << " ~" << three;
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three++;
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cout << "postinc " << three;
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three--;
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cout << "postdec " << three;
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--three;
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cout << "predec " << three;
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++three;
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cout << "preinc " << three;
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return 0;
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}
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