old-cross-binutils/gdb/testsuite/gdb.c++/userdef.cc
Jim Blandy 93201743fe * gdb.c++/derivation.exp, gdb.c++/overload.exp,
gdb.c++/userdef.cc: Place comments on the lines to which the
marker function might return.
* gdb.c++/derivation.exp, gdb.c++/overload.exp,
gdb.c++/userdef.exp: Look for those comments to check that we've
returned to the right place, instead of checking line numbers.
2003-04-11 19:57:33 +00:00

341 lines
5 KiB
C++

#include <iostream>
using namespace std;
void marker1()
{
return;
}
class A1 {
int x;
int y;
friend ostream& operator<<(ostream& outs, A1 one);
public:
A1(int a, int b)
{
x=a;
y=b;
}
A1 operator+=(int value);
A1 operator+(const A1&);
A1 operator-(const A1&);
A1 operator%(const A1&);
int operator==(const A1&);
int operator!=(const A1&);
int operator&&(const A1&);
int operator||(const A1&);
A1 operator<<(int);
A1 operator>>(int);
A1 operator|(const A1&);
A1 operator^(const A1&);
A1 operator&(const A1&);
int operator<(const A1&);
int operator<=(const A1&);
int operator>=(const A1&);
int operator>(const A1&);
A1 operator*(const A1&);
A1 operator/(const A1&);
A1 operator=(const A1&);
A1 operator~();
A1 operator-();
int operator!();
A1 operator++();
A1 operator++(int);
A1 operator--();
A1 operator--(int);
};
A1 A1::operator+(const A1& second)
{
A1 sum(0,0);
sum.x = x + second.x;
sum.y = y + second.y;
return (sum);
}
A1 A1::operator*(const A1& second)
{
A1 product(0,0);
product.x = this->x * second.x;
product.y = this->y * second.y;
return product;
}
A1 A1::operator-(const A1& second)
{
A1 diff(0,0);
diff.x = x - second.x;
diff.y = y - second.y;
return diff;
}
A1 A1::operator/(const A1& second)
{
A1 div(0,0);
div.x = x / second.x;
div.y = y / second.y;
return div;
}
A1 A1::operator%(const A1& second)
{
A1 rem(0,0);
rem.x = x % second.x;
rem.y = y % second.y;
return rem;
}
int A1::operator==(const A1& second)
{
int a = (x == second.x);
int b = (y == second.y);
return (a && b);
}
int A1::operator!=(const A1& second)
{
int a = (x != second.x);
int b = (y != second.y);
return (a || b);
}
int A1::operator&&(const A1& second)
{
return ( x && second.x);
}
int A1::operator||(const A1& second)
{
return ( x || second.x);
}
A1 A1::operator<<(int value)
{
A1 lshft(0,0);
lshft.x = x << value;
lshft.y = y << value;
return lshft;
}
A1 A1::operator>>(int value)
{
A1 rshft(0,0);
rshft.x = x >> value;
rshft.y = y >> value;
return rshft;
}
A1 A1::operator|(const A1& second)
{
A1 abitor(0,0);
abitor.x = x | second.x;
abitor.y = y | second.y;
return abitor;
}
A1 A1::operator^(const A1& second)
{
A1 axor(0,0);
axor.x = x ^ second.x;
axor.y = y ^ second.y;
return axor;
}
A1 A1::operator&(const A1& second)
{
A1 abitand(0,0);
abitand.x = x & second.x;
abitand.y = y & second.y;
return abitand;
}
int A1::operator<(const A1& second)
{
A1 b(0,0);
b.x = 3;
return (x < second.x);
}
int A1::operator<=(const A1& second)
{
return (x <= second.x);
}
int A1::operator>=(const A1& second)
{
return (x >= second.x);
}
int A1::operator>(const A1& second)
{
return (x > second.x);
}
int A1::operator!(void)
{
return (!x);
}
A1 A1::operator-(void)
{
A1 neg(0,0);
neg.x = -x;
neg.y = -y;
return (neg);
}
A1 A1::operator~(void)
{
A1 acompl(0,0);
acompl.x = ~x;
acompl.y = ~y;
return (acompl);
}
A1 A1::operator++() // pre increment
{
x = x +1;
return (*this);
}
A1 A1::operator++(int) // post increment
{
y = y +1;
return (*this);
}
A1 A1::operator--() // pre decrement
{
x = x -1;
return (*this);
}
A1 A1::operator--(int) // post decrement
{
y = y -1;
return (*this);
}
A1 A1::operator=(const A1& second)
{
x = second.x;
y = second.y;
return (*this);
}
A1 A1::operator+=(int value)
{
x += value;
y += value;
return (*this);
}
ostream& operator<<(ostream& outs, A1 one)
{
return (outs << endl << "x = " << one.x << endl << "y = " << one.y << endl << "-------" << endl);
}
int main (void)
{
A1 one(2,3);
A1 two(4,5);
A1 three(0,0);
int val;
marker1(); // marker1-returns-here
cout << one; // marker1-returns-here
cout << two;
three = one + two;
cout << "+ " << three;
three = one - two;
cout << "- " << three;
three = one * two;
cout <<"* " << three;
three = one / two;
cout << "/ " << three;
three = one % two;
cout << "% " << three;
three = one | two;
cout << "| " <<three;
three = one ^ two;
cout << "^ " <<three;
three = one & two;
cout << "& "<< three;
val = one && two;
cout << "&& " << val << endl << "-----"<<endl;
val = one || two;
cout << "|| " << val << endl << "-----"<<endl;
val = one == two;
cout << " == " << val << endl << "-----"<<endl;
val = one != two;
cout << "!= " << val << endl << "-----"<<endl;
val = one >= two;
cout << ">= " << val << endl << "-----"<<endl;
val = one <= two;
cout << "<= " << val << endl << "-----"<<endl;
val = one < two;
cout << "< " << val << endl << "-----"<<endl;
val = one > two;
cout << "> " << val << endl << "-----"<<endl;
three = one << 2;
cout << "lsh " << three;
three = one >> 2;
cout << "rsh " << three;
three = one;
cout << " = "<< three;
three += 5;
cout << " += "<< three;
val = (!one);
cout << "! " << val << endl << "-----"<<endl;
three = (-one);
cout << "- " << three;
three = (~one);
cout << " ~" << three;
three++;
cout << "postinc " << three;
three--;
cout << "postdec " << three;
--three;
cout << "predec " << three;
++three;
cout << "preinc " << three;
return 0;
}