1757d35c8a
When processing assignment expressions in a linker script, gold processes absolute assignments early, but when one of those assignments involves the address of a section that has not yet been finalized, we get an internal error in address. This patch fixes the problem by gracefully returning from expression evaluation even if the address is not yet valid, and deferring the assignment in such a case. gold/ PR gold/14746 * expression.cc (Expression::Expression_eval_info): Add is_valid_pointer field. (Expression::eval_maybe_dot): Add is_valid_pointer parameter. Adjust all callers. (Addr_expression::value_from_output_section): Check whether address is valid. * script.cc (Symbol_assignment::set_if_absolute): Defer assignment if evaluation failed due to address that is not yet valid. * script.h: (Expression::eval_maybe_dot): Add is_valid_pointer parameter.
596 lines
18 KiB
C++
596 lines
18 KiB
C++
// script.h -- handle linker scripts for gold -*- C++ -*-
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// Copyright (C) 2006-2015 Free Software Foundation, Inc.
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// Written by Ian Lance Taylor <iant@google.com>.
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// This file is part of gold.
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
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// MA 02110-1301, USA.
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// We implement a subset of the original GNU ld linker script language
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// for compatibility. The goal is not to implement the entire
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// language. It is merely to implement enough to handle common uses.
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// In particular we need to handle /usr/lib/libc.so on a typical
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// GNU/Linux system, and we want to handle linker scripts used by the
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// Linux kernel build.
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#ifndef GOLD_SCRIPT_H
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#define GOLD_SCRIPT_H
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#include <cstdio>
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#include <string>
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#include <vector>
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#include "elfcpp.h"
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#include "script-sections.h"
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namespace gold
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{
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class General_options;
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class Command_line;
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class Symbol_table;
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class Layout;
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class Mapfile;
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class Input_argument;
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class Input_arguments;
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class Input_objects;
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class Input_group;
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class Input_file;
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class Output_segment;
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class Task_token;
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class Workqueue;
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struct Version_dependency_list;
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struct Version_expression_list;
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struct Version_tree;
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struct Version_expression;
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class Lazy_demangler;
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class Incremental_script_entry;
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// This class represents an expression in a linker script.
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class Expression
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{
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protected:
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// These should only be created by child classes.
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Expression()
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{ }
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public:
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virtual ~Expression()
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{ }
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// Return the value of the expression which is not permitted to
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// refer to the dot symbol. CHECK_ASSERTIONS is true if we should
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// check whether assertions are true.
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uint64_t
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eval(const Symbol_table*, const Layout*, bool check_assertions);
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// Return the value of an expression which is permitted to refer to
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// the dot symbol. DOT_VALUE is the absolute value of the dot
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// symbol. DOT_SECTION is the section in which dot is defined; it
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// should be NULL if the dot symbol has an absolute value (e.g., is
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// defined in a SECTIONS clause outside of any output section
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// definition). This sets *RESULT_SECTION to indicate where the
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// value is defined. If the value is absolute *RESULT_SECTION will
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// be NULL. Note that the returned value is still an absolute
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// value; to get a section relative value the caller must subtract
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// the section address. If RESULT_ALIGNMENT is not NULL, this sets
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// *RESULT_ALIGNMENT to the alignment of the value of that alignment
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// is larger than *RESULT_ALIGNMENT; this will only be non-zero if
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// this is an ALIGN expression. If IS_SECTION_DOT_ASSIGMENT is true,
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// we are evaluating an assignment to dot within an output section,
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// and an absolute value should be interpreted as an offset within
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// the section.
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uint64_t
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eval_with_dot(const Symbol_table*, const Layout*, bool check_assertions,
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uint64_t dot_value, Output_section* dot_section,
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Output_section** result_section, uint64_t* result_alignment,
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bool is_section_dot_assignment);
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// Return the value of an expression which may or may not be
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// permitted to refer to the dot symbol, depending on
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// is_dot_available. If IS_SECTION_DOT_ASSIGMENT is true,
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// we are evaluating an assignment to dot within an output section,
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// and an absolute value should be interpreted as an offset within
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// the section.
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uint64_t
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eval_maybe_dot(const Symbol_table*, const Layout*, bool check_assertions,
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bool is_dot_available, uint64_t dot_value,
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Output_section* dot_section,
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Output_section** result_section, uint64_t* result_alignment,
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elfcpp::STT* type, elfcpp::STV* vis, unsigned char* nonvis,
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bool is_section_dot_assignment, bool* is_valid_pointer);
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// Print the expression to the FILE. This is for debugging.
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virtual void
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print(FILE*) const = 0;
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protected:
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struct Expression_eval_info;
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public:
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// Compute the value of the expression (implemented by child class).
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// This is public rather than protected because it is called
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// directly by children of Expression on other Expression objects.
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virtual uint64_t
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value(const Expression_eval_info*) = 0;
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private:
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// May not be copied.
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Expression(const Expression&);
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Expression& operator=(const Expression&);
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};
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// Version_script_info stores information parsed from the version
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// script, either provided by --version-script or as part of a linker
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// script. A single Version_script_info object per target is owned by
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// Script_options.
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class Version_script_info
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{
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public:
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// The languages which can be specified in a versionn script.
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enum Language
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{
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LANGUAGE_C, // No demangling.
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LANGUAGE_CXX, // C++ demangling.
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LANGUAGE_JAVA, // Java demangling.
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LANGUAGE_COUNT
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};
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Version_script_info();
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~Version_script_info();
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// Clear everything.
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void
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clear();
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// Finalize the version control information.
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void
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finalize();
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// Return whether the information is finalized.
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bool
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is_finalized() const
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{ return this->is_finalized_; }
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// Return whether any version were defined in the version script.
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bool
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empty() const
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{ return this->version_trees_.empty(); }
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// If there is a version associated with SYMBOL, return true, and
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// set *VERSION to the version, and *IS_GLOBAL to whether the symbol
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// should be global. Otherwise, return false.
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bool
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get_symbol_version(const char* symbol, std::string* version,
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bool* is_global) const;
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// Return whether this symbol matches the local: section of some
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// version.
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bool
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symbol_is_local(const char* symbol) const
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{
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bool is_global;
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return (this->get_symbol_version(symbol, NULL, &is_global)
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&& !is_global);
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}
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// Return the names of versions defined in the version script.
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std::vector<std::string>
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get_versions() const;
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// Return the list of dependencies for this version.
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std::vector<std::string>
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get_dependencies(const char* version) const;
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// The following functions should only be used by the bison helper
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// functions. They allocate new structs whose memory belongs to
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// Version_script_info. The bison functions copy the information
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// from the version script into these structs.
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struct Version_dependency_list*
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allocate_dependency_list();
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struct Version_expression_list*
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allocate_expression_list();
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struct Version_tree*
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allocate_version_tree();
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// Build the lookup tables after all data have been read.
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void
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build_lookup_tables();
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// Give an error if there are any unmatched names in the version
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// script.
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void
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check_unmatched_names(const Symbol_table*) const;
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// Print contents to the FILE. This is for debugging.
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void
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print(FILE*) const;
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private:
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void
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print_expression_list(FILE* f, const Version_expression_list*) const;
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bool
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get_symbol_version_helper(const char* symbol,
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bool check_global,
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std::string* pversion) const;
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// Fast lookup information for a given language.
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// We map from exact match strings to Version_tree's. Historically
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// version scripts sometimes have the same symbol multiple times,
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// which is ambiguous. We warn about that case by storing the
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// second Version_tree we see.
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struct Version_tree_match
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{
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Version_tree_match(const Version_tree* r, bool ig,
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const Version_expression* e)
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: real(r), is_global(ig), expression(e), ambiguous(NULL)
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{ }
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// The Version_tree that we return.
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const Version_tree* real;
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// True if this is a global match for the REAL member, false if it
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// is a local match.
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bool is_global;
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// Point back to the Version_expression for which we created this
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// match.
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const Version_expression* expression;
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// If not NULL, another Version_tree that defines the symbol.
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const Version_tree* ambiguous;
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};
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// Map from an exact match string to a Version_tree.
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typedef Unordered_map<std::string, Version_tree_match> Exact;
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// Fast lookup information for a glob pattern.
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struct Glob
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{
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Glob()
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: expression(NULL), version(NULL), is_global(false)
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{ }
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Glob(const Version_expression* e, const Version_tree* v, bool ig)
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: expression(e), version(v), is_global(ig)
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{ }
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// A pointer to the version expression holding the pattern to
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// match and the language to use for demangling the symbol before
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// doing the match.
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const Version_expression* expression;
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// The Version_tree we use if this pattern matches.
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const Version_tree* version;
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// True if this is a global symbol.
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bool is_global;
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};
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typedef std::vector<Glob> Globs;
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bool
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unquote(std::string*) const;
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void
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add_exact_match(const std::string&, const Version_tree*, bool is_global,
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const Version_expression*, Exact*);
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void
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build_expression_list_lookup(const Version_expression_list*,
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const Version_tree*, bool);
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const char*
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get_name_to_match(const char*, int,
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Lazy_demangler*, Lazy_demangler*) const;
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// All the version dependencies we allocate.
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std::vector<Version_dependency_list*> dependency_lists_;
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// All the version expressions we allocate.
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std::vector<Version_expression_list*> expression_lists_;
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// The list of versions.
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std::vector<Version_tree*> version_trees_;
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// Exact matches for global symbols, by language.
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Exact* exact_[LANGUAGE_COUNT];
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// A vector of glob patterns mapping to Version_trees.
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Globs globs_;
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// The default version to use, if there is one. This is from a
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// pattern of "*".
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const Version_tree* default_version_;
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// True if the default version is global.
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bool default_is_global_;
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// Whether this has been finalized.
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bool is_finalized_;
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};
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// This class manages assignments to symbols. These can appear in
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// three different locations in scripts: outside of a SECTIONS clause,
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// within a SECTIONS clause, and within an output section definition
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// within a SECTIONS clause. This can also appear on the command line
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// via the --defsym command line option.
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class Symbol_assignment
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{
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public:
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Symbol_assignment(const char* name, size_t namelen, bool is_defsym,
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Expression* val, bool provide, bool hidden)
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: name_(name, namelen), val_(val), is_defsym_(is_defsym),
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provide_(provide), hidden_(hidden), sym_(NULL)
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{ }
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// Add the symbol to the symbol table.
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void
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add_to_table(Symbol_table*);
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// Finalize the symbol value.
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void
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finalize(Symbol_table*, const Layout*);
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// Finalize the symbol value when it can refer to the dot symbol.
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void
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finalize_with_dot(Symbol_table*, const Layout*, uint64_t dot_value,
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Output_section* dot_section);
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// Set the symbol value, but only if the value is absolute or relative to
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// DOT_SECTION. This is used while processing a SECTIONS clause.
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// We assume that dot is an absolute value here. We do not check assertions.
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void
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set_if_absolute(Symbol_table*, const Layout*, bool is_dot_available,
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uint64_t dot_value, Output_section* dot_section);
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const std::string&
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name() const
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{ return this->name_; }
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// Print the assignment to the FILE. This is for debugging.
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void
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print(FILE*) const;
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private:
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// Shared by finalize and finalize_with_dot.
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void
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finalize_maybe_dot(Symbol_table*, const Layout*, bool is_dot_available,
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uint64_t dot_value, Output_section* dot_section);
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// Sized version of finalize.
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template<int size>
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void
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sized_finalize(Symbol_table*, const Layout*, bool is_dot_available,
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uint64_t dot_value, Output_section*);
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// Symbol name.
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std::string name_;
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// Expression to assign to symbol.
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Expression* val_;
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// True if this symbol is defined by a --defsym, false if it is
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// defined in a linker script.
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bool is_defsym_;
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// Whether the assignment should be provided (only set if there is
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// an undefined reference to the symbol.
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bool provide_;
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// Whether the assignment should be hidden.
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bool hidden_;
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// The entry in the symbol table.
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Symbol* sym_;
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};
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// This class manages assertions in linker scripts. These can appear
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// in all the places where a Symbol_assignment can appear.
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class Script_assertion
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{
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public:
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Script_assertion(Expression* check, const char* message,
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size_t messagelen)
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: check_(check), message_(message, messagelen)
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{ }
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// Check the assertion.
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void
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check(const Symbol_table*, const Layout*);
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// Print the assertion to the FILE. This is for debugging.
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void
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print(FILE*) const;
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private:
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// The expression to check.
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Expression* check_;
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// The message to issue if the expression fails.
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std::string message_;
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};
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// We can read a linker script in two different contexts: when
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// initially parsing the command line, and when we find an input file
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// which is actually a linker script. Also some of the data which can
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// be set by a linker script can also be set via command line options
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// like -e and --defsym. This means that we have a type of data which
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// can be set both during command line option parsing and while
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// reading input files. We store that data in an instance of this
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// object. We will keep pointers to that instance in both the
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// Command_line and Layout objects.
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class Script_options
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{
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public:
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Script_options();
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// Add a symbol to be defined.
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void
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add_symbol_assignment(const char* name, size_t length, bool is_defsym,
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Expression* value, bool provide, bool hidden);
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// Look for an assigned symbol.
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bool
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is_pending_assignment(const char* name);
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// Add a reference to a symbol.
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void
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add_symbol_reference(const char* name, size_t length);
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// Add an assertion.
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void
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add_assertion(Expression* check, const char* message, size_t messagelen);
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// Define a symbol from the command line.
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bool
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define_symbol(const char* definition);
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// Create sections required by any linker scripts.
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void
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create_script_sections(Layout*);
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// Add all symbol definitions to the symbol table.
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void
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add_symbols_to_table(Symbol_table*);
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// Used to iterate over symbols which are referenced in expressions
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// but not defined.
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typedef Unordered_set<std::string>::const_iterator referenced_const_iterator;
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referenced_const_iterator
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referenced_begin() const
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{ return this->symbol_references_.begin(); }
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referenced_const_iterator
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referenced_end() const
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{ return this->symbol_references_.end(); }
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// Return whether a symbol is referenced but not defined.
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bool
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is_referenced(const std::string& name) const
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{
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return (this->symbol_references_.find(name)
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!= this->symbol_references_.end());
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}
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// Return whether there are any symbols which were referenced but
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// not defined.
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bool
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any_unreferenced() const
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{ return !this->symbol_references_.empty(); }
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// Finalize the symbol values. Also check assertions.
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void
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finalize_symbols(Symbol_table*, const Layout*);
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// Version information parsed from a version script. Everything
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// else has a pointer to this object.
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Version_script_info*
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version_script_info()
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{ return &this->version_script_info_; }
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const Version_script_info*
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version_script_info() const
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{ return &this->version_script_info_; }
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// A SECTIONS clause parsed from a linker script. Everything else
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// has a pointer to this object.
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Script_sections*
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script_sections()
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{ return &this->script_sections_; }
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const Script_sections*
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script_sections() const
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{ return &this->script_sections_; }
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// Whether we saw a SECTIONS clause.
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bool
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saw_sections_clause() const
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{ return this->script_sections_.saw_sections_clause(); }
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// Whether we saw a PHDRS clause.
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bool
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saw_phdrs_clause() const
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{ return this->script_sections_.saw_phdrs_clause(); }
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// Set section addresses using a SECTIONS clause. Return the
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// segment which should hold the file header and segment headers;
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// this may return NULL, in which case the headers are not in a
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// loadable segment.
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Output_segment*
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set_section_addresses(Symbol_table*, Layout*);
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// Print the script to the FILE. This is for debugging.
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void
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print(FILE*) const;
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private:
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// We keep a list of symbol assignments which occur outside of a
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// SECTIONS clause.
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typedef std::vector<Symbol_assignment*> Symbol_assignments;
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// We keep a list of all assertions whcih occur outside of a
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// SECTIONS clause.
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typedef std::vector<Script_assertion*> Assertions;
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// The entry address. This will be empty if not set.
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std::string entry_;
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// Symbols to set.
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Symbol_assignments symbol_assignments_;
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// Symbols defined in an expression, for faster lookup.
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Unordered_set<std::string> symbol_definitions_;
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// Symbols referenced in an expression.
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Unordered_set<std::string> symbol_references_;
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// Assertions to check.
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Assertions assertions_;
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// Version information parsed from a version script.
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Version_script_info version_script_info_;
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// Information from any SECTIONS clauses.
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Script_sections script_sections_;
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};
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// FILE was found as an argument on the command line, but was not
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// recognized as an ELF file. Try to read it as a script. Return
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// true if the file was handled. This has to handle /usr/lib/libc.so
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// on a GNU/Linux system. *USED_NEXT_BLOCKER is set to indicate
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// whether the function took over NEXT_BLOCKER.
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bool
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read_input_script(Workqueue*, Symbol_table*, Layout*, Dirsearch*, int,
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Input_objects*, Mapfile*, Input_group*,
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const Input_argument*, Input_file*,
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Task_token* next_blocker, bool* used_next_blocker);
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// FILE was found as an argument to --script (-T).
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// Read it as a script, and execute its contents immediately.
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bool
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read_commandline_script(const char* filename, Command_line* cmdline);
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// FILE was found as an argument to --version-script. Read it as a
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// version script, and store its contents in
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// cmdline->script_options()->version_script_info().
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bool
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read_version_script(const char* filename, Command_line* cmdline);
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// FILENAME was found as an argument to --dynamic-list. Read it as a
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// version script (actually, a versym_node from a version script), and
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// store its contents in DYNAMIC_LIST.
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bool
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read_dynamic_list(const char* filename, Command_line* cmdline,
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Script_options* dynamic_list);
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} // End namespace gold.
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#endif // !defined(GOLD_SCRIPT_H)
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