old-cross-binutils/gold/readsyms.cc
2007-10-02 21:24:41 +00:00

337 lines
8.9 KiB
C++

// readsyms.cc -- read input file symbols for gold
// Copyright 2006, 2007 Free Software Foundation, Inc.
// Written by Ian Lance Taylor <iant@google.com>.
// This file is part of gold.
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
// MA 02110-1301, USA.
#include "gold.h"
#include <cstring>
#include "elfcpp.h"
#include "options.h"
#include "dirsearch.h"
#include "symtab.h"
#include "object.h"
#include "archive.h"
#include "script.h"
#include "readsyms.h"
namespace gold
{
// Class read_symbols.
Read_symbols::~Read_symbols()
{
// The this_blocker_ and next_blocker_ pointers are passed on to the
// Add_symbols task.
}
// Return whether a Read_symbols task is runnable. We can read an
// ordinary input file immediately. For an archive specified using
// -l, we have to wait until the search path is complete.
Task::Is_runnable_type
Read_symbols::is_runnable(Workqueue*)
{
if (this->input_argument_->is_file()
&& this->input_argument_->file().may_need_search()
&& this->dirpath_.token().is_blocked())
return IS_BLOCKED;
return IS_RUNNABLE;
}
// Return a Task_locker for a Read_symbols task. We don't need any
// locks here.
Task_locker*
Read_symbols::locks(Workqueue*)
{
return NULL;
}
// Run a Read_symbols task. This is where we actually read the
// symbols and relocations.
void
Read_symbols::run(Workqueue* workqueue)
{
if (this->input_argument_->is_group())
{
gold_assert(this->input_group_ == NULL);
this->do_group(workqueue);
return;
}
Input_file* input_file = new Input_file(&this->input_argument_->file());
input_file->open(this->options_, this->dirpath_);
// Read enough of the file to pick up the entire ELF header.
off_t filesize = input_file->file().filesize();
if (filesize == 0)
{
fprintf(stderr, _("%s: %s: file is empty\n"),
program_name, input_file->file().filename().c_str());
gold_exit(false);
}
unsigned char ehdr_buf[elfcpp::Elf_sizes<64>::ehdr_size];
int read_size = elfcpp::Elf_sizes<64>::ehdr_size;
if (filesize < read_size)
read_size = filesize;
input_file->file().read(0, read_size, ehdr_buf);
if (read_size >= 4)
{
static unsigned char elfmagic[4] =
{
elfcpp::ELFMAG0, elfcpp::ELFMAG1,
elfcpp::ELFMAG2, elfcpp::ELFMAG3
};
if (memcmp(ehdr_buf, elfmagic, 4) == 0)
{
// This is an ELF object.
Object* obj = make_elf_object(input_file->filename(),
input_file, 0, ehdr_buf, read_size);
// We don't have a way to record a non-archive in an input
// group. If this is an ordinary object file, we can't
// include it more than once anyhow. If this is a dynamic
// object, then including it a second time changes nothing.
if (this->input_group_ != NULL && !obj->is_dynamic())
{
fprintf(stderr,
_("%s: %s: ordinary object found in input group\n"),
program_name, input_file->name());
gold_exit(false);
}
Read_symbols_data* sd = new Read_symbols_data;
obj->read_symbols(sd);
workqueue->queue_front(new Add_symbols(this->input_objects_,
this->symtab_, this->layout_,
obj, sd,
this->this_blocker_,
this->next_blocker_));
// Opening the file locked it, so now we need to unlock it.
input_file->file().unlock();
return;
}
}
if (read_size >= Archive::sarmag)
{
if (memcmp(ehdr_buf, Archive::armag, Archive::sarmag) == 0)
{
// This is an archive.
Archive* arch = new Archive(this->input_argument_->file().name(),
input_file);
arch->setup();
workqueue->queue(new Add_archive_symbols(this->symtab_,
this->layout_,
this->input_objects_,
arch,
this->input_group_,
this->this_blocker_,
this->next_blocker_));
return;
}
}
// Try to parse this file as a script.
if (read_input_script(workqueue, this->options_, this->symtab_,
this->layout_, this->dirpath_, this->input_objects_,
this->input_group_, this->input_argument_, input_file,
ehdr_buf, read_size, this->this_blocker_,
this->next_blocker_))
return;
// Here we have to handle any other input file types we need.
fprintf(stderr, _("%s: %s: not an object or archive\n"),
program_name, input_file->file().filename().c_str());
gold_exit(false);
}
// Handle a group. We need to walk through the arguments over and
// over until we don't see any new undefined symbols. We do this by
// setting off Read_symbols Tasks as usual, but recording the archive
// entries instead of deleting them. We also start a Finish_group
// Task which runs after we've read all the symbols. In that task we
// process the archives in a loop until we are done.
void
Read_symbols::do_group(Workqueue* workqueue)
{
Input_group* input_group = new Input_group();
const Input_file_group* group = this->input_argument_->group();
Task_token* this_blocker = this->this_blocker_;
for (Input_file_group::const_iterator p = group->begin();
p != group->end();
++p)
{
const Input_argument* arg = &*p;
gold_assert(arg->is_file());
Task_token* next_blocker = new Task_token();
next_blocker->add_blocker();
workqueue->queue(new Read_symbols(this->options_, this->input_objects_,
this->symtab_, this->layout_,
this->dirpath_, arg, input_group,
this_blocker, next_blocker));
this_blocker = next_blocker;
}
const int saw_undefined = this->symtab_->saw_undefined();
workqueue->queue(new Finish_group(this->input_objects_,
this->symtab_,
this->layout_,
input_group,
saw_undefined,
this_blocker,
this->next_blocker_));
}
// Class Add_symbols.
Add_symbols::~Add_symbols()
{
if (this->this_blocker_ != NULL)
delete this->this_blocker_;
// next_blocker_ is deleted by the task associated with the next
// input file.
}
// We are blocked by this_blocker_. We block next_blocker_. We also
// lock the file.
Task::Is_runnable_type
Add_symbols::is_runnable(Workqueue*)
{
if (this->this_blocker_ != NULL && this->this_blocker_->is_blocked())
return IS_BLOCKED;
if (this->object_->is_locked())
return IS_LOCKED;
return IS_RUNNABLE;
}
class Add_symbols::Add_symbols_locker : public Task_locker
{
public:
Add_symbols_locker(Task_token& token, Workqueue* workqueue,
Object* object)
: blocker_(token, workqueue), objlock_(*object)
{ }
private:
Task_locker_block blocker_;
Task_locker_obj<Object> objlock_;
};
Task_locker*
Add_symbols::locks(Workqueue* workqueue)
{
return new Add_symbols_locker(*this->next_blocker_, workqueue,
this->object_);
}
// Add the symbols in the object to the symbol table.
void
Add_symbols::run(Workqueue*)
{
if (!this->input_objects_->add_object(this->object_))
{
// FIXME: We need to close the descriptor here.
delete this->object_;
}
else
{
this->object_->layout(this->symtab_, this->layout_, this->sd_);
this->object_->add_symbols(this->symtab_, this->sd_);
}
delete this->sd_;
this->sd_ = NULL;
}
// Class Finish_group.
Finish_group::~Finish_group()
{
if (this->this_blocker_ != NULL)
delete this->this_blocker_;
// next_blocker_ is deleted by the task associated with the next
// input file following the group.
}
// We need to wait for THIS_BLOCKER_ and unblock NEXT_BLOCKER_.
Task::Is_runnable_type
Finish_group::is_runnable(Workqueue*)
{
if (this->this_blocker_ != NULL && this->this_blocker_->is_blocked())
return IS_BLOCKED;
return IS_RUNNABLE;
}
Task_locker*
Finish_group::locks(Workqueue* workqueue)
{
return new Task_locker_block(*this->next_blocker_, workqueue);
}
// Loop over the archives until there are no new undefined symbols.
void
Finish_group::run(Workqueue*)
{
int saw_undefined = this->saw_undefined_;
while (saw_undefined != this->symtab_->saw_undefined())
{
saw_undefined = this->symtab_->saw_undefined();
for (Input_group::const_iterator p = this->input_group_->begin();
p != this->input_group_->end();
++p)
{
Task_lock_obj<Archive> tl(**p);
(*p)->add_symbols(this->symtab_, this->layout_,
this->input_objects_);
}
}
// Delete all the archives now that we no longer need them.
for (Input_group::const_iterator p = this->input_group_->begin();
p != this->input_group_->end();
++p)
delete *p;
delete this->input_group_;
}
} // End namespace gold.