old-cross-binutils/sim/txvu/vpe.h
Ian Carmichael 8ae6b5cd79 * Very, very early support for vu1 based on sce code.
* Modified Files:
*    ChangeLog Makefile.in hardware.c vu1.c vu1.h
* Added Files:
*    libvpe.c libvpe.h vpe.h vu.h
1998-01-28 02:04:32 +00:00

114 lines
4.2 KiB
C

/****************************************************************************/
/* */
/* Sony Computer Entertainment CONFIDENTIAL */
/* (C) 1997 Sony Computer Entertainment Inc. All Rights Reserved */
/* */
/* VU simulator global definitions */
/* */
/****************************************************************************/
#include <stdio.h>
#include <sys/types.h>
#include <strings.h>
#include <math.h>
typedef struct {
int no; /* destination register number VF:0-31 VI:32-47*/
int mask; /* specify which units calculate */
float vf[4]; /* calculated value */
int flag; /*0: empty in this pipeline stage,
1: write value to reg,
2: store value from reg,
3: write value to I-reg ( not used ),
4: write only status to statusflag,
5: write only clip value to clipflag,
6: move value from EFU reg */
u_long status; /* calculation unit status */
u_long addr; /* store address ( store operation )*/
char code[32]; /* instruction */
} PIPELINE; /* pipeline stage specification for FMAC, Ld/St, RANDU, FDIV */
typedef struct {
int no; /* destination register number VI:0-15 */
short vi; /* calculated value */
int flag; /* 0: empty in this pipeline stage,
1: write value to reg */
char code[32]; /* instruction */
} IPIPELINE; /* pipeline stage specification for IALU */
typedef struct {
int flag; /* 0: empty in this pipeline stage,
1: write value to I-reg */
float val; /* calculated value */
} LOIPIPELINE; /* pipeline stage specification for I bit */
typedef struct {
int mask; /* specify which units calculate */
float acc[4]; /* calculated value */
int flag; /* 0: empty in this pipeline stage,
1: write value to ACC */
} APIPELINE; /* accumulator pipeline stage specification */
typedef struct {
int no; /* left stage count of pipeline */
float vn; /* calculated value */
int flag; /* 0: move to VN[4]
1: move to VN[0] (not used)*/
} SUPIPELINE;
u_long instbuf[2]; /* instruction buffer. instbuf[0]:Upper, instbuf[1]:Lower*/
u_long pc, opc; /* pc is next PC, opc is executed PC. see fetch_inst() */
u_long jaddr; /* branch address */
float VF[32][4]; /* VF registers */
/* VF[?][0] = x, VF[?][1] = y, VF[?][2] = z, VF[?][3] = w */
short VI[16]; /* VI registers */
float ACC[4]; /* accumulator registers */
float Q; /* FDIV register */
float I; /* I register */
u_long R; /* RANDU register */
float VN[32]; /* EFU registers */
u_long MACflag;
u_long statusflag;
u_long clipflag;
u_long MEM[4096][4]; /* VU (data) memory */
u_long uMEM[1024][2]; /* Micro (instruction) memory */
PIPELINE pipe[4][2]; /* FMAC, Ld/St, RANDU piepline */
PIPELINE qpipe[7]; /* FDIV(DIV,DQRT) pipeline */
PIPELINE rqpipe[13]; /*FDIV(RSQRT) pipeline */
IPIPELINE ipipe[2]; /* IALU pipeline */
APIPELINE apipe; /* ACC pipeline stage */
SUPIPELINE spipe; /* EFU pipeline stage */
LOIPIPELINE Ipipe; /* I-bit pipeline stage */
int eflag, jflag, peflag, sflag;
/* eflag: E-bit detect flag
0: not detect, 1: detect, -1: fetch stage terminate
jflag: branch detect flag
0: not detect, 1: detect
peflag: end delay slot execute flag
0: not execute, 1: execute, -1: finished ececution
sflag: data hazard stall flag
0: not stall, 1: stall */
u_long bp; /* break point address */
u_long ecount; /* end counter */
int intr_mode; /* interactive mode enable */
int verb_mode; /* verbose mode enable */
int dpr_mode; /* PRT (debug print) instruction enable */
u_long all_count; /* amount of executed cycles */
u_long hc_count; /* amount of hazard stall cycles */
extern int _GIF_SIM_OFF; /* internal GPUIF simulator disable */
extern int _GIF_BUSY; /* external GPUIF simulator is BUSY flag,
this flag uses when _GIF_SIM_OFF = 1 */
extern int _GIF_VUCALL; /* XGKICK instruction detect flag,
this flag uses when _GIF_SIM_OFF = 1 */
extern int _GIF_VUADDR; /* appointed address by XGKICK instruction,
this flag uses when _GIF_SIM_OFF = 1 */
#define DEST_X 0x8
#define DEST_Y 0x4
#define DEST_Z 0x2
#define DEST_W 0x1