old-cross-binutils/gdb/testsuite/gdb.base/watchpoint-solib-shr.c
Vladimir Prus a5606eee5e Use multiple locations for hardware watchpoints.
This eliminates the need to traverse value chain, doing
	various checks, in three different places.

        * breakpoint.h (struct bp_location): New fields
        lengths and watchpoint_type.
        (struct breakpoint): Remove the val_chain field.
        * breakpoint.c (is_hardware_watchpoint): New.
        (free_valchain): Remove.
        (update_watchpoint): New.
        (insert_bp_location): For hardware watchpoint, just
        directly insert it.
        (insert_breakpoints): Call update_watchpoint_locations
        on all watchpoints.  If we have failed to insert
        any location of a hardware watchpoint, remove all inserted
        locations.
        (remove_breakpoint): For hardware watchpoints, directly
        remove location.
        (watchpoints_triggered): Iterate over locations.
        (bpstat_stop_status): Use only first location of
        a resource watchpoint.
        (delete_breakpoint): Don't call free_valchain.
        (print_one_breakpoint): Don't print all
        locations for watchpoints.
        (breakpoint_re_set_one): Use update_watchpoint for
        watchpoints.
2008-01-29 17:52:47 +00:00

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C

/* This testcase is part of GDB, the GNU debugger.
Copyright 2004, 2007 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include <stdio.h>
int g = 0;
void foo (int i)
{
g = i;
}