eaeb0a9d5c
* ldemul.c (after_allocation_default): Run lang_relax_sections. * ldlang.h (lang_relax_sections): Declare. * ldlang.c (relax_sections): Delete. (lang_relax_sections): New function. (lang_process): Don't relax directly from here. * emultempl/alphaelf.em (alpha_finish): Call finish_default. * emultempl/armelf.em (arm_elf_after_allocation): Delete. Move body.. (gld${EMULATION_NAME}_finish): ..to here. Move existing code.. (gld${EMULATION_NAME}_after_allocation): ..to here. New function. (LDEMUL_AFTER_ALLOCATION): Update. * emultempl/avrelf.em (avr_elf_finish, LDEMUL_FINISH): Delete. (avr_elf_after_allocation): New function. (LDEMUL_AFTER_ALLOCATION): Define. * emultempl/elf-generic.em (gld${EMULATION_NAME}_map_segments): Call lang_relax_sections. * emultempl/elf32.em (gld${EMULATION_NAME}_finish): Delete. Move.. (gld${EMULATION_NAME}_after_allocation): ..code to here. New function. (LDEMUL_AFTER_ALLOCATION, LDEMUL_FINISH): Update. * emultempl/genelf.em (gld${EMULATION_NAME}_finish): Delete. Move.. (gld${EMULATION_NAME}_after_allocation): ..code to here. New function. (LDEMUL_FINISH): Delete. (LDEMUL_AFTER_ALLOCATION): Define. * emultempl/hppaelf.em (gld${EMULATION_NAME}_finish): Delete. Move.. (gld${EMULATION_NAME}_after_allocation): ..to here. New function. (LDEMUL_FINISH): Delete. (LDEMUL_AFTER_ALLOCATION): Define. * emultempl/m68hc1xelf.em (m68hc11elf_finish): Delete. Move.. (m68hc11elf_after_allocation): ..to here. New function. (LDEMUL_FINISH): Delete. (LDEMUL_AFTER_ALLOCATION): Define. * emultempl/m68kelf.em (m68k_elf_after_allocation): Call gld${EMULATION_NAME}_after_allocation. * emultempl/mmix-elfnmmo.em (mmix_after_allocation): Call gld${EMULATION_NAME}_after_allocation. * emultempl/mmo.em (mmo_finish): Delete. Move body.. (gld${EMULATION_NAME}_after_allocation): ..to here. New function. (LDEMUL_FINISH): Define. * emultempl/ppc64elf.em (ppc_layout_sections_again): Set elf_gp. (gld${EMULATION_NAME}_finish): Move code sizing sections.. (gld${EMULATION_NAME}_after_allocation): ..to here. * emultempl/sh64elf.em (sh64_elf_${EMULATION_NAME}_after_allocation): Call gld${EMULATION_NAME}_after_allocation. * emultempl/spuelf.em (gld${EMULATION_NAME}_finish): Delete bfd_elf_discard_info and map_segments call.
158 lines
5.5 KiB
Text
158 lines
5.5 KiB
Text
# This shell script emits a C file. -*- C -*-
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# Copyright 2001, 2002, 2003, 2004, 2006, 2007, 2008
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# Free Software Foundation, Inc.
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#
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# This file is part of the GNU Binutils.
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
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# MA 02110-1301, USA.
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#
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# This file is sourced from generic.em.
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fragment <<EOF
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/* Need to have this macro defined before mmix-elfnmmo, which uses the
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name for the before_allocation function, defined in ldemul.c (for
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the mmo "emulation") or in elf32.em (for the elf64mmix
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"emulation"). */
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#define gldmmo_before_allocation before_allocation_default
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/* We include this header *not* because we expect to handle ELF here
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but because we re-use the map_segments function in elf-generic.em,
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a file which is rightly somewhat ELF-centric. But this is only to
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get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
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output from the mmo emulation: -m mmo --oformat elf64-mmix! */
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#include "elf-bfd.h"
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static void gld${EMULATION_NAME}_after_allocation (void);
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EOF
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source_em ${srcdir}/emultempl/elf-generic.em
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source_em ${srcdir}/emultempl/mmix-elfnmmo.em
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fragment <<EOF
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/* Place an orphan section. We use this to put random SEC_CODE or
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SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
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from elf32.em. */
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static lang_output_section_statement_type *
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mmo_place_orphan (asection *s,
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const char *secname,
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int constraint ATTRIBUTE_UNUSED)
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{
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static struct orphan_save hold_text =
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{
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MMO_TEXT_SECTION_NAME,
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SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
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0, 0, 0, 0
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};
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struct orphan_save *place;
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lang_output_section_statement_type *after;
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lang_output_section_statement_type *os;
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/* We have nothing to say for anything other than a final link. */
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if (link_info.relocatable
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|| (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
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return NULL;
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/* Only care for sections we're going to load. */
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os = lang_output_section_find (secname);
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/* We have an output section by this name. Place the section inside it
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(regardless of whether the linker script lists it as input). */
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if (os != NULL)
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{
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lang_add_section (&os->children, s, os);
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return os;
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}
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/* If this section does not have .text-type section flags or there's no
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MMO_TEXT_SECTION_NAME, we don't have anything to say. */
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if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
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return NULL;
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if (hold_text.os == NULL)
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hold_text.os = lang_output_section_find (hold_text.name);
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place = &hold_text;
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if (hold_text.os != NULL)
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after = hold_text.os;
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else
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after = &lang_output_section_statement.head->output_section_statement;
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/* If there's an output section by this name, we'll use it, regardless
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of section flags, in contrast to what's done in elf32.em. */
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os = lang_insert_orphan (s, secname, 0, after, place, NULL, NULL);
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/* We need an output section for .text as a root, so if there was none
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(might happen with a peculiar linker script such as in "map
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addresses", map-address.exp), we grab the output section created
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above. */
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if (hold_text.os == NULL)
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hold_text.os = os;
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return os;
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}
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/* Remove the spurious settings of SEC_RELOC that make it to the output at
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link time. We are as confused as elflink.h:elf_bfd_final_link, and
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paper over the bug similarly. */
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static void
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mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
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{
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bfd_set_section_flags (abfd, sec,
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bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
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}
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/* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
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static void
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gld${EMULATION_NAME}_after_allocation (void)
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{
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bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL);
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gld${EMULATION_NAME}_map_segments (FALSE);
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}
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/* To get on-demand global register allocation right, we need to parse the
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relocs, like what happens when linking to ELF. It needs to be done
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before all input sections are supposed to be present. When linking to
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ELF, it's done when reading symbols. When linking to mmo, we do it
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when all input files are seen, which is equivalent. */
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static void
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mmo_after_open (void)
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{
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/* When there's a mismatch between the output format and the emulation
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(using weird combinations like "-m mmo --oformat elf64-mmix" for
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example), we'd count relocs twice because they'd also be counted
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along the usual route for ELF-only linking, which would lead to an
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internal accounting error. */
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if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour)
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{
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LANG_FOR_EACH_INPUT_STATEMENT (is)
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{
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if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
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&& !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
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einfo ("%X%P: Internal problems scanning %B after opening it",
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is->the_bfd);
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}
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}
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}
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EOF
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LDEMUL_PLACE_ORPHAN=mmo_place_orphan
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LDEMUL_AFTER_OPEN=mmo_after_open
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