/* Simulator pseudo baseclass. Copyright (C) 1997 Free Software Foundation, Inc. Contributed by Cygnus Support. This file is part of GDB, the GNU debugger. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Simulator state pseudo baseclass. Each simulator is required to have the file ``sim-main.h''. That file includes ``sim-basics.h'', defines the base type ``sim_cia'' (the data type that contains complete current instruction address information), include ``sim-base.h'': #include "sim-basics.h" typedef address_word sim_cia; #include "sim-base.h" finally, two data types ``struct _sim_cpu' and ``struct sim_state' are defined: struct _sim_cpu { ... simulator specific members ... sim_cpu_base base; }; struct sim_state { sim_cpu cpu[MAX_NR_PROCESSORS]; #if (WITH_SMP) #define STATE_CPU(sd,n) (&(sd)->cpu[n]) #else #define STATE_CPU(sd,n) (&(sd)->cpu[0]) #endif ... simulator specific members ... sim_state_base base; }; Note that `base' appears last. This makes `base.magic' appear last in the entire struct and helps catch miscompilation errors. */ #ifndef SIM_BASE_H #define SIM_BASE_H /* Pre-declare certain types. */ /* typedef sim_cia; */ #ifndef NULL_CIA #define NULL_CIA ((sim_cia) 0) #endif #ifndef INVALID_INSTRUCTION_ADDRESS #define INVALID_INSTRUCTION_ADDRESS ((address_word)0 - 1) #endif typedef struct _sim_cpu sim_cpu; #include "sim-module.h" #include "sim-trace.h" #include "sim-profile.h" #include "sim-model.h" #include "sim-core.h" #include "sim-events.h" #include "sim-io.h" #include "sim-engine.h" #include "sim-watch.h" /* Global pointer to current state while sim_resume is running. On a machine with lots of registers, it might be possible to reserve one of them for current_state. However on a machine with few registers current_state can't permanently live in one and indirecting through it will be slower [in which case one can have sim_resume set globals from current_state for faster access]. If CURRENT_STATE_REG is defined, it means current_state is living in a global register. */ #ifdef CURRENT_STATE_REG /* FIXME: wip */ #else extern struct sim_state *current_state; #endif /* The simulator may provide different (and faster) definition. */ #ifndef CURRENT_STATE #define CURRENT_STATE current_state #endif typedef struct { /* Simulator's argv[0]. */ const char *my_name; #define STATE_MY_NAME(sd) ((sd)->base.my_name) /* Who opened the simulator. */ SIM_OPEN_KIND open_kind; #define STATE_OPEN_KIND(sd) ((sd)->base.open_kind) /* The host callbacks. */ struct host_callback_struct *callback; #define STATE_CALLBACK(sd) ((sd)->base.callback) #if 0 /* FIXME: Not ready yet. */ /* Stuff defined in sim-config.h. */ struct sim_config config; #define STATE_CONFIG(sd) ((sd)->base.config) #endif /* List of installed module `init' handlers. */ MODULE_INIT_LIST *init_list; #define STATE_INIT_LIST(sd) ((sd)->base.init_list) /* List of installed module `uninstall' handlers. */ MODULE_UNINSTALL_LIST *uninstall_list; #define STATE_UNINSTALL_LIST(sd) ((sd)->base.uninstall_list) /* ??? This might be more appropriate in sim_cpu. */ /* Machine tables for this cpu. See sim-model.h. */ const MODEL *model; #define STATE_MODEL(sd) ((sd)->base.model) /* Supported options. */ struct option_list *options; #define STATE_OPTIONS(sd) ((sd)->base.options) /* Non-zero if -v specified. */ int verbose_p; #define STATE_VERBOSE_P(sd) ((sd)->base.verbose_p) /* If non NULL, the BFD architecture specified on the command line */ const struct bfd_arch_info *architecture; #define STATE_ARCHITECTURE(sd) ((sd)->base.architecture) /* If non NULL, the bfd target specified on the command line */ const char *target; #define STATE_TARGET(sd) ((sd)->base.target) /* In standalone simulator, this is the program's arguments passed on the command line. */ char **prog_argv; #define STATE_PROG_ARGV(sd) ((sd)->base.prog_argv) /* The program's bfd. */ struct _bfd *prog_bfd; #define STATE_PROG_BFD(sd) ((sd)->base.prog_bfd) /* The program's text section. */ struct sec *text_section; /* Starting and ending text section addresses from the bfd. */ SIM_ADDR text_start, text_end; #define STATE_TEXT_SECTION(sd) ((sd)->base.text_section) #define STATE_TEXT_START(sd) ((sd)->base.text_start) #define STATE_TEXT_END(sd) ((sd)->base.text_end) /* Start address, set when the program is loaded from the bfd. */ SIM_ADDR start_addr; #define STATE_START_ADDR(sd) ((sd)->base.start_addr) #if WITH_SCACHE /* Size of the simulator's cache, if any. This is not the target's cache. It is the cache the simulator uses to process instructions. */ unsigned int scache_size; #define STATE_SCACHE_SIZE(sd) ((sd)->base.scache_size) #endif /* FIXME: Move to top level sim_state struct (as some struct)? */ #ifdef SIM_HAVE_FLATMEM unsigned int mem_size; #define STATE_MEM_SIZE(sd) ((sd)->base.mem_size) unsigned int mem_base; #define STATE_MEM_BASE(sd) ((sd)->base.mem_base) unsigned char *memory; #define STATE_MEMORY(sd) ((sd)->base.memory) #endif /* core memory bus */ #define STATE_CORE(sd) (&(sd)->base.core) sim_core core; /* event handler */ #define STATE_EVENTS(sd) (&(sd)->base.events) sim_events events; /* generic halt/resume engine */ sim_engine engine; #define STATE_ENGINE(sd) (&(sd)->base.engine) /* generic watchpoint support */ sim_watchpoints watchpoints; #define STATE_WATCHPOINTS(sd) (&(sd)->base.watchpoints) /* Marker for those wanting to do sanity checks. This should remain the last member of this struct to help catch miscompilation errors. */ int magic; #define SIM_MAGIC_NUMBER 0x4242 #define STATE_MAGIC(sd) ((sd)->base.magic) } sim_state_base; /* Pseudo baseclass for each cpu. */ typedef struct { /* Backlink to main state struct. */ SIM_DESC state; #define CPU_STATE(cpu) ((cpu)->base.state) /* Processor specific core data */ sim_cpu_core core; #define CPU_CORE(cpu) (& (cpu)->base.core) /* Trace data. See sim-trace.h. */ TRACE_DATA trace_data; #define CPU_TRACE_DATA(cpu) (& (cpu)->base.trace_data) /* Maximum number of debuggable entities. This debugging is not intended for normal use. It is only enabled when the simulator is configured with --with-debug which shouldn't normally be specified. */ #ifndef MAX_DEBUG_VALUES #define MAX_DEBUG_VALUES 4 #endif /* Boolean array of specified debugging flags. */ char debug_flags[MAX_DEBUG_VALUES]; #define CPU_DEBUG_FLAGS(cpu) ((cpu)->base.debug_flags) /* Standard values. */ #define DEBUG_INSN_IDX 0 #define DEBUG_NEXT_IDX 2 /* simulator specific debug bits begin here */ /* Debugging output goes to this or stderr if NULL. We can't store `stderr' here as stderr goes through a callback. */ FILE *debug_file; #define CPU_DEBUG_FILE(cpu) ((cpu)->base.debug_file) /* Profile data. See sim-profile.h. */ PROFILE_DATA profile_data; #define CPU_PROFILE_DATA(cpu) (& (cpu)->base.profile_data) } sim_cpu_base; /* Functions for allocating/freeing a sim_state. */ SIM_DESC sim_state_alloc PARAMS ((SIM_OPEN_KIND kind, host_callback *callback)); void sim_state_free PARAMS ((SIM_DESC)); #endif /* SIM_BASE_H */