/* Perform non-arithmetic operations on values, for GDB. Copyright 1986, 1987, 1989, 1991, 1992 Free Software Foundation, Inc. This file is part of GDB. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "defs.h" #include "symtab.h" #include "gdbtypes.h" #include "value.h" #include "frame.h" #include "inferior.h" #include "gdbcore.h" #include "target.h" #include "demangle.h" #include "language.h" #include /* Local functions. */ static int typecmp PARAMS ((int staticp, struct type *t1[], value t2[])); static CORE_ADDR find_function_addr PARAMS ((value, struct type **)); static CORE_ADDR value_push PARAMS ((CORE_ADDR, value)); static CORE_ADDR value_arg_push PARAMS ((CORE_ADDR, value)); static value search_struct_field PARAMS ((char *, value, int, struct type *, int)); static value search_struct_method PARAMS ((char *, value *, value *, int, int *, struct type *)); static int check_field_in PARAMS ((struct type *, const char *)); static CORE_ADDR allocate_space_in_inferior PARAMS ((int)); /* Allocate NBYTES of space in the inferior using the inferior's malloc and return a value that is a pointer to the allocated space. */ static CORE_ADDR allocate_space_in_inferior (len) int len; { register value val; register struct symbol *sym; struct minimal_symbol *msymbol; struct type *type; value blocklen; LONGEST maddr; /* Find the address of malloc in the inferior. */ sym = lookup_symbol ("malloc", 0, VAR_NAMESPACE, 0, NULL); if (sym != NULL) { if (SYMBOL_CLASS (sym) != LOC_BLOCK) { error ("\"malloc\" exists in this program but is not a function."); } val = value_of_variable (sym, NULL); } else { msymbol = lookup_minimal_symbol ("malloc", (struct objfile *) NULL); if (msymbol != NULL) { type = lookup_pointer_type (builtin_type_char); type = lookup_function_type (type); type = lookup_pointer_type (type); maddr = (LONGEST) SYMBOL_VALUE_ADDRESS (msymbol); val = value_from_longest (type, maddr); } else { error ("evaluation of this expression requires the program to have a function \"malloc\"."); } } blocklen = value_from_longest (builtin_type_int, (LONGEST) len); val = call_function_by_hand (val, 1, &blocklen); if (value_logical_not (val)) { error ("No memory available to program."); } return (value_as_long (val)); } /* Cast value ARG2 to type TYPE and return as a value. More general than a C cast: accepts any two types of the same length, and if ARG2 is an lvalue it can be cast into anything at all. */ /* In C++, casts may change pointer or object representations. */ value value_cast (type, arg2) struct type *type; register value arg2; { register enum type_code code1; register enum type_code code2; register int scalar; /* Coerce arrays but not enums. Enums will work as-is and coercing them would cause an infinite recursion. */ if (TYPE_CODE (VALUE_TYPE (arg2)) != TYPE_CODE_ENUM) COERCE_ARRAY (arg2); code1 = TYPE_CODE (type); code2 = TYPE_CODE (VALUE_TYPE (arg2)); scalar = (code2 == TYPE_CODE_INT || code2 == TYPE_CODE_FLT || code2 == TYPE_CODE_ENUM); if ( code1 == TYPE_CODE_STRUCT && code2 == TYPE_CODE_STRUCT && TYPE_NAME (type) != 0) { /* Look in the type of the source to see if it contains the type of the target as a superclass. If so, we'll need to offset the object in addition to changing its type. */ value v = search_struct_field (type_name_no_tag (type), arg2, 0, VALUE_TYPE (arg2), 1); if (v) { VALUE_TYPE (v) = type; return v; } } if (code1 == TYPE_CODE_FLT && scalar) return value_from_double (type, value_as_double (arg2)); else if ((code1 == TYPE_CODE_INT || code1 == TYPE_CODE_ENUM) && (scalar || code2 == TYPE_CODE_PTR)) return value_from_longest (type, value_as_long (arg2)); else if (TYPE_LENGTH (type) == TYPE_LENGTH (VALUE_TYPE (arg2))) { if (code1 == TYPE_CODE_PTR && code2 == TYPE_CODE_PTR) { /* Look in the type of the source to see if it contains the type of the target as a superclass. If so, we'll need to offset the pointer rather than just change its type. */ struct type *t1 = TYPE_TARGET_TYPE (type); struct type *t2 = TYPE_TARGET_TYPE (VALUE_TYPE (arg2)); if ( TYPE_CODE (t1) == TYPE_CODE_STRUCT && TYPE_CODE (t2) == TYPE_CODE_STRUCT && TYPE_NAME (t1) != 0) /* if name unknown, can't have supercl */ { value v = search_struct_field (type_name_no_tag (t1), value_ind (arg2), 0, t2, 1); if (v) { v = value_addr (v); VALUE_TYPE (v) = type; return v; } } /* No superclass found, just fall through to change ptr type. */ } VALUE_TYPE (arg2) = type; return arg2; } else if (VALUE_LVAL (arg2) == lval_memory) { return value_at_lazy (type, VALUE_ADDRESS (arg2) + VALUE_OFFSET (arg2)); } else if (code1 == TYPE_CODE_VOID) { return value_zero (builtin_type_void, not_lval); } else { error ("Invalid cast."); return 0; } } /* Create a value of type TYPE that is zero, and return it. */ value value_zero (type, lv) struct type *type; enum lval_type lv; { register value val = allocate_value (type); memset (VALUE_CONTENTS (val), 0, TYPE_LENGTH (type)); VALUE_LVAL (val) = lv; return val; } /* Return a value with type TYPE located at ADDR. Call value_at only if the data needs to be fetched immediately; if we can be 'lazy' and defer the fetch, perhaps indefinately, call value_at_lazy instead. value_at_lazy simply records the address of the data and sets the lazy-evaluation-required flag. The lazy flag is tested in the VALUE_CONTENTS macro, which is used if and when the contents are actually required. */ value value_at (type, addr) struct type *type; CORE_ADDR addr; { register value val = allocate_value (type); read_memory (addr, VALUE_CONTENTS_RAW (val), TYPE_LENGTH (type)); VALUE_LVAL (val) = lval_memory; VALUE_ADDRESS (val) = addr; return val; } /* Return a lazy value with type TYPE located at ADDR (cf. value_at). */ value value_at_lazy (type, addr) struct type *type; CORE_ADDR addr; { register value val = allocate_value (type); VALUE_LVAL (val) = lval_memory; VALUE_ADDRESS (val) = addr; VALUE_LAZY (val) = 1; return val; } /* Called only from the VALUE_CONTENTS macro, if the current data for a variable needs to be loaded into VALUE_CONTENTS(VAL). Fetches the data from the user's process, and clears the lazy flag to indicate that the data in the buffer is valid. If the value is zero-length, we avoid calling read_memory, which would abort. We mark the value as fetched anyway -- all 0 bytes of it. This function returns a value because it is used in the VALUE_CONTENTS macro as part of an expression, where a void would not work. The value is ignored. */ int value_fetch_lazy (val) register value val; { CORE_ADDR addr = VALUE_ADDRESS (val) + VALUE_OFFSET (val); if (TYPE_LENGTH (VALUE_TYPE (val))) read_memory (addr, VALUE_CONTENTS_RAW (val), TYPE_LENGTH (VALUE_TYPE (val))); VALUE_LAZY (val) = 0; return 0; } /* Store the contents of FROMVAL into the location of TOVAL. Return a new value with the location of TOVAL and contents of FROMVAL. */ value value_assign (toval, fromval) register value toval, fromval; { register struct type *type = VALUE_TYPE (toval); register value val; char raw_buffer[MAX_REGISTER_RAW_SIZE]; char virtual_buffer[MAX_REGISTER_VIRTUAL_SIZE]; int use_buffer = 0; COERCE_ARRAY (fromval); COERCE_REF (toval); if (VALUE_LVAL (toval) != lval_internalvar) fromval = value_cast (type, fromval); /* If TOVAL is a special machine register requiring conversion of program values to a special raw format, convert FROMVAL's contents now, with result in `raw_buffer', and set USE_BUFFER to the number of bytes to write. */ if (VALUE_REGNO (toval) >= 0 && REGISTER_CONVERTIBLE (VALUE_REGNO (toval))) { int regno = VALUE_REGNO (toval); if (VALUE_TYPE (fromval) != REGISTER_VIRTUAL_TYPE (regno)) fromval = value_cast (REGISTER_VIRTUAL_TYPE (regno), fromval); memcpy (virtual_buffer, VALUE_CONTENTS (fromval), REGISTER_VIRTUAL_SIZE (regno)); REGISTER_CONVERT_TO_RAW (regno, virtual_buffer, raw_buffer); use_buffer = REGISTER_RAW_SIZE (regno); } switch (VALUE_LVAL (toval)) { case lval_internalvar: set_internalvar (VALUE_INTERNALVAR (toval), fromval); break; case lval_internalvar_component: set_internalvar_component (VALUE_INTERNALVAR (toval), VALUE_OFFSET (toval), VALUE_BITPOS (toval), VALUE_BITSIZE (toval), fromval); break; case lval_memory: if (VALUE_BITSIZE (toval)) { int v; /* FIXME, this won't work for large bitfields */ read_memory (VALUE_ADDRESS (toval) + VALUE_OFFSET (toval), (char *) &v, sizeof v); modify_field ((char *) &v, value_as_long (fromval), VALUE_BITPOS (toval), VALUE_BITSIZE (toval)); write_memory (VALUE_ADDRESS (toval) + VALUE_OFFSET (toval), (char *)&v, sizeof v); } else if (use_buffer) write_memory (VALUE_ADDRESS (toval) + VALUE_OFFSET (toval), raw_buffer, use_buffer); else write_memory (VALUE_ADDRESS (toval) + VALUE_OFFSET (toval), VALUE_CONTENTS (fromval), TYPE_LENGTH (type)); break; case lval_register: if (VALUE_BITSIZE (toval)) { int v; read_register_bytes (VALUE_ADDRESS (toval) + VALUE_OFFSET (toval), (char *) &v, sizeof v); modify_field ((char *) &v, value_as_long (fromval), VALUE_BITPOS (toval), VALUE_BITSIZE (toval)); write_register_bytes (VALUE_ADDRESS (toval) + VALUE_OFFSET (toval), (char *) &v, sizeof v); } else if (use_buffer) write_register_bytes (VALUE_ADDRESS (toval) + VALUE_OFFSET (toval), raw_buffer, use_buffer); else { /* Do any conversion necessary when storing this type to more than one register. */ #ifdef REGISTER_CONVERT_FROM_TYPE memcpy (raw_buffer, VALUE_CONTENTS (fromval), TYPE_LENGTH (type)); REGISTER_CONVERT_FROM_TYPE(VALUE_REGNO (toval), type, raw_buffer); write_register_bytes (VALUE_ADDRESS (toval) + VALUE_OFFSET (toval), raw_buffer, TYPE_LENGTH (type)); #else write_register_bytes (VALUE_ADDRESS (toval) + VALUE_OFFSET (toval), VALUE_CONTENTS (fromval), TYPE_LENGTH (type)); #endif } /* Assigning to the stack pointer, frame pointer, and other (architecture and calling convention specific) registers may cause the frame cache to be out of date. We just do this on all assignments to registers for simplicity; I doubt the slowdown matters. */ reinit_frame_cache (); break; case lval_reg_frame_relative: { /* value is stored in a series of registers in the frame specified by the structure. Copy that value out, modify it, and copy it back in. */ int amount_to_copy = (VALUE_BITSIZE (toval) ? 1 : TYPE_LENGTH (type)); int reg_size = REGISTER_RAW_SIZE (VALUE_FRAME_REGNUM (toval)); int byte_offset = VALUE_OFFSET (toval) % reg_size; int reg_offset = VALUE_OFFSET (toval) / reg_size; int amount_copied; char *buffer = (char *) alloca (amount_to_copy); int regno; FRAME frame; /* Figure out which frame this is in currently. */ for (frame = get_current_frame (); frame && FRAME_FP (frame) != VALUE_FRAME (toval); frame = get_prev_frame (frame)) ; if (!frame) error ("Value being assigned to is no longer active."); amount_to_copy += (reg_size - amount_to_copy % reg_size); /* Copy it out. */ for ((regno = VALUE_FRAME_REGNUM (toval) + reg_offset, amount_copied = 0); amount_copied < amount_to_copy; amount_copied += reg_size, regno++) { get_saved_register (buffer + amount_copied, (int *)NULL, (CORE_ADDR *)NULL, frame, regno, (enum lval_type *)NULL); } /* Modify what needs to be modified. */ if (VALUE_BITSIZE (toval)) modify_field (buffer + byte_offset, value_as_long (fromval), VALUE_BITPOS (toval), VALUE_BITSIZE (toval)); else if (use_buffer) memcpy (buffer + byte_offset, raw_buffer, use_buffer); else memcpy (buffer + byte_offset, VALUE_CONTENTS (fromval), TYPE_LENGTH (type)); /* Copy it back. */ for ((regno = VALUE_FRAME_REGNUM (toval) + reg_offset, amount_copied = 0); amount_copied < amount_to_copy; amount_copied += reg_size, regno++) { enum lval_type lval; CORE_ADDR addr; int optim; /* Just find out where to put it. */ get_saved_register ((char *)NULL, &optim, &addr, frame, regno, &lval); if (optim) error ("Attempt to assign to a value that was optimized out."); if (lval == lval_memory) write_memory (addr, buffer + amount_copied, reg_size); else if (lval == lval_register) write_register_bytes (addr, buffer + amount_copied, reg_size); else error ("Attempt to assign to an unmodifiable value."); } } break; default: error ("Left side of = operation is not an lvalue."); } /* Return a value just like TOVAL except with the contents of FROMVAL (except in the case of the type if TOVAL is an internalvar). */ if (VALUE_LVAL (toval) == lval_internalvar || VALUE_LVAL (toval) == lval_internalvar_component) { type = VALUE_TYPE (fromval); } /* FIXME: This loses if fromval is a different size than toval, for example because fromval got cast in the REGISTER_CONVERTIBLE case above. */ val = allocate_value (type); memcpy (val, toval, VALUE_CONTENTS_RAW (val) - (char *) val); memcpy (VALUE_CONTENTS_RAW (val), VALUE_CONTENTS (fromval), TYPE_LENGTH (type)); VALUE_TYPE (val) = type; return val; } /* Extend a value VAL to COUNT repetitions of its type. */ value value_repeat (arg1, count) value arg1; int count; { register value val; if (VALUE_LVAL (arg1) != lval_memory) error ("Only values in memory can be extended with '@'."); if (count < 1) error ("Invalid number %d of repetitions.", count); val = allocate_repeat_value (VALUE_TYPE (arg1), count); read_memory (VALUE_ADDRESS (arg1) + VALUE_OFFSET (arg1), VALUE_CONTENTS_RAW (val), TYPE_LENGTH (VALUE_TYPE (val)) * count); VALUE_LVAL (val) = lval_memory; VALUE_ADDRESS (val) = VALUE_ADDRESS (arg1) + VALUE_OFFSET (arg1); return val; } value value_of_variable (var, b) struct symbol *var; struct block *b; { value val; FRAME fr; if (b == NULL) /* Use selected frame. */ fr = NULL; else { fr = block_innermost_frame (b); if (fr == NULL && symbol_read_needs_frame (var)) { if (BLOCK_FUNCTION (b) != NULL && SYMBOL_NAME (BLOCK_FUNCTION (b)) != NULL) error ("No frame is currently executing in block %s.", SYMBOL_NAME (BLOCK_FUNCTION (b))); else error ("No frame is currently executing in specified block"); } } val = read_var_value (var, fr); if (val == 0) error ("Address of symbol \"%s\" is unknown.", SYMBOL_SOURCE_NAME (var)); return val; } /* Given a value which is an array, return a value which is a pointer to its first element, regardless of whether or not the array has a nonzero lower bound. FIXME: A previous comment here indicated that this routine should be substracting the array's lower bound. It's not clear to me that this is correct. Given an array subscripting operation, it would certainly work to do the adjustment here, essentially computing: (&array[0] - (lowerbound * sizeof array[0])) + (index * sizeof array[0]) However I believe a more appropriate and logical place to account for the lower bound is to do so in value_subscript, essentially computing: (&array[0] + ((index - lowerbound) * sizeof array[0])) As further evidence consider what would happen with operations other than array subscripting, where the caller would get back a value that had an address somewhere before the actual first element of the array, and the information about the lower bound would be lost because of the coercion to pointer type. */ value value_coerce_array (arg1) value arg1; { register struct type *type; if (VALUE_LVAL (arg1) != lval_memory) error ("Attempt to take address of value not located in memory."); /* Get type of elements. */ if (TYPE_CODE (VALUE_TYPE (arg1)) == TYPE_CODE_ARRAY) type = TYPE_TARGET_TYPE (VALUE_TYPE (arg1)); else /* A phony array made by value_repeat. Its type is the type of the elements, not an array type. */ type = VALUE_TYPE (arg1); return value_from_longest (lookup_pointer_type (type), (LONGEST) (VALUE_ADDRESS (arg1) + VALUE_OFFSET (arg1))); } /* Given a value which is a function, return a value which is a pointer to it. */ value value_coerce_function (arg1) value arg1; { if (VALUE_LVAL (arg1) != lval_memory) error ("Attempt to take address of value not located in memory."); return value_from_longest (lookup_pointer_type (VALUE_TYPE (arg1)), (LONGEST) (VALUE_ADDRESS (arg1) + VALUE_OFFSET (arg1))); } /* Return a pointer value for the object for which ARG1 is the contents. */ value value_addr (arg1) value arg1; { struct type *type = VALUE_TYPE (arg1); if (TYPE_CODE (type) == TYPE_CODE_REF) { /* Copy the value, but change the type from (T&) to (T*). We keep the same location information, which is efficient, and allows &(&X) to get the location containing the reference. */ value arg2 = value_copy (arg1); VALUE_TYPE (arg2) = lookup_pointer_type (TYPE_TARGET_TYPE (type)); return arg2; } if (VALUE_REPEATED (arg1) || TYPE_CODE (type) == TYPE_CODE_ARRAY) return value_coerce_array (arg1); if (TYPE_CODE (type) == TYPE_CODE_FUNC) return value_coerce_function (arg1); if (VALUE_LVAL (arg1) != lval_memory) error ("Attempt to take address of value not located in memory."); return value_from_longest (lookup_pointer_type (type), (LONGEST) (VALUE_ADDRESS (arg1) + VALUE_OFFSET (arg1))); } /* Given a value of a pointer type, apply the C unary * operator to it. */ value value_ind (arg1) value arg1; { COERCE_ARRAY (arg1); if (TYPE_CODE (VALUE_TYPE (arg1)) == TYPE_CODE_MEMBER) error ("not implemented: member types in value_ind"); /* Allow * on an integer so we can cast it to whatever we want. This returns an int, which seems like the most C-like thing to do. "long long" variables are rare enough that BUILTIN_TYPE_LONGEST would seem to be a mistake. */ if (TYPE_CODE (VALUE_TYPE (arg1)) == TYPE_CODE_INT) return value_at (builtin_type_int, (CORE_ADDR) value_as_long (arg1)); else if (TYPE_CODE (VALUE_TYPE (arg1)) == TYPE_CODE_PTR) return value_at_lazy (TYPE_TARGET_TYPE (VALUE_TYPE (arg1)), value_as_pointer (arg1)); error ("Attempt to take contents of a non-pointer value."); return 0; /* For lint -- never reached */ } /* Pushing small parts of stack frames. */ /* Push one word (the size of object that a register holds). */ CORE_ADDR push_word (sp, word) CORE_ADDR sp; REGISTER_TYPE word; { register int len = sizeof (REGISTER_TYPE); char buffer[MAX_REGISTER_RAW_SIZE]; store_unsigned_integer (buffer, len, word); #if 1 INNER_THAN 2 sp -= len; write_memory (sp, buffer, len); #else /* stack grows upward */ write_memory (sp, buffer, len); sp += len; #endif /* stack grows upward */ return sp; } /* Push LEN bytes with data at BUFFER. */ CORE_ADDR push_bytes (sp, buffer, len) CORE_ADDR sp; char *buffer; int len; { #if 1 INNER_THAN 2 sp -= len; write_memory (sp, buffer, len); #else /* stack grows upward */ write_memory (sp, buffer, len); sp += len; #endif /* stack grows upward */ return sp; } /* Push onto the stack the specified value VALUE. */ static CORE_ADDR value_push (sp, arg) register CORE_ADDR sp; value arg; { register int len = TYPE_LENGTH (VALUE_TYPE (arg)); #if 1 INNER_THAN 2 sp -= len; write_memory (sp, VALUE_CONTENTS (arg), len); #else /* stack grows upward */ write_memory (sp, VALUE_CONTENTS (arg), len); sp += len; #endif /* stack grows upward */ return sp; } /* Perform the standard coercions that are specified for arguments to be passed to C functions. */ value value_arg_coerce (arg) value arg; { register struct type *type; /* FIXME: We should coerce this according to the prototype (if we have one). Right now we do a little bit of this in typecmp(), but that doesn't always get called. For example, if passing a ref to a function without a prototype, we probably should de-reference it. Currently we don't. */ if (TYPE_CODE (VALUE_TYPE (arg)) == TYPE_CODE_ENUM) arg = value_cast (builtin_type_unsigned_int, arg); #if 1 /* FIXME: This is only a temporary patch. -fnf */ if (VALUE_REPEATED (arg) || TYPE_CODE (VALUE_TYPE (arg)) == TYPE_CODE_ARRAY) arg = value_coerce_array (arg); if (TYPE_CODE (VALUE_TYPE (arg)) == TYPE_CODE_FUNC) arg = value_coerce_function (arg); #endif type = VALUE_TYPE (arg); if (TYPE_CODE (type) == TYPE_CODE_INT && TYPE_LENGTH (type) < TYPE_LENGTH (builtin_type_int)) return value_cast (builtin_type_int, arg); if (TYPE_CODE (type) == TYPE_CODE_FLT && TYPE_LENGTH (type) < TYPE_LENGTH (builtin_type_double)) return value_cast (builtin_type_double, arg); return arg; } /* Push the value ARG, first coercing it as an argument to a C function. */ static CORE_ADDR value_arg_push (sp, arg) register CORE_ADDR sp; value arg; { return value_push (sp, value_arg_coerce (arg)); } /* Determine a function's address and its return type from its value. Calls error() if the function is not valid for calling. */ static CORE_ADDR find_function_addr (function, retval_type) value function; struct type **retval_type; { register struct type *ftype = VALUE_TYPE (function); register enum type_code code = TYPE_CODE (ftype); struct type *value_type; CORE_ADDR funaddr; /* If it's a member function, just look at the function part of it. */ /* Determine address to call. */ if (code == TYPE_CODE_FUNC || code == TYPE_CODE_METHOD) { funaddr = VALUE_ADDRESS (function); value_type = TYPE_TARGET_TYPE (ftype); } else if (code == TYPE_CODE_PTR) { funaddr = value_as_pointer (function); if (TYPE_CODE (TYPE_TARGET_TYPE (ftype)) == TYPE_CODE_FUNC || TYPE_CODE (TYPE_TARGET_TYPE (ftype)) == TYPE_CODE_METHOD) value_type = TYPE_TARGET_TYPE (TYPE_TARGET_TYPE (ftype)); else value_type = builtin_type_int; } else if (code == TYPE_CODE_INT) { /* Handle the case of functions lacking debugging info. Their values are characters since their addresses are char */ if (TYPE_LENGTH (ftype) == 1) funaddr = value_as_pointer (value_addr (function)); else /* Handle integer used as address of a function. */ funaddr = (CORE_ADDR) value_as_long (function); value_type = builtin_type_int; } else error ("Invalid data type for function to be called."); *retval_type = value_type; return funaddr; } #if defined (CALL_DUMMY) /* All this stuff with a dummy frame may seem unnecessarily complicated (why not just save registers in GDB?). The purpose of pushing a dummy frame which looks just like a real frame is so that if you call a function and then hit a breakpoint (get a signal, etc), "backtrace" will look right. Whether the backtrace needs to actually show the stack at the time the inferior function was called is debatable, but it certainly needs to not display garbage. So if you are contemplating making dummy frames be different from normal frames, consider that. */ /* Perform a function call in the inferior. ARGS is a vector of values of arguments (NARGS of them). FUNCTION is a value, the function to be called. Returns a value representing what the function returned. May fail to return, if a breakpoint or signal is hit during the execution of the function. */ value call_function_by_hand (function, nargs, args) value function; int nargs; value *args; { register CORE_ADDR sp; register int i; CORE_ADDR start_sp; /* CALL_DUMMY is an array of words (REGISTER_TYPE), but each word is in host byte order. It is switched to target byte order before calling FIX_CALL_DUMMY. */ static REGISTER_TYPE dummy[] = CALL_DUMMY; REGISTER_TYPE dummy1[sizeof dummy / sizeof (REGISTER_TYPE)]; CORE_ADDR old_sp; struct type *value_type; unsigned char struct_return; CORE_ADDR struct_addr; struct inferior_status inf_status; struct cleanup *old_chain; CORE_ADDR funaddr; int using_gcc; CORE_ADDR real_pc; if (!target_has_execution) noprocess(); save_inferior_status (&inf_status, 1); old_chain = make_cleanup (restore_inferior_status, &inf_status); /* PUSH_DUMMY_FRAME is responsible for saving the inferior registers (and POP_FRAME for restoring them). (At least on most machines) they are saved on the stack in the inferior. */ PUSH_DUMMY_FRAME; old_sp = sp = read_sp (); #if 1 INNER_THAN 2 /* Stack grows down */ sp -= sizeof dummy; start_sp = sp; #else /* Stack grows up */ start_sp = sp; sp += sizeof dummy; #endif funaddr = find_function_addr (function, &value_type); { struct block *b = block_for_pc (funaddr); /* If compiled without -g, assume GCC. */ using_gcc = b == NULL || BLOCK_GCC_COMPILED (b); } /* Are we returning a value using a structure return or a normal value return? */ struct_return = using_struct_return (function, funaddr, value_type, using_gcc); /* Create a call sequence customized for this function and the number of arguments for it. */ for (i = 0; i < sizeof dummy / sizeof (REGISTER_TYPE); i++) store_unsigned_integer (&dummy1[i], sizeof (REGISTER_TYPE), (unsigned LONGEST)dummy[i]); #ifdef GDB_TARGET_IS_HPPA real_pc = FIX_CALL_DUMMY (dummy1, start_sp, funaddr, nargs, args, value_type, using_gcc); #else FIX_CALL_DUMMY (dummy1, start_sp, funaddr, nargs, args, value_type, using_gcc); real_pc = start_sp; #endif #if CALL_DUMMY_LOCATION == ON_STACK write_memory (start_sp, (char *)dummy1, sizeof dummy); #endif /* On stack. */ #if CALL_DUMMY_LOCATION == BEFORE_TEXT_END /* Convex Unix prohibits executing in the stack segment. */ /* Hope there is empty room at the top of the text segment. */ { extern CORE_ADDR text_end; static checked = 0; if (!checked) for (start_sp = text_end - sizeof dummy; start_sp < text_end; ++start_sp) if (read_memory_integer (start_sp, 1) != 0) error ("text segment full -- no place to put call"); checked = 1; sp = old_sp; real_pc = text_end - sizeof dummy; write_memory (real_pc, (char *)dummy1, sizeof dummy); } #endif /* Before text_end. */ #if CALL_DUMMY_LOCATION == AFTER_TEXT_END { extern CORE_ADDR text_end; int errcode; sp = old_sp; real_pc = text_end; errcode = target_write_memory (real_pc, (char *)dummy1, sizeof dummy); if (errcode != 0) error ("Cannot write text segment -- call_function failed"); } #endif /* After text_end. */ #if CALL_DUMMY_LOCATION == AT_ENTRY_POINT real_pc = funaddr; #endif /* At entry point. */ #ifdef lint sp = old_sp; /* It really is used, for some ifdef's... */ #endif #ifdef STACK_ALIGN /* If stack grows down, we must leave a hole at the top. */ { int len = 0; /* Reserve space for the return structure to be written on the stack, if necessary */ if (struct_return) len += TYPE_LENGTH (value_type); for (i = nargs - 1; i >= 0; i--) len += TYPE_LENGTH (VALUE_TYPE (value_arg_coerce (args[i]))); #ifdef CALL_DUMMY_STACK_ADJUST len += CALL_DUMMY_STACK_ADJUST; #endif #if 1 INNER_THAN 2 sp -= STACK_ALIGN (len) - len; #else sp += STACK_ALIGN (len) - len; #endif } #endif /* STACK_ALIGN */ /* Reserve space for the return structure to be written on the stack, if necessary */ if (struct_return) { #if 1 INNER_THAN 2 sp -= TYPE_LENGTH (value_type); struct_addr = sp; #else struct_addr = sp; sp += TYPE_LENGTH (value_type); #endif } #if defined (REG_STRUCT_HAS_ADDR) { /* This is a machine like the sparc, where we need to pass a pointer to the structure, not the structure itself. */ if (REG_STRUCT_HAS_ADDR (using_gcc)) for (i = nargs - 1; i >= 0; i--) if (TYPE_CODE (VALUE_TYPE (args[i])) == TYPE_CODE_STRUCT) { CORE_ADDR addr; #if !(1 INNER_THAN 2) /* The stack grows up, so the address of the thing we push is the stack pointer before we push it. */ addr = sp; #endif /* Push the structure. */ sp = value_push (sp, args[i]); #if 1 INNER_THAN 2 /* The stack grows down, so the address of the thing we push is the stack pointer after we push it. */ addr = sp; #endif /* The value we're going to pass is the address of the thing we just pushed. */ args[i] = value_from_longest (lookup_pointer_type (value_type), (LONGEST) addr); } } #endif /* REG_STRUCT_HAS_ADDR. */ #ifdef PUSH_ARGUMENTS PUSH_ARGUMENTS(nargs, args, sp, struct_return, struct_addr); #else /* !PUSH_ARGUMENTS */ for (i = nargs - 1; i >= 0; i--) sp = value_arg_push (sp, args[i]); #endif /* !PUSH_ARGUMENTS */ #ifdef CALL_DUMMY_STACK_ADJUST #if 1 INNER_THAN 2 sp -= CALL_DUMMY_STACK_ADJUST; #else sp += CALL_DUMMY_STACK_ADJUST; #endif #endif /* CALL_DUMMY_STACK_ADJUST */ /* Store the address at which the structure is supposed to be written. Note that this (and the code which reserved the space above) assumes that gcc was used to compile this function. Since it doesn't cost us anything but space and if the function is pcc it will ignore this value, we will make that assumption. Also note that on some machines (like the sparc) pcc uses a convention like gcc's. */ if (struct_return) STORE_STRUCT_RETURN (struct_addr, sp); /* Write the stack pointer. This is here because the statements above might fool with it. On SPARC, this write also stores the register window into the right place in the new stack frame, which otherwise wouldn't happen. (See store_inferior_registers in sparc-nat.c.) */ write_sp (sp); { char retbuf[REGISTER_BYTES]; char *name; struct symbol *symbol; name = NULL; symbol = find_pc_function (funaddr); if (symbol) { name = SYMBOL_SOURCE_NAME (symbol); } else { /* Try the minimal symbols. */ struct minimal_symbol *msymbol = lookup_minimal_symbol_by_pc (funaddr); if (msymbol) { name = SYMBOL_SOURCE_NAME (msymbol); } } if (name == NULL) { char format[80]; sprintf (format, "at %s", local_hex_format ()); name = alloca (80); sprintf (name, format, (unsigned long) funaddr); } /* Execute the stack dummy routine, calling FUNCTION. When it is done, discard the empty frame after storing the contents of all regs into retbuf. */ if (run_stack_dummy (real_pc + CALL_DUMMY_START_OFFSET, retbuf)) { /* We stopped somewhere besides the call dummy. */ /* If we did the cleanups, we would print a spurious error message (Unable to restore previously selected frame), would write the registers from the inf_status (which is wrong), and would do other wrong things (like set stop_bpstat to the wrong thing). */ discard_cleanups (old_chain); /* Prevent memory leak. */ bpstat_clear (&inf_status.stop_bpstat); /* The following error message used to say "The expression which contained the function call has been discarded." It is a hard concept to explain in a few words. Ideally, GDB would be able to resume evaluation of the expression when the function finally is done executing. Perhaps someday this will be implemented (it would not be easy). */ /* FIXME: Insert a bunch of wrap_here; name can be very long if it's a C++ name with arguments and stuff. */ error ("\ The program being debugged stopped while in a function called from GDB.\n\ When the function (%s) is done executing, GDB will silently\n\ stop (instead of continuing to evaluate the expression containing\n\ the function call).", name); } do_cleanups (old_chain); /* Figure out the value returned by the function. */ return value_being_returned (value_type, retbuf, struct_return); } } #else /* no CALL_DUMMY. */ value call_function_by_hand (function, nargs, args) value function; int nargs; value *args; { error ("Cannot invoke functions on this machine."); } #endif /* no CALL_DUMMY. */ /* Create a value for an array by allocating space in the inferior, copying the data into that space, and then setting up an array value. The array bounds are set from LOWBOUND and HIGHBOUND, and the array is populated from the values passed in ELEMVEC. The element type of the array is inherited from the type of the first element, and all elements must have the same size (though we don't currently enforce any restriction on their types). */ value value_array (lowbound, highbound, elemvec) int lowbound; int highbound; value *elemvec; { int nelem; int idx; int typelength; value val; struct type *rangetype; struct type *arraytype; CORE_ADDR addr; /* Validate that the bounds are reasonable and that each of the elements have the same size. */ nelem = highbound - lowbound + 1; if (nelem <= 0) { error ("bad array bounds (%d, %d)", lowbound, highbound); } typelength = TYPE_LENGTH (VALUE_TYPE (elemvec[0])); for (idx = 0; idx < nelem; idx++) { if (TYPE_LENGTH (VALUE_TYPE (elemvec[idx])) != typelength) { error ("array elements must all be the same size"); } } /* Allocate space to store the array in the inferior, and then initialize it by copying in each element. FIXME: Is it worth it to create a local buffer in which to collect each value and then write all the bytes in one operation? */ addr = allocate_space_in_inferior (nelem * typelength); for (idx = 0; idx < nelem; idx++) { write_memory (addr + (idx * typelength), VALUE_CONTENTS (elemvec[idx]), typelength); } /* Create the array type and set up an array value to be evaluated lazily. */ rangetype = create_range_type ((struct type *) NULL, builtin_type_int, lowbound, highbound); arraytype = create_array_type ((struct type *) NULL, VALUE_TYPE (elemvec[0]), rangetype); val = value_at_lazy (arraytype, addr); return (val); } /* Create a value for a string constant by allocating space in the inferior, copying the data into that space, and returning the address with type TYPE_CODE_STRING. PTR points to the string constant data; LEN is number of characters. Note that string types are like array of char types with a lower bound of zero and an upper bound of LEN - 1. Also note that the string may contain embedded null bytes. */ value value_string (ptr, len) char *ptr; int len; { value val; struct type *rangetype; struct type *stringtype; CORE_ADDR addr; /* Allocate space to store the string in the inferior, and then copy LEN bytes from PTR in gdb to that address in the inferior. */ addr = allocate_space_in_inferior (len); write_memory (addr, ptr, len); /* Create the string type and set up a string value to be evaluated lazily. */ rangetype = create_range_type ((struct type *) NULL, builtin_type_int, 0, len - 1); stringtype = create_string_type ((struct type *) NULL, rangetype); val = value_at_lazy (stringtype, addr); return (val); } /* See if we can pass arguments in T2 to a function which takes arguments of types T1. Both t1 and t2 are NULL-terminated vectors. If some arguments need coercion of some sort, then the coerced values are written into T2. Return value is 0 if the arguments could be matched, or the position at which they differ if not. STATICP is nonzero if the T1 argument list came from a static member function. For non-static member functions, we ignore the first argument, which is the type of the instance variable. This is because we want to handle calls with objects from derived classes. This is not entirely correct: we should actually check to make sure that a requested operation is type secure, shouldn't we? FIXME. */ static int typecmp (staticp, t1, t2) int staticp; struct type *t1[]; value t2[]; { int i; if (t2 == 0) return 1; if (staticp && t1 == 0) return t2[1] != 0; if (t1 == 0) return 1; if (TYPE_CODE (t1[0]) == TYPE_CODE_VOID) return 0; if (t1[!staticp] == 0) return 0; for (i = !staticp; t1[i] && TYPE_CODE (t1[i]) != TYPE_CODE_VOID; i++) { if (! t2[i]) return i+1; if (TYPE_CODE (t1[i]) == TYPE_CODE_REF /* We should be doing hairy argument matching, as below. */ && (TYPE_CODE (TYPE_TARGET_TYPE (t1[i])) == TYPE_CODE (VALUE_TYPE (t2[i])))) { t2[i] = value_addr (t2[i]); continue; } if (TYPE_CODE (t1[i]) == TYPE_CODE_PTR && TYPE_CODE (VALUE_TYPE (t2[i])) == TYPE_CODE_ARRAY) /* Array to pointer is a `trivial conversion' according to the ARM. */ continue; /* We should be doing much hairier argument matching (see section 13.2 of the ARM), but as a quick kludge, just check for the same type code. */ if (TYPE_CODE (t1[i]) != TYPE_CODE (VALUE_TYPE (t2[i]))) return i+1; } if (!t1[i]) return 0; return t2[i] ? i+1 : 0; } /* Helper function used by value_struct_elt to recurse through baseclasses. Look for a field NAME in ARG1. Adjust the address of ARG1 by OFFSET bytes, and search in it assuming it has (class) type TYPE. If found, return value, else return NULL. If LOOKING_FOR_BASECLASS, then instead of looking for struct fields, look for a baseclass named NAME. */ static value search_struct_field (name, arg1, offset, type, looking_for_baseclass) char *name; register value arg1; int offset; register struct type *type; int looking_for_baseclass; { int i; check_stub_type (type); if (! looking_for_baseclass) for (i = TYPE_NFIELDS (type) - 1; i >= TYPE_N_BASECLASSES (type); i--) { char *t_field_name = TYPE_FIELD_NAME (type, i); if (t_field_name && STREQ (t_field_name, name)) { value v; if (TYPE_FIELD_STATIC (type, i)) { char *phys_name = TYPE_FIELD_STATIC_PHYSNAME (type, i); struct symbol *sym = lookup_symbol (phys_name, 0, VAR_NAMESPACE, 0, NULL); if (sym == NULL) error ("Internal error: could not find physical static variable named %s", phys_name); v = value_at (TYPE_FIELD_TYPE (type, i), (CORE_ADDR)SYMBOL_BLOCK_VALUE (sym)); } else v = value_primitive_field (arg1, offset, i, type); if (v == 0) error("there is no field named %s", name); return v; } } for (i = TYPE_N_BASECLASSES (type) - 1; i >= 0; i--) { value v; /* If we are looking for baseclasses, this is what we get when we hit them. But it could happen that the base part's member name is not yet filled in. */ int found_baseclass = (looking_for_baseclass && TYPE_BASECLASS_NAME (type, i) != NULL && STREQ (name, TYPE_BASECLASS_NAME (type, i))); if (BASETYPE_VIA_VIRTUAL (type, i)) { value v2; /* Fix to use baseclass_offset instead. FIXME */ baseclass_addr (type, i, VALUE_CONTENTS (arg1) + offset, &v2, (int *)NULL); if (v2 == 0) error ("virtual baseclass botch"); if (found_baseclass) return v2; v = search_struct_field (name, v2, 0, TYPE_BASECLASS (type, i), looking_for_baseclass); } else if (found_baseclass) v = value_primitive_field (arg1, offset, i, type); else v = search_struct_field (name, arg1, offset + TYPE_BASECLASS_BITPOS (type, i) / 8, TYPE_BASECLASS (type, i), looking_for_baseclass); if (v) return v; } return NULL; } /* Helper function used by value_struct_elt to recurse through baseclasses. Look for a field NAME in ARG1. Adjust the address of ARG1 by OFFSET bytes, and search in it assuming it has (class) type TYPE. If found, return value, else if name matched and args not return (value)-1, else return NULL. */ static value search_struct_method (name, arg1p, args, offset, static_memfuncp, type) char *name; register value *arg1p, *args; int offset, *static_memfuncp; register struct type *type; { int i; static int name_matched = 0; check_stub_type (type); for (i = TYPE_NFN_FIELDS (type) - 1; i >= 0; i--) { char *t_field_name = TYPE_FN_FIELDLIST_NAME (type, i); if (t_field_name && STREQ (t_field_name, name)) { int j = TYPE_FN_FIELDLIST_LENGTH (type, i) - 1; struct fn_field *f = TYPE_FN_FIELDLIST1 (type, i); name_matched = 1; if (j > 0 && args == 0) error ("cannot resolve overloaded method `%s'", name); while (j >= 0) { if (TYPE_FN_FIELD_STUB (f, j)) check_stub_method (type, i, j); if (!typecmp (TYPE_FN_FIELD_STATIC_P (f, j), TYPE_FN_FIELD_ARGS (f, j), args)) { if (TYPE_FN_FIELD_VIRTUAL_P (f, j)) return (value)value_virtual_fn_field (arg1p, f, j, type, offset); if (TYPE_FN_FIELD_STATIC_P (f, j) && static_memfuncp) *static_memfuncp = 1; return (value)value_fn_field (arg1p, f, j, type, offset); } j--; } } } for (i = TYPE_N_BASECLASSES (type) - 1; i >= 0; i--) { value v; int base_offset; if (BASETYPE_VIA_VIRTUAL (type, i)) { base_offset = baseclass_offset (type, i, *arg1p, offset); if (base_offset == -1) error ("virtual baseclass botch"); } else { base_offset = TYPE_BASECLASS_BITPOS (type, i) / 8; } v = search_struct_method (name, arg1p, args, base_offset + offset, static_memfuncp, TYPE_BASECLASS (type, i)); if (v == (value) -1) { name_matched = 1; } else if (v) { /* FIXME-bothner: Why is this commented out? Why is it here? */ /* *arg1p = arg1_tmp;*/ return v; } } if (name_matched) return (value) -1; else return NULL; } /* Given *ARGP, a value of type (pointer to a)* structure/union, extract the component named NAME from the ultimate target structure/union and return it as a value with its appropriate type. ERR is used in the error message if *ARGP's type is wrong. C++: ARGS is a list of argument types to aid in the selection of an appropriate method. Also, handle derived types. STATIC_MEMFUNCP, if non-NULL, points to a caller-supplied location where the truthvalue of whether the function that was resolved was a static member function or not is stored. ERR is an error message to be printed in case the field is not found. */ value value_struct_elt (argp, args, name, static_memfuncp, err) register value *argp, *args; char *name; int *static_memfuncp; char *err; { register struct type *t; value v; COERCE_ARRAY (*argp); t = VALUE_TYPE (*argp); /* Follow pointers until we get to a non-pointer. */ while (TYPE_CODE (t) == TYPE_CODE_PTR || TYPE_CODE (t) == TYPE_CODE_REF) { *argp = value_ind (*argp); /* Don't coerce fn pointer to fn and then back again! */ if (TYPE_CODE (VALUE_TYPE (*argp)) != TYPE_CODE_FUNC) COERCE_ARRAY (*argp); t = VALUE_TYPE (*argp); } if (TYPE_CODE (t) == TYPE_CODE_MEMBER) error ("not implemented: member type in value_struct_elt"); if ( TYPE_CODE (t) != TYPE_CODE_STRUCT && TYPE_CODE (t) != TYPE_CODE_UNION) error ("Attempt to extract a component of a value that is not a %s.", err); /* Assume it's not, unless we see that it is. */ if (static_memfuncp) *static_memfuncp =0; if (!args) { /* if there are no arguments ...do this... */ /* Try as a field first, because if we succeed, there is less work to be done. */ v = search_struct_field (name, *argp, 0, t, 0); if (v) return v; /* C++: If it was not found as a data field, then try to return it as a pointer to a method. */ if (destructor_name_p (name, t)) error ("Cannot get value of destructor"); v = search_struct_method (name, argp, args, 0, static_memfuncp, t); if (v == 0) { if (TYPE_NFN_FIELDS (t)) error ("There is no member or method named %s.", name); else error ("There is no member named %s.", name); } return v; } if (destructor_name_p (name, t)) { if (!args[1]) { /* destructors are a special case. */ return (value)value_fn_field (NULL, TYPE_FN_FIELDLIST1 (t, 0), TYPE_FN_FIELDLIST_LENGTH (t, 0), 0, 0); } else { error ("destructor should not have any argument"); } } else v = search_struct_method (name, argp, args, 0, static_memfuncp, t); if (v == (value) -1) { error("Argument list of %s mismatch with component in the structure.", name); } else if (v == 0) { /* See if user tried to invoke data as function. If so, hand it back. If it's not callable (i.e., a pointer to function), gdb should give an error. */ v = search_struct_field (name, *argp, 0, t, 0); } if (!v) error ("Structure has no component named %s.", name); return v; } /* C++: return 1 is NAME is a legitimate name for the destructor of type TYPE. If TYPE does not have a destructor, or if NAME is inappropriate for TYPE, an error is signaled. */ int destructor_name_p (name, type) const char *name; const struct type *type; { /* destructors are a special case. */ if (name[0] == '~') { char *dname = type_name_no_tag (type); if (!STREQ (dname, name+1)) error ("name of destructor must equal name of class"); else return 1; } return 0; } /* Helper function for check_field: Given TYPE, a structure/union, return 1 if the component named NAME from the ultimate target structure/union is defined, otherwise, return 0. */ static int check_field_in (type, name) register struct type *type; const char *name; { register int i; for (i = TYPE_NFIELDS (type) - 1; i >= TYPE_N_BASECLASSES (type); i--) { char *t_field_name = TYPE_FIELD_NAME (type, i); if (t_field_name && STREQ (t_field_name, name)) return 1; } /* C++: If it was not found as a data field, then try to return it as a pointer to a method. */ /* Destructors are a special case. */ if (destructor_name_p (name, type)) return 1; for (i = TYPE_NFN_FIELDS (type) - 1; i >= 0; --i) { if (STREQ (TYPE_FN_FIELDLIST_NAME (type, i), name)) return 1; } for (i = TYPE_N_BASECLASSES (type) - 1; i >= 0; i--) if (check_field_in (TYPE_BASECLASS (type, i), name)) return 1; return 0; } /* C++: Given ARG1, a value of type (pointer to a)* structure/union, return 1 if the component named NAME from the ultimate target structure/union is defined, otherwise, return 0. */ int check_field (arg1, name) register value arg1; const char *name; { register struct type *t; COERCE_ARRAY (arg1); t = VALUE_TYPE (arg1); /* Follow pointers until we get to a non-pointer. */ while (TYPE_CODE (t) == TYPE_CODE_PTR || TYPE_CODE (t) == TYPE_CODE_REF) t = TYPE_TARGET_TYPE (t); if (TYPE_CODE (t) == TYPE_CODE_MEMBER) error ("not implemented: member type in check_field"); if ( TYPE_CODE (t) != TYPE_CODE_STRUCT && TYPE_CODE (t) != TYPE_CODE_UNION) error ("Internal error: `this' is not an aggregate"); return check_field_in (t, name); } /* C++: Given an aggregate type CURTYPE, and a member name NAME, return the address of this member as a "pointer to member" type. If INTYPE is non-null, then it will be the type of the member we are looking for. This will help us resolve "pointers to member functions". This function is used to resolve user expressions of the form "DOMAIN::NAME". */ value value_struct_elt_for_reference (domain, offset, curtype, name, intype) struct type *domain, *curtype, *intype; int offset; char *name; { register struct type *t = curtype; register int i; value v; if ( TYPE_CODE (t) != TYPE_CODE_STRUCT && TYPE_CODE (t) != TYPE_CODE_UNION) error ("Internal error: non-aggregate type to value_struct_elt_for_reference"); for (i = TYPE_NFIELDS (t) - 1; i >= TYPE_N_BASECLASSES (t); i--) { char *t_field_name = TYPE_FIELD_NAME (t, i); if (t_field_name && STREQ (t_field_name, name)) { if (TYPE_FIELD_STATIC (t, i)) { char *phys_name = TYPE_FIELD_STATIC_PHYSNAME (t, i); struct symbol *sym = lookup_symbol (phys_name, 0, VAR_NAMESPACE, 0, NULL); if (sym == NULL) error ("Internal error: could not find physical static variable named %s", phys_name); return value_at (SYMBOL_TYPE (sym), (CORE_ADDR)SYMBOL_BLOCK_VALUE (sym)); } if (TYPE_FIELD_PACKED (t, i)) error ("pointers to bitfield members not allowed"); return value_from_longest (lookup_reference_type (lookup_member_type (TYPE_FIELD_TYPE (t, i), domain)), offset + (LONGEST) (TYPE_FIELD_BITPOS (t, i) >> 3)); } } /* C++: If it was not found as a data field, then try to return it as a pointer to a method. */ /* Destructors are a special case. */ if (destructor_name_p (name, t)) { error ("member pointers to destructors not implemented yet"); } /* Perform all necessary dereferencing. */ while (intype && TYPE_CODE (intype) == TYPE_CODE_PTR) intype = TYPE_TARGET_TYPE (intype); for (i = TYPE_NFN_FIELDS (t) - 1; i >= 0; --i) { if (STREQ (TYPE_FN_FIELDLIST_NAME (t, i), name)) { int j = TYPE_FN_FIELDLIST_LENGTH (t, i); struct fn_field *f = TYPE_FN_FIELDLIST1 (t, i); if (intype == 0 && j > 1) error ("non-unique member `%s' requires type instantiation", name); if (intype) { while (j--) if (TYPE_FN_FIELD_TYPE (f, j) == intype) break; if (j < 0) error ("no member function matches that type instantiation"); } else j = 0; if (TYPE_FN_FIELD_STUB (f, j)) check_stub_method (t, i, j); if (TYPE_FN_FIELD_VIRTUAL_P (f, j)) { return value_from_longest (lookup_reference_type (lookup_member_type (TYPE_FN_FIELD_TYPE (f, j), domain)), (LONGEST) METHOD_PTR_FROM_VOFFSET (TYPE_FN_FIELD_VOFFSET (f, j))); } else { struct symbol *s = lookup_symbol (TYPE_FN_FIELD_PHYSNAME (f, j), 0, VAR_NAMESPACE, 0, NULL); if (s == NULL) { v = 0; } else { v = read_var_value (s, 0); #if 0 VALUE_TYPE (v) = lookup_reference_type (lookup_member_type (TYPE_FN_FIELD_TYPE (f, j), domain)); #endif } return v; } } } for (i = TYPE_N_BASECLASSES (t) - 1; i >= 0; i--) { value v; int base_offset; if (BASETYPE_VIA_VIRTUAL (t, i)) base_offset = 0; else base_offset = TYPE_BASECLASS_BITPOS (t, i) / 8; v = value_struct_elt_for_reference (domain, offset + base_offset, TYPE_BASECLASS (t, i), name, intype); if (v) return v; } return 0; } /* C++: return the value of the class instance variable, if one exists. Flag COMPLAIN signals an error if the request is made in an inappropriate context. */ value value_of_this (complain) int complain; { extern FRAME selected_frame; struct symbol *func, *sym; struct block *b; int i; static const char funny_this[] = "this"; value this; if (selected_frame == 0) if (complain) error ("no frame selected"); else return 0; func = get_frame_function (selected_frame); if (!func) { if (complain) error ("no `this' in nameless context"); else return 0; } b = SYMBOL_BLOCK_VALUE (func); i = BLOCK_NSYMS (b); if (i <= 0) if (complain) error ("no args, no `this'"); else return 0; /* Calling lookup_block_symbol is necessary to get the LOC_REGISTER symbol instead of the LOC_ARG one (if both exist). */ sym = lookup_block_symbol (b, funny_this, VAR_NAMESPACE); if (sym == NULL) { if (complain) error ("current stack frame not in method"); else return NULL; } this = read_var_value (sym, selected_frame); if (this == 0 && complain) error ("`this' argument at unknown address"); return this; }