struct A { virtual void foo(); virtual void bar(); }; void A::foo() { } // keep void A::bar() { } // loose struct B : public A { virtual void foo(); }; void B::foo() { } // keep void _start() __asm__("_start"); // keep A a; // keep B b; A *getme() { return &a; } // keep void _start() { getme()->foo(); } // In addition, keep A's virtual table. // We'll wind up keeping `b' and thus B's virtual table because // `a' and `b' are both referenced from the constructor function. extern "C" void __main() { }