/* This test code is from Wendell Baker (wbaker@comet.berkeley.edu) */ #include int a_i; char a_c; double a_d; typedef void *Pix; int f(int i) { return 0; } int f(int i, char c) { return 0; } int f(int i, char c, double d) { return 0; } int f(int i, char c, double d, char *cs) { return 0; } int f(int i, char c, double d, char *cs, void (*fig)(int, char)) { return 0; } int f(int i, char c, double d, char *cs, void (*fig)(char, int)) { return 0; } class R { public: int i; }; class S { public: int i; }; class T { public: int i; }; char g(char, const char, volatile char) { return 'c'; } char g(R, char&, const char&, volatile char&) { return 'c'; } char g(char*, const char*, volatile char*) { return 'c'; } char g(S, char*&, const char*&, volatile char*&) { return 'c'; } signed char g(T,signed char, const signed char, volatile signed char) { return 'c'; } signed char g(T, R, signed char&, const signed char&, volatile signed char&) { return 'c'; } signed char g(T, signed char*, const signed char*, volatile signed char*) { return 'c'; } signed char g(T, S, signed char*&, const signed char*&, volatile signed char*&) { return 'c'; } unsigned char g(unsigned char, const unsigned char, volatile unsigned char) { return 'c'; } unsigned char g(R, unsigned char&, const unsigned char&, volatile unsigned char&) { return 'c'; } unsigned char g(unsigned char*, const unsigned char*, volatile unsigned char*) { return 'c'; } unsigned char g(S, unsigned char*&, const unsigned char*&, volatile unsigned char*&) { return 'c'; } short g(short, const short, volatile short) { return 0; } short g(R, short&, const short&, volatile short&) { return 0; } short g(short*, const short*, volatile short*) { return 0; } short g(S, short*&, const short*&, volatile short*&) { return 0; } signed short g(T, signed short, const signed short, volatile signed short) { return 0; } signed short g(T, R, signed short&, const signed short&, volatile signed short&) { return 0; } signed short g(T, signed short*, const signed short*, volatile signed short*) { return 0; } signed short g(T, S, double, signed short*&, const signed short*&, volatile signed short*&) { return 0; } unsigned short g(unsigned short, const unsigned short, volatile unsigned short) { return 0; } unsigned short g(R, unsigned short&, const unsigned short&, volatile unsigned short&) { return 0; } unsigned short g(unsigned short*, const unsigned short*, volatile unsigned short*) { return 0; } unsigned short g(S, unsigned short*&, const unsigned short*&, volatile unsigned short*&) { return 0; } int g(int, const int, volatile int) { return 0; } int g(R, int&, const int&, volatile int&) { return 0; } int g(int*, const int*, volatile int*) { return 0; } int g(S, int*&, const int*&, volatile int*&) { return 0; } signed int g(T, signed int, const signed int, volatile signed int) { return 0; } signed int g(T, R, signed int&, const signed int&, volatile signed int&) { return 0; } signed int g(T, signed int*, const signed int*, volatile signed int*) { return 0; } signed int g(T, S, signed int*&, const signed int*&, volatile signed int*&) { return 0; } unsigned int g(unsigned int, const unsigned int, volatile unsigned int) { return 0; } unsigned int g(R, unsigned int&, const unsigned int&, volatile unsigned int&) { return 0; } unsigned int g(unsigned int*, const unsigned int*, volatile unsigned int*) { return 0; } unsigned int g(S, unsigned int*&, const unsigned int*&, volatile unsigned int*&) { return 0; } long g(long, const long, volatile long) { return 0; } long g(R, long&, const long&, volatile long&) { return 0; } long g(long*, const long*, volatile long*) { return 0; } long g(S, long*&, const long*&, volatile long*&) { return 0; } signed long g(T, signed long, const signed long, volatile signed long) { return 0; } signed long g(T, R, signed long&, const signed long&, volatile signed long&) { return 0; } signed long g(T, signed long*, const signed long*, volatile signed long*) { return 0; } signed long g(T, S, signed long*&, const signed long*&, volatile signed long*&) { return 0; } unsigned long g(unsigned long, const unsigned long, volatile unsigned long) { return 0; } unsigned long g(S, unsigned long&, const unsigned long&, volatile unsigned long&) { return 0; } unsigned long g(unsigned long*, const unsigned long*, volatile unsigned long*) { return 0; } unsigned long g(S, unsigned long*&, const unsigned long*&, volatile unsigned long*&) { return 0; } #ifdef __GNUC__ long long g(long long, const long long, volatile long long) { return 0; } long long g(S, long long&, const long long&, volatile long long&) { return 0; } long long g(long long*, const long long*, volatile long long*) { return 0; } long long g(R, long long*&, const long long*&, volatile long long*&) { return 0; } signed long long g(T, signed long long, const signed long long, volatile signed long long) { return 0; } signed long long g(T, R, signed long long&, const signed long long&, volatile signed long long&) { return 0; } signed long long g(T, signed long long*, const signed long long*, volatile signed long long*) { return 0; } signed long long g(T, S, signed long long*&, const signed long long*&, volatile signed long long*&) { return 0; } unsigned long long g(unsigned long long, const unsigned long long, volatile unsigned long long) { return 0; } unsigned long long g(R, unsigned long long*, const unsigned long long*, volatile unsigned long long*) { return 0; } unsigned long long g(unsigned long long&, const unsigned long long&, volatile unsigned long long&) { return 0; } unsigned long long g(S, unsigned long long*&, const unsigned long long*&, volatile unsigned long long*&) { return 0; } #endif float g(float, const float, volatile float) { return 0; } float g(char, float&, const float&, volatile float&) { return 0; } float g(float*, const float*, volatile float*) { return 0; } float g(char, float*&, const float*&, volatile float*&) { return 0; } double g(double, const double, volatile double) { return 0; } double g(char, double&, const double&, volatile double&) { return 0; } double g(double*, const double*, volatile double*) { return 0; } double g(char, double*&, const double*&, volatile double*&) { return 0; } #ifdef __GNUC__ long double g(long double, const long double, volatile long double) { return 0; } long double g(char, long double&, const long double&, volatile long double&) { return 0; } long double g(long double*, const long double*, volatile long double*) { return 0; } long double g(char, long double*&, const long double*&, volatile long double*&) { return 0; } #endif class c { public: c(int) {}; int i; }; class c g(c, const c, volatile c) { return 0; } c g(char, c&, const c&, volatile c&) { return 0; } c g(c*, const c*, volatile c*) { return 0; } c g(char, c*&, const c*&, volatile c*&) { return 0; } /* void h(char = 'a') { } void h(char, signed char = 'a') { } void h(unsigned char = 'a') { } */ /* void h(char = (char)'a') { } void h(char, signed char = (signed char)'a') { } void h(unsigned char = (unsigned char)'a') { } void h(short = (short)43) { } void h(char, signed short = (signed short)43) { } void h(unsigned short = (unsigned short)43) { } void h(int = (int)43) { } void h(char, signed int = (signed int)43) { } void h(unsigned int = (unsigned int)43) { } void h(long = (long)43) { } void h(char, signed long = (signed long)43) { } void h(unsigned long = (unsigned long)43) { } #ifdef __GNUC__ void h(long long = 43) { } void h(char, signed long long = 43) { } void h(unsigned long long = 43) { } #endif void h(float = 4.3e-10) { } void h(double = 4.3) { } #ifdef __GNUC__ void h(long double = 4.33e33) { } #endif */ /* An unneeded printf() definition - actually, just a stub - used to occupy this space. It has been removed and replaced with this comment which exists to occupy some lines so that templates.exp won't need adjustment. */ class T1 { public: static void* operator new(size_t) throw (); static void operator delete(void *pointer); void operator=(const T1&); T1& operator=(int); int operator==(int) const; int operator==(const T1&) const; int operator!=(int) const; int operator!=(const T1&) const; int operator<=(int) const; int operator<=(const T1&) const; int operator<(int) const; int operator<(const T1&) const; int operator>=(int) const; int operator>=(const T1&) const; int operator>(int) const; int operator>(const T1&) const; void operator+(int) const; T1& operator+(const T1&) const; void operator+=(int) const; T1& operator+=(const T1&) const; T1& operator++() const; void operator-(int) const; T1& operator-(const T1&) const; void operator-=(int) const; T1& operator-=(const T1&) const; T1& operator--() const; void operator*(int) const; T1& operator*(const T1&) const; void operator*=(int) const; T1& operator*=(const T1&) const; void operator/(int) const; T1& operator/(const T1&) const; void operator/=(int) const; T1& operator/=(const T1&) const; void operator%(int) const; T1& operator%(const T1&) const; void operator%=(int) const; T1& operator%=(const T1&) const; void operator&&(int) const; T1& operator&&(const T1&) const; void operator||(int) const; T1& operator||(const T1&) const; void operator&(int) const; T1& operator&(const T1&) const; void operator&=(int) const; T1& operator&=(const T1&) const; void operator|(int) const; T1& operator|(const T1&) const; void operator|=(int) const; T1& operator|=(const T1&) const; void operator^(int) const; T1& operator^(const T1&) const; void operator^=(int) const; T1& operator^=(const T1&) const; T1& operator!() const; T1& operator~() const; }; void* T1::operator new(size_t) throw () { return 0; } void T1::operator delete(void *pointer) { } class T2 { public: T2(int i): integer(i) { } int integer; }; int operator==(const T2&, const T2&) { return 0; } int operator==(const T2&, char) { return 0; } int operator!=(const T2&, const T2&) { return 0; } int operator!=(const T2&, char) { return 0; } int operator<=(const T2&, const T2&) { return 0; } int operator<=(const T2&, char) { return 0; } int operator<(const T2&, const T2&) { return 0; } int operator<(const T2&, char) { return 0; } int operator>=(const T2&, const T2&) { return 0; } int operator>=(const T2&, char) { return 0; } int operator>(const T2&, const T2&) { return 0; } int operator>(const T2&, char) { return 0; } T2 operator+(const T2 t, int i) { return t.integer + i; } T2 operator+(const T2 a, const T2& b) { return a.integer + b.integer; } T2& operator+=(T2& t, int i) { t.integer += i; return t; } T2& operator+=(T2& a, const T2& b) { a.integer += b.integer; return a; } T2 operator-(const T2 t, int i) { return t.integer - i; } T2 operator-(const T2 a, const T2& b) { return a.integer - b.integer; } T2& operator-=(T2& t, int i) { t.integer -= i; return t; } T2& operator-=(T2& a, const T2& b) { a.integer -= b.integer; return a; } T2 operator*(const T2 t, int i) { return t.integer * i; } T2 operator*(const T2 a, const T2& b) { return a.integer * b.integer; } T2& operator*=(T2& t, int i) { t.integer *= i; return t; } T2& operator*=(T2& a, const T2& b) { a.integer *= b.integer; return a; } T2 operator/(const T2 t, int i) { return t.integer / i; } T2 operator/(const T2 a, const T2& b) { return a.integer / b.integer; } T2& operator/=(T2& t, int i) { t.integer /= i; return t; } T2& operator/=(T2& a, const T2& b) { a.integer /= b.integer; return a; } T2 operator%(const T2 t, int i) { return t.integer % i; } T2 operator%(const T2 a, const T2& b) { return a.integer % b.integer; } T2& operator%=(T2& t, int i) { t.integer %= i; return t; } T2& operator%=(T2& a, const T2& b) { a.integer %= b.integer; return a; } template class T5 { public: T5(int); T5(const T5&); ~T5(); static void* operator new(size_t) throw (); static void operator delete(void *pointer); int value(); static T X; T x; int val; }; template T5::T5(int v) { val = v; } template T5::T5(const T5&) {} template T5::~T5() {} template void* T5::operator new(size_t) throw () { return 0; } template void T5::operator delete(void *pointer) { } template int T5::value() { return val; } template T GetMax (T a, T b) { T result; result = (a>b)? a : b; // set breakpoint on a line with no real code return (result); } #if ! defined(__GNUC__) || defined(GCC_BUG) template T T5::X; #endif T5 t5c(1); T5 t5i(2); T5 t5fi1(3); T5 t5fi2(4); class x { public: int (*manage[5])(double, void *(*malloc)(unsigned size), void (*free)(void *pointer)); int (*device[5])(int open(const char *, unsigned mode, unsigned perms, int extra), int *(*read)(int fd, void *place, unsigned size), int *(*write)(int fd, void *place, unsigned size), void (*close)(int fd)); }; T5 t5x(5); #if !defined(__GNUC__) || (__GNUC__ > 2) || (__GNUC__ == 2 && __GNUC_MINOR__ >= 6) template class T5; template class T5; template class T5; template class T5; template class T5; #endif class T7 { public: static int get(); static void put(int); }; int T7::get() { return 1; } void T7::put(int i) { // nothing } // More template kinds. GDB 4.16 didn't handle these, but // Wildebeest does. Note: Assuming HP aCC is used to compile // this file; with g++ or HP cfront or other compilers the // demangling may not get done correctly. // Ordinary template, to be instantiated with different types template class Foo { public: int x; T t; T foo (int, T); }; template T Foo::foo (int i, T tt) { return tt; } // Template with int parameter template class Bar { public: int x; T t; T bar (int, T); }; template T Bar::bar (int i, T tt) { if (i < sz) return tt; else return 0; } // function template with int parameter template int dummy (T tt, int i) { return tt; } // Template with partial specializations template class Spec { public: int x; T1 spec (T2); }; template T1 Spec::spec (T2 t2) { return 0; } template class Spec { public: int x; T spec (T*); }; template T Spec::spec (T * tp) { return *tp; } // Template with char parameter template class Baz { public: ~Baz () { }; int x; T t; T baz (int, T); }; template T Baz::baz (int i, T tt) { if (i < sz) return tt; else return 0; } typedef Baz intBazOne; // Template with char * parameter template class Qux { public: int x; T t; T qux (int, T); }; template T Qux::qux (int i, T tt) { if (sz[0] == 'q') return tt; else return 0; } // Template with a function pointer parameter template class Qux1 { public: int x; T t; T qux (int, T); }; template T Qux1::qux (int i, T tt) { if (f != 0) return tt; else return 0; } // Some functions to provide as arguments to template int gf1 (int a) { return a * 2 + 13; } int gf2 (int a) { return a * 2 + 26; } char string[3]; // Template for nested instantiations template class Garply { public: int x; T t; T garply (int, T); }; template T Garply::garply (int i, T tt) { if (i > x) return tt; else { x += i; return tt; } } int main() { int i; long l, m, n; #ifdef usestubs set_debug_traps(); breakpoint(); #endif i = i + 1; // New tests added here Foo fint={0,0}; Foo fchar={0,0}; Foo fvpchar = {0, 0}; Bar bint; Bar 3)> bint2; Baz bazint; Baz bazint2; Qux quxint2; Qux quxint; Qux1 qux11; int x = fint.foo(33, 47); char c = fchar.foo(33, 'x'); volatile char * cp = fvpchar.foo(33, 0); int y = dummy (400, 600); int z = bint.bar(55, 66); z += bint2.bar(55, 66); c = bazint2.baz(4, 'y'); c = quxint2.qux(4, 'z'); y = bazint.baz(4,3); y = quxint.qux(4, 22); y += qux11.qux(4, 22); y *= gf1(y) - gf2(y); Spec sic; Spec siip; sic.spec ('c'); siip.spec (&x); Garply f; Garply fc; f.x = 13; Garply > nf; nf.x = 31; x = f.garply (3, 4); fc = nf.garply (3, fc); y = x + fc.x; i=GetMax(x,y); n=GetMax(l,m); intBazOne ibo; z = ibo.baz (2, 21); return 0; }