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384
bfd/linker.c
384
bfd/linker.c
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@ -24,6 +24,388 @@ the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
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#include "bfdlink.h"
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#include "genlink.h"
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/*
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SECTION
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Linker Functions
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@cindex Linker
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The linker uses three special entry points in the BFD target
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vector. It is not necessary to write special routines for
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these entry points when creating a new BFD back end, since
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generic versions are provided. However, writing them can
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speed up linking and make it use significantly less runtime
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memory.
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The first routine creates a hash table used by the other
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routines. The second routine adds the symbols from an object
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file to the hash table. The third routine takes all the
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object files and links them together to create the output
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file. These routines are designed so that the linker proper
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does not need to know anything about the symbols in the object
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files that it is linking. The linker merely arranges the
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sections as directed by the linker script and lets BFD handle
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the details of symbols and relocs.
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The second routine and third routines are passed a pointer to
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a <<struct bfd_link_info>> structure (defined in
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<<bfdlink.h>>) which holds information relevant to the link,
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including the linker hash table (which was created by the
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first routine) and a set of callback functions to the linker
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proper.
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The generic linker routines are in <<linker.c>>, and use the
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header file <<genlink.h>>. As of this writing, the only back
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ends which have implemented versions of these routines are
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a.out (in <<aoutx.h>>) and ECOFF (in <<ecoff.c>>). The a.out
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routines are used as examples throughout this section.
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@menu
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@* Creating a Linker Hash Table::
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@* Adding Symbols to the Hash Table::
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@* Performing the Final Link::
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@end menu
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INODE
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Creating a Linker Hash Table, Adding Symbols to the Hash Table, Linker Functions, Linker Functions
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SUBSECTION
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Creating a linker hash table
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@cindex _bfd_link_hash_table_create in target vector
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@cindex target vector (_bfd_link_hash_table_create)
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The linker routines must create a hash table, which must be
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derived from <<struct bfd_link_hash_table>> described in
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<<bfdlink.c>>. @xref{Hash Tables} for information on how to
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create a derived hash table. This entry point is called using
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the target vector of the linker output file.
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The <<_bfd_link_hash_table_create>> entry point must allocate
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and initialize an instance of the desired hash table. If the
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back end does not require any additional information to be
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stored with the entries in the hash table, the entry point may
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simply create a <<struct bfd_link_hash_table>>. Most likely,
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however, some additional information will be needed.
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For example, with each entry in the hash table the a.out
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linker keeps the index the symbol has in the final output file
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(this index number is used so that when doing a relocateable
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link the symbol index used in the output file can be quickly
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filled in when copying over a reloc). The a.out linker code
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defines the required structures and functions for a hash table
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derived from <<struct bfd_link_hash_table>>. The a.out linker
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hash table is created by the function
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<<NAME(aout,link_hash_table_create)>>; it simply allocates
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space for the hash table, initializes it, and returns a
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pointer to it.
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When writing the linker routines for a new back end, you will
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generally not know exactly which fields will be required until
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you have finished. You should simply create a new hash table
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which defines no additional fields, and then simply add fields
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as they become necessary.
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INODE
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Adding Symbols to the Hash Table, Performing the Final Link, Creating a Linker Hash Table, Linker Functions
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SUBSECTION
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Adding symbols to the hash table
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@cindex _bfd_link_add_symbols in target vector
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@cindex target vector (_bfd_link_add_symbols)
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The linker proper will call the <<_bfd_link_add_symbols>>
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entry point for each object file or archive which is to be
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linked (typically these are the files named on the command
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line, but some may also come from the linker script). The
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entry point is responsible for examining the file. For an
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object file, BFD must add any relevant symbol information to
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the hash table. For an archive, BFD must determine which
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elements of the archive should be used and adding them to the
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link.
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The a.out version of this entry point is
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<<NAME(aout,link_add_symbols)>>.
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@menu
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@* Differing file formats::
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@* Adding symbols from an object file::
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@* Adding symbols from an archive::
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@end menu
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INODE
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Differing file formats, Adding symbols from an object file, Adding Symbols to the Hash Table, Adding Symbols to the Hash Table
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SUBSUBSECTION
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Differing file formats
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Normally all the files involved in a link will be of the same
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format, but it is also possible to link together different
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format object files, and the back end must support that. The
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<<_bfd_link_add_symbols>> entry point is called via the target
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vector of the file to be added. This has an important
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consequence: the function may not assume that the hash table
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is the type created by the corresponding
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<<_bfd_link_hash_table_create>> vector. All the
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<<_bfd_link_add_symbols>> function can assume about the hash
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table is that it is derived from <<struct
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bfd_link_hash_table>>.
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Sometimes the <<_bfd_link_add_symbols>> function must store
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some information in the hash table entry to be used by the
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<<_bfd_final_link>> function. In such a case the <<creator>>
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field of the hash table must be checked to make sure that the
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hash table was created by an object file of the same format.
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The <<_bfd_final_link>> routine must be prepared to handle a
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hash entry without any extra information added by the
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<<_bfd_link_add_symbols>> function. A hash entry without
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extra information will also occur when the linker script
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directs the linker to create a symbol. Note that, regardless
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of how a hash table entry is added, all the fields will be
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initialized to some sort of null value by the hash table entry
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initialization function.
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See <<ecoff_link_add_externals>> for an example of how to
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check the <<creator>> field before saving information (in this
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case, the ECOFF external symbol debugging information) in a
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hash table entry.
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INODE
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Adding symbols from an object file, Adding symbols from an archive, Differing file formats, Adding Symbols to the Hash Table
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SUBSUBSECTION
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Adding symbols from an object file
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When the <<_bfd_link_add_symbols>> routine is passed an object
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file, it must add all externally visible symbols in that
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object file to the hash table. The actual work of adding the
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symbol to the hash table is normally handled by the function
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<<_bfd_generic_link_add_one_symbol>>. The
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<<_bfd_link_add_symbols>> routine is responsible for reading
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all the symbols from the object file and passing the correct
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information to <<_bfd_generic_link_add_one_symbol>>.
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The <<_bfd_link_add_symbols>> routine should not use
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<<bfd_canonicalize_symtab>> to read the symbols. The point of
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providing this routine is to avoid the overhead of converting
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the symbols into generic <<asymbol>> structures.
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@findex _bfd_generic_link_add_one_symbol
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<<_bfd_generic_link_add_one_symbol>> handles the details of
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combining common symbols, warning about multiple definitions,
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and so forth. It takes arguments which describe the symbol to
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add, notably symbol flags, a section, and an offset. The
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symbol flags include such things as <<BSF_WEAK>> or
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<<BSF_INDIRECT>>. The section is a section in the object
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file, or something like <<bfd_und_section>> for an undefined
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symbol or <<bfd_com_section>> for a common symbol.
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If the <<_bfd_final_link>> routine is also going to need to
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read the symbol information, the <<_bfd_link_add_symbols>>
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routine should save it somewhere attached to the object file
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BFD. However, the information should only be saved if the
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<<keep_memory>> field of the <<info>> argument is true, so
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that the <<-no-keep-memory>> linker switch is effective.
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The a.out function which adds symbols from an object file is
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<<aout_link_add_object_symbols>>, and most of the interesting
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work is in <<aout_link_add_symbols>>. The latter saves
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pointers to the hash tables entries created by
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<<_bfd_generic_link_add_one_symbol>> indexed by symbol number,
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so that the <<_bfd_final_link>> routine does not have to call
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the hash table lookup routine to locate the entry.
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INODE
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Adding symbols from an archive, , Adding symbols from an object file, Adding Symbols to the Hash Table
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SUBSUBSECTION
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Adding symbols from an archive
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When the <<_bfd_link_add_symbols>> routine is passed an
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archive, it must look through the symbols defined by the
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archive and decide which elements of the archive should be
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included in the link. For each such element it must call the
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<<add_archive_element>> linker callback, and it must add the
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symbols from the object file to the linker hash table.
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@findex _bfd_generic_link_add_archive_symbols
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In most cases the work of looking through the symbols in the
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archive should be done by the
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<<_bfd_generic_link_add_archive_symbols>> function. This
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function builds a hash table from the archive symbol table and
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looks through the list of undefined symbols to see which
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elements should be included.
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<<_bfd_generic_link_add_archive_symbols>> is passed a function
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to call to make the final decision about adding an archive
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element to the link and to do the actual work of adding the
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symbols to the linker hash table.
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The function passed to
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<<_bfd_generic_link_add_archive_symbols>> must read the
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symbols of the archive element and decide whether the archive
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element should be included in the link. If the element is to
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be included, the <<add_archive_element>> linker callback
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routine must be called with the element as an argument, and
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the elements symbols must be added to the linker hash table
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just as though the element had itself been passed to the
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<<_bfd_link_add_symbols>> function.
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When the a.out <<_bfd_link_add_symbols>> function receives an
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archive, it calls <<_bfd_generic_link_add_archive_symbols>>
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passing <<aout_link_check_archive_element>> as the function
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argument. <<aout_link_check_archive_element>> calls
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<<aout_link_check_ar_symbols>>. If the latter decides to add
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the element (an element is only added if it provides a real,
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non-common, definition for a previously undefined or common
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symbol) it calls the <<add_archive_element>> callback and then
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<<aout_link_check_archive_element>> calls
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<<aout_link_add_symbols>> to actually add the symbols to the
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linker hash table.
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The ECOFF back end is unusual in that it does not normally
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call <<_bfd_generic_link_add_archive_symbols>>, because ECOFF
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archives already contain a hash table of symbols. The ECOFF
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back end searches the archive itself to avoid the overhead of
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creating a new hash table.
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INODE
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Performing the Final Link, , Adding Symbols to the Hash Table, Linker Functions
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SUBSECTION
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Performing the final link
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@cindex _bfd_link_final_link in target vector
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@cindex target vector (_bfd_final_link)
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When all the input files have been processed, the linker calls
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the <<_bfd_final_link>> entry point of the output BFD. This
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routine is responsible for producing the final output file,
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which has several aspects. It must relocate the contents of
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the input sections and copy the data into the output sections.
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It must build an output symbol table including any local
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symbols from the input files and the global symbols from the
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hash table. When producing relocateable output, it must
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modify the input relocs and write them into the output file.
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There may also be object format dependent work to be done.
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The linker will also call the <<write_object_contents>> entry
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point when the BFD is closed. The two entry points must work
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together in order to produce the correct output file.
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The details of how this works are inevitably dependent upon
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the specific object file format. The a.out
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<<_bfd_final_link>> routine is <<NAME(aout,final_link)>>.
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@menu
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@* Information provided by the linker::
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@* Relocating the section contents::
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@* Writing the symbol table::
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@end menu
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INODE
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Information provided by the linker, Relocating the section contents, Performing the Final Link, Performing the Final Link
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SUBSUBSECTION
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Information provided by the linker
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Before the linker calls the <<_bfd_final_link>> entry point,
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it sets up some data structures for the function to use.
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The <<input_bfds>> field of the <<bfd_link_info>> structure
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will point to a list of all the input files included in the
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link. These files are linked through the <<link_next>> field
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of the <<bfd>> structure.
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Each section in the output file will have a list of
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<<link_order>> structures attached to the <<link_order_head>>
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field (the <<link_order>> structure is defined in
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<<bfdlink.h>>). These structures describe how to create the
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contents of the output section in terms of the contents of
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various input sections, fill constants, and, eventually, other
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types of information.
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INODE
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Relocating the section contents, Writing the symbol table, Information provided by the linker, Performing the Final Link
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SUBSUBSECTION
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Relocating the section contents
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The <<_bfd_final_link>> function should look through the
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<<link_order>> structures attached to each section of the
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output file. Each <<link_order>> structure should either be
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handled specially, or it should be passed to the function
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<<_bfd_default_link_order>> which will do the right thing
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(<<_bfd_default_link_order>> is defined in <<linker.c>>).
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For efficiency, a <<link_order>> of type
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<<bfd_indirect_link_order>> whose associated section belongs
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to a BFD of the same format as the output BFD must be handled
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specially. This type of <<link_order>> describes part of an
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output section in terms of a section belonging to one of the
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input files. The <<_bfd_final_link>> function should read the
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contents of the section and any associated relocs, apply the
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relocs to the section contents, and write out the modified
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section contents. If performing a relocateable link, the
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relocs themselves must also be modified and written out.
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@findex _bfd_relocate_contents
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@findex _bfd_final_link_relocate
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The functions <<_bfd_relocate_contents>> and
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<<_bfd_final_link_relocate>> provide some general support for
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performing the actual relocations, notably overflow checking.
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Their arguments include information about the symbol the
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relocation is against and a <<reloc_howto_type>> argument
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which describes the relocation to perform. These functions
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are defined in <<reloc.c>>.
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The a.out function which handles reading, relocating, and
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writing section contents is <<aout_link_input_section>>. The
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actual relocation is done in <<aout_link_input_section_std>>
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and <<aout_link_input_section_ext>>.
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INODE
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Writing the symbol table, , Relocating the section contents, Performing the Final Link
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SUBSUBSECTION
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Writing the symbol table
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The <<_bfd_final_link>> function must gather all the symbols
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in the input files and write them out. It must also write out
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all the symbols in the global hash table. This must be
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controlled by the <<strip>> and <<discard>> fields of the
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<<bfd_link_info>> structure.
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The local symbols of the input files will not have been
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entered into the linker hash table. The <<_bfd_final_link>>
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routine must consider each input file and include the symbols
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in the output file. It may be convenient to do this when
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looking through the <<link_order>> structures, or it may be
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done by stepping through the <<input_bfds>> list.
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The <<_bfd_final_link>> routine must also traverse the global
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hash table to gather all the externally visible symbols. It
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is possible that most of the externally visible symbols may be
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written out when considering the symbols of each input file,
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but it is still necessary to traverse the hash table since the
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linker script may have defined some symbols that are not in
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any of the input files. The <<written>> field in the
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<<bfd_link_hash_entry>> structure may be used to determine
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which entries in the hash table have not already been written
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out.
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The <<strip>> field of the <<bfd_link_info>> structure
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controls which symbols are written out. The possible values
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are listed in <<bfdlink.h>>. If the value is <<strip_some>>,
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then the <<keep_hash>> field of the <<bfd_link_info>>
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structure is a hash table of symbols to keep; each symbol
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should be looked up in this hash table, and only symbols which
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are present should be included in the output file.
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If the <<strip>> field of the <<bfd_link_info>> structure
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permits local symbols to be written out, the <<discard>> field
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is used to further controls which local symbols are included
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in the output file. If the value is <<discard_l>>, then all
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local symbols which begin with a certain prefix are discarded;
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this prefix is described by the <<lprefix>> and
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<<lprefix_len>> fields of the <<bfd_link_info>> structure.
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The a.out backend handles symbols by calling
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<<aout_link_write_symbols>> on each input BFD and then
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traversing the global hash table with the function
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<<aout_link_write_other_symbol>>. It builds a string table
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while writing out the symbols, which is written to the output
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file at the end of <<NAME(aout,final_link)>>.
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*/
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static struct bfd_hash_entry *generic_link_hash_newfunc
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PARAMS ((struct bfd_hash_entry *, struct bfd_hash_table *,
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const char *));
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@ -120,7 +502,7 @@ bfd_link_hash_lookup (table, string, create, copy, follow)
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/* Traverse a generic link hash table. The only reason this is not a
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macro is to do better type checking. This code presumes that an
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argument passed as a struct bfd_hash_entry * may be cause as a
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argument passed as a struct bfd_hash_entry * may be caught as a
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struct bfd_link_hash_entry * with no explicit cast required on the
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call. */
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