* winduni.c (unicode_from_ascii): Don't declare variables
's' and 'w' if _WIN32. Use MultiByteToWideChar to set the unicode string len.
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2 changed files with 23 additions and 10 deletions
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@ -1,3 +1,9 @@
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2005-03-24 Danny Smith <dannysmith@users.sourceforge.net>
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* winduni.c (unicode_from_ascii): Don't declare variables
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's' and 'w' if _WIN32. Use MultiByteToWideChar to set the unicode
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string len.
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2005-03-24 Dmitry Diky <diwil@spec.ru>
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* MAINTAINERS: Add myself as MSP430 maintainer.
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@ -43,25 +43,32 @@ void
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unicode_from_ascii (int *length, unichar **unicode, const char *ascii)
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{
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int len;
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#ifndef _WIN32
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const char *s;
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unsigned short *w;
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len = strlen (ascii);
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if (length != NULL)
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*length = len;
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*unicode = ((unichar *) res_alloc ((len + 1) * sizeof (unichar)));
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#ifdef _WIN32
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/* FIXME: On Windows, we should be using MultiByteToWideChar to set
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the length. */
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MultiByteToWideChar (CP_ACP, 0, ascii, len + 1, *unicode, len + 1);
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#else
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for (s = ascii, w = *unicode; *s != '\0'; s++, w++)
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*w = *s & 0xff;
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*w = 0;
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#else
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/* We use MultiByteToWideChar rather than strlen to get the unicode
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string length to allow multibyte "ascii" chars. The value returned
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by this function includes the trailing '\0'. */
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len = MultiByteToWideChar (CP_ACP, 0, ascii, -1, NULL, 0);
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if (len)
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{
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*unicode = ((unichar *) res_alloc (len * sizeof (unichar)));
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MultiByteToWideChar (CP_ACP, 0, ascii, -1, *unicode, len);
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}
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/* Discount the trailing '/0'. If MultiByteToWideChar failed,
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this will set *length to -1. */
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len--;
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#endif
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if (length != NULL)
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*length = len;
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}
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/* Print the unicode string UNICODE to the file E. LENGTH is the
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