mmo.c: Update URLs in documentation comments.

This commit is contained in:
Hans-Peter Nilsson 2014-05-08 00:48:19 +02:00
parent 1058c7532d
commit 52f4ea798a

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@ -29,14 +29,14 @@ SECTION
The mmo object format is used exclusively together with Professor
Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
@command{mmix} which is available at
@url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}
@url{http://mmix.cs.hm.edu/src/index.html}
understands this format. That package also includes a combined
assembler and linker called @command{mmixal}. The mmo format has
no advantages feature-wise compared to e.g. ELF. It is a simple
non-relocatable object format with no support for archives or
debugging information, except for symbol value information and
line numbers (which is not yet implemented in BFD). See
@url{http://www-cs-faculty.stanford.edu/~knuth/mmix.html} for more
@url{http://mmix.cs.hm.edu/} for more
information about MMIX. The ELF format is used for intermediate
object files in the BFD implementation.
@ -75,7 +75,7 @@ SUBSECTION
two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
the @samp{YZ} field (a 16-bit big-endian number), are used for
various purposes different for each lopcode. As documented in
@url{http://www-cs-faculty.stanford.edu/~knuth/mmixal-intro.ps.gz},
@url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
the lopcodes are:
@table @code
@ -1231,8 +1231,8 @@ Symbol-table, mmo section mapping, File layout, mmo
SUBSECTION
Symbol table format
From mmixal.w (or really, the generated mmixal.tex) in
@url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}):
From mmixal.w (or really, the generated mmixal.tex) in the
MMIXware package which also contains the @command{mmix} simulator:
``Symbols are stored and retrieved by means of a @samp{ternary
search trie}, following ideas of Bentley and Sedgewick. (See
ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;