Copy gnulib obstack files
This copies obstack.[ch] from gnulib, and updates the docs. The next patch should be applied if someone repeats the import at a later date. include/ PR gdb/17133 * obstack.h: Import current gnulib file. libiberty/ PR gdb/17133 * obstack.c: Import current gnulib file. * obstacks.texi: Updated doc, from glibc's manual/memory.texi.
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@ -1,3 +1,8 @@
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2015-11-09 Alan Modra <amodra@gmail.com>
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PR gdb/17133
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* obstack.h: Import current gnulib file.
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2015-10-22 H.J. Lu <hongjiu.lu@intel.com>
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* bfdlink.h (bfd_link_info): Add call_nop_as_suffix and
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@ -1,106 +1,102 @@
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/* obstack.h - object stack macros
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Copyright (C) 1988-2015 Free Software Foundation, Inc.
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This file is part of the GNU C Library.
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The GNU C Library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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NOTE: The canonical source of this file is maintained with the GNU C Library.
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Bugs can be reported to bug-glibc@gnu.org.
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2, or (at your option) any
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later version.
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This program is distributed in the hope that it will be useful,
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The GNU C Library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
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USA. */
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You should have received a copy of the GNU Lesser General Public
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License along with the GNU C Library; if not, see
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<http://www.gnu.org/licenses/>. */
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/* Summary:
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All the apparent functions defined here are macros. The idea
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is that you would use these pre-tested macros to solve a
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very specific set of problems, and they would run fast.
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Caution: no side-effects in arguments please!! They may be
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evaluated MANY times!!
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All the apparent functions defined here are macros. The idea
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is that you would use these pre-tested macros to solve a
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very specific set of problems, and they would run fast.
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Caution: no side-effects in arguments please!! They may be
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evaluated MANY times!!
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These macros operate a stack of objects. Each object starts life
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small, and may grow to maturity. (Consider building a word syllable
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by syllable.) An object can move while it is growing. Once it has
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been "finished" it never changes address again. So the "top of the
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stack" is typically an immature growing object, while the rest of the
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stack is of mature, fixed size and fixed address objects.
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These macros operate a stack of objects. Each object starts life
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small, and may grow to maturity. (Consider building a word syllable
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by syllable.) An object can move while it is growing. Once it has
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been "finished" it never changes address again. So the "top of the
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stack" is typically an immature growing object, while the rest of the
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stack is of mature, fixed size and fixed address objects.
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These routines grab large chunks of memory, using a function you
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supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
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by calling `obstack_chunk_free'. You must define them and declare
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them before using any obstack macros.
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These routines grab large chunks of memory, using a function you
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supply, called 'obstack_chunk_alloc'. On occasion, they free chunks,
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by calling 'obstack_chunk_free'. You must define them and declare
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them before using any obstack macros.
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Each independent stack is represented by a `struct obstack'.
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Each of the obstack macros expects a pointer to such a structure
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as the first argument.
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Each independent stack is represented by a 'struct obstack'.
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Each of the obstack macros expects a pointer to such a structure
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as the first argument.
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One motivation for this package is the problem of growing char strings
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in symbol tables. Unless you are "fascist pig with a read-only mind"
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--Gosper's immortal quote from HAKMEM item 154, out of context--you
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would not like to put any arbitrary upper limit on the length of your
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symbols.
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One motivation for this package is the problem of growing char strings
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in symbol tables. Unless you are "fascist pig with a read-only mind"
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--Gosper's immortal quote from HAKMEM item 154, out of context--you
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would not like to put any arbitrary upper limit on the length of your
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symbols.
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In practice this often means you will build many short symbols and a
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few long symbols. At the time you are reading a symbol you don't know
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how long it is. One traditional method is to read a symbol into a
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buffer, realloc()ating the buffer every time you try to read a symbol
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that is longer than the buffer. This is beaut, but you still will
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want to copy the symbol from the buffer to a more permanent
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symbol-table entry say about half the time.
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In practice this often means you will build many short symbols and a
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few long symbols. At the time you are reading a symbol you don't know
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how long it is. One traditional method is to read a symbol into a
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buffer, realloc()ating the buffer every time you try to read a symbol
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that is longer than the buffer. This is beaut, but you still will
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want to copy the symbol from the buffer to a more permanent
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symbol-table entry say about half the time.
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With obstacks, you can work differently. Use one obstack for all symbol
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names. As you read a symbol, grow the name in the obstack gradually.
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When the name is complete, finalize it. Then, if the symbol exists already,
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free the newly read name.
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With obstacks, you can work differently. Use one obstack for all symbol
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names. As you read a symbol, grow the name in the obstack gradually.
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When the name is complete, finalize it. Then, if the symbol exists already,
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free the newly read name.
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The way we do this is to take a large chunk, allocating memory from
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low addresses. When you want to build a symbol in the chunk you just
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add chars above the current "high water mark" in the chunk. When you
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have finished adding chars, because you got to the end of the symbol,
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you know how long the chars are, and you can create a new object.
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Mostly the chars will not burst over the highest address of the chunk,
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because you would typically expect a chunk to be (say) 100 times as
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long as an average object.
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The way we do this is to take a large chunk, allocating memory from
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low addresses. When you want to build a symbol in the chunk you just
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add chars above the current "high water mark" in the chunk. When you
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have finished adding chars, because you got to the end of the symbol,
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you know how long the chars are, and you can create a new object.
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Mostly the chars will not burst over the highest address of the chunk,
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because you would typically expect a chunk to be (say) 100 times as
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long as an average object.
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In case that isn't clear, when we have enough chars to make up
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the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
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so we just point to it where it lies. No moving of chars is
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needed and this is the second win: potentially long strings need
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never be explicitly shuffled. Once an object is formed, it does not
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change its address during its lifetime.
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In case that isn't clear, when we have enough chars to make up
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the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
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so we just point to it where it lies. No moving of chars is
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needed and this is the second win: potentially long strings need
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never be explicitly shuffled. Once an object is formed, it does not
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change its address during its lifetime.
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When the chars burst over a chunk boundary, we allocate a larger
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chunk, and then copy the partly formed object from the end of the old
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chunk to the beginning of the new larger chunk. We then carry on
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accreting characters to the end of the object as we normally would.
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When the chars burst over a chunk boundary, we allocate a larger
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chunk, and then copy the partly formed object from the end of the old
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chunk to the beginning of the new larger chunk. We then carry on
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accreting characters to the end of the object as we normally would.
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A special macro is provided to add a single char at a time to a
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growing object. This allows the use of register variables, which
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break the ordinary 'growth' macro.
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A special macro is provided to add a single char at a time to a
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growing object. This allows the use of register variables, which
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break the ordinary 'growth' macro.
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Summary:
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We allocate large chunks.
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We carve out one object at a time from the current chunk.
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Once carved, an object never moves.
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We are free to append data of any size to the currently
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growing object.
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Exactly one object is growing in an obstack at any one time.
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You can run one obstack per control block.
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You may have as many control blocks as you dare.
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Because of the way we do it, you can `unwind' an obstack
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back to a previous state. (You may remove objects much
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as you would with a stack.)
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*/
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Summary:
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We allocate large chunks.
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We carve out one object at a time from the current chunk.
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Once carved, an object never moves.
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We are free to append data of any size to the currently
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growing object.
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Exactly one object is growing in an obstack at any one time.
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You can run one obstack per control block.
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You may have as many control blocks as you dare.
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Because of the way we do it, you can "unwind" an obstack
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back to a previous state. (You may remove objects much
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as you would with a stack.)
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*/
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/* Don't do the contents of this file more than once. */
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#ifndef _OBSTACK_H
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#define _OBSTACK_H 1
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#ifndef _OBSTACK_INTERFACE_VERSION
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# define _OBSTACK_INTERFACE_VERSION 2
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#endif
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#include <stddef.h> /* For size_t and ptrdiff_t. */
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#include <string.h> /* For __GNU_LIBRARY__, and memcpy. */
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#if _OBSTACK_INTERFACE_VERSION == 1
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/* For binary compatibility with obstack version 1, which used "int"
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and "long" for these two types. */
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# define _OBSTACK_SIZE_T unsigned int
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# define _CHUNK_SIZE_T unsigned long
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# define _OBSTACK_CAST(type, expr) ((type) (expr))
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#else
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/* Version 2 with sane types, especially for 64-bit hosts. */
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# define _OBSTACK_SIZE_T size_t
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# define _CHUNK_SIZE_T size_t
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# define _OBSTACK_CAST(type, expr) (expr)
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#endif
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/* If B is the base of an object addressed by P, return the result of
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aligning P to the next multiple of A + 1. B and P must be of type
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char *. A + 1 must be a power of 2. */
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#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
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/* Similar to __BPTR_ALIGN (B, P, A), except optimize the common case
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where pointers can be converted to integers, aligned as integers,
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and converted back again. If ptrdiff_t is narrower than a
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pointer (e.g., the AS/400), play it safe and compute the alignment
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relative to B. Otherwise, use the faster strategy of computing the
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alignment relative to 0. */
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#define __PTR_ALIGN(B, P, A) \
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__BPTR_ALIGN (sizeof (ptrdiff_t) < sizeof (void *) ? (B) : (char *) 0, \
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P, A)
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#ifndef __attribute_pure__
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# define __attribute_pure__ _GL_ATTRIBUTE_PURE
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* We use subtraction of (char *) 0 instead of casting to int
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because on word-addressable machines a simple cast to int
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may ignore the byte-within-word field of the pointer. */
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#ifndef __PTR_TO_INT
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# define __PTR_TO_INT(P) ((P) - (char *) 0)
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#endif
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#ifndef __INT_TO_PTR
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# define __INT_TO_PTR(P) ((P) + (char *) 0)
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#endif
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/* We need the type of the resulting object. If __PTRDIFF_TYPE__ is
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defined, as with GNU C, use that; that way we don't pollute the
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namespace with <stddef.h>'s symbols. Otherwise, if <stddef.h> is
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available, include it and use ptrdiff_t. In traditional C, long is
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the best that we can do. */
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#ifdef __PTRDIFF_TYPE__
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# define PTR_INT_TYPE __PTRDIFF_TYPE__
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#else
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# ifdef HAVE_STDDEF_H
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# include <stddef.h>
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# define PTR_INT_TYPE ptrdiff_t
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# else
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# define PTR_INT_TYPE long
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# endif
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#endif
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#if defined _LIBC || defined HAVE_STRING_H
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# include <string.h>
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# define _obstack_memcpy(To, From, N) memcpy ((To), (From), (N))
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#else
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# ifdef memcpy
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# define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N))
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# else
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# define _obstack_memcpy(To, From, N) bcopy ((char *)(From), (To), (N))
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# endif
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#endif
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struct _obstack_chunk /* Lives at front of each chunk. */
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struct _obstack_chunk /* Lives at front of each chunk. */
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{
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char *limit; /* 1 past end of this chunk */
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struct _obstack_chunk *prev; /* address of prior chunk or NULL */
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char contents[4]; /* objects begin here */
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char *limit; /* 1 past end of this chunk */
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struct _obstack_chunk *prev; /* address of prior chunk or NULL */
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char contents[4]; /* objects begin here */
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};
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struct obstack /* control current object in current chunk */
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struct obstack /* control current object in current chunk */
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{
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long chunk_size; /* preferred size to allocate chunks in */
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struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
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char *object_base; /* address of object we are building */
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char *next_free; /* where to add next char to current object */
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char *chunk_limit; /* address of char after current chunk */
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PTR_INT_TYPE temp; /* Temporary for some macros. */
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int alignment_mask; /* Mask of alignment for each object. */
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/* These prototypes vary based on `use_extra_arg', and we use
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casts to the prototypeless function type in all assignments,
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but having prototypes here quiets -Wstrict-prototypes. */
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struct _obstack_chunk *(*chunkfun) (void *, long);
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void (*freefun) (void *, struct _obstack_chunk *);
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void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
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unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
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unsigned maybe_empty_object:1;/* There is a possibility that the current
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chunk contains a zero-length object. This
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prevents freeing the chunk if we allocate
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a bigger chunk to replace it. */
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unsigned alloc_failed:1; /* No longer used, as we now call the failed
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handler on error, but retained for binary
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compatibility. */
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_CHUNK_SIZE_T chunk_size; /* preferred size to allocate chunks in */
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struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
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char *object_base; /* address of object we are building */
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char *next_free; /* where to add next char to current object */
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char *chunk_limit; /* address of char after current chunk */
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union
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{
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_OBSTACK_SIZE_T i;
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void *p;
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} temp; /* Temporary for some macros. */
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_OBSTACK_SIZE_T alignment_mask; /* Mask of alignment for each object. */
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/* These prototypes vary based on 'use_extra_arg'. */
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union
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{
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void *(*plain) (size_t);
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void *(*extra) (void *, size_t);
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} chunkfun;
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union
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{
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void (*plain) (void *);
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void (*extra) (void *, void *);
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} freefun;
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void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
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unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */
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unsigned maybe_empty_object : 1; /* There is a possibility that the current
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chunk contains a zero-length object. This
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prevents freeing the chunk if we allocate
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a bigger chunk to replace it. */
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unsigned alloc_failed : 1; /* No longer used, as we now call the failed
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handler on error, but retained for binary
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compatibility. */
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};
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/* Declare the external functions we use; they are in obstack.c. */
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extern void _obstack_newchunk (struct obstack *, int);
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extern void _obstack_newchunk (struct obstack *, _OBSTACK_SIZE_T);
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extern void _obstack_free (struct obstack *, void *);
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extern int _obstack_begin (struct obstack *, int, int,
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void *(*) (long), void (*) (void *));
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extern int _obstack_begin_1 (struct obstack *, int, int,
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void *(*) (void *, long),
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void (*) (void *, void *), void *);
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extern int _obstack_memory_used (struct obstack *);
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/* Do the function-declarations after the structs
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but before defining the macros. */
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extern int _obstack_begin (struct obstack *,
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_OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
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void *(*) (size_t), void (*) (void *));
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extern int _obstack_begin_1 (struct obstack *,
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_OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
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void *(*) (void *, size_t),
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void (*) (void *, void *), void *);
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extern _OBSTACK_SIZE_T _obstack_memory_used (struct obstack *)
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__attribute_pure__;
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void obstack_init (struct obstack *obstack);
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void * obstack_alloc (struct obstack *obstack, int size);
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void * obstack_copy (struct obstack *obstack, void *address, int size);
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void * obstack_copy0 (struct obstack *obstack, void *address, int size);
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void obstack_free (struct obstack *obstack, void *block);
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void obstack_blank (struct obstack *obstack, int size);
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void obstack_grow (struct obstack *obstack, void *data, int size);
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void obstack_grow0 (struct obstack *obstack, void *data, int size);
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void obstack_1grow (struct obstack *obstack, int data_char);
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void obstack_ptr_grow (struct obstack *obstack, void *data);
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void obstack_int_grow (struct obstack *obstack, int data);
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void * obstack_finish (struct obstack *obstack);
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int obstack_object_size (struct obstack *obstack);
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int obstack_room (struct obstack *obstack);
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void obstack_make_room (struct obstack *obstack, int size);
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void obstack_1grow_fast (struct obstack *obstack, int data_char);
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void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
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void obstack_int_grow_fast (struct obstack *obstack, int data);
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void obstack_blank_fast (struct obstack *obstack, int size);
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void * obstack_base (struct obstack *obstack);
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void * obstack_next_free (struct obstack *obstack);
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int obstack_alignment_mask (struct obstack *obstack);
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||||
int obstack_chunk_size (struct obstack *obstack);
|
||||
int obstack_memory_used (struct obstack *obstack);
|
||||
|
||||
/* Error handler called when `obstack_chunk_alloc' failed to allocate
|
||||
more memory. This can be set to a user defined function. The
|
||||
default action is to print a message and abort. */
|
||||
/* Error handler called when 'obstack_chunk_alloc' failed to allocate
|
||||
more memory. This can be set to a user defined function which
|
||||
should either abort gracefully or use longjump - but shouldn't
|
||||
return. The default action is to print a message and abort. */
|
||||
extern void (*obstack_alloc_failed_handler) (void);
|
||||
|
||||
/* Exit value used when `print_and_abort' is used. */
|
||||
/* Exit value used when 'print_and_abort' is used. */
|
||||
extern int obstack_exit_failure;
|
||||
|
||||
|
||||
/* Pointer to beginning of object being allocated or to be allocated next.
|
||||
Note that this might not be the final address of the object
|
||||
because a new chunk might be needed to hold the final size. */
|
||||
|
||||
#define obstack_base(h) ((h)->object_base)
|
||||
#define obstack_base(h) ((void *) (h)->object_base)
|
||||
|
||||
/* Size for allocating ordinary chunks. */
|
||||
|
||||
|
@ -253,203 +229,210 @@ extern int obstack_exit_failure;
|
|||
|
||||
/* Pointer to next byte not yet allocated in current chunk. */
|
||||
|
||||
#define obstack_next_free(h) ((h)->next_free)
|
||||
#define obstack_next_free(h) ((void *) (h)->next_free)
|
||||
|
||||
/* Mask specifying low bits that should be clear in address of an object. */
|
||||
|
||||
#define obstack_alignment_mask(h) ((h)->alignment_mask)
|
||||
|
||||
/* To prevent prototype warnings provide complete argument list in
|
||||
standard C version. */
|
||||
# define obstack_init(h) \
|
||||
_obstack_begin ((h), 0, 0, \
|
||||
(void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
|
||||
/* To prevent prototype warnings provide complete argument list. */
|
||||
#define obstack_init(h) \
|
||||
_obstack_begin ((h), 0, 0, \
|
||||
_OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
|
||||
_OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
|
||||
|
||||
# define obstack_begin(h, size) \
|
||||
_obstack_begin ((h), (size), 0, \
|
||||
(void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
|
||||
#define obstack_begin(h, size) \
|
||||
_obstack_begin ((h), (size), 0, \
|
||||
_OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
|
||||
_OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
|
||||
|
||||
# define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
|
||||
_obstack_begin ((h), (size), (alignment), \
|
||||
(void *(*) (long)) (chunkfun), (void (*) (void *)) (freefun))
|
||||
#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
|
||||
_obstack_begin ((h), (size), (alignment), \
|
||||
_OBSTACK_CAST (void *(*) (size_t), chunkfun), \
|
||||
_OBSTACK_CAST (void (*) (void *), freefun))
|
||||
|
||||
# define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
|
||||
_obstack_begin_1 ((h), (size), (alignment), \
|
||||
(void *(*) (void *, long)) (chunkfun), \
|
||||
(void (*) (void *, void *)) (freefun), (arg))
|
||||
#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
|
||||
_obstack_begin_1 ((h), (size), (alignment), \
|
||||
_OBSTACK_CAST (void *(*) (void *, size_t), chunkfun), \
|
||||
_OBSTACK_CAST (void (*) (void *, void *), freefun), arg)
|
||||
|
||||
# define obstack_chunkfun(h, newchunkfun) \
|
||||
((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
|
||||
#define obstack_chunkfun(h, newchunkfun) \
|
||||
((void) ((h)->chunkfun.extra = (void *(*) (void *, size_t)) (newchunkfun)))
|
||||
|
||||
# define obstack_freefun(h, newfreefun) \
|
||||
((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
|
||||
#define obstack_freefun(h, newfreefun) \
|
||||
((void) ((h)->freefun.extra = (void *(*) (void *, void *)) (newfreefun)))
|
||||
|
||||
#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
|
||||
#define obstack_1grow_fast(h, achar) ((void) (*((h)->next_free)++ = (achar)))
|
||||
|
||||
#define obstack_blank_fast(h,n) ((h)->next_free += (n))
|
||||
#define obstack_blank_fast(h, n) ((void) ((h)->next_free += (n)))
|
||||
|
||||
#define obstack_memory_used(h) _obstack_memory_used (h)
|
||||
|
||||
#if defined __GNUC__ && defined __STDC__ && __STDC__
|
||||
/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
|
||||
does not implement __extension__. But that compiler doesn't define
|
||||
__GNUC_MINOR__. */
|
||||
# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
|
||||
|
||||
#if defined __GNUC__
|
||||
# if !defined __GNUC_MINOR__ || __GNUC__ * 1000 + __GNUC_MINOR__ < 2008
|
||||
# define __extension__
|
||||
# endif
|
||||
|
||||
/* For GNU C, if not -traditional,
|
||||
we can define these macros to compute all args only once
|
||||
without using a global variable.
|
||||
Also, we can avoid using the `temp' slot, to make faster code. */
|
||||
Also, we can avoid using the 'temp' slot, to make faster code. */
|
||||
|
||||
# define obstack_object_size(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
(unsigned) (__o->next_free - __o->object_base); })
|
||||
# define obstack_object_size(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack const *__o = (OBSTACK); \
|
||||
(_OBSTACK_SIZE_T) (__o->next_free - __o->object_base); })
|
||||
|
||||
# define obstack_room(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
(unsigned) (__o->chunk_limit - __o->next_free); })
|
||||
/* The local variable is named __o1 to avoid a shadowed variable
|
||||
warning when invoked from other obstack macros. */
|
||||
# define obstack_room(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack const *__o1 = (OBSTACK); \
|
||||
(_OBSTACK_SIZE_T) (__o1->chunk_limit - __o1->next_free); })
|
||||
|
||||
# define obstack_make_room(OBSTACK,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
int __len = (length); \
|
||||
if (__o->chunk_limit - __o->next_free < __len) \
|
||||
_obstack_newchunk (__o, __len); \
|
||||
(void) 0; })
|
||||
# define obstack_make_room(OBSTACK, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
_OBSTACK_SIZE_T __len = (length); \
|
||||
if (obstack_room (__o) < __len) \
|
||||
_obstack_newchunk (__o, __len); \
|
||||
(void) 0; })
|
||||
|
||||
# define obstack_empty_p(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
(__o->chunk->prev == 0 && __o->next_free - __o->chunk->contents == 0); })
|
||||
# define obstack_empty_p(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack const *__o = (OBSTACK); \
|
||||
(__o->chunk->prev == 0 \
|
||||
&& __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
|
||||
__o->chunk->contents, \
|
||||
__o->alignment_mask)); })
|
||||
|
||||
# define obstack_grow(OBSTACK,where,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
int __len = (length); \
|
||||
if (__o->next_free + __len > __o->chunk_limit) \
|
||||
_obstack_newchunk (__o, __len); \
|
||||
_obstack_memcpy (__o->next_free, (where), __len); \
|
||||
__o->next_free += __len; \
|
||||
(void) 0; })
|
||||
# define obstack_grow(OBSTACK, where, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
_OBSTACK_SIZE_T __len = (length); \
|
||||
if (obstack_room (__o) < __len) \
|
||||
_obstack_newchunk (__o, __len); \
|
||||
memcpy (__o->next_free, where, __len); \
|
||||
__o->next_free += __len; \
|
||||
(void) 0; })
|
||||
|
||||
# define obstack_grow0(OBSTACK,where,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
int __len = (length); \
|
||||
if (__o->next_free + __len + 1 > __o->chunk_limit) \
|
||||
_obstack_newchunk (__o, __len + 1); \
|
||||
_obstack_memcpy (__o->next_free, (where), __len); \
|
||||
__o->next_free += __len; \
|
||||
*(__o->next_free)++ = 0; \
|
||||
(void) 0; })
|
||||
# define obstack_grow0(OBSTACK, where, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
_OBSTACK_SIZE_T __len = (length); \
|
||||
if (obstack_room (__o) < __len + 1) \
|
||||
_obstack_newchunk (__o, __len + 1); \
|
||||
memcpy (__o->next_free, where, __len); \
|
||||
__o->next_free += __len; \
|
||||
*(__o->next_free)++ = 0; \
|
||||
(void) 0; })
|
||||
|
||||
# define obstack_1grow(OBSTACK,datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (__o->next_free + 1 > __o->chunk_limit) \
|
||||
_obstack_newchunk (__o, 1); \
|
||||
obstack_1grow_fast (__o, datum); \
|
||||
(void) 0; })
|
||||
# define obstack_1grow(OBSTACK, datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (obstack_room (__o) < 1) \
|
||||
_obstack_newchunk (__o, 1); \
|
||||
obstack_1grow_fast (__o, datum); })
|
||||
|
||||
/* These assume that the obstack alignment is good enough for pointers or ints,
|
||||
and that the data added so far to the current object
|
||||
/* These assume that the obstack alignment is good enough for pointers
|
||||
or ints, and that the data added so far to the current object
|
||||
shares that much alignment. */
|
||||
|
||||
# define obstack_ptr_grow(OBSTACK,datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
|
||||
_obstack_newchunk (__o, sizeof (void *)); \
|
||||
obstack_ptr_grow_fast (__o, datum); })
|
||||
# define obstack_ptr_grow(OBSTACK, datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (obstack_room (__o) < sizeof (void *)) \
|
||||
_obstack_newchunk (__o, sizeof (void *)); \
|
||||
obstack_ptr_grow_fast (__o, datum); })
|
||||
|
||||
# define obstack_int_grow(OBSTACK,datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (__o->next_free + sizeof (int) > __o->chunk_limit) \
|
||||
_obstack_newchunk (__o, sizeof (int)); \
|
||||
obstack_int_grow_fast (__o, datum); })
|
||||
# define obstack_int_grow(OBSTACK, datum) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
if (obstack_room (__o) < sizeof (int)) \
|
||||
_obstack_newchunk (__o, sizeof (int)); \
|
||||
obstack_int_grow_fast (__o, datum); })
|
||||
|
||||
# define obstack_ptr_grow_fast(OBSTACK,aptr) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
*(const void **) __o1->next_free = (aptr); \
|
||||
__o1->next_free += sizeof (const void *); \
|
||||
(void) 0; })
|
||||
# define obstack_ptr_grow_fast(OBSTACK, aptr) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
void *__p1 = __o1->next_free; \
|
||||
*(const void **) __p1 = (aptr); \
|
||||
__o1->next_free += sizeof (const void *); \
|
||||
(void) 0; })
|
||||
|
||||
# define obstack_int_grow_fast(OBSTACK,aint) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
*(int *) __o1->next_free = (aint); \
|
||||
__o1->next_free += sizeof (int); \
|
||||
(void) 0; })
|
||||
# define obstack_int_grow_fast(OBSTACK, aint) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
void *__p1 = __o1->next_free; \
|
||||
*(int *) __p1 = (aint); \
|
||||
__o1->next_free += sizeof (int); \
|
||||
(void) 0; })
|
||||
|
||||
# define obstack_blank(OBSTACK,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
int __len = (length); \
|
||||
if (__o->chunk_limit - __o->next_free < __len) \
|
||||
_obstack_newchunk (__o, __len); \
|
||||
obstack_blank_fast (__o, __len); \
|
||||
(void) 0; })
|
||||
# define obstack_blank(OBSTACK, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
_OBSTACK_SIZE_T __len = (length); \
|
||||
if (obstack_room (__o) < __len) \
|
||||
_obstack_newchunk (__o, __len); \
|
||||
obstack_blank_fast (__o, __len); })
|
||||
|
||||
# define obstack_alloc(OBSTACK,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_blank (__h, (length)); \
|
||||
obstack_finish (__h); })
|
||||
# define obstack_alloc(OBSTACK, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_blank (__h, (length)); \
|
||||
obstack_finish (__h); })
|
||||
|
||||
# define obstack_copy(OBSTACK,where,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_grow (__h, (where), (length)); \
|
||||
obstack_finish (__h); })
|
||||
# define obstack_copy(OBSTACK, where, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_grow (__h, (where), (length)); \
|
||||
obstack_finish (__h); })
|
||||
|
||||
# define obstack_copy0(OBSTACK,where,length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_grow0 (__h, (where), (length)); \
|
||||
obstack_finish (__h); })
|
||||
# define obstack_copy0(OBSTACK, where, length) \
|
||||
__extension__ \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_grow0 (__h, (where), (length)); \
|
||||
obstack_finish (__h); })
|
||||
|
||||
/* The local variable is named __o1 to avoid a name conflict
|
||||
when obstack_blank is called. */
|
||||
# define obstack_finish(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
void *value; \
|
||||
value = (void *) __o1->object_base; \
|
||||
if (__o1->next_free == value) \
|
||||
__o1->maybe_empty_object = 1; \
|
||||
__o1->next_free \
|
||||
= __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\
|
||||
& ~ (__o1->alignment_mask)); \
|
||||
if (__o1->next_free - (char *)__o1->chunk \
|
||||
> __o1->chunk_limit - (char *)__o1->chunk) \
|
||||
__o1->next_free = __o1->chunk_limit; \
|
||||
__o1->object_base = __o1->next_free; \
|
||||
value; })
|
||||
/* The local variable is named __o1 to avoid a shadowed variable
|
||||
warning when invoked from other obstack macros, typically obstack_free. */
|
||||
# define obstack_finish(OBSTACK) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o1 = (OBSTACK); \
|
||||
void *__value = (void *) __o1->object_base; \
|
||||
if (__o1->next_free == __value) \
|
||||
__o1->maybe_empty_object = 1; \
|
||||
__o1->next_free \
|
||||
= __PTR_ALIGN (__o1->object_base, __o1->next_free, \
|
||||
__o1->alignment_mask); \
|
||||
if ((size_t) (__o1->next_free - (char *) __o1->chunk) \
|
||||
> (size_t) (__o1->chunk_limit - (char *) __o1->chunk)) \
|
||||
__o1->next_free = __o1->chunk_limit; \
|
||||
__o1->object_base = __o1->next_free; \
|
||||
__value; })
|
||||
|
||||
# define obstack_free(OBSTACK, OBJ) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
void *__obj = (void *) (OBJ); \
|
||||
if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
|
||||
__o->next_free = __o->object_base = (char *) __obj; \
|
||||
else (obstack_free) (__o, __obj); })
|
||||
|
||||
#else /* not __GNUC__ or not __STDC__ */
|
||||
# define obstack_free(OBSTACK, OBJ) \
|
||||
__extension__ \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
void *__obj = (void *) (OBJ); \
|
||||
if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \
|
||||
__o->next_free = __o->object_base = (char *) __obj; \
|
||||
else \
|
||||
_obstack_free (__o, __obj); })
|
||||
|
||||
# define obstack_object_size(h) \
|
||||
(unsigned) ((h)->next_free - (h)->object_base)
|
||||
#else /* not __GNUC__ */
|
||||
|
||||
# define obstack_room(h) \
|
||||
(unsigned) ((h)->chunk_limit - (h)->next_free)
|
||||
# define obstack_object_size(h) \
|
||||
((_OBSTACK_SIZE_T) ((h)->next_free - (h)->object_base))
|
||||
|
||||
# define obstack_empty_p(h) \
|
||||
((h)->chunk->prev == 0 && (h)->next_free - (h)->chunk->contents == 0)
|
||||
# define obstack_room(h) \
|
||||
((_OBSTACK_SIZE_T) ((h)->chunk_limit - (h)->next_free))
|
||||
|
||||
# define obstack_empty_p(h) \
|
||||
((h)->chunk->prev == 0 \
|
||||
&& (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
|
||||
(h)->chunk->contents, \
|
||||
(h)->alignment_mask))
|
||||
|
||||
/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
|
||||
so that we can avoid having void expressions
|
||||
|
@ -457,87 +440,92 @@ __extension__ \
|
|||
Casting the third operand to void was tried before,
|
||||
but some compilers won't accept it. */
|
||||
|
||||
# define obstack_make_room(h,length) \
|
||||
( (h)->temp = (length), \
|
||||
(((h)->next_free + (h)->temp > (h)->chunk_limit) \
|
||||
? (_obstack_newchunk ((h), (h)->temp), 0) : 0))
|
||||
# define obstack_make_room(h, length) \
|
||||
((h)->temp.i = (length), \
|
||||
((obstack_room (h) < (h)->temp.i) \
|
||||
? (_obstack_newchunk (h, (h)->temp.i), 0) : 0), \
|
||||
(void) 0)
|
||||
|
||||
# define obstack_grow(h,where,length) \
|
||||
( (h)->temp = (length), \
|
||||
(((h)->next_free + (h)->temp > (h)->chunk_limit) \
|
||||
? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
|
||||
_obstack_memcpy ((h)->next_free, (where), (h)->temp), \
|
||||
(h)->next_free += (h)->temp)
|
||||
# define obstack_grow(h, where, length) \
|
||||
((h)->temp.i = (length), \
|
||||
((obstack_room (h) < (h)->temp.i) \
|
||||
? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
|
||||
memcpy ((h)->next_free, where, (h)->temp.i), \
|
||||
(h)->next_free += (h)->temp.i, \
|
||||
(void) 0)
|
||||
|
||||
# define obstack_grow0(h,where,length) \
|
||||
( (h)->temp = (length), \
|
||||
(((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
|
||||
? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0), \
|
||||
_obstack_memcpy ((h)->next_free, (where), (h)->temp), \
|
||||
(h)->next_free += (h)->temp, \
|
||||
*((h)->next_free)++ = 0)
|
||||
# define obstack_grow0(h, where, length) \
|
||||
((h)->temp.i = (length), \
|
||||
((obstack_room (h) < (h)->temp.i + 1) \
|
||||
? (_obstack_newchunk ((h), (h)->temp.i + 1), 0) : 0), \
|
||||
memcpy ((h)->next_free, where, (h)->temp.i), \
|
||||
(h)->next_free += (h)->temp.i, \
|
||||
*((h)->next_free)++ = 0, \
|
||||
(void) 0)
|
||||
|
||||
# define obstack_1grow(h,datum) \
|
||||
( (((h)->next_free + 1 > (h)->chunk_limit) \
|
||||
? (_obstack_newchunk ((h), 1), 0) : 0), \
|
||||
obstack_1grow_fast (h, datum))
|
||||
# define obstack_1grow(h, datum) \
|
||||
(((obstack_room (h) < 1) \
|
||||
? (_obstack_newchunk ((h), 1), 0) : 0), \
|
||||
obstack_1grow_fast (h, datum))
|
||||
|
||||
# define obstack_ptr_grow(h,datum) \
|
||||
( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
|
||||
? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
|
||||
obstack_ptr_grow_fast (h, datum))
|
||||
# define obstack_ptr_grow(h, datum) \
|
||||
(((obstack_room (h) < sizeof (char *)) \
|
||||
? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
|
||||
obstack_ptr_grow_fast (h, datum))
|
||||
|
||||
# define obstack_int_grow(h,datum) \
|
||||
( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
|
||||
? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
|
||||
obstack_int_grow_fast (h, datum))
|
||||
# define obstack_int_grow(h, datum) \
|
||||
(((obstack_room (h) < sizeof (int)) \
|
||||
? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
|
||||
obstack_int_grow_fast (h, datum))
|
||||
|
||||
# define obstack_ptr_grow_fast(h,aptr) \
|
||||
(((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
|
||||
# define obstack_ptr_grow_fast(h, aptr) \
|
||||
(((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr), \
|
||||
(void) 0)
|
||||
|
||||
# define obstack_int_grow_fast(h,aint) \
|
||||
(((int *) ((h)->next_free += sizeof (int)))[-1] = (aptr))
|
||||
# define obstack_int_grow_fast(h, aint) \
|
||||
(((int *) ((h)->next_free += sizeof (int)))[-1] = (aint), \
|
||||
(void) 0)
|
||||
|
||||
# define obstack_blank(h,length) \
|
||||
( (h)->temp = (length), \
|
||||
(((h)->chunk_limit - (h)->next_free < (h)->temp) \
|
||||
? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
|
||||
obstack_blank_fast (h, (h)->temp))
|
||||
# define obstack_blank(h, length) \
|
||||
((h)->temp.i = (length), \
|
||||
((obstack_room (h) < (h)->temp.i) \
|
||||
? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
|
||||
obstack_blank_fast (h, (h)->temp.i))
|
||||
|
||||
# define obstack_alloc(h,length) \
|
||||
(obstack_blank ((h), (length)), obstack_finish ((h)))
|
||||
# define obstack_alloc(h, length) \
|
||||
(obstack_blank ((h), (length)), obstack_finish ((h)))
|
||||
|
||||
# define obstack_copy(h,where,length) \
|
||||
(obstack_grow ((h), (where), (length)), obstack_finish ((h)))
|
||||
# define obstack_copy(h, where, length) \
|
||||
(obstack_grow ((h), (where), (length)), obstack_finish ((h)))
|
||||
|
||||
# define obstack_copy0(h,where,length) \
|
||||
(obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
|
||||
# define obstack_copy0(h, where, length) \
|
||||
(obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
|
||||
|
||||
# define obstack_finish(h) \
|
||||
( ((h)->next_free == (h)->object_base \
|
||||
? (((h)->maybe_empty_object = 1), 0) \
|
||||
: 0), \
|
||||
(h)->temp = __PTR_TO_INT ((h)->object_base), \
|
||||
(h)->next_free \
|
||||
= __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
|
||||
& ~ ((h)->alignment_mask)), \
|
||||
(((h)->next_free - (char *) (h)->chunk \
|
||||
> (h)->chunk_limit - (char *) (h)->chunk) \
|
||||
? ((h)->next_free = (h)->chunk_limit) : 0), \
|
||||
(h)->object_base = (h)->next_free, \
|
||||
(void *) __INT_TO_PTR ((h)->temp))
|
||||
# define obstack_finish(h) \
|
||||
(((h)->next_free == (h)->object_base \
|
||||
? (((h)->maybe_empty_object = 1), 0) \
|
||||
: 0), \
|
||||
(h)->temp.p = (h)->object_base, \
|
||||
(h)->next_free \
|
||||
= __PTR_ALIGN ((h)->object_base, (h)->next_free, \
|
||||
(h)->alignment_mask), \
|
||||
(((size_t) ((h)->next_free - (char *) (h)->chunk) \
|
||||
> (size_t) ((h)->chunk_limit - (char *) (h)->chunk)) \
|
||||
? ((h)->next_free = (h)->chunk_limit) : 0), \
|
||||
(h)->object_base = (h)->next_free, \
|
||||
(h)->temp.p)
|
||||
|
||||
# define obstack_free(h,obj) \
|
||||
( (h)->temp = (char *) (obj) - (char *) (h)->chunk, \
|
||||
(((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
|
||||
? (((h)->next_free = (h)->object_base \
|
||||
= (h)->temp + (char *) (h)->chunk), 0) \
|
||||
: ((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0)))
|
||||
# define obstack_free(h, obj) \
|
||||
((h)->temp.p = (void *) (obj), \
|
||||
(((h)->temp.p > (void *) (h)->chunk \
|
||||
&& (h)->temp.p < (void *) (h)->chunk_limit) \
|
||||
? (void) ((h)->next_free = (h)->object_base = (char *) (h)->temp.p) \
|
||||
: _obstack_free ((h), (h)->temp.p)))
|
||||
|
||||
#endif /* not __GNUC__ or not __STDC__ */
|
||||
#endif /* not __GNUC__ */
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* C++ */
|
||||
} /* C++ */
|
||||
#endif
|
||||
|
||||
#endif /* obstack.h */
|
||||
#endif /* _OBSTACK_H */
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
2015-11-09 Alan Modra <amodra@gmail.com>
|
||||
|
||||
PR gdb/17133
|
||||
* obstack.c: Import current gnulib file.
|
||||
* obstacks.texi: Updated doc, from glibc's manual/memory.texi.
|
||||
|
||||
2015-11-06 Joel Brobecker <brobecker@adacore.com>
|
||||
|
||||
* configure.ac: Set AC_CV_FUNC_GETPAGESIZE to "yes" on
|
||||
|
|
|
@ -1,35 +1,32 @@
|
|||
/* obstack.c - subroutines used implicitly by object stack macros
|
||||
Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
|
||||
Copyright (C) 1988-2015 Free Software Foundation, Inc.
|
||||
This file is part of the GNU C Library.
|
||||
|
||||
The GNU C Library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
NOTE: This source is derived from an old version taken from the GNU C
|
||||
Library (glibc).
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by the
|
||||
Free Software Foundation; either version 2, or (at your option) any
|
||||
later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
The GNU C Library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
|
||||
USA. */
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with the GNU C Library; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
|
||||
#ifdef _LIBC
|
||||
# include <obstack.h>
|
||||
#else
|
||||
# include <config.h>
|
||||
# include "obstack.h"
|
||||
#endif
|
||||
|
||||
#include "obstack.h"
|
||||
|
||||
/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
|
||||
incremented whenever callers compiled using an old obstack.h can no
|
||||
longer properly call the functions in this obstack.c. */
|
||||
#define OBSTACK_INTERFACE_VERSION 1
|
||||
/* NOTE BEFORE MODIFYING THIS FILE: _OBSTACK_INTERFACE_VERSION in
|
||||
obstack.h must be incremented whenever callers compiled using an old
|
||||
obstack.h can no longer properly call the functions in this file. */
|
||||
|
||||
/* Comment out all this code if we are using the GNU C Library, and are not
|
||||
actually compiling the library itself, and the installed library
|
||||
|
@ -37,144 +34,111 @@
|
|||
C Library, but also included in many other GNU distributions. Compiling
|
||||
and linking in this code is a waste when using the GNU C library
|
||||
(especially if it is a shared library). Rather than having every GNU
|
||||
program understand `configure --with-gnu-libc' and omit the object
|
||||
program understand 'configure --with-gnu-libc' and omit the object
|
||||
files, it is simpler to just do this in the source for each such file. */
|
||||
|
||||
#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
|
||||
#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
|
||||
#include <gnu-versions.h>
|
||||
#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
|
||||
#define ELIDE_CODE
|
||||
#endif
|
||||
#if !defined _LIBC && defined __GNU_LIBRARY__ && __GNU_LIBRARY__ > 1
|
||||
# include <gnu-versions.h>
|
||||
# if (_GNU_OBSTACK_INTERFACE_VERSION == _OBSTACK_INTERFACE_VERSION \
|
||||
|| (_GNU_OBSTACK_INTERFACE_VERSION == 1 \
|
||||
&& _OBSTACK_INTERFACE_VERSION == 2 \
|
||||
&& defined SIZEOF_INT && defined SIZEOF_SIZE_T \
|
||||
&& SIZEOF_INT == SIZEOF_SIZE_T))
|
||||
# define _OBSTACK_ELIDE_CODE
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef _OBSTACK_ELIDE_CODE
|
||||
/* If GCC, or if an oddball (testing?) host that #defines __alignof__,
|
||||
use the already-supplied __alignof__. Otherwise, this must be Gnulib
|
||||
(as glibc assumes GCC); defer to Gnulib's alignof_type. */
|
||||
# if !defined __GNUC__ && !defined __alignof__
|
||||
# include <alignof.h>
|
||||
# define __alignof__(type) alignof_type (type)
|
||||
# endif
|
||||
# include <stdlib.h>
|
||||
# include <stdint.h>
|
||||
|
||||
#ifndef ELIDE_CODE
|
||||
|
||||
|
||||
#define POINTER void *
|
||||
# ifndef MAX
|
||||
# define MAX(a,b) ((a) > (b) ? (a) : (b))
|
||||
# endif
|
||||
|
||||
/* Determine default alignment. */
|
||||
struct fooalign {char x; double d;};
|
||||
#define DEFAULT_ALIGNMENT \
|
||||
((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
|
||||
|
||||
/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
|
||||
But in fact it might be less smart and round addresses to as much as
|
||||
DEFAULT_ROUNDING. So we prepare for it to do that. */
|
||||
union fooround {long x; double d;};
|
||||
#define DEFAULT_ROUNDING (sizeof (union fooround))
|
||||
DEFAULT_ROUNDING. So we prepare for it to do that.
|
||||
|
||||
/* When we copy a long block of data, this is the unit to do it with.
|
||||
On some machines, copying successive ints does not work;
|
||||
in such a case, redefine COPYING_UNIT to `long' (if that works)
|
||||
or `char' as a last resort. */
|
||||
#ifndef COPYING_UNIT
|
||||
#define COPYING_UNIT int
|
||||
#endif
|
||||
DEFAULT_ALIGNMENT cannot be an enum constant; see gnulib's alignof.h. */
|
||||
#define DEFAULT_ALIGNMENT MAX (__alignof__ (long double), \
|
||||
MAX (__alignof__ (uintmax_t), \
|
||||
__alignof__ (void *)))
|
||||
#define DEFAULT_ROUNDING MAX (sizeof (long double), \
|
||||
MAX (sizeof (uintmax_t), \
|
||||
sizeof (void *)))
|
||||
|
||||
/* Call functions with either the traditional malloc/free calling
|
||||
interface, or the mmalloc/mfree interface (that adds an extra first
|
||||
argument), based on the value of use_extra_arg. */
|
||||
|
||||
static void *
|
||||
call_chunkfun (struct obstack *h, size_t size)
|
||||
{
|
||||
if (h->use_extra_arg)
|
||||
return h->chunkfun.extra (h->extra_arg, size);
|
||||
else
|
||||
return h->chunkfun.plain (size);
|
||||
}
|
||||
|
||||
static void
|
||||
call_freefun (struct obstack *h, void *old_chunk)
|
||||
{
|
||||
if (h->use_extra_arg)
|
||||
h->freefun.extra (h->extra_arg, old_chunk);
|
||||
else
|
||||
h->freefun.plain (old_chunk);
|
||||
}
|
||||
|
||||
|
||||
/* The functions allocating more room by calling `obstack_chunk_alloc'
|
||||
jump to the handler pointed to by `obstack_alloc_failed_handler'.
|
||||
This variable by default points to the internal function
|
||||
`print_and_abort'. */
|
||||
static void print_and_abort (void);
|
||||
void (*obstack_alloc_failed_handler) (void) = print_and_abort;
|
||||
|
||||
/* Exit value used when `print_and_abort' is used. */
|
||||
#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
|
||||
#include <stdlib.h>
|
||||
#endif
|
||||
#ifndef EXIT_FAILURE
|
||||
#define EXIT_FAILURE 1
|
||||
#endif
|
||||
int obstack_exit_failure = EXIT_FAILURE;
|
||||
|
||||
/* The non-GNU-C macros copy the obstack into this global variable
|
||||
to avoid multiple evaluation. */
|
||||
|
||||
struct obstack *_obstack;
|
||||
|
||||
/* Define a macro that either calls functions with the traditional malloc/free
|
||||
calling interface, or calls functions with the mmalloc/mfree interface
|
||||
(that adds an extra first argument), based on the state of use_extra_arg.
|
||||
For free, do not use ?:, since some compilers, like the MIPS compilers,
|
||||
do not allow (expr) ? void : void. */
|
||||
|
||||
#if defined (__STDC__) && __STDC__
|
||||
#define CALL_CHUNKFUN(h, size) \
|
||||
(((h) -> use_extra_arg) \
|
||||
? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
|
||||
: (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
|
||||
|
||||
#define CALL_FREEFUN(h, old_chunk) \
|
||||
do { \
|
||||
if ((h) -> use_extra_arg) \
|
||||
(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
|
||||
else \
|
||||
(*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
|
||||
} while (0)
|
||||
#else
|
||||
#define CALL_CHUNKFUN(h, size) \
|
||||
(((h) -> use_extra_arg) \
|
||||
? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
|
||||
: (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
|
||||
|
||||
#define CALL_FREEFUN(h, old_chunk) \
|
||||
do { \
|
||||
if ((h) -> use_extra_arg) \
|
||||
(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
|
||||
else \
|
||||
(*(void (*) ()) (h)->freefun) ((old_chunk)); \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
|
||||
/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
|
||||
Objects start on multiples of ALIGNMENT (0 means use default).
|
||||
CHUNKFUN is the function to use to allocate chunks,
|
||||
and FREEFUN the function to free them.
|
||||
|
||||
Return nonzero if successful, zero if out of memory.
|
||||
To recover from an out of memory error,
|
||||
free up some memory, then call this again. */
|
||||
Return nonzero if successful, calls obstack_alloc_failed_handler if
|
||||
allocation fails. */
|
||||
|
||||
int
|
||||
_obstack_begin (struct obstack *h, int size, int alignment,
|
||||
POINTER (*chunkfun) (long), void (*freefun) (void *))
|
||||
static int
|
||||
_obstack_begin_worker (struct obstack *h,
|
||||
_OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment)
|
||||
{
|
||||
register struct _obstack_chunk *chunk; /* points to new chunk */
|
||||
struct _obstack_chunk *chunk; /* points to new chunk */
|
||||
|
||||
if (alignment == 0)
|
||||
alignment = (int) DEFAULT_ALIGNMENT;
|
||||
alignment = DEFAULT_ALIGNMENT;
|
||||
if (size == 0)
|
||||
/* Default size is what GNU malloc can fit in a 4096-byte block. */
|
||||
{
|
||||
/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
|
||||
Use the values for range checking, because if range checking is off,
|
||||
the extra bytes won't be missed terribly, but if range checking is on
|
||||
and we used a larger request, a whole extra 4096 bytes would be
|
||||
allocated.
|
||||
Use the values for range checking, because if range checking is off,
|
||||
the extra bytes won't be missed terribly, but if range checking is on
|
||||
and we used a larger request, a whole extra 4096 bytes would be
|
||||
allocated.
|
||||
|
||||
These number are irrelevant to the new GNU malloc. I suspect it is
|
||||
less sensitive to the size of the request. */
|
||||
These number are irrelevant to the new GNU malloc. I suspect it is
|
||||
less sensitive to the size of the request. */
|
||||
int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
|
||||
+ 4 + DEFAULT_ROUNDING - 1)
|
||||
& ~(DEFAULT_ROUNDING - 1));
|
||||
+ 4 + DEFAULT_ROUNDING - 1)
|
||||
& ~(DEFAULT_ROUNDING - 1));
|
||||
size = 4096 - extra;
|
||||
}
|
||||
|
||||
h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
|
||||
h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
|
||||
h->chunk_size = size;
|
||||
h->alignment_mask = alignment - 1;
|
||||
h->use_extra_arg = 0;
|
||||
|
||||
chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
|
||||
chunk = h->chunk = call_chunkfun (h, h->chunk_size);
|
||||
if (!chunk)
|
||||
(*obstack_alloc_failed_handler) ();
|
||||
h->next_free = h->object_base = chunk->contents;
|
||||
h->chunk_limit = chunk->limit
|
||||
= (char *) chunk + h->chunk_size;
|
||||
h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
|
||||
alignment - 1);
|
||||
h->chunk_limit = chunk->limit = (char *) chunk + h->chunk_size;
|
||||
chunk->prev = 0;
|
||||
/* The initial chunk now contains no empty object. */
|
||||
h->maybe_empty_object = 0;
|
||||
|
@ -183,49 +147,29 @@ _obstack_begin (struct obstack *h, int size, int alignment,
|
|||
}
|
||||
|
||||
int
|
||||
_obstack_begin_1 (struct obstack *h, int size, int alignment,
|
||||
POINTER (*chunkfun) (POINTER, long),
|
||||
void (*freefun) (POINTER, POINTER), POINTER arg)
|
||||
_obstack_begin (struct obstack *h,
|
||||
_OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment,
|
||||
void *(*chunkfun) (size_t),
|
||||
void (*freefun) (void *))
|
||||
{
|
||||
register struct _obstack_chunk *chunk; /* points to new chunk */
|
||||
h->chunkfun.plain = chunkfun;
|
||||
h->freefun.plain = freefun;
|
||||
h->use_extra_arg = 0;
|
||||
return _obstack_begin_worker (h, size, alignment);
|
||||
}
|
||||
|
||||
if (alignment == 0)
|
||||
alignment = (int) DEFAULT_ALIGNMENT;
|
||||
if (size == 0)
|
||||
/* Default size is what GNU malloc can fit in a 4096-byte block. */
|
||||
{
|
||||
/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
|
||||
Use the values for range checking, because if range checking is off,
|
||||
the extra bytes won't be missed terribly, but if range checking is on
|
||||
and we used a larger request, a whole extra 4096 bytes would be
|
||||
allocated.
|
||||
|
||||
These number are irrelevant to the new GNU malloc. I suspect it is
|
||||
less sensitive to the size of the request. */
|
||||
int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
|
||||
+ 4 + DEFAULT_ROUNDING - 1)
|
||||
& ~(DEFAULT_ROUNDING - 1));
|
||||
size = 4096 - extra;
|
||||
}
|
||||
|
||||
h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
|
||||
h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
|
||||
h->chunk_size = size;
|
||||
h->alignment_mask = alignment - 1;
|
||||
int
|
||||
_obstack_begin_1 (struct obstack *h,
|
||||
_OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment,
|
||||
void *(*chunkfun) (void *, size_t),
|
||||
void (*freefun) (void *, void *),
|
||||
void *arg)
|
||||
{
|
||||
h->chunkfun.extra = chunkfun;
|
||||
h->freefun.extra = freefun;
|
||||
h->extra_arg = arg;
|
||||
h->use_extra_arg = 1;
|
||||
|
||||
chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
|
||||
if (!chunk)
|
||||
(*obstack_alloc_failed_handler) ();
|
||||
h->next_free = h->object_base = chunk->contents;
|
||||
h->chunk_limit = chunk->limit
|
||||
= (char *) chunk + h->chunk_size;
|
||||
chunk->prev = 0;
|
||||
/* The initial chunk now contains no empty object. */
|
||||
h->maybe_empty_object = 0;
|
||||
h->alloc_failed = 0;
|
||||
return 1;
|
||||
return _obstack_begin_worker (h, size, alignment);
|
||||
}
|
||||
|
||||
/* Allocate a new current chunk for the obstack *H
|
||||
|
@ -235,58 +179,51 @@ _obstack_begin_1 (struct obstack *h, int size, int alignment,
|
|||
to the beginning of the new one. */
|
||||
|
||||
void
|
||||
_obstack_newchunk (struct obstack *h, int length)
|
||||
_obstack_newchunk (struct obstack *h, _OBSTACK_SIZE_T length)
|
||||
{
|
||||
register struct _obstack_chunk *old_chunk = h->chunk;
|
||||
register struct _obstack_chunk *new_chunk;
|
||||
register long new_size;
|
||||
register long obj_size = h->next_free - h->object_base;
|
||||
register long i;
|
||||
long already;
|
||||
struct _obstack_chunk *old_chunk = h->chunk;
|
||||
struct _obstack_chunk *new_chunk = 0;
|
||||
size_t obj_size = h->next_free - h->object_base;
|
||||
char *object_base;
|
||||
|
||||
/* Compute size for new chunk. */
|
||||
new_size = (obj_size + length) + (obj_size >> 3) + 100;
|
||||
size_t sum1 = obj_size + length;
|
||||
size_t sum2 = sum1 + h->alignment_mask;
|
||||
size_t new_size = sum2 + (obj_size >> 3) + 100;
|
||||
if (new_size < sum2)
|
||||
new_size = sum2;
|
||||
if (new_size < h->chunk_size)
|
||||
new_size = h->chunk_size;
|
||||
|
||||
/* Allocate and initialize the new chunk. */
|
||||
new_chunk = CALL_CHUNKFUN (h, new_size);
|
||||
if (obj_size <= sum1 && sum1 <= sum2)
|
||||
new_chunk = call_chunkfun (h, new_size);
|
||||
if (!new_chunk)
|
||||
(*obstack_alloc_failed_handler) ();
|
||||
(*obstack_alloc_failed_handler)();
|
||||
h->chunk = new_chunk;
|
||||
new_chunk->prev = old_chunk;
|
||||
new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
|
||||
|
||||
/* Move the existing object to the new chunk.
|
||||
Word at a time is fast and is safe if the object
|
||||
is sufficiently aligned. */
|
||||
if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
|
||||
{
|
||||
for (i = obj_size / sizeof (COPYING_UNIT) - 1;
|
||||
i >= 0; i--)
|
||||
((COPYING_UNIT *)new_chunk->contents)[i]
|
||||
= ((COPYING_UNIT *)h->object_base)[i];
|
||||
/* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
|
||||
but that can cross a page boundary on a machine
|
||||
which does not do strict alignment for COPYING_UNITS. */
|
||||
already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
|
||||
}
|
||||
else
|
||||
already = 0;
|
||||
/* Copy remaining bytes one by one. */
|
||||
for (i = already; i < obj_size; i++)
|
||||
new_chunk->contents[i] = h->object_base[i];
|
||||
/* Compute an aligned object_base in the new chunk */
|
||||
object_base =
|
||||
__PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask);
|
||||
|
||||
/* Move the existing object to the new chunk. */
|
||||
memcpy (object_base, h->object_base, obj_size);
|
||||
|
||||
/* If the object just copied was the only data in OLD_CHUNK,
|
||||
free that chunk and remove it from the chain.
|
||||
But not if that chunk might contain an empty object. */
|
||||
if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
|
||||
if (!h->maybe_empty_object
|
||||
&& (h->object_base
|
||||
== __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
|
||||
h->alignment_mask)))
|
||||
{
|
||||
new_chunk->prev = old_chunk->prev;
|
||||
CALL_FREEFUN (h, old_chunk);
|
||||
call_freefun (h, old_chunk);
|
||||
}
|
||||
|
||||
h->object_base = new_chunk->contents;
|
||||
h->object_base = object_base;
|
||||
h->next_free = h->object_base + obj_size;
|
||||
/* The new chunk certainly contains no empty object yet. */
|
||||
h->maybe_empty_object = 0;
|
||||
|
@ -298,51 +235,46 @@ _obstack_newchunk (struct obstack *h, int length)
|
|||
|
||||
/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
|
||||
obstack.h because it is just for debugging. */
|
||||
int _obstack_allocated_p (struct obstack *h, POINTER obj);
|
||||
int _obstack_allocated_p (struct obstack *h, void *obj) __attribute_pure__;
|
||||
|
||||
int
|
||||
_obstack_allocated_p (struct obstack *h, POINTER obj)
|
||||
_obstack_allocated_p (struct obstack *h, void *obj)
|
||||
{
|
||||
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
||||
register struct _obstack_chunk *plp; /* point to previous chunk if any */
|
||||
struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
||||
struct _obstack_chunk *plp; /* point to previous chunk if any */
|
||||
|
||||
lp = (h)->chunk;
|
||||
/* We use >= rather than > since the object cannot be exactly at
|
||||
the beginning of the chunk but might be an empty object exactly
|
||||
at the end of an adjacent chunk. */
|
||||
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
|
||||
while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
|
||||
{
|
||||
plp = lp->prev;
|
||||
lp = plp;
|
||||
}
|
||||
return lp != 0;
|
||||
}
|
||||
|
||||
|
||||
/* Free objects in obstack H, including OBJ and everything allocate
|
||||
more recently than OBJ. If OBJ is zero, free everything in H. */
|
||||
|
||||
#undef obstack_free
|
||||
|
||||
/* This function has two names with identical definitions.
|
||||
This is the first one, called from non-ANSI code. */
|
||||
|
||||
void
|
||||
_obstack_free (struct obstack *h, POINTER obj)
|
||||
_obstack_free (struct obstack *h, void *obj)
|
||||
{
|
||||
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
||||
register struct _obstack_chunk *plp; /* point to previous chunk if any */
|
||||
struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
||||
struct _obstack_chunk *plp; /* point to previous chunk if any */
|
||||
|
||||
lp = h->chunk;
|
||||
/* We use >= because there cannot be an object at the beginning of a chunk.
|
||||
But there can be an empty object at that address
|
||||
at the end of another chunk. */
|
||||
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
|
||||
while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
|
||||
{
|
||||
plp = lp->prev;
|
||||
CALL_FREEFUN (h, lp);
|
||||
call_freefun (h, lp);
|
||||
lp = plp;
|
||||
/* If we switch chunks, we can't tell whether the new current
|
||||
chunk contains an empty object, so assume that it may. */
|
||||
chunk contains an empty object, so assume that it may. */
|
||||
h->maybe_empty_object = 1;
|
||||
}
|
||||
if (lp)
|
||||
|
@ -356,43 +288,11 @@ _obstack_free (struct obstack *h, POINTER obj)
|
|||
abort ();
|
||||
}
|
||||
|
||||
/* This function is used from ANSI code. */
|
||||
|
||||
void
|
||||
obstack_free (struct obstack *h, POINTER obj)
|
||||
{
|
||||
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
||||
register struct _obstack_chunk *plp; /* point to previous chunk if any */
|
||||
|
||||
lp = h->chunk;
|
||||
/* We use >= because there cannot be an object at the beginning of a chunk.
|
||||
But there can be an empty object at that address
|
||||
at the end of another chunk. */
|
||||
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
|
||||
{
|
||||
plp = lp->prev;
|
||||
CALL_FREEFUN (h, lp);
|
||||
lp = plp;
|
||||
/* If we switch chunks, we can't tell whether the new current
|
||||
chunk contains an empty object, so assume that it may. */
|
||||
h->maybe_empty_object = 1;
|
||||
}
|
||||
if (lp)
|
||||
{
|
||||
h->object_base = h->next_free = (char *) (obj);
|
||||
h->chunk_limit = lp->limit;
|
||||
h->chunk = lp;
|
||||
}
|
||||
else if (obj != 0)
|
||||
/* obj is not in any of the chunks! */
|
||||
abort ();
|
||||
}
|
||||
|
||||
int
|
||||
_OBSTACK_SIZE_T
|
||||
_obstack_memory_used (struct obstack *h)
|
||||
{
|
||||
register struct _obstack_chunk* lp;
|
||||
register int nbytes = 0;
|
||||
struct _obstack_chunk *lp;
|
||||
_OBSTACK_SIZE_T nbytes = 0;
|
||||
|
||||
for (lp = h->chunk; lp != 0; lp = lp->prev)
|
||||
{
|
||||
|
@ -400,111 +300,54 @@ _obstack_memory_used (struct obstack *h)
|
|||
}
|
||||
return nbytes;
|
||||
}
|
||||
|
||||
/* Define the error handler. */
|
||||
#ifndef _
|
||||
# if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC
|
||||
# include <libintl.h>
|
||||
# ifndef _
|
||||
# define _(Str) gettext (Str)
|
||||
# endif
|
||||
# else
|
||||
# define _(Str) (Str)
|
||||
# endif
|
||||
#endif
|
||||
|
||||
static void
|
||||
# ifndef _OBSTACK_NO_ERROR_HANDLER
|
||||
/* Define the error handler. */
|
||||
# include <stdio.h>
|
||||
|
||||
/* Exit value used when 'print_and_abort' is used. */
|
||||
# ifdef _LIBC
|
||||
int obstack_exit_failure = EXIT_FAILURE;
|
||||
# else
|
||||
# include "exitfail.h"
|
||||
# define obstack_exit_failure exit_failure
|
||||
# endif
|
||||
|
||||
# ifdef _LIBC
|
||||
# include <libintl.h>
|
||||
# else
|
||||
# include "gettext.h"
|
||||
# endif
|
||||
# ifndef _
|
||||
# define _(msgid) gettext (msgid)
|
||||
# endif
|
||||
|
||||
# ifdef _LIBC
|
||||
# include <libio/iolibio.h>
|
||||
# endif
|
||||
|
||||
static _Noreturn void
|
||||
print_and_abort (void)
|
||||
{
|
||||
fputs (_("memory exhausted\n"), stderr);
|
||||
/* Don't change any of these strings. Yes, it would be possible to add
|
||||
the newline to the string and use fputs or so. But this must not
|
||||
happen because the "memory exhausted" message appears in other places
|
||||
like this and the translation should be reused instead of creating
|
||||
a very similar string which requires a separate translation. */
|
||||
# ifdef _LIBC
|
||||
(void) __fxprintf (NULL, "%s\n", _("memory exhausted"));
|
||||
# else
|
||||
fprintf (stderr, "%s\n", _("memory exhausted"));
|
||||
# endif
|
||||
exit (obstack_exit_failure);
|
||||
}
|
||||
|
||||
#if 0
|
||||
/* These are now turned off because the applications do not use it
|
||||
and it uses bcopy via obstack_grow, which causes trouble on sysV. */
|
||||
|
||||
/* Now define the functional versions of the obstack macros.
|
||||
Define them to simply use the corresponding macros to do the job. */
|
||||
|
||||
/* The function names appear in parentheses in order to prevent
|
||||
the macro-definitions of the names from being expanded there. */
|
||||
|
||||
POINTER (obstack_base) (struct obstack *obstack)
|
||||
{
|
||||
return obstack_base (obstack);
|
||||
}
|
||||
|
||||
POINTER (obstack_next_free) (struct obstack *obstack)
|
||||
{
|
||||
return obstack_next_free (obstack);
|
||||
}
|
||||
|
||||
int (obstack_object_size) (struct obstack *obstack)
|
||||
{
|
||||
return obstack_object_size (obstack);
|
||||
}
|
||||
|
||||
int (obstack_room) (struct obstack *obstack)
|
||||
{
|
||||
return obstack_room (obstack);
|
||||
}
|
||||
|
||||
int (obstack_make_room) (struct obstack *obstack, int length)
|
||||
{
|
||||
return obstack_make_room (obstack, length);
|
||||
}
|
||||
|
||||
void (obstack_grow) (struct obstack *obstack, POINTER pointer, int length)
|
||||
{
|
||||
obstack_grow (obstack, pointer, length);
|
||||
}
|
||||
|
||||
void (obstack_grow0) (struct obstack *obstack, POINTER pointer, int length)
|
||||
{
|
||||
obstack_grow0 (obstack, pointer, length);
|
||||
}
|
||||
|
||||
void (obstack_1grow) (struct obstack *obstack, int character)
|
||||
{
|
||||
obstack_1grow (obstack, character);
|
||||
}
|
||||
|
||||
void (obstack_blank) (struct obstack *obstack, int length)
|
||||
{
|
||||
obstack_blank (obstack, length);
|
||||
}
|
||||
|
||||
void (obstack_1grow_fast) (struct obstack *obstack, int character)
|
||||
{
|
||||
obstack_1grow_fast (obstack, character);
|
||||
}
|
||||
|
||||
void (obstack_blank_fast) (struct obstack *obstack, int length)
|
||||
{
|
||||
obstack_blank_fast (obstack, length);
|
||||
}
|
||||
|
||||
POINTER (obstack_finish) (struct obstack *obstack)
|
||||
{
|
||||
return obstack_finish (obstack);
|
||||
}
|
||||
|
||||
POINTER (obstack_alloc) (struct obstack *obstack, int length)
|
||||
{
|
||||
return obstack_alloc (obstack, length);
|
||||
}
|
||||
|
||||
POINTER (obstack_copy) (struct obstack *obstack, POINTER pointer, int length)
|
||||
{
|
||||
return obstack_copy (obstack, pointer, length);
|
||||
}
|
||||
|
||||
POINTER (obstack_copy0) (struct obstack *obstack, POINTER pointer, int length)
|
||||
{
|
||||
return obstack_copy0 (obstack, pointer, length);
|
||||
}
|
||||
|
||||
#endif /* 0 */
|
||||
|
||||
#endif /* !ELIDE_CODE */
|
||||
/* The functions allocating more room by calling 'obstack_chunk_alloc'
|
||||
jump to the handler pointed to by 'obstack_alloc_failed_handler'.
|
||||
This can be set to a user defined function which should either
|
||||
abort gracefully or use longjump - but shouldn't return. This
|
||||
variable by default points to the internal function
|
||||
'print_and_abort'. */
|
||||
void (*obstack_alloc_failed_handler) (void) = print_and_abort;
|
||||
# endif /* !_OBSTACK_NO_ERROR_HANDLER */
|
||||
#endif /* !_OBSTACK_ELIDE_CODE */
|
||||
|
|
|
@ -20,8 +20,7 @@ the padding needed to start each object on a suitable boundary.
|
|||
use obstacks.
|
||||
* Allocation in an Obstack:: Allocating objects in an obstack.
|
||||
* Freeing Obstack Objects:: Freeing objects in an obstack.
|
||||
* Obstack Functions:: The obstack functions are both
|
||||
functions and macros.
|
||||
* Obstack Functions:: The obstack functions are really macros.
|
||||
* Growing Objects:: Making an object bigger by stages.
|
||||
* Extra Fast Growing:: Extra-high-efficiency (though more
|
||||
complicated) growing objects.
|
||||
|
@ -46,7 +45,7 @@ An obstack is represented by a data structure of type @code{struct
|
|||
obstack}. This structure has a small fixed size; it records the status
|
||||
of the obstack and how to find the space in which objects are allocated.
|
||||
It does not contain any of the objects themselves. You should not try
|
||||
to access the contents of the structure directly; use only the functions
|
||||
to access the contents of the structure directly; use only the macros
|
||||
described in this chapter.
|
||||
@end deftp
|
||||
|
||||
|
@ -56,7 +55,7 @@ of object. Dynamic allocation of obstacks allows your program to have a
|
|||
variable number of different stacks. (You can even allocate an
|
||||
obstack structure in another obstack, but this is rarely useful.)
|
||||
|
||||
All the functions that work with obstacks require you to specify which
|
||||
All the macros that work with obstacks require you to specify which
|
||||
obstack to use. You do this with a pointer of type @code{struct obstack
|
||||
*}. In the following, we often say ``an obstack'' when strictly
|
||||
speaking the object at hand is such a pointer.
|
||||
|
@ -76,7 +75,7 @@ These matters are described in the following section.
|
|||
@node Preparing for Obstacks
|
||||
@subsubsection Preparing for Using Obstacks
|
||||
|
||||
Each source file in which you plan to use the obstack functions
|
||||
Each source file in which you plan to use obstacks
|
||||
must include the header file @file{obstack.h}, like this:
|
||||
|
||||
@smallexample
|
||||
|
@ -86,7 +85,7 @@ must include the header file @file{obstack.h}, like this:
|
|||
@findex obstack_chunk_alloc
|
||||
@findex obstack_chunk_free
|
||||
Also, if the source file uses the macro @code{obstack_init}, it must
|
||||
declare or define two functions or macros that will be called by the
|
||||
declare or define two macros that will be called by the
|
||||
obstack library. One, @code{obstack_chunk_alloc}, is used to allocate
|
||||
the chunks of memory into which objects are packed. The other,
|
||||
@code{obstack_chunk_free}, is used to return chunks when the objects in
|
||||
|
@ -94,7 +93,7 @@ them are freed. These macros should appear before any use of obstacks
|
|||
in the source file.
|
||||
|
||||
Usually these are defined to use @code{malloc} via the intermediary
|
||||
@code{xmalloc} (@pxref{Unconstrained Allocation, , , libc, The GNU C Library Reference Manual}). This is done with
|
||||
@code{xmalloc} (@pxref{Unconstrained Allocation}). This is done with
|
||||
the following pair of macro definitions:
|
||||
|
||||
@smallexample
|
||||
|
@ -109,16 +108,18 @@ larger blocks of memory. @xref{Obstack Chunks}, for full details.
|
|||
|
||||
At run time, before the program can use a @code{struct obstack} object
|
||||
as an obstack, it must initialize the obstack by calling
|
||||
@code{obstack_init}.
|
||||
@code{obstack_init} or one of its variants, @code{obstack_begin},
|
||||
@code{obstack_specify_allocation}, or
|
||||
@code{obstack_specify_allocation_with_arg}.
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun int obstack_init (struct obstack *@var{obstack-ptr})
|
||||
Initialize obstack @var{obstack-ptr} for allocation of objects. This
|
||||
function calls the obstack's @code{obstack_chunk_alloc} function. If
|
||||
macro calls the obstack's @code{obstack_chunk_alloc} function. If
|
||||
allocation of memory fails, the function pointed to by
|
||||
@code{obstack_alloc_failed_handler} is called. The @code{obstack_init}
|
||||
function always returns 1 (Compatibility notice: Former versions of
|
||||
macro always returns 1 (Compatibility notice: Former versions of
|
||||
obstack returned 0 if allocation failed).
|
||||
@end deftypefun
|
||||
|
||||
|
@ -141,6 +142,29 @@ struct obstack *myobstack_ptr
|
|||
obstack_init (myobstack_ptr);
|
||||
@end smallexample
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun int obstack_begin (struct obstack *@var{obstack-ptr}, size_t chunk_size)
|
||||
Like @code{obstack_init}, but specify chunks to be at least
|
||||
@var{chunk_size} bytes in size.
|
||||
@end deftypefun
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun int obstack_specify_allocation (struct obstack *@var{obstack-ptr}, size_t chunk_size, size_t alignment, void *(*chunkfun) (size_t), void (*freefun) (void *))
|
||||
Like @code{obstack_init}, specifying chunk size, chunk
|
||||
alignment, and memory allocation functions. A @var{chunk_size} or
|
||||
@var{alignment} of zero results in the default size or alignment
|
||||
respectively being used.
|
||||
@end deftypefun
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun int obstack_specify_allocation_with_arg (struct obstack *@var{obstack-ptr}, size_t chunk_size, size_t alignment, void *(*chunkfun) (void *, size_t), void (*freefun) (void *, void *), void *arg)
|
||||
Like @code{obstack_specify_allocation}, but specifying memory
|
||||
allocation functions that take an extra first argument, @var{arg}.
|
||||
@end deftypefun
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@defvar obstack_alloc_failed_handler
|
||||
|
@ -148,8 +172,8 @@ The value of this variable is a pointer to a function that
|
|||
@code{obstack} uses when @code{obstack_chunk_alloc} fails to allocate
|
||||
memory. The default action is to print a message and abort.
|
||||
You should supply a function that either calls @code{exit}
|
||||
(@pxref{Program Termination, , , libc, The GNU C Library Reference Manual}) or @code{longjmp} (@pxref{Non-Local
|
||||
Exits, , , libc, The GNU C Library Reference Manual}) and doesn't return.
|
||||
(@pxref{Program Termination}) or @code{longjmp} (@pxref{Non-Local
|
||||
Exits}) and doesn't return.
|
||||
|
||||
@smallexample
|
||||
void my_obstack_alloc_failed (void)
|
||||
|
@ -168,14 +192,14 @@ The most direct way to allocate an object in an obstack is with
|
|||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
|
||||
@deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, size_t @var{size})
|
||||
This allocates an uninitialized block of @var{size} bytes in an obstack
|
||||
and returns its address. Here @var{obstack-ptr} specifies which obstack
|
||||
to allocate the block in; it is the address of the @code{struct obstack}
|
||||
object which represents the obstack. Each obstack function or macro
|
||||
object which represents the obstack. Each obstack macro
|
||||
requires you to specify an @var{obstack-ptr} as the first argument.
|
||||
|
||||
This function calls the obstack's @code{obstack_chunk_alloc} function if
|
||||
This macro calls the obstack's @code{obstack_chunk_alloc} function if
|
||||
it needs to allocate a new chunk of memory; it calls
|
||||
@code{obstack_alloc_failed_handler} if allocation of memory by
|
||||
@code{obstack_chunk_alloc} failed.
|
||||
|
@ -197,12 +221,11 @@ copystring (char *string)
|
|||
@}
|
||||
@end smallexample
|
||||
|
||||
To allocate a block with specified contents, use the function
|
||||
@code{obstack_copy}, declared like this:
|
||||
To allocate a block with specified contents, use the macro @code{obstack_copy}.
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
||||
@deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
|
||||
This allocates a block and initializes it by copying @var{size}
|
||||
bytes of data starting at @var{address}. It calls
|
||||
@code{obstack_alloc_failed_handler} if allocation of memory by
|
||||
|
@ -211,18 +234,18 @@ bytes of data starting at @var{address}. It calls
|
|||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
||||
@deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
|
||||
Like @code{obstack_copy}, but appends an extra byte containing a null
|
||||
character. This extra byte is not counted in the argument @var{size}.
|
||||
@end deftypefun
|
||||
|
||||
The @code{obstack_copy0} function is convenient for copying a sequence
|
||||
The @code{obstack_copy0} macro is convenient for copying a sequence
|
||||
of characters into an obstack as a null-terminated string. Here is an
|
||||
example of its use:
|
||||
|
||||
@smallexample
|
||||
char *
|
||||
obstack_savestring (char *addr, int size)
|
||||
obstack_savestring (char *addr, size_t size)
|
||||
@{
|
||||
return obstack_copy0 (&myobstack, addr, size);
|
||||
@}
|
||||
|
@ -230,13 +253,13 @@ obstack_savestring (char *addr, int size)
|
|||
|
||||
@noindent
|
||||
Contrast this with the previous example of @code{savestring} using
|
||||
@code{malloc} (@pxref{Basic Allocation, , , libc, The GNU C Library Reference Manual}).
|
||||
@code{malloc} (@pxref{Basic Allocation}).
|
||||
|
||||
@node Freeing Obstack Objects
|
||||
@subsubsection Freeing Objects in an Obstack
|
||||
@cindex freeing (obstacks)
|
||||
|
||||
To free an object allocated in an obstack, use the function
|
||||
To free an object allocated in an obstack, use the macro
|
||||
@code{obstack_free}. Since the obstack is a stack of objects, freeing
|
||||
one object automatically frees all other objects allocated more recently
|
||||
in the same obstack.
|
||||
|
@ -268,15 +291,12 @@ obstacks, or non-obstack allocation, can reuse the space of the chunk.
|
|||
@subsubsection Obstack Functions and Macros
|
||||
@cindex macros
|
||||
|
||||
The interfaces for using obstacks may be defined either as functions or
|
||||
as macros, depending on the compiler. The obstack facility works with
|
||||
all C compilers, including both @w{ISO C} and traditional C, but there are
|
||||
precautions you must take if you plan to use compilers other than GNU C.
|
||||
|
||||
If you are using an old-fashioned @w{non-ISO C} compiler, all the obstack
|
||||
``functions'' are actually defined only as macros. You can call these
|
||||
macros like functions, but you cannot use them in any other way (for
|
||||
example, you cannot take their address).
|
||||
The interfaces for using obstacks are shown here as functions to
|
||||
specify the return type and argument types, but they are really
|
||||
defined as macros. This means that the arguments don't actually have
|
||||
types, but they generally behave as if they have the types shown.
|
||||
You can call these macros like functions, but you cannot use them in
|
||||
any other way (for example, you cannot take their address).
|
||||
|
||||
Calling the macros requires a special precaution: namely, the first
|
||||
operand (the obstack pointer) may not contain any side effects, because
|
||||
|
@ -292,34 +312,18 @@ If you use @code{*obstack_list_ptr++} as the obstack pointer argument,
|
|||
you will get very strange results since the incrementation may occur
|
||||
several times.
|
||||
|
||||
In @w{ISO C}, each function has both a macro definition and a function
|
||||
definition. The function definition is used if you take the address of the
|
||||
function without calling it. An ordinary call uses the macro definition by
|
||||
default, but you can request the function definition instead by writing the
|
||||
function name in parentheses, as shown here:
|
||||
|
||||
@smallexample
|
||||
char *x;
|
||||
void *(*funcp) ();
|
||||
/* @r{Use the macro}. */
|
||||
x = (char *) obstack_alloc (obptr, size);
|
||||
/* @r{Call the function}. */
|
||||
x = (char *) (obstack_alloc) (obptr, size);
|
||||
/* @r{Take the address of the function}. */
|
||||
funcp = obstack_alloc;
|
||||
@end smallexample
|
||||
|
||||
@noindent
|
||||
This is the same situation that exists in @w{ISO C} for the standard library
|
||||
functions. @xref{Macro Definitions, , , libc, The GNU C Library Reference Manual}.
|
||||
|
||||
@strong{Warning:} When you do use the macros, you must observe the
|
||||
precaution of avoiding side effects in the first operand, even in @w{ISO C}.
|
||||
|
||||
If you use the GNU C compiler, this precaution is not necessary, because
|
||||
various language extensions in GNU C permit defining the macros so as to
|
||||
compute each argument only once.
|
||||
|
||||
Note that arguments other than the first will only be evaluated once,
|
||||
even when not using GNU C.
|
||||
|
||||
@code{obstack.h} does declare a number of functions,
|
||||
@code{_obstack_begin}, @code{_obstack_begin_1},
|
||||
@code{_obstack_newchunk}, @code{_obstack_free}, and
|
||||
@code{_obstack_memory_used}. You should not call these directly.
|
||||
|
||||
@node Growing Objects
|
||||
@subsubsection Growing Objects
|
||||
@cindex growing objects (in obstacks)
|
||||
|
@ -329,13 +333,13 @@ Because memory in obstack chunks is used sequentially, it is possible to
|
|||
build up an object step by step, adding one or more bytes at a time to the
|
||||
end of the object. With this technique, you do not need to know how much
|
||||
data you will put in the object until you come to the end of it. We call
|
||||
this the technique of @dfn{growing objects}. The special functions
|
||||
this the technique of @dfn{growing objects}. The special macros
|
||||
for adding data to the growing object are described in this section.
|
||||
|
||||
You don't need to do anything special when you start to grow an object.
|
||||
Using one of the functions to add data to the object automatically
|
||||
Using one of the macros to add data to the object automatically
|
||||
starts it. However, it is necessary to say explicitly when the object is
|
||||
finished. This is done with the function @code{obstack_finish}.
|
||||
finished. This is done with @code{obstack_finish}.
|
||||
|
||||
The actual address of the object thus built up is not known until the
|
||||
object is finished. Until then, it always remains possible that you will
|
||||
|
@ -347,14 +351,14 @@ already added to the growing object will become part of the other object.
|
|||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
|
||||
The most basic function for adding to a growing object is
|
||||
@deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, size_t @var{size})
|
||||
The most basic macro for adding to a growing object is
|
||||
@code{obstack_blank}, which adds space without initializing it.
|
||||
@end deftypefun
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
|
||||
@deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, size_t @var{size})
|
||||
To add a block of initialized space, use @code{obstack_grow}, which is
|
||||
the growing-object analogue of @code{obstack_copy}. It adds @var{size}
|
||||
bytes of data to the growing object, copying the contents from
|
||||
|
@ -363,7 +367,7 @@ bytes of data to the growing object, copying the contents from
|
|||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
|
||||
@deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, size_t @var{size})
|
||||
This is the growing-object analogue of @code{obstack_copy0}. It adds
|
||||
@var{size} bytes copied from @var{data}, followed by an additional null
|
||||
character.
|
||||
|
@ -372,14 +376,14 @@ character.
|
|||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c})
|
||||
To add one character at a time, use the function @code{obstack_1grow}.
|
||||
To add one character at a time, use @code{obstack_1grow}.
|
||||
It adds a single byte containing @var{c} to the growing object.
|
||||
@end deftypefun
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun void obstack_ptr_grow (struct obstack *@var{obstack-ptr}, void *@var{data})
|
||||
Adding the value of a pointer one can use the function
|
||||
Adding the value of a pointer one can use
|
||||
@code{obstack_ptr_grow}. It adds @code{sizeof (void *)} bytes
|
||||
containing the value of @var{data}.
|
||||
@end deftypefun
|
||||
|
@ -387,35 +391,31 @@ containing the value of @var{data}.
|
|||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun void obstack_int_grow (struct obstack *@var{obstack-ptr}, int @var{data})
|
||||
A single value of type @code{int} can be added by using the
|
||||
@code{obstack_int_grow} function. It adds @code{sizeof (int)} bytes to
|
||||
A single value of type @code{int} can be added by using
|
||||
@code{obstack_int_grow}. It adds @code{sizeof (int)} bytes to
|
||||
the growing object and initializes them with the value of @var{data}.
|
||||
@end deftypefun
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr})
|
||||
When you are finished growing the object, use the function
|
||||
When you are finished growing the object, use
|
||||
@code{obstack_finish} to close it off and return its final address.
|
||||
|
||||
Once you have finished the object, the obstack is available for ordinary
|
||||
allocation or for growing another object.
|
||||
|
||||
This function can return a null pointer under the same conditions as
|
||||
@code{obstack_alloc} (@pxref{Allocation in an Obstack}).
|
||||
@end deftypefun
|
||||
|
||||
When you build an object by growing it, you will probably need to know
|
||||
afterward how long it became. You need not keep track of this as you grow
|
||||
the object, because you can find out the length from the obstack just
|
||||
before finishing the object with the function @code{obstack_object_size},
|
||||
declared as follows:
|
||||
the object, because you can find out the length from the obstack
|
||||
with @code{obstack_object_size}, before finishing the object.
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
|
||||
This function returns the current size of the growing object, in bytes.
|
||||
Remember to call this function @emph{before} finishing the object.
|
||||
@deftypefun size_t obstack_object_size (struct obstack *@var{obstack-ptr})
|
||||
This macro returns the current size of the growing object, in bytes.
|
||||
Remember to call @code{obstack_object_size} @emph{before} finishing the object.
|
||||
After it is finished, @code{obstack_object_size} will return zero.
|
||||
@end deftypefun
|
||||
|
||||
|
@ -429,53 +429,48 @@ obstack_free (obstack_ptr, obstack_finish (obstack_ptr));
|
|||
@noindent
|
||||
This has no effect if no object was growing.
|
||||
|
||||
@cindex shrinking objects
|
||||
You can use @code{obstack_blank} with a negative size argument to make
|
||||
the current object smaller. Just don't try to shrink it beyond zero
|
||||
length---there's no telling what will happen if you do that.
|
||||
|
||||
@node Extra Fast Growing
|
||||
@subsubsection Extra Fast Growing Objects
|
||||
@cindex efficiency and obstacks
|
||||
|
||||
The usual functions for growing objects incur overhead for checking
|
||||
The usual macros for growing objects incur overhead for checking
|
||||
whether there is room for the new growth in the current chunk. If you
|
||||
are frequently constructing objects in small steps of growth, this
|
||||
overhead can be significant.
|
||||
|
||||
You can reduce the overhead by using special ``fast growth''
|
||||
functions that grow the object without checking. In order to have a
|
||||
macros that grow the object without checking. In order to have a
|
||||
robust program, you must do the checking yourself. If you do this checking
|
||||
in the simplest way each time you are about to add data to the object, you
|
||||
have not saved anything, because that is what the ordinary growth
|
||||
functions do. But if you can arrange to check less often, or check
|
||||
macros do. But if you can arrange to check less often, or check
|
||||
more efficiently, then you make the program faster.
|
||||
|
||||
The function @code{obstack_room} returns the amount of room available
|
||||
in the current chunk. It is declared as follows:
|
||||
@code{obstack_room} returns the amount of room available
|
||||
in the current chunk.
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun int obstack_room (struct obstack *@var{obstack-ptr})
|
||||
@deftypefun size_t obstack_room (struct obstack *@var{obstack-ptr})
|
||||
This returns the number of bytes that can be added safely to the current
|
||||
growing object (or to an object about to be started) in obstack
|
||||
@var{obstack} using the fast growth functions.
|
||||
@var{obstack} using the fast growth macros.
|
||||
@end deftypefun
|
||||
|
||||
While you know there is room, you can use these fast growth functions
|
||||
While you know there is room, you can use these fast growth macros
|
||||
for adding data to a growing object:
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c})
|
||||
The function @code{obstack_1grow_fast} adds one byte containing the
|
||||
@code{obstack_1grow_fast} adds one byte containing the
|
||||
character @var{c} to the growing object in obstack @var{obstack-ptr}.
|
||||
@end deftypefun
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun void obstack_ptr_grow_fast (struct obstack *@var{obstack-ptr}, void *@var{data})
|
||||
The function @code{obstack_ptr_grow_fast} adds @code{sizeof (void *)}
|
||||
@code{obstack_ptr_grow_fast} adds @code{sizeof (void *)}
|
||||
bytes containing the value of @var{data} to the growing object in
|
||||
obstack @var{obstack-ptr}.
|
||||
@end deftypefun
|
||||
|
@ -483,42 +478,42 @@ obstack @var{obstack-ptr}.
|
|||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun void obstack_int_grow_fast (struct obstack *@var{obstack-ptr}, int @var{data})
|
||||
The function @code{obstack_int_grow_fast} adds @code{sizeof (int)} bytes
|
||||
@code{obstack_int_grow_fast} adds @code{sizeof (int)} bytes
|
||||
containing the value of @var{data} to the growing object in obstack
|
||||
@var{obstack-ptr}.
|
||||
@end deftypefun
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
|
||||
The function @code{obstack_blank_fast} adds @var{size} bytes to the
|
||||
@deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, size_t @var{size})
|
||||
@code{obstack_blank_fast} adds @var{size} bytes to the
|
||||
growing object in obstack @var{obstack-ptr} without initializing them.
|
||||
@end deftypefun
|
||||
|
||||
When you check for space using @code{obstack_room} and there is not
|
||||
enough room for what you want to add, the fast growth functions
|
||||
enough room for what you want to add, the fast growth macros
|
||||
are not safe. In this case, simply use the corresponding ordinary
|
||||
growth function instead. Very soon this will copy the object to a
|
||||
growth macro instead. Very soon this will copy the object to a
|
||||
new chunk; then there will be lots of room available again.
|
||||
|
||||
So, each time you use an ordinary growth function, check afterward for
|
||||
So, each time you use an ordinary growth macro, check afterward for
|
||||
sufficient space using @code{obstack_room}. Once the object is copied
|
||||
to a new chunk, there will be plenty of space again, so the program will
|
||||
start using the fast growth functions again.
|
||||
start using the fast growth macros again.
|
||||
|
||||
Here is an example:
|
||||
|
||||
@smallexample
|
||||
@group
|
||||
void
|
||||
add_string (struct obstack *obstack, const char *ptr, int len)
|
||||
add_string (struct obstack *obstack, const char *ptr, size_t len)
|
||||
@{
|
||||
while (len > 0)
|
||||
@{
|
||||
int room = obstack_room (obstack);
|
||||
size_t room = obstack_room (obstack);
|
||||
if (room == 0)
|
||||
@{
|
||||
/* @r{Not enough room. Add one character slowly,}
|
||||
/* @r{Not enough room. Add one character slowly,}
|
||||
@r{which may copy to a new chunk and make room.} */
|
||||
obstack_1grow (obstack, *ptr++);
|
||||
len--;
|
||||
|
@ -537,19 +532,26 @@ add_string (struct obstack *obstack, const char *ptr, int len)
|
|||
@end group
|
||||
@end smallexample
|
||||
|
||||
@cindex shrinking objects
|
||||
You can use @code{obstack_blank_fast} with a ``negative'' size
|
||||
argument to make the current object smaller. Just don't try to shrink
|
||||
it beyond zero length---there's no telling what will happen if you do
|
||||
that. Earlier versions of obstacks allowed you to use
|
||||
@code{obstack_blank} to shrink objects. This will no longer work.
|
||||
|
||||
@node Status of an Obstack
|
||||
@subsubsection Status of an Obstack
|
||||
@cindex obstack status
|
||||
@cindex status of obstack
|
||||
|
||||
Here are functions that provide information on the current status of
|
||||
Here are macros that provide information on the current status of
|
||||
allocation in an obstack. You can use them to learn about an object while
|
||||
still growing it.
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr})
|
||||
This function returns the tentative address of the beginning of the
|
||||
This macro returns the tentative address of the beginning of the
|
||||
currently growing object in @var{obstack-ptr}. If you finish the object
|
||||
immediately, it will have that address. If you make it larger first, it
|
||||
may outgrow the current chunk---then its address will change!
|
||||
|
@ -562,7 +564,7 @@ chunk).
|
|||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr})
|
||||
This function returns the address of the first free byte in the current
|
||||
This macro returns the address of the first free byte in the current
|
||||
chunk of obstack @var{obstack-ptr}. This is the end of the currently
|
||||
growing object. If no object is growing, @code{obstack_next_free}
|
||||
returns the same value as @code{obstack_base}.
|
||||
|
@ -570,12 +572,12 @@ returns the same value as @code{obstack_base}.
|
|||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
|
||||
This function returns the size in bytes of the currently growing object.
|
||||
@deftypefun size_t obstack_object_size (struct obstack *@var{obstack-ptr})
|
||||
This macro returns the size in bytes of the currently growing object.
|
||||
This is equivalent to
|
||||
|
||||
@smallexample
|
||||
obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})
|
||||
((size_t) (obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})))
|
||||
@end smallexample
|
||||
@end deftypefun
|
||||
|
||||
|
@ -589,12 +591,11 @@ specified boundary. By default, this boundary is aligned so that
|
|||
the object can hold any type of data.
|
||||
|
||||
To access an obstack's alignment boundary, use the macro
|
||||
@code{obstack_alignment_mask}, whose function prototype looks like
|
||||
this:
|
||||
@code{obstack_alignment_mask}.
|
||||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefn Macro int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
|
||||
@deftypefn Macro size_t obstack_alignment_mask (struct obstack *@var{obstack-ptr})
|
||||
The value is a bit mask; a bit that is 1 indicates that the corresponding
|
||||
bit in the address of an object should be 0. The mask value should be one
|
||||
less than a power of 2; the effect is that all object addresses are
|
||||
|
@ -661,7 +662,7 @@ not to waste too much memory in the portion of the last chunk not yet used.
|
|||
|
||||
@comment obstack.h
|
||||
@comment GNU
|
||||
@deftypefn Macro int obstack_chunk_size (struct obstack *@var{obstack-ptr})
|
||||
@deftypefn Macro size_t obstack_chunk_size (struct obstack *@var{obstack-ptr})
|
||||
This returns the chunk size of the given obstack.
|
||||
@end deftypefn
|
||||
|
||||
|
@ -679,25 +680,37 @@ if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size})
|
|||
@end smallexample
|
||||
|
||||
@node Summary of Obstacks
|
||||
@subsubsection Summary of Obstack Functions
|
||||
@subsubsection Summary of Obstack Macros
|
||||
|
||||
Here is a summary of all the functions associated with obstacks. Each
|
||||
Here is a summary of all the macros associated with obstacks. Each
|
||||
takes the address of an obstack (@code{struct obstack *}) as its first
|
||||
argument.
|
||||
|
||||
@table @code
|
||||
@item void obstack_init (struct obstack *@var{obstack-ptr})
|
||||
@item int obstack_init (struct obstack *@var{obstack-ptr})
|
||||
Initialize use of an obstack. @xref{Creating Obstacks}.
|
||||
|
||||
@item void *obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
|
||||
@item int obstack_begin (struct obstack *@var{obstack-ptr}, size_t chunk_size)
|
||||
Initialize use of an obstack, with an initial chunk of
|
||||
@var{chunk_size} bytes.
|
||||
|
||||
@item int obstack_specify_allocation (struct obstack *@var{obstack-ptr}, size_t chunk_size, size_t alignment, void *(*chunkfun) (size_t), void (*freefun) (void *))
|
||||
Initialize use of an obstack, specifying intial chunk size, chunk
|
||||
alignment, and memory allocation functions.
|
||||
|
||||
@item int obstack_specify_allocation_with_arg (struct obstack *@var{obstack-ptr}, size_t chunk_size, size_t alignment, void *(*chunkfun) (void *, size_t), void (*freefun) (void *, void *), void *arg)
|
||||
Like @code{obstack_specify_allocation}, but specifying memory
|
||||
allocation functions that take an extra first argument, @var{arg}.
|
||||
|
||||
@item void *obstack_alloc (struct obstack *@var{obstack-ptr}, size_t @var{size})
|
||||
Allocate an object of @var{size} uninitialized bytes.
|
||||
@xref{Allocation in an Obstack}.
|
||||
|
||||
@item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
||||
@item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
|
||||
Allocate an object of @var{size} bytes, with contents copied from
|
||||
@var{address}. @xref{Allocation in an Obstack}.
|
||||
|
||||
@item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
||||
@item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
|
||||
Allocate an object of @var{size}+1 bytes, with @var{size} of them copied
|
||||
from @var{address}, followed by a null character at the end.
|
||||
@xref{Allocation in an Obstack}.
|
||||
|
@ -706,15 +719,15 @@ from @var{address}, followed by a null character at the end.
|
|||
Free @var{object} (and everything allocated in the specified obstack
|
||||
more recently than @var{object}). @xref{Freeing Obstack Objects}.
|
||||
|
||||
@item void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
|
||||
@item void obstack_blank (struct obstack *@var{obstack-ptr}, size_t @var{size})
|
||||
Add @var{size} uninitialized bytes to a growing object.
|
||||
@xref{Growing Objects}.
|
||||
|
||||
@item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
||||
@item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
|
||||
Add @var{size} bytes, copied from @var{address}, to a growing object.
|
||||
@xref{Growing Objects}.
|
||||
|
||||
@item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
||||
@item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
|
||||
Add @var{size} bytes, copied from @var{address}, to a growing object,
|
||||
and then add another byte containing a null character. @xref{Growing
|
||||
Objects}.
|
||||
|
@ -727,11 +740,11 @@ Add one byte containing @var{data-char} to a growing object.
|
|||
Finalize the object that is growing and return its permanent address.
|
||||
@xref{Growing Objects}.
|
||||
|
||||
@item int obstack_object_size (struct obstack *@var{obstack-ptr})
|
||||
@item size_t obstack_object_size (struct obstack *@var{obstack-ptr})
|
||||
Get the current size of the currently growing object. @xref{Growing
|
||||
Objects}.
|
||||
|
||||
@item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
|
||||
@item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, size_t @var{size})
|
||||
Add @var{size} uninitialized bytes to a growing object without checking
|
||||
that there is enough room. @xref{Extra Fast Growing}.
|
||||
|
||||
|
@ -739,15 +752,15 @@ that there is enough room. @xref{Extra Fast Growing}.
|
|||
Add one byte containing @var{data-char} to a growing object without
|
||||
checking that there is enough room. @xref{Extra Fast Growing}.
|
||||
|
||||
@item int obstack_room (struct obstack *@var{obstack-ptr})
|
||||
@item size_t obstack_room (struct obstack *@var{obstack-ptr})
|
||||
Get the amount of room now available for growing the current object.
|
||||
@xref{Extra Fast Growing}.
|
||||
|
||||
@item int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
|
||||
@item size_t obstack_alignment_mask (struct obstack *@var{obstack-ptr})
|
||||
The mask used for aligning the beginning of an object. This is an
|
||||
lvalue. @xref{Obstacks Data Alignment}.
|
||||
|
||||
@item int obstack_chunk_size (struct obstack *@var{obstack-ptr})
|
||||
@item size_t obstack_chunk_size (struct obstack *@var{obstack-ptr})
|
||||
The size for allocating chunks. This is an lvalue. @xref{Obstack Chunks}.
|
||||
|
||||
@item void *obstack_base (struct obstack *@var{obstack-ptr})
|
||||
|
|
Loading…
Reference in a new issue