179 lines
5.9 KiB
C
179 lines
5.9 KiB
C
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void marker1 (void)
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{
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}
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// misc. function params
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int qux1 (const char cc, const char & ccr, const char * ccp, char * const cpc)
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{
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return 33;
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}
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int qux2 (volatile unsigned char vuc, const volatile int cvi,
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volatile short & vsr, volatile long * vlp, float * volatile fpv,
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const volatile signed char * const volatile cvscpcv)
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{
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return 400;
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}
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int main(void)
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{
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char lave = 'B';
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unsigned char lavish = 10;
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short lax = 20;
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unsigned short lecherous = 30;
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long lechery = 40;
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unsigned long lectern = 50;
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float leeway = 60;
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double legacy = 70;
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signed char lemonade = 35;
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const char laconic = 'A';
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const unsigned char laggard = 1;
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const short lagoon = 2;
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const unsigned short laity = 3;
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const long lambent = 4;
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const unsigned long laminated = 5;
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const float lampoon = 6;
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const double languid = 7;
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// pointers to constant variables
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const char *legend = &lave;
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const unsigned char *legerdemain = &lavish;
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const short *leniency = &lax;
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const unsigned short *leonine = &lecherous;
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const long *lesion = &lechery;
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const unsigned long *lethal = &lectern;
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const float *lethargic = &leeway;
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const double *levity = &legacy;
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// constant pointers to constant variables
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const char *const lewd = &laconic;
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const unsigned char *const lexicographer = &laggard;
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const short *const lexicon = &lagoon;
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const unsigned short *const liaison = &laity;
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const long *const libation = &lambent;
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const unsigned long *const libelous = &laminated;
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const float *const libertine = &lampoon;
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const double *const libidinous = &languid;
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// this is the same as const char * legend ....
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char const *languish = &laconic;
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unsigned char const *languor = &laggard;
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short const *lank = &lagoon;
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unsigned short const *lapidary = &laity;
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long const *larceny = &lambent;
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unsigned long const *largess = &laminated;
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float const *lascivious = &lampoon;
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double const *lassitude = &languid;
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// constant pointers to variable
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char *const lamprey = &lave;
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unsigned char *const lariat = &lavish;
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short *const laudanum = &lax;
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unsigned short *const lecithin = &lecherous;
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long *const leviathan = &lechery;
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unsigned long *const libretto = &lectern;
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float *const lissome = &leeway;
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double *const locust = &legacy;
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// volatile variables
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volatile char vox = 'X';
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volatile unsigned char victuals = 13;
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volatile short vixen = 200;
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volatile unsigned short vitriol = 300;
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volatile long vellum = 1000;
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volatile unsigned long valve = 2000;
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volatile float vacuity = 3.0;
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volatile double vertigo = 10.3;
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// pointers to volatile variables
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volatile char * vampire = &vox;
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volatile unsigned char * viper = &victuals;
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volatile short * vigour = &vixen;
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volatile unsigned short * vapour = &vitriol;
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volatile long * ventricle = &vellum;
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volatile unsigned long * vigintillion = &valve;
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volatile float * vocation = &vacuity;
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volatile double * veracity = &vertigo;
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// volatile pointers to volatile variables
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volatile char * volatile vapidity = &vox;
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volatile unsigned char * volatile velocity = &victuals;
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volatile short * volatile veneer = &vixen;
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volatile unsigned short * volatile video = &vitriol;
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volatile long * volatile vacuum = &vellum;
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volatile unsigned long * volatile veniality = &valve;
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volatile float * volatile vitality = &vacuity;
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volatile double * volatile voracity = &vertigo;
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// const volatile vars
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const volatile char victor = 'Y';
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const volatile unsigned char vicar = 11;
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// pointers to const volatiles
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const volatile char * victory = &victor;
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const volatile unsigned char * vicarage = &vicar;
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// const pointers to volatile vars
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volatile char * const vein = &vox;
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volatile unsigned char * const vogue = &victuals;
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// const pointers to const volatile vars
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const volatile char * const cavern = &victor;
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const volatile unsigned char * const coverlet = &vicar;
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// volatile pointers to const vars
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const char * volatile caveat = &laconic;
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const unsigned char * volatile covenant = &laggard;
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// volatile pointers to const volatile vars
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const volatile char * volatile vizier = &victor;
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const volatile unsigned char * volatile vanadium = &vicar;
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// const volatile pointers
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char * const volatile vane = &lave;
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unsigned char * const volatile veldt = &lavish;
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// const volatile pointers to const vars
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const char * const volatile cove = &laconic;
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const unsigned char * const volatile cavity = &laggard;
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// const volatile pointers to volatile vars
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volatile char * const volatile vagus = &vox;
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volatile unsigned char * const volatile vagrancy = &victuals;
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// const volatile pointers to const volatile
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const volatile char * const volatile vagary = &victor;
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const volatile unsigned char * const volatile vendor = &vicar;
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// misc. references
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const char & radiation = laconic;
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volatile signed char & remuneration = lemonade;
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#ifdef usestubs
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set_debug_traps();
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breakpoint();
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#endif
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marker1();
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return 0;
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}
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