old-cross-binutils/gdb/mn10200-tdep.c

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/* Target-dependent code for the Matsushita MN10200 for GDB, the GNU debugger.
Copyright 1997 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
#include "defs.h"
#include "frame.h"
#include "inferior.h"
#include "obstack.h"
#include "target.h"
#include "value.h"
#include "bfd.h"
#include "gdb_string.h"
#include "gdbcore.h"
#include "symfile.h"
/* The main purpose of this file is dealing with prologues to extract
information about stack frames and saved registers.
For reference here's how prologues look on the mn10200:
With frame pointer:
mov fp,a0
mov sp,fp
add <size>,sp
Register saves for d2, d3, a3 as needed. Saves start
at fp - <size> and work towards higher addresses. Note
that the saves are actually done off the stack pointer
in the prologue! This makes for smaller code and easier
prologue scanning as the displacement fields will never
be more than 8 bits!
Without frame pointer:
add <size>,sp
Register saves for d2, d3, a3 as needed. Saves start
at sp and work towards higher addresses.
One day we might keep the stack pointer constant, that won't
change the code for prologues, but it will make the frame
pointerless case much more common. */
/* Analyze the prologue to determine where registers are saved,
the end of the prologue, etc etc. Return the end of the prologue
scanned.
We store into FI (if non-null) several tidbits of information:
* stack_size -- size of this stack frame. Note that if we stop in
certain parts of the prologue/epilogue we may claim the size of the
current frame is zero. This happens when the current frame has
not been allocated yet or has already been deallocated.
* fsr -- Addresses of registers saved in the stack by this frame.
* status -- A (relatively) generic status indicator. It's a bitmask
with the following bits:
MY_FRAME_IN_SP: The base of the current frame is actually in
the stack pointer. This can happen for frame pointerless
functions, or cases where we're stopped in the prologue/epilogue
itself. For these cases mn10200_analyze_prologue will need up
update fi->frame before returning or analyzing the register
save instructions.
MY_FRAME_IN_FP: The base of the current frame is in the
frame pointer register ($a2).
CALLER_A2_IN_A0: $a2 from the caller's frame is temporarily
in $a0. This can happen if we're stopped in the prologue.
NO_MORE_FRAMES: Set this if the current frame is "start" or
if the first instruction looks like mov <imm>,sp. This tells
frame chain to not bother trying to unwind past this frame. */
#define MY_FRAME_IN_SP 0x1
#define MY_FRAME_IN_FP 0x2
#define CALLER_A2_IN_A0 0x4
#define NO_MORE_FRAMES 0x8
static CORE_ADDR
mn10200_analyze_prologue (fi, pc)
struct frame_info *fi;
CORE_ADDR pc;
{
CORE_ADDR func_addr, func_end, addr, stop;
CORE_ADDR stack_size;
unsigned char buf[4];
int status;
char *name;
/* Use the PC in the frame if it's provided to look up the
start of this function. */
pc = (fi ? fi->pc : pc);
/* Find the start of this function. */
status = find_pc_partial_function (pc, &name, &func_addr, &func_end);
/* Do nothing if we couldn't find the start of this function or if we're
stopped at the first instruction in the prologue. */
if (status == 0)
return pc;
/* If we're in start, then give up. */
if (strcmp (name, "start") == 0)
{
fi->status = NO_MORE_FRAMES;
return pc;
}
/* At the start of a function our frame is in the stack pointer. */
if (fi)
fi->status = MY_FRAME_IN_SP;
/* If we're physically on an RTS instruction, then our frame has already
been deallocated.
fi->frame is bogus, we need to fix it. */
if (fi && fi->pc + 1 == func_end)
{
status = target_read_memory (fi->pc, buf, 1);
if (status != 0)
{
fi->frame = read_sp ();
return fi->pc;
}
if (buf[0] == 0xfe)
{
fi->frame = read_sp ();
return fi->pc;
}
}
/* Similarly if we're stopped on the first insn of a prologue as our
frame hasn't been allocated yet. */
if (fi && fi->pc == func_addr)
{
fi->frame = read_sp ();
return fi->pc;
}
/* Figure out where to stop scanning. */
stop = fi ? fi->pc : func_end;
/* Don't walk off the end of the function. */
stop = stop > func_end ? func_end : stop;
/* Start scanning on the first instruction of this function. */
addr = func_addr;
status = target_read_memory (addr, buf, 2);
if (status != 0)
{
if (fi && fi->status & MY_FRAME_IN_SP)
fi->frame = read_sp ();
return addr;
}
/* First see if this insn sets the stack pointer; if so, it's something
we won't understand, so quit now. */
if (buf[0] == 0xdf
|| (buf[0] == 0xf4 && buf[1] == 0x77))
{
if (fi)
fi->status = NO_MORE_FRAMES;
return addr;
}
/* Now see if we have a frame pointer.
Search for mov a2,a0 (0xf278)
then mov a3,a2 (0xf27e). */
if (buf[0] == 0xf2 && buf[1] == 0x78)
{
/* Our caller's $a2 will be found in $a0 now. Note it for
our callers. */
if (fi)
fi->status |= CALLER_A2_IN_A0;
addr += 2;
if (addr >= stop)
{
/* We still haven't allocated our local stack. Handle this
as if we stopped on the first or last insn of a function. */
if (fi)
fi->frame = read_sp ();
return addr;
}
status = target_read_memory (addr, buf, 2);
if (status != 0)
{
if (fi)
fi->frame = read_sp ();
return addr;
}
if (buf[0] == 0xf2 && buf[1] == 0x7e)
{
addr += 2;
/* Our frame pointer is valid now. */
if (fi)
{
fi->status |= MY_FRAME_IN_FP;
fi->status &= ~MY_FRAME_IN_SP;
}
if (addr >= stop)
return addr;
}
else
{
if (fi)
fi->frame = read_sp ();
return addr;
}
}
/* Next we should allocate the local frame.
Search for add imm8,a3 (0xd3XX)
or add imm16,a3 (0xf70bXXXX)
or add imm24,a3 (0xf467XXXXXX).
If none of the above was found, then this prologue has
no stack, and therefore can't have any register saves,
so quit now. */
status = target_read_memory (addr, buf, 2);
if (status != 0)
{
if (fi && (fi->status & MY_FRAME_IN_SP))
fi->frame = read_sp ();
return addr;
}
if (buf[0] == 0xd3)
{
stack_size = extract_signed_integer (&buf[1], 1);
if (fi)
fi->stack_size = stack_size;
addr += 2;
if (addr >= stop)
{
if (fi && (fi->status & MY_FRAME_IN_SP))
fi->frame = read_sp () + stack_size;
return addr;
}
}
else if (buf[0] == 0xf7 && buf[1] == 0x0b)
{
status = target_read_memory (addr + 2, buf, 2);
if (status != 0)
{
if (fi && (fi->status & MY_FRAME_IN_SP))
fi->frame = read_sp ();
return addr;
}
stack_size = extract_signed_integer (buf, 2);
if (fi)
fi->stack_size = stack_size;
addr += 4;
if (addr >= stop)
{
if (fi && (fi->status & MY_FRAME_IN_SP))
fi->frame = read_sp () + stack_size;
return addr;
}
}
else if (buf[0] == 0xf4 && buf[1] == 0x67)
{
status = target_read_memory (addr + 2, buf, 3);
if (status != 0)
{
if (fi && (fi->status & MY_FRAME_IN_SP))
fi->frame = read_sp ();
return addr;
}
stack_size = extract_signed_integer (buf, 3);
if (fi)
fi->stack_size = stack_size;
addr += 5;
if (addr >= stop)
{
if (fi && (fi->status & MY_FRAME_IN_SP))
fi->frame = read_sp () + stack_size;
return addr;
}
}
else
{
if (fi && (fi->status & MY_FRAME_IN_SP))
fi->frame = read_sp ();
return addr;
}
/* At this point fi->frame needs to be correct.
If MY_FRAME_IN_SP is set, then we need to fix fi->frame so
that backtracing, find_frame_saved_regs, etc work correctly. */
if (fi && (fi->status & MY_FRAME_IN_SP) != 0)
fi->frame = read_sp () - fi->stack_size;
/* And last we have the register saves. These are relatively
simple because they're physically done off the stack pointer,
and thus the number of different instructions we need to
check is greatly reduced because we know the displacements
will be small.
Search for movx d2,(X,a3) (0xf55eXX)
then movx d3,(X,a3) (0xf55fXX)
then mov a2,(X,a3) (0x5eXX) No frame pointer case
or mov a0,(X,a3) (0x5cXX) Frame pointer case. */
status = target_read_memory (addr, buf, 2);
if (status != 0)
return addr;
if (buf[0] == 0xf5 && buf[1] == 0x5e)
{
if (fi)
{
status = target_read_memory (addr + 2, buf, 1);
if (status != 0)
return addr;
fi->fsr.regs[2] = (fi->frame + stack_size
+ extract_signed_integer (buf, 1));
}
addr += 3;
if (addr >= stop)
return addr;
status = target_read_memory (addr, buf, 2);
if (status != 0)
return addr;
}
if (buf[0] == 0xf5 && buf[1] == 0x5f)
{
if (fi)
{
status = target_read_memory (addr + 2, buf, 1);
if (status != 0)
return addr;
fi->fsr.regs[3] = (fi->frame + stack_size
+ extract_signed_integer (buf, 1));
}
addr += 3;
if (addr >= stop)
return addr;
status = target_read_memory (addr, buf, 2);
if (status != 0)
return addr;
}
if (buf[0] == 0x5e || buf[0] == 0x5c)
{
if (fi)
{
status = target_read_memory (addr + 1, buf, 1);
if (status != 0)
return addr;
fi->fsr.regs[6] = (fi->frame + stack_size
+ extract_signed_integer (buf, 1));
fi->status &= ~CALLER_A2_IN_A0;
}
addr += 2;
if (addr >= stop)
return addr;
return addr;
}
return addr;
}
/* Function: frame_chain
Figure out and return the caller's frame pointer given current
frame_info struct.
We don't handle dummy frames yet but we would probably just return the
stack pointer that was in use at the time the function call was made? */
CORE_ADDR
mn10200_frame_chain (fi)
struct frame_info *fi;
{
struct frame_info dummy_frame;
/* Walk through the prologue to determine the stack size,
location of saved registers, end of the prologue, etc. */
if (fi->status == 0)
mn10200_analyze_prologue (fi, (CORE_ADDR)0);
/* Quit now if mn10200_analyze_prologue set NO_MORE_FRAMES. */
if (fi->status & NO_MORE_FRAMES)
return 0;
/* Now that we've analyzed our prologue, determine the frame
pointer for our caller.
If our caller has a frame pointer, then we need to
find the entry value of $a2 to our function.
If CALLER_A2_IN_A0, then the chain is in $a0.
If fsr.regs[6] is nonzero, then it's at the memory
location pointed to by fsr.regs[6].
Else it's still in $a2.
If our caller does not have a frame pointer, then his
frame base is fi->frame + caller's stack size + 4. */
/* The easiest way to get that info is to analyze our caller's frame.
So we set up a dummy frame and call mn10200_analyze_prologue to
find stuff for us. */
dummy_frame.pc = FRAME_SAVED_PC (fi);
dummy_frame.frame = fi->frame;
memset (dummy_frame.fsr.regs, '\000', sizeof dummy_frame.fsr.regs);
dummy_frame.status = 0;
dummy_frame.stack_size = 0;
mn10200_analyze_prologue (&dummy_frame);
if (dummy_frame.status & MY_FRAME_IN_FP)
{
/* Our caller has a frame pointer. So find the frame in $a2, $a0,
or in the stack. */
if (fi->fsr.regs[6])
return (read_memory_integer (fi->fsr.regs[FP_REGNUM], REGISTER_SIZE)
& 0xffffff);
else if (fi->status & CALLER_A2_IN_A0)
return read_register (4);
else
return read_register (FP_REGNUM);
}
else
{
/* Our caller does not have a frame pointer. So his frame starts
at the base of our frame (fi->frame) + <his size> + 4 (saved pc). */
return fi->frame + dummy_frame.stack_size + 4;
}
}
/* Function: skip_prologue
Return the address of the first inst past the prologue of the function. */
CORE_ADDR
mn10200_skip_prologue (pc)
CORE_ADDR pc;
{
CORE_ADDR func_addr, func_end;
/* First check the symbol table. That'll be faster than scanning
the prologue instructions if we have debug sybmols. */
if (find_pc_partial_function (pc, NULL, &func_addr, &func_end))
{
struct symtab_and_line sal;
sal = find_pc_line (func_addr, 0);
if (sal.line != 0 && sal.end < func_end)
return sal.end;
return mn10200_analyze_prologue (NULL, pc);
}
/* We couldn't find the start of this function, do nothing. */
return pc;
}
/* Function: pop_frame
This routine gets called when either the user uses the `return'
command, or the call dummy breakpoint gets hit. */
void
mn10200_pop_frame (frame)
struct frame_info *frame;
{
int regnum;
if (PC_IN_CALL_DUMMY(frame->pc, frame->frame, frame->frame))
generic_pop_dummy_frame ();
else
{
write_register (PC_REGNUM, FRAME_SAVED_PC (frame));
/* Restore any saved registers. */
for (regnum = 0; regnum < NUM_REGS; regnum++)
if (frame->fsr.regs[regnum] != 0)
{
ULONGEST value;
value = read_memory_unsigned_integer (frame->fsr.regs[regnum],
REGISTER_RAW_SIZE (regnum));
write_register (regnum, value);
}
/* Actually cut back the stack. */
write_register (SP_REGNUM, FRAME_FP (frame));
/* Don't we need to set the PC?!? XXX FIXME. */
}
/* Throw away any cached frame information. */
flush_cached_frames ();
}
/* Function: push_arguments
Setup arguments for a call to the target. Arguments go in
order on the stack. */
CORE_ADDR
mn10200_push_arguments (nargs, args, sp, struct_return, struct_addr)
int nargs;
value_ptr *args;
CORE_ADDR sp;
unsigned char struct_return;
CORE_ADDR struct_addr;
{
int argnum = 0;
int len = 0;
int stack_offset = 0;
/* This should be a nop, but align the stack just in case something
went wrong. */
sp &= ~3;
/* Now make space on the stack for the args.
XXX This doesn't appear to handle pass-by-invisible reference
arguments. */
for (argnum = 0; argnum < nargs; argnum++)
len += ((TYPE_LENGTH (VALUE_TYPE (args[argnum])) + 3) & ~3);
/* Allocate stack space. */
sp -= len;
/* Push all arguments onto the stack. */
for (argnum = 0; argnum < nargs; argnum++)
{
int len;
char *val;
/* XXX Check this. What about UNIONS? Size check looks
wrong too. */
if (TYPE_CODE (VALUE_TYPE (*args)) == TYPE_CODE_STRUCT
&& TYPE_LENGTH (VALUE_TYPE (*args)) > 8)
{
/* XXX Wrong, we want a pointer to this argument. */
len = TYPE_LENGTH (VALUE_TYPE (*args));
val = (char *)VALUE_CONTENTS (*args);
}
else
{
len = TYPE_LENGTH (VALUE_TYPE (*args));
val = (char *)VALUE_CONTENTS (*args);
}
while (len > 0)
{
/* XXX This looks wrong; we can have one and two byte args. */
write_memory (sp + stack_offset, val, 4);
len -= 4;
val += 4;
stack_offset += 4;
}
args++;
}
return sp;
}
/* Function: push_return_address (pc)
Set up the return address for the inferior function call.
Needed for targets where we don't actually execute a JSR/BSR instruction */
CORE_ADDR
mn10200_push_return_address (pc, sp)
CORE_ADDR pc;
CORE_ADDR sp;
{
return sp;
}
/* Function: frame_saved_pc
Find the caller of this frame. We do this by seeing if RP_REGNUM
is saved in the stack anywhere, otherwise we get it from the
registers. If the inner frame is a dummy frame, return its PC
instead of RP, because that's where "caller" of the dummy-frame
will be found. */
CORE_ADDR
mn10200_frame_saved_pc (fi)
struct frame_info *fi;
{
/* The saved PC will always be at the base of the current frame. */
return (read_memory_integer (fi->frame, REGISTER_SIZE) & 0xffffff);
}
void
get_saved_register (raw_buffer, optimized, addrp, frame, regnum, lval)
char *raw_buffer;
int *optimized;
CORE_ADDR *addrp;
struct frame_info *frame;
int regnum;
enum lval_type *lval;
{
generic_get_saved_register (raw_buffer, optimized, addrp,
frame, regnum, lval);
}
/* Function: init_extra_frame_info
Setup the frame's frame pointer, pc, and frame addresses for saved
registers. Most of the work is done in mn10200_analyze_prologue().
Note that when we are called for the last frame (currently active frame),
that fi->pc and fi->frame will already be setup. However, fi->frame will
be valid only if this routine uses FP. For previous frames, fi-frame will
always be correct. mn10200_analyze_prologue will fix fi->frame if
it's not valid.
We can be called with the PC in the call dummy under two circumstances.
First, during normal backtracing, second, while figuring out the frame
pointer just prior to calling the target function (see run_stack_dummy). */
void
mn10200_init_extra_frame_info (fi)
struct frame_info *fi;
{
if (fi->next)
fi->pc = FRAME_SAVED_PC (fi->next);
memset (fi->fsr.regs, '\000', sizeof fi->fsr.regs);
fi->status = 0;
fi->stack_size = 0;
mn10200_analyze_prologue (fi, 0);
}
void
_initialize_mn10200_tdep ()
{
tm_print_insn = print_insn_mn10200;
}