WAV files can now be used instead of BCWAV files.
This commit is contained in:
parent
2737e7455b
commit
89619c1ab8
10 changed files with 242 additions and 20 deletions
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@ -3,5 +3,5 @@ project(bannertool)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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set(SOURCE_FILES source/main.cpp source/commandline.cpp source/3ds/cbmd.cpp source/3ds/lz11.cpp source/3ds/util.cpp source/lodepng/lodepng.cpp)
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set(SOURCE_FILES source/main.cpp source/commandline.cpp source/wav.cpp source/3ds/cbmd.cpp source/3ds/cwav.cpp source/3ds/lz11.cpp source/3ds/util.cpp source/lodepng/lodepng.cpp)
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add_executable(bannertool ${SOURCE_FILES})
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@ -1,4 +1,4 @@
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<b><center><h1>bannertool</h></center></b>
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==========
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A tool for creating 3DS banners. Currently does not support WAV files as audio input.
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A tool for creating 3DS banners.
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@ -2,6 +2,7 @@
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#define __3DS_H__
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#include "cbmd.h"
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#include "cwav.h"
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#include "lz11.h"
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#include "util.h"
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73
source/3ds/cwav.cpp
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73
source/3ds/cwav.cpp
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@ -0,0 +1,73 @@
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#include "cwav.h"
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#include "../wav.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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u8* build_cwav(WAV wav, u32* size) {
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Header header;
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u32 offset = sizeof(Header);
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header.infoChunkOffset = offset;
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header.infoChunkLength = sizeof(InfoHeader);
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offset += header.infoChunkLength;
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offset += (sizeof(ChannelDataPointer) + sizeof(ChannelData)) * wav.format.numChannels;
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header.dataChunkOffset = offset;
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header.dataChunkLength = (u32) sizeof(DataHeader) + wav.data.chunkSize;
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offset += header.dataChunkLength;
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header.fileSize = offset;
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u8* output = (u8*) malloc(offset);
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u32 pos = 0;
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memcpy(output + pos, &header, sizeof(Header));
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pos += sizeof(Header);
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InfoHeader infoHeader;
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infoHeader.type = wav.format.bitsPerSample == 16 ? 1 : 0;
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infoHeader.sampleRate = wav.format.sampleRate;
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infoHeader.totalSamples = wav.data.chunkSize / (wav.format.bitsPerSample / 8) / wav.format.numChannels;
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infoHeader.totalChannels = wav.format.numChannels;
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memcpy(output + pos, &infoHeader, sizeof(InfoHeader));
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pos += sizeof(InfoHeader);
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for(int i = 0; i < wav.format.numChannels; i++) {
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ChannelDataPointer pointer;
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pointer.offset = 0x4 + (wav.format.numChannels * (u32) sizeof(ChannelDataPointer)) + (i * (u32) sizeof(ChannelData));
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memcpy(output + pos, &pointer, sizeof(ChannelDataPointer));
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pos += sizeof(ChannelDataPointer);
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}
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for(int i = 0; i < wav.format.numChannels; i++) {
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ChannelData data;
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data.offset = i * (wav.data.chunkSize / wav.format.numChannels);
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memcpy(output + pos, &data, sizeof(ChannelData));
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pos += sizeof(ChannelData);
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}
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DataHeader dataHeader;
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dataHeader.length = (u32) sizeof(DataHeader) + wav.data.chunkSize;
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memcpy(output + pos, &dataHeader, sizeof(DataHeader));
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pos += sizeof(DataHeader);
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u32 bytesPerChannel = wav.data.chunkSize / wav.format.numChannels;
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u32 bytesPerSample = (u32) wav.format.bitsPerSample / 8;
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for(int i = 0; i < wav.data.chunkSize; i += wav.format.numChannels * bytesPerSample) {
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for(int c = 0; c < wav.format.numChannels; c++) {
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memcpy(output + pos + (bytesPerChannel * c) + (i / wav.format.numChannels), wav.dataBytes + i + (c * bytesPerSample), bytesPerSample);
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}
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}
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pos += wav.data.chunkSize;
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if(size != NULL) {
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*size = pos;
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}
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return output;
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}
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54
source/3ds/cwav.h
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54
source/3ds/cwav.h
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@ -0,0 +1,54 @@
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#ifndef __CWAV_H__
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#define __CWAV_H__
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#include "../types.h"
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#include "../wav.h"
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typedef struct {
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char magic[4] = {'C', 'W', 'A', 'V'};
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u16 endianess = 0xFEFF;
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u16 structLength = 0x40;
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u32 unknown0 = 0;
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u32 fileSize;
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u32 numChunks = 2;
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u32 infoChunkFlags = 0x7000;
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u32 infoChunkOffset;
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u32 infoChunkLength;
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u32 dataChunkFlags = 0x7000;
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u32 dataChunkOffset;
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u32 dataChunkLength;
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u8 reserved[0x14] = {0};
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} Header;
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typedef struct {
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char magic[4] = {'I', 'N', 'F', 'O'};
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u32 length = 0xC0;
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u32 type;
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u32 sampleRate;
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u32 unknown1 = 0;
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u32 totalSamples;
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u32 unknown2 = 0;
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u32 totalChannels;
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} InfoHeader;
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typedef struct {
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char magic[4] = {'D', 'A', 'T', 'A'};
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u32 length;
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} DataHeader;
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typedef struct {
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u32 flags = 0x7100;
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u32 offset;
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} ChannelDataPointer;
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typedef struct {
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u32 flags = 0x1F00;
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u32 offset;
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u32 unknown3 = 0;
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u32 unknown4 = 0;
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u32 padding = 0;
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} ChannelData;
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u8* build_cwav(WAV wav, u32* size);
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#endif
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@ -47,7 +47,7 @@ int lz11_get_occurence_length(u8* newPtr, int newLength, u8* oldPtr, int oldLeng
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u8* lz11_compress(u8* input, u32 inputSize, u32* size) {
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if (inputSize > 0xFFFFFF) {
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printf("ERROR: LZ11 input is too large.");
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printf("ERROR: LZ11 input is too large.\n");
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return NULL;
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}
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@ -40,7 +40,7 @@ void cmd_print_info(const char* command) {
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if(strcmp(command, "makebanner") == 0) {
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printf("makebanner - Creates a .bnr file.\n");
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printf(" -i/--image: PNG file to use as the banner image.\n");
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printf(" -a/--audio: Audio file to use as the banner's tune.\n");
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printf(" -a/--audio: WAV file to use as the banner's tune.\n");
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printf(" -o/--output: File to output the created banner to.\n");
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}
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}
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@ -2,6 +2,7 @@
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#include "commandline.h"
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#include "data.h"
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#include "types.h"
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#include "wav.h"
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#include <stdio.h>
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#include <malloc.h>
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@ -22,24 +23,18 @@ u8* convert_to_cgfx(const char* image, u32 width, u32 height, u32* size) {
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return ret;
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}
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u8* make_audio(const char* file, u32* size) {
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// TODO: convert from a WAV file.
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FILE* fd = fopen(file, "rb");
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if(!fd) {
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printf("ERROR: Could not load audio file.\n");
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u8* convert_to_cwav(const char* file, u32* size) {
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WAV* wav = read_wav(file);
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if(!wav) {
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return NULL;
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}
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fseek(fd, 0, SEEK_END);
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size_t length = (size_t) ftell(fd);
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fseek(fd, 0, SEEK_SET);
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u8* cwav = build_cwav(*wav, size);
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u8* data = (u8*) malloc(length);
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fread(data, 1, length, fd);
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fclose(fd);
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free(wav->dataBytes);
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free(wav);
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*size = (u32) length;
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return data;
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return cwav;
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}
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int make_banner(const char* image, const char* audio, const char* output) {
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}
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u32 cwavSize = 0;
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u8* cwav = make_audio(audio, &cwavSize);
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if(!audio) {
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u8* cwav = convert_to_cwav(audio, &cwavSize);
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if(!cwav) {
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return 2;
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}
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fwrite(bnr, 1, bnrSize, fd);
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fclose(fd);
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free(bnr);
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printf("Created banner \"%s\".", output);
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printf("Created banner \"%s\".\n", output);
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return 0;
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}
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62
source/wav.cpp
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62
source/wav.cpp
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#include "wav.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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bool find_chunk(FILE* fd, const char* magic) {
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char curr[5] = {0};
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while(strcmp(curr, magic) != 0) {
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u32 read = (u32) fread(curr, 1, 4, fd);
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if(read == 0) {
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return false;
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}
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}
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fseek(fd, -4, SEEK_CUR);
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return true;
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}
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WAV* read_wav(const char* file) {
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FILE* fd = fopen(file, "r");
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if(!fd) {
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printf("ERROR: Could not open WAV file.\n");
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return NULL;
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}
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if(!find_chunk(fd, "RIFF")) {
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printf("ERROR: Could not find WAV RIFF chunk.\n");
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return NULL;
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}
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Riff riff;
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fread(&riff, sizeof(Riff), 1, fd);
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if(!find_chunk(fd, "fmt ")) {
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printf("ERROR: Could not find WAV format chunk.\n");
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return NULL;
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}
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Format format;
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fread(&format, sizeof(Format), 1, fd);
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if(!find_chunk(fd, "data")) {
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printf("ERROR: Could not find WAV data chunk.\n");
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return NULL;
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}
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Data data;
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fread(&data, sizeof(Data), 1, fd);
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u8* dataBytes = (u8*) malloc(data.chunkSize);
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fread(dataBytes, 1, data.chunkSize, fd);
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fclose(fd);
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WAV* wav = (WAV*) malloc(sizeof(WAV));
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wav->riff = riff;
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wav->format = format;
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wav->data = data;
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wav->dataBytes = dataBytes;
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return wav;
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}
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37
source/wav.h
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37
source/wav.h
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#ifndef __WAV_H__
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#define __WAV_H__
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#include "types.h"
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typedef struct {
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char chunkId[4];
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u32 chunkSize;
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char format[4];
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} Riff;
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typedef struct {
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char chunkId[4];
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u32 chunkSize;
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u16 format;
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u16 numChannels;
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u32 sampleRate;
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u32 byteRate;
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u16 align;
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u16 bitsPerSample;
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} Format;
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typedef struct {
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char chunkId[4];
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u32 chunkSize;
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} Data;
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typedef struct {
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Riff riff;
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Format format;
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Data data;
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u8* dataBytes;
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} WAV;
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WAV* read_wav(const char* file);
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#endif
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