WAV files can now be used instead of BCWAV files.

This commit is contained in:
Steven Smith 2015-01-24 00:44:57 -08:00
parent 2737e7455b
commit 89619c1ab8
10 changed files with 242 additions and 20 deletions

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@ -3,5 +3,5 @@ project(bannertool)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(SOURCE_FILES source/main.cpp source/commandline.cpp source/3ds/cbmd.cpp source/3ds/lz11.cpp source/3ds/util.cpp source/lodepng/lodepng.cpp)
set(SOURCE_FILES source/main.cpp source/commandline.cpp source/wav.cpp source/3ds/cbmd.cpp source/3ds/cwav.cpp source/3ds/lz11.cpp source/3ds/util.cpp source/lodepng/lodepng.cpp)
add_executable(bannertool ${SOURCE_FILES})

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@ -1,4 +1,4 @@
<b><center><h1>bannertool</h></center></b>
==========
A tool for creating 3DS banners. Currently does not support WAV files as audio input.
A tool for creating 3DS banners.

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@ -2,6 +2,7 @@
#define __3DS_H__
#include "cbmd.h"
#include "cwav.h"
#include "lz11.h"
#include "util.h"

73
source/3ds/cwav.cpp Normal file
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@ -0,0 +1,73 @@
#include "cwav.h"
#include "../wav.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
u8* build_cwav(WAV wav, u32* size) {
Header header;
u32 offset = sizeof(Header);
header.infoChunkOffset = offset;
header.infoChunkLength = sizeof(InfoHeader);
offset += header.infoChunkLength;
offset += (sizeof(ChannelDataPointer) + sizeof(ChannelData)) * wav.format.numChannels;
header.dataChunkOffset = offset;
header.dataChunkLength = (u32) sizeof(DataHeader) + wav.data.chunkSize;
offset += header.dataChunkLength;
header.fileSize = offset;
u8* output = (u8*) malloc(offset);
u32 pos = 0;
memcpy(output + pos, &header, sizeof(Header));
pos += sizeof(Header);
InfoHeader infoHeader;
infoHeader.type = wav.format.bitsPerSample == 16 ? 1 : 0;
infoHeader.sampleRate = wav.format.sampleRate;
infoHeader.totalSamples = wav.data.chunkSize / (wav.format.bitsPerSample / 8) / wav.format.numChannels;
infoHeader.totalChannels = wav.format.numChannels;
memcpy(output + pos, &infoHeader, sizeof(InfoHeader));
pos += sizeof(InfoHeader);
for(int i = 0; i < wav.format.numChannels; i++) {
ChannelDataPointer pointer;
pointer.offset = 0x4 + (wav.format.numChannels * (u32) sizeof(ChannelDataPointer)) + (i * (u32) sizeof(ChannelData));
memcpy(output + pos, &pointer, sizeof(ChannelDataPointer));
pos += sizeof(ChannelDataPointer);
}
for(int i = 0; i < wav.format.numChannels; i++) {
ChannelData data;
data.offset = i * (wav.data.chunkSize / wav.format.numChannels);
memcpy(output + pos, &data, sizeof(ChannelData));
pos += sizeof(ChannelData);
}
DataHeader dataHeader;
dataHeader.length = (u32) sizeof(DataHeader) + wav.data.chunkSize;
memcpy(output + pos, &dataHeader, sizeof(DataHeader));
pos += sizeof(DataHeader);
u32 bytesPerChannel = wav.data.chunkSize / wav.format.numChannels;
u32 bytesPerSample = (u32) wav.format.bitsPerSample / 8;
for(int i = 0; i < wav.data.chunkSize; i += wav.format.numChannels * bytesPerSample) {
for(int c = 0; c < wav.format.numChannels; c++) {
memcpy(output + pos + (bytesPerChannel * c) + (i / wav.format.numChannels), wav.dataBytes + i + (c * bytesPerSample), bytesPerSample);
}
}
pos += wav.data.chunkSize;
if(size != NULL) {
*size = pos;
}
return output;
}

54
source/3ds/cwav.h Normal file
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@ -0,0 +1,54 @@
#ifndef __CWAV_H__
#define __CWAV_H__
#include "../types.h"
#include "../wav.h"
typedef struct {
char magic[4] = {'C', 'W', 'A', 'V'};
u16 endianess = 0xFEFF;
u16 structLength = 0x40;
u32 unknown0 = 0;
u32 fileSize;
u32 numChunks = 2;
u32 infoChunkFlags = 0x7000;
u32 infoChunkOffset;
u32 infoChunkLength;
u32 dataChunkFlags = 0x7000;
u32 dataChunkOffset;
u32 dataChunkLength;
u8 reserved[0x14] = {0};
} Header;
typedef struct {
char magic[4] = {'I', 'N', 'F', 'O'};
u32 length = 0xC0;
u32 type;
u32 sampleRate;
u32 unknown1 = 0;
u32 totalSamples;
u32 unknown2 = 0;
u32 totalChannels;
} InfoHeader;
typedef struct {
char magic[4] = {'D', 'A', 'T', 'A'};
u32 length;
} DataHeader;
typedef struct {
u32 flags = 0x7100;
u32 offset;
} ChannelDataPointer;
typedef struct {
u32 flags = 0x1F00;
u32 offset;
u32 unknown3 = 0;
u32 unknown4 = 0;
u32 padding = 0;
} ChannelData;
u8* build_cwav(WAV wav, u32* size);
#endif

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@ -47,7 +47,7 @@ int lz11_get_occurence_length(u8* newPtr, int newLength, u8* oldPtr, int oldLeng
u8* lz11_compress(u8* input, u32 inputSize, u32* size) {
if (inputSize > 0xFFFFFF) {
printf("ERROR: LZ11 input is too large.");
printf("ERROR: LZ11 input is too large.\n");
return NULL;
}

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@ -40,7 +40,7 @@ void cmd_print_info(const char* command) {
if(strcmp(command, "makebanner") == 0) {
printf("makebanner - Creates a .bnr file.\n");
printf(" -i/--image: PNG file to use as the banner image.\n");
printf(" -a/--audio: Audio file to use as the banner's tune.\n");
printf(" -a/--audio: WAV file to use as the banner's tune.\n");
printf(" -o/--output: File to output the created banner to.\n");
}
}

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@ -2,6 +2,7 @@
#include "commandline.h"
#include "data.h"
#include "types.h"
#include "wav.h"
#include <stdio.h>
#include <malloc.h>
@ -22,24 +23,18 @@ u8* convert_to_cgfx(const char* image, u32 width, u32 height, u32* size) {
return ret;
}
u8* make_audio(const char* file, u32* size) {
// TODO: convert from a WAV file.
FILE* fd = fopen(file, "rb");
if(!fd) {
printf("ERROR: Could not load audio file.\n");
u8* convert_to_cwav(const char* file, u32* size) {
WAV* wav = read_wav(file);
if(!wav) {
return NULL;
}
fseek(fd, 0, SEEK_END);
size_t length = (size_t) ftell(fd);
fseek(fd, 0, SEEK_SET);
u8* cwav = build_cwav(*wav, size);
u8* data = (u8*) malloc(length);
fread(data, 1, length, fd);
fclose(fd);
free(wav->dataBytes);
free(wav);
*size = (u32) length;
return data;
return cwav;
}
int make_banner(const char* image, const char* audio, const char* output) {
@ -50,8 +45,8 @@ int make_banner(const char* image, const char* audio, const char* output) {
}
u32 cwavSize = 0;
u8* cwav = make_audio(audio, &cwavSize);
if(!audio) {
u8* cwav = convert_to_cwav(audio, &cwavSize);
if(!cwav) {
return 2;
}
@ -75,7 +70,7 @@ int make_banner(const char* image, const char* audio, const char* output) {
fwrite(bnr, 1, bnrSize, fd);
fclose(fd);
free(bnr);
printf("Created banner \"%s\".", output);
printf("Created banner \"%s\".\n", output);
return 0;
}

62
source/wav.cpp Normal file
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@ -0,0 +1,62 @@
#include "wav.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
bool find_chunk(FILE* fd, const char* magic) {
char curr[5] = {0};
while(strcmp(curr, magic) != 0) {
u32 read = (u32) fread(curr, 1, 4, fd);
if(read == 0) {
return false;
}
}
fseek(fd, -4, SEEK_CUR);
return true;
}
WAV* read_wav(const char* file) {
FILE* fd = fopen(file, "r");
if(!fd) {
printf("ERROR: Could not open WAV file.\n");
return NULL;
}
if(!find_chunk(fd, "RIFF")) {
printf("ERROR: Could not find WAV RIFF chunk.\n");
return NULL;
}
Riff riff;
fread(&riff, sizeof(Riff), 1, fd);
if(!find_chunk(fd, "fmt ")) {
printf("ERROR: Could not find WAV format chunk.\n");
return NULL;
}
Format format;
fread(&format, sizeof(Format), 1, fd);
if(!find_chunk(fd, "data")) {
printf("ERROR: Could not find WAV data chunk.\n");
return NULL;
}
Data data;
fread(&data, sizeof(Data), 1, fd);
u8* dataBytes = (u8*) malloc(data.chunkSize);
fread(dataBytes, 1, data.chunkSize, fd);
fclose(fd);
WAV* wav = (WAV*) malloc(sizeof(WAV));
wav->riff = riff;
wav->format = format;
wav->data = data;
wav->dataBytes = dataBytes;
return wav;
}

37
source/wav.h Normal file
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@ -0,0 +1,37 @@
#ifndef __WAV_H__
#define __WAV_H__
#include "types.h"
typedef struct {
char chunkId[4];
u32 chunkSize;
char format[4];
} Riff;
typedef struct {
char chunkId[4];
u32 chunkSize;
u16 format;
u16 numChannels;
u32 sampleRate;
u32 byteRate;
u16 align;
u16 bitsPerSample;
} Format;
typedef struct {
char chunkId[4];
u32 chunkSize;
} Data;
typedef struct {
Riff riff;
Format format;
Data data;
u8* dataBytes;
} WAV;
WAV* read_wav(const char* file);
#endif