Use u32 for SMDH flags instead of a struct.
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1 changed files with 25 additions and 26 deletions
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@ -44,38 +44,37 @@ typedef struct {
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u8 reserved6 = 0;
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u8 reserved6 = 0;
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} SMDHGameRatings;
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} SMDHGameRatings;
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typedef struct _region_lock {
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typedef enum {
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_region_lock() : japan(true), northAmerica(true), europe(true), australia(true), china(true), korea(true), taiwan(true) {}
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JAPAN = 0x01,
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NORTH_AMERICA = 0x02,
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EUROPE = 0x04,
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AUSTRALIA = 0x08,
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CHINA = 0x10,
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KOREA = 0x20,
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TAIWAN = 0x40,
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bool japan : 1;
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// Not a bitmask, but a value.
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bool northAmerica : 1;
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REGION_FREE = 0x7FFFFFFF
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bool europe : 1;
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} SMDHRegionFlag;
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bool australia : 1;
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bool china : 1;
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bool korea : 1;
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bool taiwan : 1;
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} SMDHRegionLock;
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typedef struct _flags {
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typedef enum {
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_flags() : visible(true), autoBoot(false), allow3d(true), requireEula(false), autoSaveOnExit(false), useExtendedBanner(false), ratingRequired(false), useSaveData(false), recordUsage(true), disableSaveBackups(false) {}
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VISIBLE = 0x0001,
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AUTO_BOOT = 0x0002,
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bool visible : 1;
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ALLOW_3D = 0x0004,
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bool autoBoot : 1;
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REQUIRE_EULA = 0x0008,
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bool allow3d : 1;
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AUTO_SAVE_ON_EXIT = 0x0010,
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bool requireEula : 1;
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USE_EXTENDED_BANNER = 0x0020,
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bool autoSaveOnExit : 1;
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RATING_REQUIED = 0x0040,
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bool useExtendedBanner : 1;
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USE_SAVE_DATA = 0x0080,
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bool ratingRequired : 1;
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RECORD_USAGE = 0x0100,
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bool useSaveData : 1;
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DISABLE_SAVE_BACKUPS = 0x0400
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bool recordUsage : 1;
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} SMDHFlag;
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bool disableSaveBackups : 1;
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} SMDHFlags;
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typedef struct {
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typedef struct {
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SMDHGameRatings gameRatings;
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SMDHGameRatings gameRatings;
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SMDHRegionLock regionLock;
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u32 regionLock = REGION_FREE;
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u8 matchMakerId[0xC] = {0};
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u8 matchMakerId[0xC] = {0};
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SMDHFlags flags;
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u32 flags = VISIBLE | ALLOW_3D | RECORD_USAGE;
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u16 eulaVersion = 0;
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u16 eulaVersion = 0;
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u16 reserved1 = 0;
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u16 reserved1 = 0;
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u32 optimalBannerFrame = 0;
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u32 optimalBannerFrame = 0;
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