old-bannertool/source/3ds/smdh.h

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#ifndef __SMDH_H__
#define __SMDH_H__
#include "../types.h"
typedef enum {
JAPANESE,
ENGLISH,
FRENCH,
GERMAN,
ITALIAN,
SPANISH,
SIMPLIFIED_CHINESE,
KOREAN,
DUTCH,
PORTUGESE,
RUSSIAN,
TRADITIONAL_CHINESE
} SMDHTitleLanguage;
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// TODO: Provide values to set ratings to.
typedef enum {
CERO = 0,
ESRB = 1,
USK = 3,
PEGI_GEN = 4,
PEGI_PTR = 6,
PEGI_BBFC = 7,
COB = 8,
GRB = 9,
CGSRR = 10
} SMDHGameRating;
typedef enum {
JAPAN = 0x01,
NORTH_AMERICA = 0x02,
EUROPE = 0x04,
AUSTRALIA = 0x08,
CHINA = 0x10,
KOREA = 0x20,
TAIWAN = 0x40,
// Not a bitmask, but a value.
REGION_FREE = 0x7FFFFFFF
} SMDHRegionFlag;
typedef enum {
VISIBLE = 0x0001,
AUTO_BOOT = 0x0002,
ALLOW_3D = 0x0004,
REQUIRE_EULA = 0x0008,
AUTO_SAVE_ON_EXIT = 0x0010,
USE_EXTENDED_BANNER = 0x0020,
RATING_REQUIED = 0x0040,
USE_SAVE_DATA = 0x0080,
RECORD_USAGE = 0x0100,
DISABLE_SAVE_BACKUPS = 0x0400
} SMDHFlag;
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typedef struct {
u16 shortTitle[0x40] = {0};
u16 longTitle[0x80] = {0};
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u16 publisher[0x40] = {0};
} SMDHTitle;
typedef struct {
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u8 gameRatings[0x10] = {0};
u32 regionLock = REGION_FREE;
u8 matchMakerId[0xC] = {0};
u32 flags = VISIBLE | ALLOW_3D | RECORD_USAGE;
u16 eulaVersion = 0;
u16 reserved1 = 0;
u32 optimalBannerFrame = 0;
u32 streetpassId = 0;
} SMDHSettings;
typedef struct {
char magic[4] = {'S', 'M', 'D', 'H'};
u16 version = 0;
u16 reserved0 = 0;
SMDHTitle titles[0x10];
SMDHSettings settings;
u64 reserved2 = 0;
u8 smallIcon[0x480] = {0};
u8 largeIcon[0x1200] = {0};
} SMDH;
#endif