1d55b58b1d
+ some error-handling + transparency
39 lines
1 KiB
C++
39 lines
1 KiB
C++
#include <renderer/main.h>
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#include <iostream>
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#include <GL/glew.h>
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using namespace std;
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MainClass::MainClass(int width, int height)
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{
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SDL_Init(SDL_INIT_VIDEO);
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window = SDL_CreateWindow("Testgame", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
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if(!window) {
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cerr << "Error: can't create window: " << SDL_GetError() << endl;
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throw nullptr;
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 1);
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if(!SDL_GL_CreateContext(window)) {
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cerr << "Error: SDL_GL_CreateContext: " << SDL_GetError() << endl;
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throw nullptr;
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}
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}
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void MainClass::start()
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{
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/* Extension wrangler initialising */
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GLenum glew_status = glewInit();
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if (glew_status != GLEW_OK) {
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cerr << "Error: glewInit: " << glewGetErrorString(glew_status) << endl;
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throw nullptr;
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}
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if(!init()) {
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cerr << "Error: could not init game!" << endl;
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throw nullptr;
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}
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while(tick());
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stop();
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}
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MainClass::~MainClass()
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{
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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