10 lines
260 B
GLSL
10 lines
260 B
GLSL
attribute vec3 coord3d;
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attribute vec3 v_color;
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varying vec3 f_color;
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varying vec3 f_coord3d;
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uniform mat4 m_transform;
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void main(void) {
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gl_Position = m_transform*vec4(coord3d, 1.0);
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f_color = v_color;
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f_coord3d = (m_transform*vec4(coord3d,1.0)).xyz;
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}
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