50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#include <renderer/shapes/quad.h>
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void Quad::init(GLfloat* colors)
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{
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GLfloat colors1[] = {
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colors[0], colors[1], colors[2],
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colors[3], colors[4], colors[5],
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colors[6], colors[7], colors[8]
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};
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GLfloat colors2[] = {
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colors[3], colors[4], colors[5],
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colors[6], colors[7], colors[8],
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colors[9], colors[10], colors[11]
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};
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a.init(colors1);
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b.init(colors2);
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}
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Quad::Quad(float ax, float ay, float bx, float by, float cx, float cy, float dx, float dy): a(ax, ay, bx, by, dx, dy), b(bx, by, dx, dy, cx, cy)
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{
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}
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bool Quad::render(GLint attrib, GLint colorAttrib)
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{
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if(a.render(attrib, colorAttrib))
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return b.render(attrib, colorAttrib);
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return false;
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}
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void Quad::setPos(float ax, float ay, float bx, float by, float cx, float cy, float dx, float dy)
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{
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a.setPos(ax, ay, bx, by, dx, dy);
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b.setPos(bx, by, dx, dy, cx, cy);
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}
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void Quad::update(GLfloat* colors)
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{
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GLfloat colors1[] = {
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colors[0], colors[1], colors[2],
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colors[3], colors[4], colors[5],
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colors[6], colors[7], colors[8]
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};
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GLfloat colors2[] = {
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colors[3], colors[4], colors[5],
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colors[6], colors[7], colors[8],
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colors[9], colors[10], colors[11]
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};
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a.update(colors1);
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b.update(colors2);
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}
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Quad::~Quad()
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{
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}
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