old-Testgame/renderer/shapes/triangle.h
2016-08-28 13:39:13 +02:00

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632 B
C++

#ifndef __SHAPE_TRIANGLE_HPP
#define __SHAPE_TRIANGLE_HPP
#include <GL/glew.h>
#include <renderer/shapes/float2D.h>
class Triangle {
private:
GLuint vbo_triangle;
float2D A;
float2D B;
float2D C; //The three points
public:
Triangle(float x, float y, float alen, float blen, float clen);
Triangle(float ax, float ay, float bx, float by, float cx, float cy);
~Triangle();
auto init(GLfloat * colors, int size) -> void;
auto render(GLint attrib, GLint colorAttrib) -> bool;
auto setPos(float ax, float ay, float bx, float by, float cx, float cy) -> void;
auto update(GLfloat * colors, int size) -> void;
};
#endif