15 lines
No EOL
322 B
GLSL
15 lines
No EOL
322 B
GLSL
#ifdef GL_ES
|
|
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
precision highp float;
|
|
# else
|
|
precision mediump float;
|
|
# endif
|
|
#endif
|
|
varying vec3 f_color;
|
|
varying vec3 f_coord3d;
|
|
void main(void) {
|
|
gl_FragColor[0] = f_color[0];
|
|
gl_FragColor[1] = f_color[1];
|
|
gl_FragColor[2] = f_color[2];
|
|
gl_FragColor[3] = f_coord3d.y+1;
|
|
} |