old-Testgame/main.h
2016-08-28 15:25:35 +02:00

30 lines
No EOL
773 B
C++

#include <renderer/main.h>
#include <renderer/shader.h>
#include <renderer/shapes/triangle.h>
#include <renderer/shapes/quad.h>
#include <GL/glew.h>
#include <state.h>
class TestGame: public MainClass {
private:
Triangle t1, t2;
Quad t3;
GLuint program;
GLint attribute_coord2d;
auto render() -> void;
void logic();
VertexShader *vs;
FragmentShader *fs;
GLint attribute_v_color;
GameState state;
GLint uniform_m_transform;
protected:
virtual auto tick() -> bool;
virtual auto init() -> bool;
public:
TestGame(): MainClass(640,480), t1(0.0, 0.0, 0.5, 1.0, 1.0, 0.0), t2(1.0,0.0,1.5,1.0,2.0,0.0), t3(0.5,1.0,0.5,2.0,1.5,2.0,1.5,1.0) {
state.bright=true;
state.brightness=0.0;
};
virtual ~TestGame();
virtual auto stop() -> void;
};