Adds support for pointer types to console.
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2 changed files with 19 additions and 0 deletions
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@ -1,6 +1,7 @@
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#pragma once
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#include "screen.hpp"
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#include "pointer.hpp"
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struct FColor
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{
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@ -119,4 +120,7 @@ public:
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Console & operator << (void *value);
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Console & operator << (bool value);
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template<typename T>
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Console & operator << (pointer<T> ptr);
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};
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@ -141,4 +141,19 @@ Console & Console::operator << (bool value)
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*this << "false";
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}
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return *this;
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}
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template<>
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Console & Console::operator << <physical_t_ident>(physical_t ptr)
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{
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*this << "physical(0x" << ptr.data() << ")";
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return *this;
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}
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template<>
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Console & Console::operator << <virtual_t_ident>(virtual_t ptr)
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{
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*this << "virtual(0x" << ptr.data() << ")";
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return *this;
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}
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