229 lines
5.7 KiB
Go
229 lines
5.7 KiB
Go
// Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv)
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//
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// Examples/readme can be found on the github page at https://github.com/joho/godotenv
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//
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// The TL;DR is that you make a .env file that looks something like
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//
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// SOME_ENV_VAR=somevalue
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//
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// and then in your go code you can call
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//
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// godotenv.Load()
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//
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// and all the env vars declared in .env will be avaiable through os.Getenv("SOME_ENV_VAR")
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package godotenv
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import (
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"bufio"
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"errors"
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"os"
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"os/exec"
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"strings"
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)
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// Load will read your env file(s) and load them into ENV for this process.
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//
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// Call this function as close as possible to the start of your program (ideally in main)
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//
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// If you call Load without any args it will default to loading .env in the current path
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//
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// You can otherwise tell it which files to load (there can be more than one) like
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//
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// godotenv.Load("fileone", "filetwo")
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//
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// It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults
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func Load(filenames ...string) (err error) {
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filenames = filenamesOrDefault(filenames)
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for _, filename := range filenames {
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err = loadFile(filename, false)
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if err != nil {
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return // return early on a spazout
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}
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}
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return
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}
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// Overload will read your env file(s) and load them into ENV for this process.
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//
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// Call this function as close as possible to the start of your program (ideally in main)
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//
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// If you call Overload without any args it will default to loading .env in the current path
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//
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// You can otherwise tell it which files to load (there can be more than one) like
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//
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// godotenv.Overload("fileone", "filetwo")
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//
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// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefilly set all vars.
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func Overload(filenames ...string) (err error) {
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filenames = filenamesOrDefault(filenames)
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for _, filename := range filenames {
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err = loadFile(filename, true)
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if err != nil {
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return // return early on a spazout
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}
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}
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return
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}
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// Read all env (with same file loading semantics as Load) but return values as
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// a map rather than automatically writing values into env
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func Read(filenames ...string) (envMap map[string]string, err error) {
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filenames = filenamesOrDefault(filenames)
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envMap = make(map[string]string)
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for _, filename := range filenames {
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individualEnvMap, individualErr := readFile(filename)
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if individualErr != nil {
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err = individualErr
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return // return early on a spazout
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}
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for key, value := range individualEnvMap {
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envMap[key] = value
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}
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}
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return
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}
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// Exec loads env vars from the specified filenames (empty map falls back to default)
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// then executes the cmd specified.
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//
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// Simply hooks up os.Stdin/err/out to the command and calls Run()
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//
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// If you want more fine grained control over your command it's recommended
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// that you use `Load()` or `Read()` and the `os/exec` package yourself.
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func Exec(filenames []string, cmd string, cmdArgs []string) error {
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Load(filenames...)
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command := exec.Command(cmd, cmdArgs...)
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command.Stdin = os.Stdin
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command.Stdout = os.Stdout
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command.Stderr = os.Stderr
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return command.Run()
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}
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func filenamesOrDefault(filenames []string) []string {
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if len(filenames) == 0 {
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return []string{".env"}
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}
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return filenames
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}
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func loadFile(filename string, overload bool) error {
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envMap, err := readFile(filename)
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if err != nil {
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return err
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}
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for key, value := range envMap {
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if os.Getenv(key) == "" || overload {
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os.Setenv(key, value)
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}
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}
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return nil
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}
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func readFile(filename string) (envMap map[string]string, err error) {
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file, err := os.Open(filename)
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if err != nil {
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return
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}
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defer file.Close()
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envMap = make(map[string]string)
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var lines []string
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scanner := bufio.NewScanner(file)
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for scanner.Scan() {
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lines = append(lines, scanner.Text())
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}
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for _, fullLine := range lines {
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if !isIgnoredLine(fullLine) {
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key, value, err := parseLine(fullLine)
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if err == nil {
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envMap[key] = value
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}
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}
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}
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return
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}
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func parseLine(line string) (key string, value string, err error) {
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if len(line) == 0 {
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err = errors.New("zero length string")
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return
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}
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// ditch the comments (but keep quoted hashes)
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if strings.Contains(line, "#") {
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segmentsBetweenHashes := strings.Split(line, "#")
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quotesAreOpen := false
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var segmentsToKeep []string
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for _, segment := range segmentsBetweenHashes {
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if strings.Count(segment, "\"") == 1 || strings.Count(segment, "'") == 1 {
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if quotesAreOpen {
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quotesAreOpen = false
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segmentsToKeep = append(segmentsToKeep, segment)
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} else {
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quotesAreOpen = true
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}
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}
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if len(segmentsToKeep) == 0 || quotesAreOpen {
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segmentsToKeep = append(segmentsToKeep, segment)
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}
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}
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line = strings.Join(segmentsToKeep, "#")
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}
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// now split key from value
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splitString := strings.SplitN(line, "=", 2)
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if len(splitString) != 2 {
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// try yaml mode!
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splitString = strings.SplitN(line, ":", 2)
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}
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if len(splitString) != 2 {
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err = errors.New("Can't separate key from value")
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return
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}
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// Parse the key
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key = splitString[0]
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if strings.HasPrefix(key, "export") {
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key = strings.TrimPrefix(key, "export")
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}
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key = strings.Trim(key, " ")
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// Parse the value
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value = splitString[1]
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// trim
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value = strings.Trim(value, " ")
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// check if we've got quoted values
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if strings.Count(value, "\"") == 2 || strings.Count(value, "'") == 2 {
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// pull the quotes off the edges
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value = strings.Trim(value, "\"'")
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// expand quotes
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value = strings.Replace(value, "\\\"", "\"", -1)
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// expand newlines
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value = strings.Replace(value, "\\n", "\n", -1)
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}
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return
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}
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func isIgnoredLine(line string) bool {
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trimmedLine := strings.Trim(line, " \n\t")
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return len(trimmedLine) == 0 || strings.HasPrefix(trimmedLine, "#")
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}
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