57 lines
2.2 KiB
Go
57 lines
2.2 KiB
Go
package model
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// ProcStore persists process information to storage.
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type ProcStore interface {
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ProcFind(*Build, int) (*Proc, error)
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ProcChild(*Build, int, string) (*Proc, error)
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ProcList(*Build) ([]*Proc, error)
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ProcCreate([]*Proc) error
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ProcUpdate(*Proc) error
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}
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// Proc represents a process in the build pipeline.
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type Proc struct {
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ID int64 `json:"id" meddler:"proc_id,pk"`
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BuildID int64 `json:"build_id" meddler:"proc_build_id"`
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PID int `json:"pid" meddler:"proc_pid"`
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PPID int `json:"ppid" meddler:"proc_ppid"`
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PGID int `json:"pgid" meddler:"proc_pgid"`
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Name string `json:"name" meddler:"proc_name"`
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State string `json:"state" meddler:"proc_state"`
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Error string `json:"error,omitempty" meddler:"proc_error"`
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ExitCode int `json:"exit_code" meddler:"proc_exit_code"`
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Started int64 `json:"start_time,omitempty" meddler:"proc_started"`
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Stopped int64 `json:"end_time,omitempty" meddler:"proc_stopped"`
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Machine string `json:"machine,omitempty" meddler:"proc_machine"`
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Platform string `json:"platform,omitempty" meddler:"proc_platform"`
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Environ map[string]string `json:"environ,omitempty" meddler:"proc_environ,json"`
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Children []*Proc `json:"children,omitempty" meddler:"-"`
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}
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// Running returns true if the process state is pending or running.
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func (p *Proc) Running() bool {
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return p.State == StatusPending || p.State == StatusRunning
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}
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// Failing returns true if the process state is failed, killed or error.
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func (p *Proc) Failing() bool {
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return p.State == StatusError || p.State == StatusKilled || p.State == StatusFailure
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}
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// Tree creates a process tree from a flat process list.
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func Tree(procs []*Proc) []*Proc {
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var (
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nodes []*Proc
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parent *Proc
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)
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for _, proc := range procs {
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if proc.PPID == 0 {
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nodes = append(nodes, proc)
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parent = proc
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continue
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} else {
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parent.Children = append(parent.Children, proc)
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}
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}
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return nodes
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}
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