package database import ( . "github.com/drone/drone/pkg/model" "github.com/russross/meddler" ) // Name of the Settings table in the database const settingsTable = "settings" // SQL Queries to retrieve the system settings const settingsStmt = ` SELECT id, github_key, github_secret, github_domain, github_apiurl, bitbucket_key, bitbucket_secret, smtp_server, smtp_port, smtp_address, smtp_username, smtp_password, hostname, scheme, open_invitations FROM settings WHERE id = 1 ` //var ( // // mutex for locking the local settings cache // settingsLock sync.Mutex // // // cached settings // settingsCache = &Settings{} //) // Returns the system Settings. func GetSettings() (*Settings, error) { //settingsLock.Lock() //defer settingsLock.Unlock() // return a copy of the settings //if settingsCache.ID == 0 { /// settingsCopy := &Settings{} // *settingsCopy = *settingsCache // return settingsCopy, nil //} settings := Settings{} err := meddler.QueryRow(db, &settings, settingsStmt) //if err == sql.ErrNoRows { // // we ignore the NoRows error in case this // // is the first time the system is being used // err = nil //} return &settings, err } // Returns the system Settings. This is expected // always pass, and will panic on failure. func SettingsMust() *Settings { settings, err := GetSettings() if err != nil { panic(err) } return settings } // Saves the system Settings. func SaveSettings(settings *Settings) error { //settingsLock.Lock() //defer settingsLock.Unlock() // persist changes to settings err := meddler.Save(db, settingsTable, settings) if err != nil { return err } // store updated settings in cache //*settingsCache = *settings return nil }