Recover some dead-stripped code
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3e58f7b005
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b000c1e18b
4 changed files with 32 additions and 0 deletions
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@ -57,6 +57,12 @@ Memory::Memory()
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Memory::~Memory() { object_ = 0; }
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void Memory::sendArenaInfoToTerminal() {
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// There is probably debug mode code in here, but in the retail game, this
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// function would have been 4 bytes in size before being dead-stripped, likely
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// a single blr instruction.
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}
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HeapExp &Memory::mem1FixHeap() { return mem1Fix_; }
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USED HeapExp &Memory::sceneHeap() { return scene_; }
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HeapExp &Memory::mem2FixHeap() { return mem2Fix_; }
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@ -50,22 +50,45 @@ USED void *operator new(u32 size, IAllocator &alloc) {
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return t_operatorNew(size, alloc);
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}
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void *operator new(u32 size, const std::nothrow_t &, IAllocator &alloc) {
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return t_operatorNew(size, alloc);
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}
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void *operator new[](u32 size, IAllocator &alloc) {
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return t_operatorNew(size, alloc);
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}
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void *operator new(u32 size) { return t_operatorNew(size); }
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void *operator new(u32 size, const std::nothrow_t &) {
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return t_operatorNew(size);
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}
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void *operator new[](u32 size) { return t_operatorNew(size); }
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void *operator new[](u32 size, const std::nothrow_t &) {
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return t_operatorNew(size);
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}
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void operator delete(void *ptr) { t_operatorDelete(ptr); }
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void operator delete(void *ptr, const std::nothrow_t &) {
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t_operatorDelete(ptr);
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}
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void operator delete[](void *ptr) { t_operatorDelete(ptr); }
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void operator delete[](void *ptr, const std::nothrow_t &) {
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t_operatorDelete(ptr);
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}
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namespace mem {
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USED void OperatorNewDelete::SetDefaultAllocator(IAllocator &alloc) {
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t_allocator.ptr_ = &alloc;
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}
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IAllocator &OperatorNewDelete::GetDefaultAllocator() {
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return *t_allocator.ptr_;
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}
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USED void OperatorNewDelete::SetGlobalNewDeleteAllocator(IAllocator &alloc) {
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t_globalNewDeleteAllocator.ptr_ = &alloc;
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}
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@ -20,6 +20,8 @@ struct Memory : hel::common::ExplicitSingleton<Memory> {
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Memory();
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~Memory();
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void sendArenaInfoToTerminal();
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HeapExp &mem1FixHeap();
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HeapExp &sceneHeap();
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HeapExp &mem2FixHeap();
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@ -5,6 +5,7 @@
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namespace mem {
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struct OperatorNewDelete {
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static void SetDefaultAllocator(IAllocator &alloc);
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static IAllocator &GetDefaultAllocator(void);
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static void SetGlobalNewDeleteAllocator(IAllocator &alloc);
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static void UnsetGlobalNewDeleteAllocator(IAllocator &alloc);
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};
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