* Otherwise, it resulted in Doze service not being activated
when enabling one of the features for the first time after
a clean installation.
Change-Id: I625d9109fb85c970f0e59b1cbcabba7d4375d2f3
This change sets LOCAL_SDK_VERSION for all packages where
this is possible without breaking the build, and
LOCAL_PRIVATE_PLATFORM_APIS := true otherwise.
Setting one of these two will be made required soon, and this
is a change in preparation for that. Not setting LOCAL_SDK_VERSION
makes the app implicitly depend on the bootclasspath, which is
often not required. This change effectively makes depending on
private apis opt-in rather than opt-out.
Test: make relevant packages
Bug: 73535841
Change-Id: Ic906adbd670c4dbfe2cdf0b71cdbeaf9ac08a27e
Replicate what Google did for SystemUI in this commit.
fabc743bcf
Registering a sensor seems to be an expensive operation,
and we do it on each screen-on event, so moving it to
an asynchronous task looks like a good idea anyway.
By moving all non-essential binder calls of the main thread or to the
next frame, we bring this down to 5ms, such that window animation
and Keyguard animation starts about at the same time.
The interesting part about the ExecutorService:
"Memory consistency effects: Actions in a thread prior to the submission
of a Runnable or Callable task to an ExecutorService happen-before any
actions taken by that task, which in turn happen-before the result is
retrieved via Future.get()."
(from https://developer.android.com/reference/java/util/concurrent/ExecutorService)
Change-Id: I4f37bb9a7dc9d7775d587d4ebd4b6619f3b77e81
* Apply the default Oreo theme and inherit the layouts
from Google for the Settings app, in order to keep
UI consistency.
* Get rid of SettingsDrawerActivity as it no longer fits in
and include the back button in the action bar.
* Kill the icon drawable not only because is a leftover,
but also doesn't really serve any puropose in the new UI.
Change-Id: I53b6d3bb99d63852ba34d71e16ae99f05223569e